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Paper Mario: The Thousand-Year Door/Unused Items

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This page contains changes which are not marked for translation.
Other languages:
English • ‎polski

This is a sub-page of Paper Mario: The Thousand-Year Door.

Unused Badges

This game contains several unused badges in various stages of completion. Use the following Gecko code to overwrite Badge #1 with the given badge. The code also checks to see if the badge ID is valid.

$Set First Badge
C0000000 00000007
9421FFF0 BFA10008
83EDxxxx 2C1F0000
41820018 3BC00zzz
3BBEFF10 281D0062
41810008 B3DF01FA
BBA10008 38210010
4E800020 00000000

xxxx = 1BE0 (US), 1680 (JP), 1CC0 (EU)
zzz = Badge Id (Decimal values 240 - 338)(Hex values 0F0 - 152)
(code: Zephiles)

Debug Badge

Badge ID: 014B
Item Name: PMTTYDZapTap.png Invalid Item
Description: このメッセージが 見れるのは おかしいよ (It's strange that you can see this message)
Badge Points: 1
Selling Price: 50 Coins
Wearing this badge enables the following features in Battle:

  • Mario and his partner always perform the action command perfectly. They will also perform all Stylish Moves.
  • Mario and his partner will Superguard against all attacks.
  • The Run meter will fill by itself.

Warning: When this badge is equipped, Power Bounce will continue until reaching the targeted enemy's soft cap of bounces. For bosses this is around 5-9 bounces, but for normal enemies this is 9999 bounces.

(Source: jdaster64)

In the Japanese version of the game, it's possible for this item to appear in the player's inventory if they have more than 10 items when the Strange Sack is removed from the player's inventory when they open the blue cage door in Great Tree.

Paper Mario Badges

Badges based on ones from the first Paper Mario game. Most of these were made redundant with the badge stacking system.

Mega Jump

Badge ID: 014C
Item Name: Mega Jump Invalid Item
Description: Invalid Item
Badge Points: 3
Selling Price: 5 Coins
Allows Mario to perform a jump attack (also named Invalid Item) for 6 FP. This attack does ((Jump Power x 2) + 4) damage to one enemy. This badge can also be stacked. Each additional copy doubles the FP cost and increases the attack power by 4. The attack animation is identical to Power Jump and has the same Stylish Move.

Mega Quake

Badge ID: 014E
Item Name: Mega Quake Invalid Item
Description: Invalid Item
Badge Points: 4
Selling Price: 5 Coins
Allows Mario to perform a hammer attack (also named Invalid Item) for 7 FP. This attack does 10 piercing damage to all grounded enemies. This badge can also be stacked. Each additional copy doubles the FP cost and increases the attack power by 4. The attack animation is nearly identical to Quake Hammer, but the Action Command is faster and there are no Stylish Moves. There is also a slight visual bug. Mario will be holding the correct Hammer as he jumps up, but on the way back down his Hammer temporarily changes:

  • If Mario has the normal Hammer, he will be holding the Ultra Hammer.
  • If Mario has the Super Hammer, he will be holding the normal Hammer.
  • If Mario has the Ultra Hammer, he will be holding the Super Hammer.

Mega Smash

Badge ID: 014D
Item Name: Mega Smash Invalid Item
Description: Invalid Item
Badge Points: 1
Selling Price: 5 Coins
Allows Mario to perform a hammer attack (also named Invalid Item) for 6 FP. This attack does (Hammer Power + 4) damage to one enemy. This badge can also be stacked. Each additional copy doubles the FP cost and increases the attack power by 4. The attack animation is identical to Power Smash and has the same Stylish Moves.

Triple Dip

Badge ID: 0149
Item Name: Triple Dip Triple Dip
Description (menu): Invalid Item
Description (battle): During battle, become able to use three items in one turn.
Badge Points: 6
Selling Price: 5 Coins
Like equipping two Double Dip badges, but only enables Triple Dip. Triple Dip P isn't coded as a separate badge.

New Badges

Badges unique to this game that just didn't make it.

All or Nothing P

Badge ID: 0109
Item Name: All or Nothing P All or Nothing P
Description: Hit Action Commands, up ally's Attack. Fail, it goes to 0.
Badge Points: 4
Selling Price: 50 Coins
Works as described.

