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Um Jammer Lammy
Um Jammer Lammy |
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Developers: NanaOn-Sha,
SCEI,
Nemesys
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Um Jammer Lammy is the sort-of sequel to PaRappa the Rapper, starring a guitarist lamb who's late for her gig.
Contents
Sub-Pages
Prototype Info |
Prerelease Info |
Unused Graphics
A graphic found in the music player. It is a screenshot from the credits with the text "XA PLAYER" and a kanji symbol (仮) that means "temporary". XA is the filename extension for the game's music data that the PlayStation reads from.
Button sprites found in Um Jammer Lammy. An input sprite sheet was used for the bar instead, leaving these textures unused.
Unused lesson graphics.
Unused OFF texture, presumably used when no effectors are being used.
Unused textures for Cool Mode, implying Cool flashed in a different way when the player reached it.
Unused eye textures for Lammy. Interestingly, these textures are briefly used in a music video advertising Um Jammer Lammy Now!
Unused eye textures for Rammy.
Unused eye textures for PaRappa.
Unused eye textures for Katy Kat.
Unused mouth texture for Katy Kat.
Unused low-resolution sprites of Lammy, PaRappa, and Teriyaki Yoko respectively, found in stage 6. They were supposedly used when the camera is far from the stage, but they were left out in the final game.
Unused eye and mouth textures for Ma-san, suggesting she was originally more expressive during development.
Unused textures from stage 3 that apparently have been replaced with ARM and BALL textures.
Unused variations of the hand that holds the babies in stage 3.
An unused 8th baby from stage 3. In the final version, he only appears on the loading screen.
A texture with the kanji symbol 仮 "tentative" located in stage 4.
An unused score texture.
Unused Stage
To do: Try to find more footage and information about Um Jammer Lammy Now! and see if there are any feather duster textures in the files for Stage 1 relating to PaRappa. |
In the rare arcade version of the game, Um Jammer Lammy Now!, you can play Stage 1 as PaRappa. While you can't access it by any normal means in the home version, the data remains. By using the GameShark code 300790B4 0003 in the US version, you can play the stage, but the only thing functional is the song, not the scenery. It is also possible to get "COOL" mode, though all of the buttons make PaRappa say "pick" over and over.
Stage 1 with PaRappa
Stage 1 with PaRappa on COOL Mode (Dialogue)
Failing Stage 1 with PaRappa
It is rumored among fans that PaRappa was supposed to hold a "feather duster" to become embarrassed like the way Lammy has a vacuum cleaner in her stage, hence why he's about to ask, "What is this?". Since PaRappa is playable in Stage 1 in the arcade version, this cannot be proven true without footage, nor actually seen in-game due to PaRappa having a separate story.
Error Messages
The executable has a bunch of error messages written in broken English.
xa ready callback ng xa ready callback ok XA chang cancel!! pause error!! @@@@FREE ERROR VAB TRANS ERROR !! NO SPU AREA or VH is NOGOOD! VB is NOGOOD! The others error! Assertion failed: file "%s", line %d NEME/prdracom.h Can't get PACKET AREA !! size[%d] Now free size[%d] PACKET AREA SIZE[%d] (%d)
Regional Differences
A number of things were changed or censored when the game was brought to the US. The European version retains all of the original Japanese content.
To do: There's still some alterations left to cover; Namely, Stage 5 in PaRappa's campaign, Vital Idol in Lammy's campaign, the multiplayer, the cutscenes for "MILK CAN, That's Us!", and the end credits. Coverage on Stage 6 in PaRappa's campaign is also incomplete. Also Memory Card icon animation. |
Title Screen
Japan | US/Europe |
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The Japanese logo animation gets a cool fire effect.
Stage 1
Japan/Europe | US |
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"You can play in hell! You come far!" | "You can play in an island! You come far!" |
The lyrics were changed in the US version due to stage 6 being changed from Hell to an island.
Stage 5
Japan/Europe | US |
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"Choppin' trees down for the fun!" | "Knowin' that we're here for the fun!" |
Japan/Europe | US |
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"Chop all of them down, every single one down" | "Come on and get down, way down to the low ground" |
The lyrics were changed because telling kids that chopping down trees is fun probably isn't a good idea.
Parappa's lyrics were changed accordingly.
Japan/Europe | US |
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"Aint this fun, having fun in the sun, I love chopping down trees, just for fun!" | "Ain't this fun, having fun in the sun, I love rocking to the beat, just for fun!" |
Japan/Europe | US |
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Interestingly, the subtitles for the US release aren't completely altered for the latter line.
Stage 6
Japan/Europe | US |
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The cutscene for stage 6 was changed almost completely. The Japanese and European versions show Lammy being sent to Hell upon death, while the US version shows Lammy being catapulted to an island. Oddly enough, a lot of the dialogue is left intact, with only a few minor differences.
Japan/Europe | US |
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Due to the cutscene changes mentioned above, Lammy gets a camouflage outfit exclusive to the US version. Parappa's outfit remains unchanged, due to having a different subplot.
Japan/Europe | US |
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"The angel's been mean to me, that's for sure." | "My friend's been mean to me, that's for sure." |
The lyrics to PaRappa's version of Vital Idol were changed from an angel to... a friend.
The credits feature an instrumental orchestral version of “Keep your head up” in the Japanese version, while the International versions feature a rock version with singing.
The Special mode is completely absent in the Japanese version, while the International versions feature it.
Anti-Piracy Oddity
While all regional versions of Um Jammer Lammy contain "anti-mod" copy protection, the PAL version of the game uses the Japanese anti-modchip message, an issue also seen in the US 1.0 version of Dino Crisis.
Japan/Europe | North America |
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The PaRappa the Rapper series
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PlayStation | PaRappa the Rapper (Prototype) • Um Jammer Lammy (Prototypes) |
PlayStation 2 | PaRappa the Rapper 2 (Prototypes) |
- Pages missing developer references
- Games developed by NanaOn-Sha
- Games developed by SCEI
- Games developed by Nemesys
- Pages missing publisher references
- Games published by Sony Computer Entertainment
- PlayStation games
- Pages missing date references
- Games released in 1999
- Games with unused areas
- Games with hidden development-related text
- Games with unused graphics
- Games with unused music
- Games with regional differences
- Games with anti-piracy methods
- To do
- PaRappa the Rapper series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with anti-piracy methods
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused music
Games > Games by developer > Games developed by NanaOn-Sha
Games > Games by developer > Games developed by Nemesys
Games > Games by developer > Games developed by Sony Corporation > Games developed by Sony Interactive Entertainment > Games developed by Sony Computer Entertainment > Games developed by SCEI
Games > Games by platform > PlayStation games
Games > Games by publisher > Games published by Sony > Games published by Sony Interactive Entertainment > Games published by Sony Computer Entertainment
Games > Games by release date > Games released in 1999
Games > Games by series > PaRappa the Rapper series