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BS Fire Emblem: Akaneia Senkihen

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Title Screen

BS Fire Emblem: Akaneia Senkihen

Also known as: BS Fire Emblem: Archanea War Chronicles
Developer: Intelligent Systems
Publisher: St.GIGA
Platform: Satellaview
Released in JP: September 19, 1997


CharacterIcon.png This game has unused playable characters.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
Sgf2-unusedicon1.png This game has unused abilities.
TextIcon.png This game has unused text.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

BS Fire Emblem: Akaneia Senkihen is a four-part game/radio drama for the Satellaview that tells short stories about several characters from Fire Emblem: Monshou no Nazo who all happen to not be Marth. Players have less than one hour per episode to get the highest score that they can by collecting treasures and resisting endless waves of enemy reinforcements. All of the maps included in this game would later be incorporated into Fire Emblem: Shin Monshou no Nazo for the Nintendo DS.

Because it uses Monshou no Nazo as a base, a significant amount of that game's content remains in the data of all four episodes.

Unused Text

Acactussayswhat?
Please elaborate.
Having more detail is always a good thing.
Specifically: Current discoveries are limited to what can be tricked into appearing by editing character values. Is there anything else? How much of the Monshou no Nazo script survives/was replaced with the dummy string?

All Episodes

Speaker Japanese Translation
Nyna (Episodes 1 and 4)
Minerva (Episode 2)
Lena (Episode 3)
 ダミーです! It's dummied!

In every episode, this dummy string replaces every death quote from the Monshou no Nazo playable cast, excluding those who appear in a given episode. Its appearance is accompanied with a different portrait per episode.

(Source: Fire Emblem Universe)
Japanese Translation Japanese Translation
第99章 デバッグがんばれ!のまき Ch.99 Good luck debugging! Nomaki 第2部 2章  マケドニアのはんらん Part 2 Ch.2 Macedon Rebellion
第1部 2章  ガルダのかいぞく Part 1 Ch.2 The Pirates of Galder 第2部 3章  つれされたおうじょ Part 2 Ch.3 Abducted Princess
第1部 3章  デビルマウンテン Part 1 Ch.3 The Ghoul's Teeth 第2部 4章  よろこびとかなしみと Part 2 Ch.4 Joy and Sorrow
第1部 4章  オレルアンのせんしたち Part 1 Ch.4 The Warriors of Aurelis 第2部 5章  グルニアかいほう Part 2 Ch.5 Grust's Liberation
第1部 5章  ファイアーエムブレム Part 1 Ch.5 The Fire Emblem 第2部 6章  あくのす Part 2 Ch.6 The Nest of Vice
第1部 6章  レフカンディのわな Part 1 Ch.6 The Lefcandith Snare 第2部 7章  くれないのけんし Part 2 Ch.7 The Scarlet Sword
第1部 7章  みなとまちワーレン Part 1 Ch.7 Port Warren 第2部 8章  ソウルフル・ブリッジ Part 2 Ch.8 Soulful Bridge
第1部 8章  プリンセス・ミネルバ Part 1 Ch.8 Princess Minerva 第2部 9章  まどうのせいいき Part 2 Ch.9 Sorcerous Sanctuary
第1部 9章  ノルダのどれいいちば Part 1 Ch.9 Knorda Slave Market 第2部 10章 まどうしふたり Part 2 Ch.10 Two Mages
第1部 10章 アカネイア・パレス Part 1 Ch.10 The Archanean Palace 第2部 11章 アンリのみち Part 2 Ch.11 Anri's Way
第1部 11章 かなしみのだいち・グラ Part 1 Ch.11 Land of Sorrow: Gra 第2部 12章 かりゅうのはかば Part 2 Ch.12 Graves of the Fire Dragons
第1部 12章 魔道のくにカダイン Part 1 Ch.12 Magic Kingdom Khadein 第2部 13章 こおりのだいち Part 2 Ch.13 Frozen Land
第1部 13章 アリティアのたたかい Part 1 Ch.13 The Battle for Altea 第2部 14章 あかされたなぞ Part 2 Ch.14 Mystery Revealed
第1部 14章 スターロード・マルス Part 1 Ch.14 The Lodestar: Marth 第2部 15章 おうじのきかん Part 2 Ch.15 Return of the Prince
第1部 15章 マムクート プリンセス Part 1 Ch.15 Manakete Princess 第2部 16章 おうとだっかい Part 2 Ch.16 Retake the Capital
第1部 16章 ブラックナイツ カミユ Part 1 Ch.16 Sable Knight Camus 第2部 17章 グラのらくじつ Part 2 Ch.17 Gra's Sun Sets
第1部 17章 てんくうをかける騎士 Part 1 Ch.17 Sky Running Knights 第2部 18章 とうげのたたかい Part 2 Ch.18 Battle of the Pass
第1部 18章 あくのしさいガーネフ Part 1 Ch.18 Dark Pontifex Gharnef 第2部 19章 さいごのけっせん Part 2 Ch.19 Final Showdown
第1部 19章 マムクートのおうこく Part 1 Ch.19 Manakete Kingdom 第2部 20章 あんこくこうてい Part 2 Ch.20 Shadow Emperor
第1部 20章 えらばれしものたち Part 1 Ch.20 The Chosen Ones 第2部 終章1 ひりゅうのたに Part 2 Final-1 Wyvern Valley
第2部 1章  グルニアえんせい Part 2 Ch.1 The Grust Expedition 第2部 終章2 りゅうのさいだん Part 2 Final-2 The Dragon's Table
Japanese Translation Japanese Translation
バグをかんぜんにとる Find all of the bugs てきのしろのせいあつ Seize the enemy castle
ぎょくざのせいあつ Seize the throne メディウスをたおして
ぎょくざのせいあつ
Defeat Medeus and
seize the throne

Almost all chapter title and objective text strings from the Monshou no Nazo status screen are left over, and can even be viewed in BS Fire Emblem‍ '​s status screens if the byte at 7E07DF is set to any value other than 01. The only missing ones are the title and objective of Monshou no Nazo‍ '​s Part 1 Chapter 1, since every BS Fire Emblem episode overwrites those strings with those of its own map.

