Fire Emblem: Radiant Dawn
Fire Emblem: Radiant Dawn |
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Also known as: Fire Emblem: Akatsuki no Megami (JP) This game has unused graphics. This game has a notes page |
Being on the same console known for games like Wii Sports and a plethora of Mario spinoffs, Fire Emblem: Radiant Dawn feels like a shock to the system. Being the sequel to Fire Emblem: Path of Radiance, our heroes must once again stop a glowing lump of blue metal from ending the world (well, sort of...).
To do: * More unused content from these sites: https://serenesforest.net/general/unused-content/ and https://fireemblemwiki.org/wiki/Unused_content_in_Fire_Emblem:_Radiant_Dawn
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Contents
Sub-Pages
Notes |
Unused Music A lot of alternate themes. |
Version Differences Don't be fooled by the difficulty names. |
English Translation Differences (Contains spoilers!) Lots of English text was fixed in the European version. |
Unused Graphics
Dummy Portraits
The game contains placeholder portraits for both genders. There are also duplicates of these portraits in the game's files associated with unused name strings.
Forge Cards
Leftover forge card graphics in window/base_card.tpl, which suggest fourteen forge card types were planned rather than the twelve in-game.
Memory Card Graphics
For some bizarre reason, in etc/memcard.tpl, there are graphics for a GameCube memory card animation and banner! Since Radiant Dawn was developed as a Wii title from the beginning, these could be a remnant of an experimental build on the GameCube, especially since it was based on Path of Radiance.
etc/eventicon.tpl
A crude development texture, which seems to represent the different grid square types in the game.
etc/terricon.tpl
...But what does it mean? This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation! |
A similar texture, which seems to represent the different terrain costs for units. Note that the original texture is riddled with transparency pixels, so a black underlay has been added to this view.
Unused Characters
To do: Elaborate on the "unique animations"—are any of them unused? Document them here if so. |
Zelgius, while being a recurring playable character and boss as the Black Knight, never actually appears in any maps as himself, only appearing in scripted battle scenes. He has stats and skills that are obviously identical to those of the Black Knight, but he has a unique version of the Marshall class that exclusively uses Swords and Lances (the latter of which he is never seen using) and has unique animations. He also has a bond support with Sephiran (which isn't present in his Black Knight appearances) with a bonus value of 10.
Unseen Growth Rates
While most enemy and NPC units have assigned growth rates of 0% across the board, a handful of them do have unique values for it in their data, oddly enough. Since they obviously can't level up, these are effectively unused in-game.
Izuka
HP | STR | MAG | SKL | SPD | LUCK | DEF | RES | |
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Growths | 5% | 5% | 80% | 50% | 50% | 5% | 5% | 85% |
Aimee
HP | STR | MAG | SKL | SPD | LUCK | DEF | RES | |
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Growths | 70% | 45% | 15% | 60% | 70% | 35% | 20% | 25% |
Levail
HP | STR | MAG | SKL | SPD | LUCK | DEF | RES | |
---|---|---|---|---|---|---|---|---|
Growths | 70% | 60% | 25% | 40% | 35% | 40% | 45% | 25% |
Hetzel/Lekain
HP | STR | MAG | SKL | SPD | LUCK | DEF | RES | |
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Growths | 0% | 0% | 0% | 0% | 0% | 100% | 0% | 0% |
Unused Weapons
To do: The Devil Axe, like in Path of Radiance, may still be unused here - there is a folder called xwp/devilaxe, and its icon is in window/icon.cms. |
Unused Items
Unused Skills
Unused Terrain Speed
To do: Figure out which specific values are unused and list them here. |
Dragon units have two unique values for how fast they can pass terrain. Most of this data is unused due to limited appearance of these units. Civilians also have their own rate, but aside from rivers and bogs, which are used, their speed is identical to standard infantry.
Unused Text
To do: Remove any speculation, and elaborate. |
Names
There are a few unused name strings, only a few of which were translated.
- Map 5 Enemy/MAP5敵 (Filename MPID_MAP5_ENEMY) is listed between the Feral One enemy name and the name of Pugo, the first boss of the game. It's an obvious placeholder name, possibly for enemies in Chapter 4 of Part 1, the fifth map in the game.
- Ferere/フェリーレ (Filename MPID_FERERE) is listed before Anna. It seems to be a mistranslation of the Crimean territory, Felirae, which is ruled by Duke Ludveck, the main villain of Part 2. It may have been intended for the generic soldiers in Part 2, which just use the name "Rebel" in the final game.
