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Fire Emblem: Radiant Dawn

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Title Screen

Fire Emblem: Radiant Dawn

Also known as: Fire Emblem: Akatsuki no Megami (JP)
Developer: Intelligent Systems
Publisher: Nintendo
Platform: Wii
Released in JP: February 22, 2007
Released in US: November 5, 2007
Released in EU: March 14, 2008
Released in AU: April 10, 2008


GraphicsIcon.png This game has unused graphics.
MovieIcon.png This game has unused cinematics.
ItemsIcon.png This game has unused items.
MusicIcon.png This game has unused music.
TextIcon.png This game has unused text.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


A Fire Emblem game on the Wii! It's the sequel to Fire Emblem: Path of Radiance.

Hmmm...
To do:

Subpages

NotesIcon.png
Version Differences
Don't be fooled by the difficulty names.
NotesIcon.png
English Translation Differences
(Contains spoilers!) Lots of English text was fixed in the European version.

Unused Cutscenes

Strangely, two unfinished CG cutscenes are still present on the disc for undisclosed reasons. Both cutscenes use placeholder textures and backgrounds, feature unfinished shading and graphical effects on the characters, and also feature two counters of unknown purpose. They are also totally silent.

Hmmm...
To do:
Replace the names given to each subheader with the proper filenames once they've been discovered.

Ike vs. the Black Knight

The first is an early version of the scene in which Ike confronts the Black Knight in the Tower of Guidance. The layout of the scene is exactly the same as in the final release, but animations and visual effects are clearly in a very primitive state.

Kurthnaga and the Castle

The second is an early version of the scene in Part 3 Chapter 13 in which Kurthnaga incinerates and destroys one of Castle Nox's towers. Compared to the previous cutscene, this one is in an even earlier stage of rendering, with Kurthnaga and castle being completely textureless. There are also far more soldiers running across the scene than in the final version, where only 1 or 2 of them can be briefly seen.

Unused Characters

Zelgius, while being a recurring playable character and boss as the Black Knight, never actually appears in any maps as himself, only appearing in scripted battle scenes. He has stats and skills that are obviously identical to those of the Black Knight, but he has a unique version of the Marshall class that exclusively uses Swords and Lances (the latter of which he is never seen using) and has unique animations.

Unused Weapons

Icon Name Rank Might Hit Crit Weight Range Uses Worth Exp Description Notes
FireEmblemRDSlimLance.png Slim Lance Lance: E 3 95 5 4 1 35 490 1 A lightweight lance that's easy to wield. It has a slightly improved chance to land a critical hit. The Slim Lance from previous games. Also one of the only unused items with an actual description, suggesting it was cut late in development.
FireEmblemRDJudge.png dummy None 1 100 None 1 1-(Magic/2) Infinite None 1 The miraculous power of the goddess. Her attacks have myriad form and effect. An unused Dark magic version of Ashera's Judge attack that damages all enemies in range, doing three less damage for each square between her and the enemy.
FireEmblemRDJudge.png dummy None 1 100 None 1 1 Infinite None 1 The miraculous power of the goddess. Her attacks have myriad form and effect. Another Dark magic version of Ashera's Judge attack that deals damage to one enemy.