(Source: Fire Emblem Universe)

Episode 3

Speaker Japanese Translation
Rickard ねえ、おいらの味方になってよ
金はすきなだけやるからさぁ
Hey, why don't you join us?
You can have as much gold as you want that way.
Malice なに、ほんとうか?
よし、ひきうけたぜ!!
What, are you serious?
Right, it's a deal!!

This short dialogue with Rickard and Malice may have been intended for a manual recruitment event. In the finished episode, Malice and her father, Dice, are automatically recruited after a certain amount of time has elapsed, with the discussion between the characters leading to their joining being part of the streamed voice-acting.

(Source: Fire Emblem Universe)

Unused Graphics

Character Portraits

Likely as a result of the constraints of the broadcast format, each episode is typically very lean on character portraits and only has the ones that it needs. No portraits from Monshou no Nazo survive at all, and each episode's portraits are removed from all subsequent episodes unless a character reappears. Despite this, a few unused portraits still snuck into some of the episodes.

Episode 2

BS Fire Emblem portrait ep2 Palla.png

Episode 2 has an entirely unique portrait for Palla. Although she never appears in gameplay in BS Fire Emblem, Palla does have a prominent role in the episode's opening and ending cutscenes.

(Source: Fire Emblem Universe)

Episode 3

BS Fire Emblem portrait ep3 Camus.png

Camus' portrait from Episode 4 is present in the preceding episode. Similar to Palla, Camus makes an appearance in Episode 3's ending cutscene.

(Source: Fire Emblem Universe)

Unused Items

Although only a small selection of them are ever available in each episode, every item from Monshou no Nazo still exists complete with description text and icons, even the unused ones. All of their functionality is intact, except that BS Fire Emblem's total absence of proper animated battle sequences means that using the class change items, dragonstones (except for the Firestone, when used by Episode 4's boss), Starlight, or Imhullu will cause the game to hang.

(Source: Fire Emblem Universe)

Unused Characters

Acactussayswhat?
Please elaborate.
Having more detail is always a good thing.
Specifically: Do any of these characters have any surviving stat/growth/inventory data of their own from Monshou no Nazo? Do Palla and Camus have unique stats in the second and third episodes?

BS Fire Emblem retains the full index of character IDs and matching names from Monshou no Nazo, and entries for the handful of new characters in each part are simply appended onto the original index's end. Weapon locks associated with character IDs are still functional, so hacking both a character ID and a matching weapon onto a unit - for instance, character ID 00 (Marth) with item ID 0B (Falchion) - will enable use of that matching weapon.

(Source: Fire Emblem Universe)

Unused Classes

All classes from Monshou no Nazo still have data in BS Fire Emblem, although any classes not used in a given episode have had most, if not all, of their map sprites removed. Classes which are earlier on in the index retain their default standing animation, while later classes are completely blank and, if moved, spawn garbage tiles in place of their movement sprites.

Every class appears to retain all of its functionality, but again as a result of BS Fire Emblem having no full battle sequences, attempts to have Dancers refresh or Freelancers imitate other units will cause the game to hang.

(Source: Fire Emblem Universe)

Preparations Menu

BS Fire Emblem ep3 preparations menu.png

The battle preparations menu from Monshou no Nazo still exists in all four episodes, although it is never used as every episode skips it to begin gameplay immediately. All of the menu's functions still work to an extent, but in each chapter only one unit is present in the menu - Nyna in Episodes 1 and 4, Hardin in Episode 2, and Rickard in Episode 3 - so there isn't much that can be done with it.

Unlike in Monshou no Nazo, where Marth cannot ever be deselected on the preparations menu, BS Fire Emblem allows you to freely deselect and reselect Nyna/Hardin/Rickard, and does not prevent you from pressing Start to begin playing the episode without them. Unsurprisingly, though, doing this will cause the game to hang.

The save option still technically works in that it can be selected without causing errors, but doing so does not play nicely with the BS-X BIOS: if the player resets to the BIOS after selecting the save option, then attempts to access the BS Fire Emblem episode again, the BIOS will throw up an error message and delete the episode from its memory. As a side note, since Anna no longer has a portrait to use on the save screen as in Monshou no Nazo, most episodes load junk data as a "portrait" in her place. The exception is the second episode, where a villager portrait appears here instead.

The menu can be accessed by memory editing in a specific window of time when the episode is starting up. Before the game finishes panning around the chapter map, set the byte at 7E07DF (default value 01) to any value other than 01, 15, or anything beyond 2A, and the battle preparations screen will open. In both Monshou no Nazo and BS Fire Emblem, this byte determines the chapter data that is loaded, including whether or not battle preparations should be entered. By setting it to a value whose chapter in Monshou no Nazo has a preparations screen, the game will be tricked into loading the preparations screen even though BS Fire Emblem doesn't have the map in question.

(Source: Fire Emblem Universe)