The following name strings were replaced with the word "dummy" in the localization, meaning they effectively only exist in the Japanese version.
- Dent/デント (Filename MPID_DENT) is listed between Numida's name and the "Grandfather" NPC name. This name is also used as a filename for a duplicate of the male dummy portrait.
- Tabitha/タバサ (Filename MPID_TABASA) is listed between the name of Nico, a minor NPC, and Alder, a boss. This name has no associated portrait.
- Naybe/ネイベ (Filename MPID_NABE) is listed after Alder's name. This name is also used as a filename for a duplicate of the female dummy portrait.
- Yaromi/ヤロミ (Filename MPID_LALOMI) is listed after Naybe and before Ferere. This name is also used as a filename for a duplicate of the male dummy portrait.
- Gritz/グリツ (Filename MPID_GRITZ) is listed between the names of Almedha and Lehran, two major characters. This is also used as a filename for a duplicate of the male dummy portrait.
Dialogue
To do: See if this line correctly displays in the Japanese version. Also, if possible, figure out why the line fails to display. |
When Yune talks to Micaiah at the end of the second Endgame chapter, one of her lines is skipped over, which seems to be due to a glitch (at least in the English version). The full conversation, which is found in \Mess\e_c0407b.m, is provided for context:
Whose... Whose memory was that? It's just one of many... They're swirling everywhere... The tower resonates with their strength. But...who is it? Who do they belong to? ...There is such sadness... Zelgius met someone. One lonely soul calling out to another...
This part is skipped over:
Micaiah. You're sad, too, aren't you? You wished that the Black Knight could have stayed by your side.
But he's no longer with us. Zelgius is gone... And now the soul that remains is once more alone...
There is also leftover dialogue for the first part of the final chapter between Sanaki and Hetzel, suggesting Hetzel could be spared. The following dialogue is found in \Mess\c0407a.m or \Mess\e_c0407a.m, at ID MS_0407a_ED_00:
Speaker | Dialogue (JP) | Dialogue (EN) |
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Hetzel | わ、私は……ルカンに命じられていただけ……刃向かう意思などありません……
どうか、どうかお許しください、神使様…… |
I... I was only following Lekain's orders... I never meant any harm.
Please, my empress... forgive me... Please! |
Sanaki | そなたらの罪については、追って沙汰することとなろう。
それまではそなたら……ここでおとなしく待っておるがよい。今は一刻が惜しいのでな。 わたしはこれより女神のもとに赴き、帝国の民を救わねばならぬ…… |
Your crimes will be punished in due time. Until then, just wait here patiently.
I'm sorry it has to come to this, but I must go see the goddess and save the people of Begnion. |
It's likely this went unused due to the mission having the Rout objective (i.e., cleared by defeating every enemy on the map), providing no scenario in which Hetzel could be spared.
There is also dialogue that triggers when the Black Knight dies under player control, which will never happen because regardless of difficulty there's not a single enemy capable of damaging him, let alone killing him with their limited durability. This dialogue is found in \Mess\common.m or \Mess\e_common.m; for some reason, this text is duplicated in the same file (in IDs MDIE_DARKKNIGHT_0_GAMEOVER and MDIE_DARKKNIGHT_0404).
Speaker | Dialogue (JP) | Dialogue (EN) |
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Black Knight | ……見事……よくぞ…この私を………… | ...Perfection. Your skill...is far superior to mine... |
Micaiah | ま、まさか……漆黒の騎士が敗れるなんて
勝てるわけない……そんな相手に…勝てるわけ……… |
You...You must be kidding! For the Black Knight to fall like this...
How could a nobody like that defeat...such a warrior...? |
Supports
It seems the developers were originally going to include full length support conversations (like the ones in the previous four games) instead of the watered down ones that you see now. One major difference is that only data for A-rank supports exists, so the developers may have intended to utilize the current "everybody supports" system, but have special conversations for certain pairs when they reach the A-level support.
A considerable number of unused support pairs (other than A-rank supports) can be found, with no conversations for them.
