BS Fire Emblem: Akaneia Senkihen
BS Fire Emblem: Akaneia Senkihen |
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Also known as: BS Fire Emblem: Archanea War Chronicles
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This game is defunct. Do note the game no longer works at all without modifications. This is most likely due to the game's servers being shut down. As a result, further official developments with the game are unlikely to happen. |
The Fire Emblem series tries its hand at the Satellaview's SoundLink game-with-a-streamed-radio-drama format with BS Fire Emblem: Akaneia Senkihen, a set of four short stories about what some of Fire Emblem: Monshou no Nazo's supporting cast were up to before Marth got his start. Players have less than one hour per episode to get the highest score that they can by collecting treasures and resisting endless waves of enemy reinforcements. Since every episode is basically a modified version of Monshou no Nazo, there's a significant amount of that game's content remaining in their data.
It's also one of the few Satellaview releases to have shown up again in any form in the years since the service's demise. Fire Emblem: Shin Monshou no Nazo includes modified remakes of all four episodes as a little bonus.
Contents
Unused Text
All Episodes
In every episode, this dummy string replaces every text string in Monshou no Nazo, excluding the death quotes of those characters who appear in a given episode and whatever in-ROM dialogue the episode contains. Its appearance is accompanied with a different portrait per episode.
Address | Speaker | Japanese | Translation |
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Various | Nyna (Episodes 1 and 4) Minerva (Episode 2) Lena (Episode 3) |
ダミーです! | It's dummied! |
Almost all chapter title and objective text strings from the Monshou no Nazo status screen are left over, and can even be viewed in BS Fire Emblem 's status screens if the byte at 7E07DF is set to any value other than 01. The only missing ones are the title and objective of Monshou no Nazo 's Part 1 Chapter 1, since every BS Fire Emblem episode overwrites those strings with those of its own map.
Japanese | Translation | Japanese | Translation |
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第99章 デバッグがんばれ!のまき | Ch.99 Good luck debugging! Nomaki | 第2部 2章 マケドニアのはんらん | Part 2 Ch.2 Macedon Rebellion |
第1部 2章 ガルダのかいぞく | Part 1 Ch.2 The Pirates of Galder | 第2部 3章 つれされたおうじょ | Part 2 Ch.3 Abducted Princess |
第1部 3章 デビルマウンテン | Part 1 Ch.3 The Ghoul's Teeth | 第2部 4章 よろこびとかなしみと | Part 2 Ch.4 Joy and Sorrow |
第1部 4章 オレルアンのせんしたち | Part 1 Ch.4 Champions of Aurelis | 第2部 5章 グルニアかいほう | Part 2 Ch.5 Grust's Liberation |
第1部 5章 ファイアーエムブレム | Part 1 Ch.5 Fire Emblem | 第2部 6章 あくのす | Part 2 Ch.6 The Nest of Vice |
第1部 6章 レフカンディのわな | Part 1 Ch.6 Lefcandith Gauntlet | 第2部 7章 くれないのけんし | Part 2 Ch.7 The Scarlet Sword |
第1部 7章 みなとまちワーレン | Part 1 Ch.7 Port Warren | 第2部 8章 ソウルフル・ブリッジ | Part 2 Ch.8 Soulful Bridge |
第1部 8章 プリンセス・ミネルバ | Part 1 Ch.8 Princess Minerva | 第2部 9章 まどうのせいいき | Part 2 Ch.9 Sorcerous Sanctuary |
第1部 9章 ノルダのどれいいちば | Part 1 Ch.9 Knorda Market | 第2部 10章 まどうしふたり | Part 2 Ch.10 Two Mages |
第1部 10章 アカネイア・パレス | Part 1 Ch.10 The Ageless Palace | 第2部 11章 アンリのみち | Part 2 Ch.11 Anri's Way |
第1部 11章 かなしみのだいち・グラ | Part 1 Ch.11 Land of Sorrow | 第2部 12章 かりゅうのはかば | Part 2 Ch.12 Graves of the Fire Dragons |
第1部 12章 魔道のくにカダイン | Part 1 Ch.12 An Oasis of Magic | 第2部 13章 こおりのだいち | Part 2 Ch.13 Frozen Land |
第1部 13章 アリティアのたたかい | Part 1 Ch.13 The Battle for Altea | 第2部 14章 あかされたなぞ | Part 2 Ch.14 Mystery Revealed |
第1部 14章 スターロード・マルス | Part 1 Ch.14 Star and Savior | 第2部 15章 おうじのきかん | Part 2 Ch.15 Return of the Prince |
第1部 15章 マムクート プリンセス | Part 1 Ch.15 Manakete Princess | 第2部 16章 おうとだっかい | Part 2 Ch.16 Retake the Capital |
第1部 16章 ブラックナイツ カミユ | Part 1 Ch.16 Camus the Sable | 第2部 17章 グラのらくじつ | Part 2 Ch.17 Gra's Sun Sets |
第1部 17章 てんくうをかける騎士 | Part 1 Ch.17 A Knight-Filled Sky | 第2部 18章 とうげのたたかい | Part 2 Ch.18 Battle of the Pass |
第1部 18章 あくのしさいガーネフ | Part 1 Ch.18 Dark Pontifex | 第2部 19章 さいごのけっせん | Part 2 Ch.19 Final Showdown |
第1部 19章 マムクートのおうこく | Part 1 Ch.19 The Dragonkin Realm | 第2部 20章 あんこくこうてい | Part 2 Ch.20 Dark Emperor |
第1部 20章 えらばれしものたち | Part 1 Ch.20 Chosen by Fate | 第2部 終章1 ひりゅうのたに | Part 2 Final-1 Wyvern Valley |
第2部 1章 グルニアえんせい | Part 2 Ch.1 The Grust Expedition | 第2部 終章2 りゅうのさいだん | Part 2 Final-2 The Dragon's Table |
Japanese | Translation | Japanese | Translation |
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バグをかんぜんにとる | Find all of the bugs | てきのしろのせいあつ | Seize the enemy castle |
ぎょくざのせいあつ | Seize the throne | メディウスをたおして ぎょくざのせいあつ |
Defeat Medeus and seize the throne |
Episode 1
A pair of event placeholders. Like the above dummy string, Nyna is on speaking duty here.
