Fire Emblem: Radiant Dawn/Unused Music
This is a sub-page of Fire Emblem: Radiant Dawn.
Radiant Dawn contains a whopping 172 music tracks on its ISO, yet at least a third of them are unused. Most of these are alternate versions of existing tracks. There are some instances where an alternate track of an existing track is used in-game (discussed in the Notes page), particularly event themes. It seems more of these were originally planned to be used in the main game, or perhaps the developers simply picked out the versions they preferred to use in the final game.
Contents
Unused Entirely
Filename | Music | Notes |
---|---|---|
fe10_fe_theme_E3_32k.brstm | A variant of the Fire Emblem theme, likely intended for the title screen theme. The file name indicates it was for use at E3, though it does not play in the E3 trailer. | |
fe10_bgm_mapextra_32k.brstm | A remix of Alm's victory map theme from Fire Emblem Gaiden. Path of Radiance similarly used a remix of Chapter 10 map's theme from Fire Emblem: Genealogy of the Holy War as a trial map theme, and since that remix used the filename gcfe_bgm_map_ext_32k.stm in that game (note the ext), it's reasonable to assume trial maps were once planned to return in this game. | |
fe10_bgm_map_extra_32k.brstm | ||
fe10_bgm_map_win1_32k.brstm | An updated version of the victory map theme from Path of Radiance. That game was the last Fire Emblem title to use such a theme (excluding Shadow Dragon and New Mystery of the Emblem) despite only using it for two maps, yet it seems it was planned to be reused in Radiant Dawn at one point. A shame, really. | |
fe10_bgm_btl_cp04_32k.brstm | Three versions of an unused enemy battle theme. | |
fe10_bgm_btl_cp4_32k.brstm | ||
fe10_btl_cp04_32k.brstm | ||
fe10_bgm_btl_pl_wm1_32k.brstm | Unused player and enemy battle themes respectively. Given their simple composition and instrumentation, these might be placeholders. They are also unique in having wm1 in their filenames - it is unknown what this stands for. | |
fe10_bgm_btl_cp_wm1_32k.brstm | ||
fe10_bgm_btl_boss3_32k.brstm | An unused boss battle theme. | |
fe10_bgm_evt_desert_32k.brstm | An unused desert event theme. | |
fe10_bgm_evt_meet1_32k.brstm | Likely an unused recruitment theme, seeing as the used track's filename is fe10_bgm_evt_meet2_32k.brstm. | |
fe10_bgm_evt_mist1_32k.brstm | Mist's theme from Path of Radiance, updated for Radiant Dawn but never used in-game. | |
fe10_bgm_evt_naesala_32k.brstm | Naesala's updated theme from Path of Radiance. While he is a major character and has his own battle theme, his personal theme is surprisingly never used. | |
fe10_bgm_evt_naesala1_32k.brstm | ||
fe10_bgm_evt_tibarn_32k.brstm | Tibarn's theme is similarly unused. | |
fe10_bgm_evt_tibarn1_32k.brstm | ||
fe10_bgm_sys_1_32k.brstm | Likely an unused preparations theme, seeing as the used preparations themes are fe10_bgm_sys_select2_32k.brstm and fe10_bgm_sys_select4_32k.brstm. | |
fe10_bgm_sys_select1_32k.brstm | ||
fe10_bgm_sys_kyoten_32k.brstm | "Kyoten" (拠点) translates to "base", so this is likely an unused base theme. |
Alternate Tracks
To do:
|
Filename | Music | Used Track | Notes |
---|---|---|---|
fe10_bgm_mov_gop1_32k.brstm | Opening Movie | ||
fe10_bgm_title_theme1_32k.brstm | fe10_bgm_sys_title1_32k.brstm
"Fire Emblem Theme" | ||
fe10_bgm_map_09_32k.brstm | fe10_bgm_map00_44k.brstm
"Echoes of Daybreak" | ||
fe10_bgm_map_02_32k.brstm | fe10_bgm_map02_32k.brstm
"Dark Traveler" | ||
fe10_bgm_map_04_32k.brstm | fe10_bgm_map04_32k.brstm
"A Gathering of Storms" | ||
fe10_bgm_map_05_32k.brstm | fe10_bgm_map05_32k.brstm
