BS Fire Emblem: Akaneia Senkihen
|BS Fire Emblem: Akaneia Senkihen|
|This page is rather stubbly and could use some expansion.|
Are you a bad enough dude to
BS Fire Emblem: Akaneia Senkihen is a four-part game/radio drama for the Satellaview that tells short stories about several characters from Fire Emblem: Monshou no Nazo who all happen to not be Marth. Players have less than one hour per episode to get the highest score that they can by collecting treasures and resisting endless waves of enemy reinforcements. All of the maps included in this game would later be incorporated into Fire Emblem: Shin Monshou no Nazo for the Nintendo DS.
Because it uses Monshou no Nazo as a base, a significant amount of that game's content remains in the data of all four episodes.
Having more detail is always a good thing.
Specifically: Current discoveries are limited to what can be tricked into appearing by editing character values. Is there anything else? How much of the Monshou no Nazo script survives/was replaced with the dummy string?
| Nyna (Episodes 1 and 4)
Minerva (Episode 2)
Lena (Episode 3)
In every episode, this dummy string replaces every death quote from the Monshou no Nazo playable cast, excluding those who appear in a given episode. Its appearance is accompanied with a different portrait per episode.
|第９９章 デバッグがんばれ！のまき||Ch.99 Good luck debugging! Nomaki||第２部 ２章 マケドニアのはんらん||Part 2 Ch.2 Macedon Rebellion|
|第１部 ２章 ガルダのかいぞく||Part 1 Ch.2 The Pirates of Galder||第２部 ３章 つれされたおうじょ||Part 2 Ch.3 Abducted Princess|
|第１部 ３章 デビルマウンテン||Part 1 Ch.3 The Ghoul's Teeth||第２部 ４章 よろこびとかなしみと||Part 2 Ch.4 Joy and Sorrow|
|第１部 ４章 オレルアンのせんしたち||Part 1 Ch.4 The Warriors of Aurelis||第２部 ５章 グルニアかいほう||Part 2 Ch.5 Grust's Liberation|
|第１部 ５章 ファイアーエムブレム||Part 1 Ch.5 The Fire Emblem||第２部 ６章 あくのす||Part 2 Ch.6 The Nest of Vice|
|第１部 ６章 レフカンディのわな||Part 1 Ch.6 The Lefcandith Snare||第２部 ７章 くれないのけんし||Part 2 Ch.7 The Scarlet Sword|
|第１部 ７章 みなとまちワーレン||Part 1 Ch.7 Port Warren||第２部 ８章 ソウルフル・ブリッジ||Part 2 Ch.8 Soulful Bridge|
|第１部 ８章 プリンセス・ミネルバ||Part 1 Ch.8 Princess Minerva||第２部 ９章 まどうのせいいき||Part 2 Ch.9 Sorcerous Sanctuary|
|第１部 ９章 ノルダのどれいいちば||Part 1 Ch.9 Knorda Slave Market||第２部 １０章 まどうしふたり||Part 2 Ch.10 Two Mages|
|第１部 １０章 アカネイア・パレス||Part 1 Ch.10 The Archanean Palace||第２部 １１章 アンリのみち||Part 2 Ch.11 Anri's Way|
|第１部 １１章 かなしみのだいち・グラ||Part 1 Ch.11 Land of Sorrow: Gra||第２部 １２章 かりゅうのはかば||Part 2 Ch.12 Graves of the Fire Dragons|
|第１部 １２章 魔道のくにカダイン||Part 1 Ch.12 Magic Kingdom Khadein||第２部 １３章 こおりのだいち||Part 2 Ch.13 Frozen Land|
|第１部 １３章 アリティアのたたかい||Part 1 Ch.13 The Battle for Altea||第２部 １４章 あかされたなぞ||Part 2 Ch.14 Mystery Revealed|
|第１部 １４章 スターロード・マルス||Part 1 Ch.14 The Lodestar: Marth||第２部 １５章 おうじのきかん||Part 2 Ch.15 Return of the Prince|
|第１部 １５章 マムクート プリンセス||Part 1 Ch.15 Manakete Princess||第２部 １６章 おうとだっかい||Part 2 Ch.16 Retake the Capital|
|第１部 １６章 ブラックナイツ カミユ||Part 1 Ch.16 Sable Knight Camus||第２部 １７章 グラのらくじつ||Part 2 Ch.17 Gra's Sun Sets|
|第１部 １７章 てんくうをかける騎士||Part 1 Ch.17 Sky Running Knights||第２部 １８章 とうげのたたかい||Part 2 Ch.18 Battle of the Pass|
|第１部 １８章 あくのしさいガーネフ||Part 1 Ch.18 Dark Pontifex Gharnef||第２部 １９章 さいごのけっせん||Part 2 Ch.19 Final Showdown|
|第１部 １９章 マムクートのおうこく||Part 1 Ch.19 Manakete Kingdom||第２部 ２０章 あんこくこうてい||Part 2 Ch.20 Shadow Emperor|
|第１部 ２０章 えらばれしものたち||Part 1 Ch.20 The Chosen Ones||第２部 終章１ ひりゅうのたに||Part 2 Final-1 Wyvern Valley|
|第２部 １章 グルニアえんせい||Part 2 Ch.1 The Grust Expedition||第２部 終章２ りゅうのさいだん||Part 2 Final-2 The Dragon's Table|
|バグをかんぜんにとる||Find all of the bugs||てきのしろのせいあつ||Seize the enemy castle|
|ぎょくざのせいあつ||Seize the throne||メディウスをたおして
|Defeat Medeus and|
seize the throne
Almost all chapter title and objective text strings from the Monshou no Nazo status screen are left over, and can even be viewed in BS Fire Emblem 's status screens if the byte at 7E07DF is set to any value other than 01. The only missing ones are the title and objective of Monshou no Nazo 's Part 1 Chapter 1, since every BS Fire Emblem episode overwrites those strings with those of its own map.
|Hey, why don't you join us?|
You can have as much gold as you want that way.
|What, are you serious?|
Right, it's a deal!!