Address | Speaker | Japanese | Translation |
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0x7190E | Nyna | 時間イベント( 必殺) | Timed Event ( Critical) |
0x71933 | Nyna | 時間イベント( 宝箱) M | Timed Event ( Treasure Chest) M |
A mysterious bit of dialogue, with no counterpart in the final version of the episode. Its contents are so vague that it's basically impossible to come to any conclusions as to what it could have been for, who the speaker was, or what "you lot" were supposed to get their hands off of.
Address | Speaker | Japanese | Translation |
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0x719AC | [Class generic] Armored knight |
よかゃた...まにあったようだな... おまえたちは手をだすな! |
Thank goodness... It looks like I was just in time... You lot, get your hands off of [it/them]! |
Episode 2
This short dialogue with Minerva and Frost was likely intended for an event in which the player would manually recruit Frost. In the final version, Frost is automatically recruited after a certain amount of time has elapsed, with the discussion between himself and Minerva leading to his joining being a) delivered in the streamed voice-acting, b) much longer, and c) much more sympathetic toward Frost.
Address | Speaker | Japanese | Translation |
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0x719AD | Minerva | フロスト司祭?! 貴公まで悪事にかたんするとは… へんとうしだいによっては、司祭といえども ゆるしはせぬぞ!! |
Bishop Frost?! That even you would be party to such crimes... What you have to say for yourself permitting, I cannot abide this - not even from you, Bishop!! |
Frost | あわわ…ミネルバさま!! もうしわけございません! 私は降伏いたします… どうか、どうかお許しください! |
Eep... Princess Minerva! I am so terribly sorry! I surrender... Please, please forgive me! |
A brief bit of dialogue, spoken by Palla, leading into the epsiode's ending. In the final version, the end of the episode still features Palla returning to the scene, but goes on much longer this and adds speaking bits for both Minerva and a generic Macedon soldier. This dialogue entry also calls Palla's unused portrait.
Address | Speaker | Japanese | Translation |
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0x71B03 | Palla | ミネルバさま! マケドニア軍をつれて ただいまもどりました!! |
Commander! I have returned, and I have brought Macedonian forces with me!! |
Episode 3
As with Frost in the previous episode, there are two brief dialogue exchanges intended for Rickard to recruit Dice and Malice respectively, passed over once again in favor of doing it with streaming audio and an automatic pre-timed event that recruits both characters at once.
Address | Speaker | Japanese | Translation |
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0x718A9 | Rickard | ねえ、おいらの味方になってよ 金はすきなだけやるからさぁ |
Hey, you should join us. You can have as much gold as you want that way. |
Dice | うっ、うそじゃねぇな… よし、ひきうけだぜ!! |
Bwuh? You gotta be kiddin'... Right, it's a deal!! | |
0x7194C | Rickard | ねえ、おいらの味方になってよ 金はすきなだけやるからさぁ |
Hey, you should join us. You can have as much gold as you want that way. |
Malice | なに、ほんとうか? よし、ひきうけたぜ!! |
What, are you serious? Right, it's a deal!! |
As with Episode 2, there's a bit of dialogue leading into the episode's ending, this time spoken by Camus. In the radio play delivery of the final version, Camus still speaks these exact lines verbatim, albeit preceded by a subordinate informing him of the situation and an initial shocked reaction from Camus himself.