FP Drain P

Badge ID: 012A
Item Name: FP Drain P FP Drain P
Description: Drop your ally's Attack by 1 but regain 1 FP per attack.
Badge Points: 2
Selling Price: 50 Coins
Works as described. Note that the used Mario variant costs only 1 BP.

Happy Flower P

Happy Flower P
This badge was never coded. The only thing complete is the badge image.

Lucky Day P

Badge ID: 0130
Item Name: Lucky Day P Lucky Day P
Description: When your ally's attacked, make foes miss more often.
Badge Points: 7
Selling Price: 250 Coins
Works as described.

Lucky Start P

Badge ID: 014A
Item Name: Lucky Start P Invalid Item
Description: このメッセージが 見れるのは おかしいよ (It's strange that you can see this message)
Badge Points: 2
Selling Price: 50 Coins
Works like Lucky Start, but for Mario's partner. There's no partner version of the Lucky Start badge's image.

Pity Flower P

Badge ID: 0133
Item Name: Pity Flower P Pity Flower P
Description: When your ally takes damage, occasionally recover 1 FP.
Badge Points: 3
Selling Price: 100 Coins
Works as described.

Unknown Badge 1

Badge ID: 014F
Item Name: Unknown Badge 1 Invalid Item
Description: Invalid Item
Badge Points: 2
Selling Price: 25 Coins
No function, though unlike the other invalid badges, this does not sell for 5 Coins. Possibly related to the Damage Dodge badge, due to design similarities.

Unknown Badge 1 P

Badge ID: 0150
Item Name: Unknown Badge 1 P Invalid Item
Description: Invalid Item
Badge Points: 2
No function, though unlike the other invalid badges, this does not sell for 5 Coins. Another badge, like the regular Unknown Badge 1, that is possibly related to the Damage Dodge badge.

Unknown Badge 2

Badge ID: Unknown Badge 2 0151
Item Name: Invalid Item
Description: Invalid Item
Badge Points: 2
Selling Price: 5 Coins
Allows Mario to perform PMTTYDSuperCharge.png Super Charge for 2 FP. This move is identical to Charge, giving a +2 to Attack. If this badge is stacked, each additional copy doubles the FP cost and increases the charge power by 2. (Additional copies of Charge only increase the charge power by 1.) Super Charge has no description on the battle menu.

Unknown Badge 2 P

Badge ID: 0152
Item Name: Unknown Badge 2 PInvalid Item
Description: Invalid Item
Badge Points: 2
Selling Price: 5 Coins
Allows Mario's partner to perform PMTTYDSuperCharge.png Super Charge for 2 FP. This move is identical to Charge, giving a +2 to Attack. If this badge is stacked, each additional copy doubles the FP cost and increases the charge power by 2. (Additional copies of Charge P only increase the charge power by 1.) Super Charge has no description on the battle menu.

Unknown Badge 3

Unknown Badge 3
Whatever this badge was supposed to be, it was never coded.

Unused Important Items

Key items that weren't used. Use the following Gecko code to place the given item in the first key item slot. The code also checks to see if the key item ID is valid.

#Set First Important Item
C0000000 00000008
9421FFF0 BFA10008
83EDxxxx 2C1F0000
4182001C 3BC000zz
2C1E0057 41820010
281E0078 41810008
B3DF00A0 BBA10008
38210010 4E800020
60000000 00000000

xxxx = 1BE0 (US), 1680 (JP), 1CC0 (EU)
zz = Item Id (Decimal values 0 - 120)(Hex values 00 - 78)
(code: Zephiles)

Blue Paper

in_unknown_item
PMTTYDBlueNote.png Invalid Item
in_unknown_item
Invalid Item

Item ID: 0054
Unused blue documents. A yellow version of this image is used for the Goldbob's Guide item.

Magical Map

in_treasure_map
PMTTYDMagicalMap.png Magical Map
msg_treasure_map
A map from Princess Peach.
It locates the Crystal Stars.

Item ID: 0032
While the Magical Map is always in Mario's possession, it's not stored as an item in the final game.