Unused Items

Icon Name Uses Worth Description Notes
FireEmblemRDWarpPowder.png dummy 1 5,000 IF THIS APPEARS IT'S A BUG. REPORT IT. This is supposed to be the Warp Powder the Black Knight uses to transport himself around, but it has no functionality, or a proper name and description for that matter.
FireEmblemRDFreyBomb.png Frey Bomb 1 250 IF THIS APPEARS IT'S A BUG. REPORT IT. This is the Mine from the GBA Fire Emblem titles, but with its Japanese name and no functionality.
FireEmblemRDTempestScroll.png Tempest 1 1,000 An item that allows you to acquire the skill Tempest when you are at a base. A scroll used to acquire the unused Tempest skill, a skill from the previous game. The scroll has full functionality.
FireEmblemRDSerenityScroll.png Serenity 1 1,500 An item that allows you to acquire the skill Serenity when you are at a base. A scroll used to acquire the unused Serenity skill, a skill from the previous game. The scroll has full functionality.
FireEmblemRDLaguzguardScroll.png Laguzguard 1 4,000 IF THIS APPEARS IT'S A BUG. REPORT IT. A skill scroll seemingly meant for a skill version of the Laguzguard item from the previous game. However, the scroll has no functionality.
FireEmblemRDBeorcguardScroll.png Beorcguard 1 4,000 IF THIS APPEARS IT'S A BUG. REPORT IT. A skill scroll seemingly meant for a skill version of the Beorcguard item from the previous game, which nullified effective damage dealt by anti-laguz weapons. It's unknown how it would've worked in this game, since there are no specific anti-laguz weapons, and the scroll has no functionality.
FireEmblemRDFullGuardScroll.png Full Guard 1 10,000 IF THIS APPEARS IT'S A BUG. REPORT IT. A skill scroll seemingly meant for a skill version of the Full Guard item from the previous game. As the Nullify skill in this game has the same effect, this is likely why the skill was left unused, and the scroll left with no functionality.
FireEmblemRDKnightWardScroll.png Knight Ward 1 2,000 IF THIS APPEARS IT'S A BUG. REPORT IT. A skill scroll seemingly meant for a skill version of the Knight Ward item from the previous game. However, the scroll has no functionality.
FireEmblemRDTroopScroll.png Troop Scroll 1 500 IF THIS APPEARS IT'S A BUG. REPORT IT. A skill scroll seemingly meant for a skill version of the Knight Ring item from previous Fire Emblem titles. However, the scroll has no functionality.
FireEmblemRDBlueLaguzStone.png Laguz Stone 1 2,000 An item that fills up the transformation gauge, allowing laguz to shift forms. For laguz only. A one-use version of the Laguz Stone previously used in Path of Radiance by enemies in the Japan-exclusive Maniac mode. However, it's not used by any enemies in this game.
FireEmblemRDWildStone.png Wild Stone 1 3,000 An item that fills up the transformation gauge, allowing laguz to shift forms. For laguz only. A strange item with the same description as the Laguz Stone, but with no functionality whatsoever.

Unused Skills

Icon Name Capacity Description Notes
FireEmblemRDTempest.png dummy 5 IF THIS APPEARS, IT'S A BUG. PLEASE REPORT IT. The Tempest skill from the previous game. Has a fully functional skill scroll in the game's files, though the skill itself doesn't seem to work.
FireEmblemRDSerenity.png dummy 5 IF THIS APPEARS, IT'S A BUG. PLEASE REPORT IT. The Serenity skill from the previous game. Has a fully functional skill scroll in the game's files, though the skill itself doesn't seem to work.

Unused Terrain Speed

Dragon units have two unique values for how fast they can pass terrain. Most of this data is unused due to limited appearance of these units. Civilians also have their own rate but aside from rivers and bogs, which are used, their speed is identical to standard infantry.

(Source: Serenes Forest)

Unused Text

Hmmm...
To do:
Remove any speculation, and elaborate.

Names

There are a few unused name strings, only a few of which were translated.

  • Map 5 Enemy (Filename MPID_MAP5_ENEMY) is listed between the Feral One enemy name and the name of Pugo, the first boss of the game. It's an obvious placeholder name, possibly for enemies in Chapter 4 of Part 1, the fifth map in the game.
  • Ferere (Filename MPID_FERERE) is listed before Anna. It seems to be a mistranslation of the Crimean territory, Felirae, which is ruled by Duke Ludveck, the main villain of Part 2. It may have been intended for the generic soldiers in Part 2, which just use the name "Rebel" in the final game.

The following name strings were replaced with the word "dummy" in the localization, meaning they effectively only exist in the Japanese version.

  • Dent (Filename MPID_DENT) is listed between Numida's name and the "Grandfather" NPC name. This name is also used as a filename for a duplicate of the male dummy portrait.
  • Tabitha (Filename MPID_TABASA) is listed between the name of Nico, a minor NPC, and Alder, a boss. This name has no associated portrait.
  • Naybe (Filename MPID_NABE) is listed after Alder's name. This name is also used as a filename for a duplicate of the female dummy portrait.
  • Yaromi (Filename MPID_LALOMI) is listed after Naybe and before Ferere. This name is also used as a filename for a duplicate of the male dummy portrait.
  • Gritz (Filename MPID_GRITZ) is listed between the names of Almedha and Lehran, two major characters. This is also used as a filename for a duplicate of the male dummy portrait.

