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Fire Emblem: Radiant Dawn

From The Cutting Room Floor
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Title Screen

Fire Emblem: Radiant Dawn

Also known as: Fire Emblem: Akatsuki no Megami (JP)
Developer: Intelligent Systems
Publisher: Nintendo
Platform: Wii
Released in JP: February 22, 2007
Released in US: November 5, 2007
Released in EU: March 14, 2008
Released in AU: April 10, 2008


GraphicsIcon.png This game has unused graphics.
MovieIcon.png This game has unused cinematics.
ItemsIcon.png This game has unused items.
Sgf2-unusedicon1.png This game has unused abilities.
MusicIcon.png This game has unused music.
TextIcon.png This game has unused text.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


NotesIcon.png This game has a notes page

Being on the same console known for games like Wii Sports and a plethora of Mario spinoffs, Fire Emblem: Radiant Dawn feels like a shock to the system. Being the sequel to Fire Emblem: Path of Radiance, our heroes must once again stop a glowing lump of blue metal from ending the world (well, sort of...).

Hmmm...
To do:

Sub-Pages

Miscellaneous tidbits that are interesting enough to point out here.
Notes


SoundIcon.png
Unused Music
They really wanted to pad the disc, didn't they?
NotesIcon.png
Version Differences
Don't be fooled by the difficulty names.
NotesIcon.png
English Translation Differences
(Contains spoilers!) Lots of English text was fixed in the European version.

Unused Characters

Hmmm...
To do:
Elaborate on the "unique animations"—are any of them unused? Document them here if so.

Zelgius, while being a recurring playable character and boss as the Black Knight, never actually appears in any maps as himself, only appearing in scripted battle scenes. He has stats and skills that are obviously identical to those of the Black Knight, but he has a unique version of the Marshall class that exclusively uses Swords and Lances (the latter of which he is never seen using) and has unique animations. He also has a bond support with Sephiran (which isn't present in his Black Knight appearances) with a bonus value of 10.

(Source: Fire Emblem Wiki, Serenes Forest)

Unseen Growth Rates

While most enemy and NPC units have assigned growth rates of 0% across the board, a handful of them do have unique values for it in their data, oddly enough. Since they obviously can't level up, these are effectively unused in-game.

Izuka

HP STR MAG SKL SPD LUCK DEF RES
Growths 5% 5% 80% 50% 50% 5% 5% 85%

Aimee

HP STR MAG SKL SPD LUCK DEF RES
Growths 70% 45% 15% 60% 70% 35% 20% 25%

Levail

HP STR MAG SKL SPD LUCK DEF RES
Growths 70% 60% 25% 40% 35% 40% 45% 25%

Hetzel/Lekain

HP STR MAG SKL SPD LUCK DEF RES
Growths 0% 0% 0% 0% 0% 100% 0% 0%
(Source: Serenes Forest)

Unused Weapons

Icon Internal Name Name Rank Might Hit Crit Weight Range Uses Worth Exp Description Notes
FireEmblemRDSlimLance.png DELICATELANCE Slim Lance Lance: E 3 95 5 4 1 35 490 1 A lightweight lance that's easy to wield. It has a slightly improved chance to land a critical hit. The Slim Lance from previous games. Also one of the only unused items with an actual description, suggesting it was cut late in development.
FireEmblemRDJudge.png JOG AD dummy None 1 100 None 1 1-(Magic/2) Infinite None 1 The miraculous power of the goddess. Her attacks have myriad form and effect. An unused Dark magic version of Ashera's Judge attack that damages all enemies in range, doing three less damage for each square between her and the enemy.
FireEmblemRDJudge.png JOG SD dummy None 1 100 None 1 1 Infinite None 1 The miraculous power of the goddess. Her attacks have myriad form and effect. Another Dark magic version of Ashera's Judge attack that deals damage to one enemy.
(Source: Fire Emblem Wiki, Serenes Forest, Vincent ASM (internal names), original TCRF research)