Address | Speaker | Japanese | Translation |
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0x71A4C | Camus | 王宮の宝物こをおそうとは 恐れをしらぬ者たちだな、 よし! 全員とらえよ!! |
These must be fearless folk indeed, to make an attempt on the palace treasury. Alright! Seize them all! |
Unused Graphics
Character Portraits
Likely as a result of the constraints of the broadcast format, each episode is typically very lean on character portraits and only has the ones that it needs. No portraits from Monshou no Nazo survive at all, and each episode's portraits are removed from all subsequent episodes unless a character reappears. Despite this, a few unused portraits still snuck into some of the episodes.
Episode 2
Episode 2 has an entirely unique portrait for Palla. Although she never appears in gameplay in BS Fire Emblem, Palla does have a prominent role in the episode's opening and ending cutscenes. The above unused ending text for Episode 2 calls this portrait.
Episode 3
Camus' portrait from Episode 4 is present in the preceding episode. Similar to Palla, Camus makes an appearance in Episode 3's ending cutscene. The above unused ending text for Episode 3 calls this portrait.
Unused Items
Although only a small selection of them are ever available in each episode, every item from Monshou no Nazo still exists complete with description text and icons, even the unused ones. All of their functionality is intact, except that BS Fire Emblem's total absence of proper animated battle sequences means that using the class change items, dragonstones (except for the Firestone, when used by Episode 4's boss), Starlight, or Imhullu will cause the game to hang.
Unused Characters
Please elaborate. Having more detail is always a good thing. Specifically: Do any of these characters have any surviving stat/growth/inventory data of their own from Monshou no Nazo? Do Palla and Camus have unique stats in the second and third episodes? |
BS Fire Emblem retains the full index of character IDs and matching names from Monshou no Nazo, and entries for the handful of new characters in each part are simply appended onto the original index's end. Weapon locks associated with character IDs are still functional, so hacking both a character ID and a matching weapon onto a unit - for instance, character ID 00 (Marth) with item ID 0B (Falchion) - will enable use of that matching weapon.
Unused Classes
All classes from Monshou no Nazo still have data in BS Fire Emblem, although any classes not used in a given episode have had most, if not all, of their map sprites removed. Classes which are earlier on in the index retain their default standing animation, while later classes are completely blank and, if moved, spawn garbage tiles in place of their movement sprites.
Every class appears to retain all of its functionality, but again as a result of BS Fire Emblem having no full battle sequences, attempts to have Dancers refresh or Freelancers imitate other units will cause the game to hang.
Preparations Menu
The battle preparations menu from Monshou no Nazo still exists in all four episodes, although it is never used as every episode skips it to begin gameplay immediately. All of the menu's functions still work to an extent, but in each chapter only one unit is present in the menu - Nyna in Episodes 1 and 4, Hardin in Episode 2, and Rickard in Episode 3 - so there isn't much that can be done with it.
Unlike in Monshou no Nazo, where Marth cannot ever be deselected on the preparations menu, BS Fire Emblem allows you to freely deselect and reselect Nyna/Hardin/Rickard, and does not prevent you from pressing Start to begin playing the episode without them. Unsurprisingly, though, doing this will cause the game to hang.
The save option still technically works in that it can be selected without causing errors, but doing so does not play nicely with the BS-X BIOS: if the player resets to the BIOS after selecting the save option, then attempts to access the BS Fire Emblem episode again, the BIOS will throw up an error message and delete the episode from its memory. As a side note, since Anna no longer has a portrait to use on the save screen as in Monshou no Nazo, most episodes load junk data as a "portrait" in her place. The exception is the second episode, where a villager portrait appears here instead.
The menu can be accessed by memory editing in a specific window of time when the episode is starting up. Before the game finishes panning around the chapter map, set the byte at 7E07DF (default value 01) to any value other than 01, 15, or anything beyond 2A, and the battle preparations screen will open. In both Monshou no Nazo and BS Fire Emblem, this byte determines the chapter data that is loaded, including whether or not battle preparations should be entered. By setting it to a value whose chapter in Monshou no Nazo has a preparations screen, the game will be tricked into loading the preparations screen even though BS Fire Emblem doesn't have the map in question.
The Fire Emblem series
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NES | Shadow Dragon & the Blade of Light • Gaiden |
SNES | Monshou no Nazo • Seisen no Keifu • Thracia 776 |
Satellaview | Akaneia Senkihen |
Game Boy Advance | Fuuin no Tsurugi • Fire Emblem (Prototypes) • The Sacred Stones (Prototype) |
GameCube | Path of Radiance |
Wii | Radiant Dawn |
Nintendo DS | Shadow Dragon • Shin Monshou no Nazo |
Nintendo 3DS | Awakening • Fates • Echoes: Shadows of Valentia |
Wii U | Tokyo Mirage Sessions ♯FE |
Nintendo Switch | Warriors • Three Houses • Warriors: Three Hopes • Engage |
iOS, Android | Heroes |
Related Games | |
PlayStation | Tear Ring Saga (Prototype) |
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