Dialogue

In Part 4 Final-1, there is dialogue suggesting that Hetzel could be spared in that chapter. Additionally, there is an unfinished synopsis of the story, which has a few details that are slightly different, such as Marado being named Rino and Ludveck being named Charolai. Digging a little further, it seems the Dawn Brigade was originally going to be named the "Dawn Feather". There is also dialog that triggers when the Black Knight dies under player control, which will never happen because regardless of difficulty there's not a single enemy capable of damaging him, let alone killing him with their limited durability.

Supports

It seems the developers were originally going to include full length support conversations (like the ones in the previous three games) instead of the watered down ones that you see now. One major difference is that only data for A-rank supports exists, so the developers may have intended to utilize the current "everybody supports" system, but have special conversations for certain pairs when they reach the A-level support.

A considerable number of unused support pairs (other than A-rank supports) can be found, with no conversations for them.

  • Boyd x: Brom, Ike, Rolf, Mist, Oscar, Titania, Ulki, Mia.
  • Aran x: Laura, Makalov, Micaiah, Mordecai, Nealuchi, Nolan, Sothe, Danved
  • Caineghis x: Elincia, Giffca, Ike, Kyza, Ranulf, Renning, Lyre, Mist, Mordecai, Nailah, Lethe, Skrimir, Stefan, Titania
  • Calill x: Geoffrey, Heather, Muarim, Nephenee, Soren, Tauroneo, Tormod, Mia, Danved
  • Brom x: Elincia, Heather, Janaff, Meg, Nephenee, Zihark
  • Shinon x: Gatrie, Ike, Janaff, Rhys, Rolf, Mist, Oscar, Sigrun, Titania
  • Edward x: Leanne, Leonardo, Micaiah, Nolan, Sanaki, Stefan, Sothe
  • Ilyana x: Gatrie, Laura, Lucia, Micaiah, Mordecai, Oscar, Mia, Zihark
  • Ena x: Gatrie, Gareth, Kurthnaga, Leanne, Mist, Nasir, Volug, Rafiel
  • Elincia x: Geoffrey, Ike, Kieran, Ranulf, Leanne, Renning, Lucia, Marcia, Mist, Nephnee, Nailah, Pelleas, Sanaki, Tibarn, Bastian
  • Fiona x: Laura, Leanne, Leonardo, Micaiah, Pelleas, Tanith, Tauroneo, Danved
  • Gatrie x: Marcia, Mist, Muarim, Oscar, Rafiel, Astrid
  • Geoffrey x: Kieran, Kyza, Renning, Lucia, Bastian
  • Giffca x: Gareth, Kyza, Ranulf, Lyre, Mordecai, Lethe, Skrimir, Tauroneo, Bastian
  • Gareth x: Janaff, Kurthnaga, Renning, Nasir, Vika
  • Haar x: Heather, Jill, Makalov, Volug, Pelleas, Sigrun, Tauroneo
  • Heather x: Lucia, Mist, Nephenee, Vika, Volke
  • Ike x: Kurthnaga, Ranulf, Micaiah, Mist, Nasir, Nailah, Oscar, Lethe, Reyson, Soren, Sothe, Titania, Tibarn, Volke, Mia, Zihark
  • Janaff x: Lucia, Oscar, Tibarn, Vika, Ulki
  • Jill x: Mist, Nealuchi, Lethe, Sigrun, Tauroneo, Zihark
  • Kieran x: Rhys, Renning, Lyre, Marcia, Oscar, Reyson
  • Rhys x: Rolf, Mist, Nailah, Oscar, Titania, Ulki, Mia, Ranulf, Lyre, Meg, Mordecai, Muarim, Zihark
  • Kyza x: Ranulf, Lyre, Meg, Mordecai, Muarim, Zihark
  • Kurthnaga x: Micaiah, Nasir, Pelleas, Skrimir, Sothe
  • Laura x: Meg, Micaiah, Nealuchi, Nolan, Tanith
  • Ranulf x: Lyre, Mordecai, Lethe, Skrimir, Tibarn, Zihark
  • Leanne x: Leonardo, Naesala, Nealuchi, Nailah, Oliver, Sanaki, Tibarn
  • Renning x: Lucia, Bastian, Vika
  • Leonardo x: Micaiah, Nolan, Pelleas, Skrimir, Sothe
  • Lyre x: Nephenee, Pelleas, Lethe, Astrid, Titania, Zihark
  • Rolf x: Marcia, Mist, Oscar, Rafiel, Tauroneo
  • Lucia x: Astrid, Bastian
  • Makalov x: Marcia, Naesala, Astrid, Bastian, Volke
  • Marcia x: Sigrun, Tanith, Astrid, Ulki
  • Meg x: Micaiah, Nephenee, Astrid, Vika, Ulki, Zihark
  • Micaiah x: Naesala, Nailah, Nolan, Volug, Rafiel, Soren, Skrimir, Stefan, Sothe, Tauroneo, Tormod
  • Mist x: Oscar, Titania, Mia
  • Mordecai x: Oliver, Lethe, Stefan, Ulki, Danved, Zihark
  • Muarim x: Lethe, Sothe, Titania, Tormod, Vika, Zihark
  • Naesala x: Nealuchi, Oliver, Rafiel, Reyson, Sanaki, Sothe, Tibarn, Vika
  • Nasir x: Stefan, Volke, Ulki
  • Nealuchi x: Nolan, Rafiel, Reyson, Tauroneo, Vika
  • Nephenee x: Pelleas, Danved, Zihark
  • Nailah x: Volug, Rafiel, Reyson, Tibarn
  • Nolan x: Sothe
  • Oliver x: Rafiel, Reyson, Tanith, Tormod, Danved
  • Volug x: Rafiel, Soren, Tormod
  • Oscar x: Tanith, Titania, Mia
  • Pelleas x: Tauroneo
  • Rafiel x: Tibarn
  • Lethe x: Sanaki, Skrimir, Zihark
  • Reyson x: Tanith, Tibarn, Tormod, Ulki
  • Sanaki x: Sigrun, Tanith
  • Soren x: Skrimir, Stefan, Titania
  • Sigrun x: Skrimir, Tanith
  • Skrimir x: Tibarn, Mia
  • Sothe x: Astrid, Tormod, Volke
  • Tauroneo x: Volke, Zihark
  • Titania x: Tibarn
  • Tibarn x: Ulki, Mia
  • Tormod x: Vika, Danved
  • Bastian x: Volke