This short dialogue with Rickard and Malice may have been intended for a manual recruitment event. In the finished episode, Malice and her father, Dice, are automatically recruited after a certain amount of time has elapsed, with the discussion between the characters leading to their joining being part of the streamed voice-acting.
Likely as a result of the constraints of the broadcast format, each episode is typically very lean on character portraits and only has the ones that it needs. No portraits from Monshou no Nazo survive at all, and each episode's portraits are removed from all subsequent episodes unless a character reappears. Despite this, a few unused portraits still snuck into some of the episodes.
Episode 2 has an entirely unique portrait for Palla. Although she never appears in gameplay in BS Fire Emblem, Palla does have a prominent role in the episode's opening and ending cutscenes.
Camus' portrait from Episode 4 is present in the preceding episode. Similar to Palla, Camus makes an appearance in Episode 3's ending cutscene.
Although only a small selection of them are ever available in each episode, every item from Monshou no Nazo still exists complete with description text and icons, even the unused ones. All of their functionality is intact, except that BS Fire Emblem's total absence of proper animated battle sequences means that using the class change items, dragonstones (except for the Firestone, when used by Episode 4's boss), Starlight, or Imhullu will cause the game to hang.
Having more detail is always a good thing.
Specifically: Do any of these characters have any surviving stat/growth/inventory data of their own from Monshou no Nazo? Do Palla and Camus have unique stats in the second and third episodes?
BS Fire Emblem retains the full index of character IDs and matching names from Monshou no Nazo, and entries for the handful of new characters in each part are simply appended onto the original index's end. Weapon locks associated with character IDs are still functional, so hacking both a character ID and a matching weapon onto a unit - for instance, character ID 00 (Marth) with item ID 0B (Falchion) - will enable use of that matching weapon.
All classes from Monshou no Nazo still have data in BS Fire Emblem, although any classes not used in a given episode have had most, if not all, of their map sprites removed. Classes which are earlier on in the index retain their default standing animation, while later classes are completely blank and, if moved, spawn garbage tiles in place of their movement sprites.
Every class appears to retain all of its functionality, but again as a result of BS Fire Emblem having no full battle sequences, attempts to have Dancers refresh or Freelancers imitate other units will cause the game to hang.
The battle preparations menu from Monshou no Nazo still exists in all four episodes, although it is never used as every episode skips it to begin gameplay immediately. All of the menu's functions still work to an extent, but in each chapter only one unit is present in the menu - Nyna in Episodes 1 and 4, Hardin in Episode 2, and Rickard in Episode 3 - so there isn't much that can be done with it.
Unlike in Monshou no Nazo, where Marth cannot ever be deselected on the preparations menu, BS Fire Emblem allows you to freely deselect and reselect Nyna/Hardin/Rickard, and does not prevent you from pressing Start to begin playing the episode without them. Unsurprisingly, though, doing this will cause the game to hang.
The save option still technically works in that it can be selected without causing errors, but doing so does not play nicely with the BS-X BIOS: if the player resets to the BIOS after selecting the save option, then attempts to access the BS Fire Emblem episode again, the BIOS will throw up an error message and delete the episode from its memory. As a side note, since Anna no longer has a portrait to use on the save screen as in Monshou no Nazo, most episodes load junk data as a "portrait" in her place. The exception is the second episode, where a villager portrait appears here instead.
The menu can be accessed by memory editing in a specific window of time when the episode is starting up. Before the game finishes panning around the chapter map, set the byte at 7E07DF (default value 01) to any value other than 01, 15, or anything beyond 2A, and the battle preparations screen will open. In both Monshou no Nazo and BS Fire Emblem, this byte determines the chapter data that is loaded, including whether or not battle preparations should be entered. By setting it to a value whose chapter in Monshou no Nazo has a preparations screen, the game will be tricked into loading the preparations screen even though BS Fire Emblem doesn't have the map in question.
|The Fire Emblem series|
|NES||Ankoku Ryu to Hikari no Tsurugi (Shadow Dragon and the Blade of Light) • Gaiden|
|SNES||Monshou no Nazo (Mystery of the Emblem) • Seisen no Keifu (Genealogy of the Holy War) • Thracia 776|
|Game Boy Advance||Fuuin no Tsurugi (The Binding Blade) • Fire Emblem (The Blazing Blade) (Prototypes) • The Sacred Stones (Prototype)|
|GameCube||Path of Radiance|
|Nintendo DS||Shadow Dragon • Shin Monshou no Nazo (New Mystery of the Emblem)|
|Nintendo 3DS||Awakening • Fates • Echoes: Shadows of Valentia|
|Wii U||Tokyo Mirage Sessions ♯FE|
|Android||Fire Emblem Heroes|
|iOS||Fire Emblem Heroes|
|PlayStation||Tear Ring Saga (Prototype)|