Unused Items

Icon Internal Name Name Uses Worth Description Notes
FireEmblemRDWarpPowder.png WARPPOWDER dummy 1 5,000 IF THIS APPEARS IT'S A BUG. REPORT IT. This is supposed to be the Warp Powder the Black Knight uses to transport himself around, but it has no functionality, or a proper name and description for that matter.
FireEmblemRDFreyBomb.png FREYRBOMB Frey Bomb 1 250 IF THIS APPEARS IT'S A BUG. REPORT IT. This is the Mine from the GBA Fire Emblem titles, but with its Japanese name and no functionality.
FireEmblemRDTempestScroll.png TEMPEST Tempest 1 1,000 An item that allows you to acquire the skill Tempest when you are at a base. A scroll used to acquire the unused Tempest skill, a skill from the previous game. The scroll has full functionality.
FireEmblemRDSerenityScroll.png SERENITY Serenity 1 1,500 An item that allows you to acquire the skill Serenity when you are at a base. A scroll used to acquire the unused Serenity skill, a skill from the previous game. The scroll has full functionality.
FireEmblemRDLaguzguardScroll.png VSBEAST Laguzguard 1 4,000 IF THIS APPEARS IT'S A BUG. REPORT IT. A skill scroll seemingly meant for a skill version of the Laguzguard item from the previous game. However, the scroll has no functionality.
FireEmblemRDBeorcguardScroll.png VSHUMAN Beorcguard 1 4,000 IF THIS APPEARS IT'S A BUG. REPORT IT. A skill scroll seemingly meant for a skill version of the Beorcguard item from the previous game, which nullified effective damage dealt by anti-laguz weapons. It's unknown how it would've worked in this game, since there are no specific anti-laguz weapons, and the scroll has no functionality.
FireEmblemRDFullGuardScroll.png DELPHISHIELD Full Guard 1 10,000 IF THIS APPEARS IT'S A BUG. REPORT IT. A skill scroll seemingly meant for a skill version of the Full Guard item from the previous game. As the Nullify skill in this game has the same effect, this is likely why the skill was left unused, and the scroll left with no functionality.
FireEmblemRDKnightWardScroll.png KNIGHTSHIELD Knight Ward 1 2,000 IF THIS APPEARS IT'S A BUG. REPORT IT. A skill scroll seemingly meant for a skill version of the Knight Ward item from the previous game. However, the scroll has no functionality.
FireEmblemRDTroopScroll.png TROOP Troop Scroll 1 500 IF THIS APPEARS IT'S A BUG. REPORT IT. A skill scroll seemingly meant for a skill version of the Knight Ring item from previous Fire Emblem titles. However, the scroll has no functionality.
FireEmblemRDBlueLaguzStone.png CHANGESTONE1 Laguz Stone 1 2,000 An item that fills up the transformation gauge, allowing laguz to shift forms. For laguz only. A one-use version of the Laguz Stone previously used in Path of Radiance by enemies in the Japan-exclusive Maniac mode. However, it's not used by any enemies in this game.
FireEmblemRDWildStone.png HALFCHANGE Wild Stone 1 3,000 An item that fills up the transformation gauge, allowing laguz to shift forms. For laguz only. A strange item with the same description as the Laguz Stone, but with no functionality whatsoever.
(Source: Fire Emblem Wiki, Serenes Forest, Vincent ASM (internal names), Haiyukin (internal order), original TCRF research)

Unused Skills

Icon Internal Name Name Capacity Description Notes
FireEmblemRDTempest.png TEMPEST dummy 5 IF THIS APPEARS, IT'S A BUG. PLEASE REPORT IT. The Tempest skill from the previous game. Has a fully functional skill scroll in the game's files, though the skill itself doesn't seem to work.
FireEmblemRDSerenity.png SERENITY dummy 5 IF THIS APPEARS, IT'S A BUG. PLEASE REPORT IT. The Serenity skill from the previous game. Has a fully functional skill scroll in the game's files, though the skill itself doesn't seem to work.
(Source: Vincent ASM (internal names), original TCRF research)

Unused Terrain Speed

Hmmm...
To do:
Figure out which specific values are unused and list them here.

Dragon units have two unique values for how fast they can pass terrain. Most of this data is unused due to limited appearance of these units. Civilians also have their own rate, but aside from rivers and bogs, which are used, their speed is identical to standard infantry.

(Source: Serenes Forest)

Unused Text

Hmmm...
To do:
Remove any speculation, and elaborate.

Names

There are a few unused name strings, only a few of which were translated.

  • Map 5 Enemy (Filename MPID_MAP5_ENEMY) is listed between the Feral One enemy name and the name of Pugo, the first boss of the game. It's an obvious placeholder name, possibly for enemies in Chapter 4 of Part 1, the fifth map in the game.
  • Ferere (Filename MPID_FERERE) is listed before Anna. It seems to be a mistranslation of the Crimean territory, Felirae, which is ruled by Duke Ludveck, the main villain of Part 2. It may have been intended for the generic soldiers in Part 2, which just use the name "Rebel" in the final game.

The following name strings were replaced with the word "dummy" in the localization, meaning they effectively only exist in the Japanese version.