Mario Poster

in_unknown_item
PMTTYDMarioPicture.png Invalid Item
in_unknown_item
Invalid Item

Item ID: 005A
Unused key item. Appears to be a poster of Mario. The graphic is used as a reference image of Mario by the Shadow Sirens in Chapter 2.

Poisoned Cake

in_poisoned_cake
PMTTYDPoisonedCake.png Poisoned Cake
msg_poisoned_cake
譎らおいしそうだけど どうして
こんなところに ケーキがあるの?

This is a dubious but delicious-looking cake. But why is it at a place like this?
Item ID: 0042
This cake can be found at the Glitz Pit, but it can't be placed in the player's inventory as it's automatically eaten. Judging by its placement in the item table, it was intended to be a key item.

Red Paper

in_unknown_item
PMTTYDRedNote.png Invalid Item
in_unknown_item
Invalid Item

Item ID: 0053
Like the blue paper, but it's not blue, obviously.

Star Stone

in_star_stone
PMTTYDStarKeyFinal.png 星の石

Star Stone

msg_star_stone
『星の石』で ございます
メッセージは かりで ございます

This is the "Star Stone". Temporary message.
(Note: This message uses "de gozaimasu", a more polite form of "desu" (it is / this is).
Item ID: 0069
Placeholder item for the Crystal Stars (called Star Stones in the Japanese version). This uses the same image as the Star Key. This is the only item with an untranslated inventory name.

Ultra Stone

in_miracleorb
PMTTYDUltraStone.png Ultra Stone
msg_miracleorb
A stone that helps raise your
partners to the highest rank.

Item ID: 0058
This item is automatically taken by Merlon and never appears in Mario's inventory.

Unused Items

A variety of unused item descriptions are in the game. Use the following Gecko code to place the given item in the first inventory. The code also checks to see if the item ID is valid.

#Set First Standard Item
C0000000 00000007
9421FFF0 BFA10008
83EDxxxx 2C1F0000
41820018 3BC000zz
3BBEFF82 281D006D
41810008 B3DF0192
BBA10008 38210010
4E800020 00000000

xxxx = 1BE0 (US), 1680 (JP), 1CC0 (EU)
zz = Item Id (Decimal values 126 - 235)(Hex values 7E - EB)
(code: Zephiles)

Cake

in_cake
PMTTYDCake.png Cake
msg_cake
いわゆる 『ケーキ』
いわゆる うまい

It's what's called "cake". It's what's called delicious.
Item ID: 00A0
Selling Price: 5 Coins
This cake can be found at the Glitz Pit, but it's not placed in the player's inventory as it's automatically eaten. However, if hacked into the inventory, it does have a use! It will restore 10 HP and can be used in and out of battle.

Koopa Curse

in_kame_no_noroi
PMTTYDZapTap.png Koopa Curse
msg_kame_no_noroi
『カメののろい』だよん

It's the "Turtle Curse!"
Item ID: 00B2
Selling Price: 5 Coins
This is functionally complete, though its image in the menu and in battle is the default Zap Tap image.
Pmttyd koopa curse.png
Which is odd, since there is an appropriate image in the game.
Using this item in battle will give one enemy the "Slow" status effect, forcing it to rest every other turn. This lasts for 3 turns and does not stack.

Trade Off

in_teki_kyouka
PMTTYDTradeOff.png Trade Off
msg_teki_kyouka
Earns more Star Points than
usual after battles.

Item ID: 0091
Selling Price: 5 Coins
An interesting item that was very close to being completed, but was ultimately discarded. It even had its description translated! Unlike the Koopa Curse, it uses the appropriate image in all menus and in battle.
PMTTYDRankUp.png
Using it in battle will cause all enemies to "Rank Up!", which raises their hidden Level values (which determines Star Points earned when the enemy is defeated) by 5. While the "Rank Up!" message (and the item's name) implies that the enemies would get tougher, the enemies' attack and defense stats do not change.

Other Unused Item Images

Items that weren't coded at all.

PMTTYDCoconutItem.png
An unused coconut recipe involving a spoon or something.

PMTTYDFireRod.png
Some sort of rod with a fire flower at the head. Probable combat item.

PMTTYDPillow.png
A pillow. It could have been an early version of the blanket that you need to get for the Excess Express' conductor.