"Proud Fight" | ||
fe10_map_08_32k.brstm | fe10_bgm_map08_32k.brstm
"Hymn of the Righteous" | ||
fe10_bgm_btl_cp1_32k.brstm | fe10_bgm_btl_cp02_32k.brstm
"To War" | ||
fe10_bgm_btl_cp3_32k.brstm | fe10_bgm_btl_cp03_32k.brstm
"Dilemma" | ||
fe10_bgm_evt_tension_cut.brstm | fe10_bgm_evt_tension1_32k.brstm
"Tension" | ||
fe10_bgm_evt_yasuragi_cut1.brstm | fe10_bgm_evt_yasuragi_32k.brstm
"At Peace" | ||
fe10_bgm_evt_yasuragi1.brstm | |||
fe10_bgm_evt_happy_cut1_32k.brstm | fe10_bgm_evt_happy1_32k.brstm
"Cats At Play" | ||
fe10_bgm_evt_happy_cut2_32k.brstm | |||
fe10_bgm_evt_angry_cut1_32k.brstm | fe10_bgm_evt_angry1_32k.brstm
"Eyes of Rage" | ||
fe10_bgm_evt_speech_cut1_32k.brstm | fe10_bgm_evt_speech1_32k.brstm
"Revelation of Dawn" |
The first and second halves of the used track. Given their presence, perhaps the cutscene(s) where it played might have been slightly different? | |
fe10_bgm_evt_speech_cut2_32k.brstm | |||
fe10_bgm_evt_izca_cut1.brstm | fe10_bgm_evt_izca1_32k.brstm
"The Mind of Izuka" | ||
fe10_bgm_evt_barbarian1_32k.brstm | fe10_bgm_evt_barbarian1_cut.brstm
"Aesthetics of Deprivation" |
Interestingly, the unused track contains melodies not heard in the used track. This is also the only case where the "_cut" version was used in-game. | |
fe10_bgm_evt_enemy2_cut1_32k.brstm | fe10_bgm_evt_enemy2_32k.brstm
"No Word for Defeat" | ||
fe10_bgm_evt_1_32k.brstm | fe10_bgm_evt_cepheran_32k.brstm
"Sephiran's Sorrow" | ||
fe10_bgm_evt_night_32k.brstm | fe10_bgm_evt_night1_32k.brstm
"Darkness Eternal" | ||
fe10_bgm_evt_gmap_32k.brstm | fe10_bgm_sys_gmap_32k.brstm
"Netiquam Erro" | ||
fe10_bgm_sys_mikatasibou_32k.brstm | fe10_bgm_sys_dead1_32k.brstm
"Fading Embers" | ||
fe10_bgm_sys_shujinkousibou_32k.brstm | fe10_bgm_sys_dead2_32k.brstm
"Praise the Fallen" |
Copied Tracks
Sigh, the developers didn't bother to remove these.
Filename | Music | Used Track | Notes |
---|---|---|---|
fe10_map_00_44k.brstm | fe10_bgm_map00_44k.brstm
"Echoes of Daybreak" |
These are exact copies of the used tracks. | |
fe10_map_07_32k.brstm | fe10_bgm_map07_32k.brstm
"Ascent" | ||
fe10_bgm_evt_sanaki_32k.brstm | fe10_bgm_evt_sanaki1_32k.brstm
"Empress Sanaki" |
These aren't necessarily copied per se, but they seem ported from Path of Radiance with very few, if any, differences in instrumentation. | |
fe10_bgm_evt_caineghis_32k.brstm | fe10_bgm_evt_caineghis1_32k.brstm
"Caineghis, King of Lions" | ||
fe10_bgm_evt_dheginhansea_32k.brstm | fe10_bgm_evt_dhegin1_32k.brstm
"Tranquility of Goldoa" |
Unused Fanfares
fanfare.32.brstm
The race-start theme from Mario Kart: Double Dash!!. Likely a very early placeholder for the phase-start themes.
Filename | Music |
---|---|
fe10_bgm_phase1_32K.brstm | |
fe10_bgm_phase6_32K.brstm | |
fe10_bgm_phase12_32K.brstm | |
fe10_bgm_phase15_32K.brstm | |
fe10_bgm_phase16_32K.brstm | |
fe10_bgm_phase17_32K.brstm | |
fe10_bgm_phase19_32K.brstm |
Unused phase-start themes. Given the diverse instrumentation of these and the used themes, it's difficult to guess where they could be used. They are most likely player or NPC phase themes.
Alternate Fanfares
Filename | Music | Used Track |
---|---|---|
fe10_bgm_phase_pl00_32k.brstm | fe10_bgm_phase3_32K.brstm
Daien Army Player Phase Theme | |
fe10_bgm_phase_cp00_32k.brstm | fe10_bgm_phase11_32K.brstm
Bandit Enemy Phase Theme |
Miscellaneous
fe10_bgm_btl_zelgius1_32k.brstm
Zelgius's battle theme, "The Strong", is used in-game during certain cinematic events but is never played in full. The track may be played in the Sound Room, however.
DUMMY.brstm
There is also a dummy file consisting of one second of silence.