  • Dent (Filename MPID_DENT) is listed between Numida's name and the "Grandfather" NPC name. This name is also used as a filename for a duplicate of the male dummy portrait.
  • Tabitha (Filename MPID_TABASA) is listed between the name of Nico, a minor NPC, and Alder, a boss. This name has no associated portrait.
  • Naybe (Filename MPID_NABE) is listed after Alder's name. This name is also used as a filename for a duplicate of the female dummy portrait.
  • Yaromi (Filename MPID_LALOMI) is listed after Naybe and before Ferere. This name is also used as a filename for a duplicate of the male dummy portrait.
  • Gritz (Filename MPID_GRITZ) is listed between the names of Almedha and Lehran, two major characters. This is also used as a filename for a duplicate of the male dummy portrait.
(Source: Fire Emblem Wiki)

Dialogue

Hmmm...
To do:
Rip the line.

When Yune talks to Micaiah in the Endgame chapters, one of her lines is accidentally skipped over due to a glitch (at least in the English version).

There is also leftover dialogue for the first part of the final chapter between Sanaki and Hetzel, suggesting Hetzel could be spared. The following dialogue is found in \Mess\e_c0407a.m:
Hetzel:

I... I was only following Lekain's
orders... I never meant any harm. Please, my empress... forgive me...
Please!

Sanaki:

Your crimes will be punished in due
time. Until then, just wait
here patiently. I'm sorry it has to come to this,
but I must go see the goddess and save
the people of Begnion.

It's likely this went unused due to the mission having the Rout objective (i.e., cleared by defeating every enemy on the map), providing no scenario in which Hetzel could be spared.


There is also dialog that triggers when the Black Knight dies under player control, which will never happen because regardless of difficulty there's not a single enemy capable of damaging him, let alone killing him with their limited durability. This dialogue is found in \Mess\e_common.m; for some reason, this text is duplicated in the same file.
Black Knight:

...Perfection.
Your skill...is far superior to mine...

Micaiah:

You...You must be kidding!
For the Black Knight to fall like this...
How could a nobody like that
defeat...such a warrior...?
(Source: Original TCRF research)

Supports

It seems the developers were originally going to include full length support conversations (like the ones in the previous three games) instead of the watered down ones that you see now. One major difference is that only data for A-rank supports exists, so the developers may have intended to utilize the current "everybody supports" system, but have special conversations for certain pairs when they reach the A-level support.

A considerable number of unused support pairs (other than A-rank supports) can be found, with no conversations for them.