- Boyd x: Brom, Ike, Rolf, Mist, Oscar, Titania, Ulki, Mia
- Aran x: Laura, Makalov, Micaiah, Mordecai, Nealuchi, Nolan, Sothe, Danved
- Caineghis x: Elincia, Giffca, Ike, Kyza, Ranulf, Renning, Lyre, Mist, Mordecai, Nailah, Lethe, Skrimir, Stefan, Titania
- Calill x: Geoffrey, Heather, Muarim, Nephenee, Soren, Tauroneo, Tormod, Mia, Danved
- Brom x: Elincia, Heather, Janaff, Meg, Nephenee, Zihark
- Shinon x: Gatrie, Ike, Janaff, Rhys, Rolf, Mist, Oscar, Sigrun, Titania
- Edward x: Leanne, Leonardo, Micaiah, Nolan, Sanaki, Stefan, Sothe
- Ilyana x: Gatrie, Laura, Lucia, Micaiah, Mordecai, Oscar, Mia, Zihark
- Ena x: Gatrie, Gareth, Kurthnaga, Leanne, Mist, Nasir, Volug, Rafiel
- Elincia x: Geoffrey, Ike, Kieran, Ranulf, Leanne, Renning, Lucia, Marcia, Mist, Nephnee, Nailah, Pelleas, Sanaki, Tibarn, Bastian
- Fiona x: Laura, Leanne, Leonardo, Micaiah, Pelleas, Tanith, Tauroneo, Danved
- Gatrie x: Marcia, Mist, Muarim, Oscar, Rafiel, Astrid
- Geoffrey x: Kieran, Kyza, Renning, Lucia, Bastian
- Giffca x: Gareth, Kyza, Ranulf, Lyre, Mordecai, Lethe, Skrimir, Tauroneo, Bastian
- Gareth x: Janaff, Kurthnaga, Renning, Nasir, Vika
- Haar x: Heather, Jill, Makalov, Volug, Pelleas, Sigrun, Tauroneo
- Heather x: Lucia, Mist, Nephenee, Vika, Volke
- Ike x: Kurthnaga, Ranulf, Micaiah, Mist, Nasir, Nailah, Oscar, Lethe, Reyson, Soren, Sothe, Titania, Tibarn, Volke, Mia, Zihark
- Janaff x: Lucia, Oscar, Tibarn, Vika, Ulki
- Jill x: Mist, Nealuchi, Lethe, Sigrun, Tauroneo, Zihark
- Kieran x: Rhys, Renning, Lyre, Marcia, Oscar, Reyson
- Rhys x: Rolf, Mist, Nailah, Oscar, Titania, Ulki, Mia, Ranulf, Lyre, Meg, Mordecai, Muarim, Zihark
- Kyza x: Ranulf, Lyre, Meg, Mordecai, Muarim, Zihark
- Kurthnaga x: Micaiah, Nasir, Pelleas, Skrimir, Sothe
- Laura x: Meg, Micaiah, Nealuchi, Nolan, Tanith
- Ranulf x: Lyre, Mordecai, Lethe, Skrimir, Tibarn, Zihark
- Leanne x: Leonardo, Naesala, Nealuchi, Nailah, Oliver, Sanaki, Tibarn
- Renning x: Lucia, Bastian, Vika
- Leonardo x: Micaiah, Nolan, Pelleas, Skrimir, Sothe
- Lyre x: Nephenee, Pelleas, Lethe, Astrid, Titania, Zihark
- Rolf x: Marcia, Mist, Oscar, Rafiel, Tauroneo
- Lucia x: Astrid, Bastian
- Makalov x: Marcia, Naesala, Astrid, Bastian, Volke
- Marcia x: Sigrun, Tanith, Astrid, Ulki
- Meg x: Micaiah, Nephenee, Astrid, Vika, Ulki, Zihark
- Micaiah x: Naesala, Nailah, Nolan, Volug, Rafiel, Soren, Skrimir, Stefan, Sothe, Tauroneo, Tormod
- Mist x: Oscar, Titania, Mia
- Mordecai x: Oliver, Lethe, Stefan, Ulki, Danved, Zihark
- Muarim x: Lethe, Sothe, Titania, Tormod, Vika, Zihark
- Naesala x: Nealuchi, Oliver, Rafiel, Reyson, Sanaki, Sothe, Tibarn, Vika
- Nasir x: Stefan, Volke, Ulki
- Nealuchi x: Nolan, Rafiel, Reyson, Tauroneo, Vika
- Nephenee x: Pelleas, Danved, Zihark
- Nailah x: Volug, Rafiel, Reyson, Tibarn
- Nolan x: Sothe
- Oliver x: Rafiel, Reyson, Tanith, Tormod, Danved
- Volug x: Rafiel, Soren, Tormod
- Oscar x: Tanith, Titania, Mia
- Pelleas x: Tauroneo
- Rafiel x: Tibarn
- Lethe x: Sanaki, Skrimir, Zihark
- Reyson x: Tanith, Tibarn, Tormod, Ulki
- Sanaki x: Sigrun, Tanith
- Soren x: Skrimir, Stefan, Titania
- Sigrun x: Skrimir, Tanith
- Skrimir x: Tibarn, Mia
- Sothe x: Astrid, Tormod, Volke
- Tauroneo x: Volke, Zihark
- Titania x: Tibarn
- Tibarn x: Ulki, Mia
- Tormod x: Vika, Danved
- Bastian x: Volke
Path of Radiance Leftovers
Several graphics are leftover from the previous game in the series, Path of Radiance, which are from the original Japanese version.