Unused Graphics

FireEmblemRDMaleDummyPortrait.png FireEmblemRDFemaleDummyPortrait.png

The game contains placeholder portraits for both genders. There are also duplicates of these portraits in the game's files associated with unused name strings.

Unused Music

Hmmm...
To do:
This game has quite a lot of unused music. Somebody who's familiar with the game needs to provide rips, as there are allegedly more unused themes.

Not counting alternate versions of many existing songs (which only differ very slightly), there are around 25 unused songs. The most notable ones include themes for Mist, Tibarn and Naesala. A map theme that is a remix of Alm's victory map theme from Fire Emblem Gaiden is also included with its filename (fe10_bgm_mapextra_32k.brstm) suggesting that Radiant Dawn was intended to have trial maps like Path of Radiance which used a similarly named track (gcfe_bgm_map_ext_32k.stm) that is also a remix of a theme from a previous game. The song data also suggests Ashera was going to have a multiple berserk-inflicting attack, instead of a multiple stun-inflicting attack. Zelgius has a battle theme that is used for a pair of cutscene fights, but neither is long enough to play it in its entirety.

One variant song of note is fe10_fe_theme_E3_32k.brstm, a variant of the Fire Emblem theme. The file name indicates it was for use at E3, though it does not play in the E3 trailer.

Unused Voice Acting

A large amount of (if not all) of the Japanese voice acting remains on the disc in the North American version. The game does not have the option to select the Japanese voice acting, so this data all goes unused.

Oddities

The names of the Skill Scrolls for the Blessing and Boon skills use their Japanese names: Sky Boon and Earth Bounty, respectively. It's unknown why this inconsistency occurred, but it's possible that it wasn't noticed since there really isn't a reason to unequip these skills, since only Herons can learn Blessing (and all three know it when they join) and only Dragons can learn Boon (and half of them, again, know it when they join).