  • Boyd x: Brom, Ike, Rolf, Mist, Oscar, Titania, Ulki, Mia
  • Aran x: Laura, Makalov, Micaiah, Mordecai, Nealuchi, Nolan, Sothe, Danved
  • Caineghis x: Elincia, Giffca, Ike, Kyza, Ranulf, Renning, Lyre, Mist, Mordecai, Nailah, Lethe, Skrimir, Stefan, Titania
  • Calill x: Geoffrey, Heather, Muarim, Nephenee, Soren, Tauroneo, Tormod, Mia, Danved
  • Brom x: Elincia, Heather, Janaff, Meg, Nephenee, Zihark
  • Shinon x: Gatrie, Ike, Janaff, Rhys, Rolf, Mist, Oscar, Sigrun, Titania
  • Edward x: Leanne, Leonardo, Micaiah, Nolan, Sanaki, Stefan, Sothe
  • Ilyana x: Gatrie, Laura, Lucia, Micaiah, Mordecai, Oscar, Mia, Zihark
  • Ena x: Gatrie, Gareth, Kurthnaga, Leanne, Mist, Nasir, Volug, Rafiel
  • Elincia x: Geoffrey, Ike, Kieran, Ranulf, Leanne, Renning, Lucia, Marcia, Mist, Nephnee, Nailah, Pelleas, Sanaki, Tibarn, Bastian
  • Fiona x: Laura, Leanne, Leonardo, Micaiah, Pelleas, Tanith, Tauroneo, Danved
  • Gatrie x: Marcia, Mist, Muarim, Oscar, Rafiel, Astrid
  • Geoffrey x: Kieran, Kyza, Renning, Lucia, Bastian
  • Giffca x: Gareth, Kyza, Ranulf, Lyre, Mordecai, Lethe, Skrimir, Tauroneo, Bastian
  • Gareth x: Janaff, Kurthnaga, Renning, Nasir, Vika
  • Haar x: Heather, Jill, Makalov, Volug, Pelleas, Sigrun, Tauroneo
  • Heather x: Lucia, Mist, Nephenee, Vika, Volke
  • Ike x: Kurthnaga, Ranulf, Micaiah, Mist, Nasir, Nailah, Oscar, Lethe, Reyson, Soren, Sothe, Titania, Tibarn, Volke, Mia, Zihark
  • Janaff x: Lucia, Oscar, Tibarn, Vika, Ulki
  • Jill x: Mist, Nealuchi, Lethe, Sigrun, Tauroneo, Zihark
  • Kieran x: Rhys, Renning, Lyre, Marcia, Oscar, Reyson
  • Rhys x: Rolf, Mist, Nailah, Oscar, Titania, Ulki, Mia, Ranulf, Lyre, Meg, Mordecai, Muarim, Zihark
  • Kyza x: Ranulf, Lyre, Meg, Mordecai, Muarim, Zihark
  • Kurthnaga x: Micaiah, Nasir, Pelleas, Skrimir, Sothe
  • Laura x: Meg, Micaiah, Nealuchi, Nolan, Tanith
  • Ranulf x: Lyre, Mordecai, Lethe, Skrimir, Tibarn, Zihark
  • Leanne x: Leonardo, Naesala, Nealuchi, Nailah, Oliver, Sanaki, Tibarn
  • Renning x: Lucia, Bastian, Vika
  • Leonardo x: Micaiah, Nolan, Pelleas, Skrimir, Sothe
  • Lyre x: Nephenee, Pelleas, Lethe, Astrid, Titania, Zihark
  • Rolf x: Marcia, Mist, Oscar, Rafiel, Tauroneo
  • Lucia x: Astrid, Bastian
  • Makalov x: Marcia, Naesala, Astrid, Bastian, Volke
  • Marcia x: Sigrun, Tanith, Astrid, Ulki
  • Meg x: Micaiah, Nephenee, Astrid, Vika, Ulki, Zihark
  • Micaiah x: Naesala, Nailah, Nolan, Volug, Rafiel, Soren, Skrimir, Stefan, Sothe, Tauroneo, Tormod
  • Mist x: Oscar, Titania, Mia
  • Mordecai x: Oliver, Lethe, Stefan, Ulki, Danved, Zihark
  • Muarim x: Lethe, Sothe, Titania, Tormod, Vika, Zihark
  • Naesala x: Nealuchi, Oliver, Rafiel, Reyson, Sanaki, Sothe, Tibarn, Vika
  • Nasir x: Stefan, Volke, Ulki
  • Nealuchi x: Nolan, Rafiel, Reyson, Tauroneo, Vika
  • Nephenee x: Pelleas, Danved, Zihark
  • Nailah x: Volug, Rafiel, Reyson, Tibarn
  • Nolan x: Sothe
  • Oliver x: Rafiel, Reyson, Tanith, Tormod, Danved
  • Volug x: Rafiel, Soren, Tormod
  • Oscar x: Tanith, Titania, Mia
  • Pelleas x: Tauroneo
  • Rafiel x: Tibarn
  • Lethe x: Sanaki, Skrimir, Zihark
  • Reyson x: Tanith, Tibarn, Tormod, Ulki
  • Sanaki x: Sigrun, Tanith
  • Soren x: Skrimir, Stefan, Titania
  • Sigrun x: Skrimir, Tanith
  • Skrimir x: Tibarn, Mia
  • Sothe x: Astrid, Tormod, Volke
  • Tauroneo x: Volke, Zihark
  • Titania x: Tibarn
  • Tibarn x: Ulki, Mia
  • Tormod x: Vika, Danved
  • Bastian x: Volke
(Source: Serenes Forest [1], [2])

Unused Graphics

FireEmblemRDMaleDummyPortrait.png FireEmblemRDFemaleDummyPortrait.png

The game contains placeholder portraits for both genders. There are also duplicates of these portraits in the game's files associated with unused name strings.

(Source: Fire Emblem Wiki)

Unused Voice Acting

A large amount of (if not all) of the Japanese voice acting remains on the disc in the North American version. The game does not have the option to select the Japanese voice acting, so all this data goes unused.

(Source: Original TCRF research)

Oddities

Blessing and Boon Scrolls

The localized names of the Skill Scrolls for the Blessing and Boon skills use those skills' Japanese names: Sky Boon and Earth Bounty, respectively. It's unknown why this inconsistency occurred, but it's possible that it wasn't noticed since there really isn't a reason to unequip these skills, as only Herons can learn Blessing (and all three already know it when they join) and only Dragons can learn Boon (and half of them, again, already know it when they join).

(Source: Serenes Forest)

Volke's Dummy Message

Like in Path of Radiance, Volke charges 50G for each door or chest he unlocks (though there's no indication of this anywhere in Radiant Dawn's script). However, if the player attempts to have him open the Matrona chest in the first map of Part 4's Endgame (the only chest that appears after Volke joins) while having less gold on hand than the 50 required, the failure message displayed will simply say dummy—perhaps because this is such an obscure case that the developers forgot to add a proper message for it?

(Source: BigKlingy)