Memory Card Graphics
Present in window/cardicon.tpl are Path of Radiance's memory card banner and animation.
Contains the textures for the Trial Maps menu in Path of Radiance, mostly unchanged.
window/title.tpl
Two textures from the title screen.
window/expup.tpl
Path of Radiance's EXP meter graphics.
etc/num.tpl
The numeric font used for taking damage in Path of Radiance, which is seen when battle animations are turned off.
Other
- window/back.tpl & back2.tpl - Graphics for the menu background of Path of Radiance.
- window/butai.tpl - Seems to be graphics for debugging and may be unused in Path of Radiance as well.
- window/progressive.tpl & eurgb60hz.tpl - Graphics for the Progressive Scan & 60HZ menus for the NTSC-U and PAL regions respectively. Seem to be identical.
- window/ctrlinfo.tpl - Graphics for the simple help window, which includes graphics for the GameCube buttons and option prompts.
- Interestingly, the "Con" (short for "Condition") graphic was replaced with "Sit", which could refer to the Seize objective. Perhaps the developers once thought of reusing this window for Radiant Dawn?
Several miscellaneous files and the dummy video remain unused in the exact same file locations.
Unused Voice Acting
A large amount of (if not all) of the Japanese voice acting remains on the disc in the North American version. The game does not have the option to select the Japanese voice acting, so all this data goes unused.
Oddities
Longswords and Armorslayers Referenced in Game's Tutorial
Despite Longswords and Armorslayers not actually being items in Radiant Dawn, they are mentioned in the bonus damage tutorial in the English version of the game. In the Japanese version of Radiant Dawn, Horseslayers and Hammers are mentioned instead of Longswords and Armorslayers.
Volke's Dummy Message
Like in Path of Radiance, Volke charges 50G for each door or chest he unlocks (though there's no indication of this anywhere in Radiant Dawn's script). However, if the player attempts to have him open the Matrona chest in the first map of Part 4's Endgame (the only chest that appears after Volke joins) while having less gold on hand than the 50 required, the failure message displayed in the English version will simply say dummy—perhaps because this is such an obscure case that the localizers forgot to add a proper message for it?
Renning Can't Use Amiti
In Radiant Dawn, Amiti is programmed to be usable by Renning as well as Elincia, which can be seen by viewing it in the item list with Renning. However, it is also permanently locked to Elincia's inventory and cannot ever be removed from her possession, so despite the personal weapon programming, Renning is never actually allowed to use Amiti in legitimate gameplay.
Misleading Minimap in Third Endgame of Part IV
This page or section needs more images. There's a whole lotta words here, but not enough pictures. Please fix this. |
This chapter's minimap differs slightly from the actual map of the game. The minimap has more stairs compared to the actual map, suggesting that it's left over from an earlier version of the chapter.
The Fire Emblem series
| |
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NES | Shadow Dragon & the Blade of Light • Gaiden |
SNES | Monshou no Nazo • Seisen no Keifu • Thracia 776 |
Satellaview | Akaneia Senkihen |
Game Boy Advance | Fuuin no Tsurugi • Fire Emblem (Prototypes) • The Sacred Stones (Prototype) |
GameCube | Path of Radiance |
Wii | Radiant Dawn |
Nintendo DS | Shadow Dragon • Shin Monshou no Nazo |
Nintendo 3DS | Awakening • Fates • Echoes: Shadows of Valentia |
Wii U | Tokyo Mirage Sessions ♯FE |
Nintendo Switch | Warriors • Three Houses • Warriors: Three Hopes • Engage |
iOS, Android | Heroes |
Related Games | |
PlayStation | Tear Ring Saga (Prototype) |
- Pages missing developer references
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- To do
- Articles needing translation/ja
- Needs more images
- Fire Emblem series
Cleanup > Articles needing translation > Articles needing translation/ja
Cleanup > Needs more images
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
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