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Gran Turismo 4

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Title Screen

Gran Turismo 4

Developer: Polyphony Digital
Publisher: Sony Computer Entertainment
Platform: PlayStation 2
Released in JP: December 28, 2004
Released in US: February 22, 2005
Released in EU: March 9, 2005

AreasIcon.png This game has unused areas.
MinigameIcon.png This game has unused modes / minigames.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.

ProtoIcon.png This game has a prototype article
BugsIcon.png This game has a bugs page

Despite being delayed for over a year and a half, Gran Turismo 4 is considered by many to be one of the best games in the series, and one of the best racing games of all time. Featuring over 700 cars and 51 tracks, this one adds a lot more content than its predecessor, and was one of the 5 games on the PS2 to be capable of having 1080i support (one of the other ones being Tourist Trophy, also created by the same developers).

This game is also where the controversial Standard cars in the PS3 games originate.

And let’s not forget, that every single time you fail your license test, the game trolls you with the song “Oh Yeah” by Yello.

To do:
Well, here we go.
  • Check unused cars.
  • Try to find any revisional differences, like the Greatest Hits versions.
  • Do a section on the Online Test Version (Japan) and Online Public Beta (US) of the game. The US Online demo apparently has the arcade dirt glitch fixed?
Check out also this thread: Xenn's GT4 Research Topic on GTPlanet.


Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about notable bugs and errors in this game.
GT4 MX5 TitleScreen.png
Mazda MX-5 Edition

Special Settings

A hidden menu can be accessed by going to the Options screen and inputting L1, Up, L2, Down, R1, Left, R2, Right, Start, Start on the second controller; the sound heard when entering a menu from the main menu will then be played to confirm the right input. Note that the code must be entered each time the player visits the screen.

The two secret options associated with the input are named Secret and Monitor, both part of Miscellaneous part of the Options menu.

Function Overview

Secret (Special Settings)

This portion of the menu works like the PS3-era secret menus, where available tracks and cars can be restricted, suggesting it's intended for kiosk-related uses.

  • Specific Cars: Restricts the cars available in Arcade Mode to those in the Favorites list in Arcade Mode. This option is not available if no favorites have been yet defined.
  • Specific Courses: Restricts the cars available in Arcade Mode to those set in Course Registration Settings, which is primarily an option related to LAN mode.
  • Specific Opponents: Restricts the opponent cars chosen in Arcade Mode to those in the Favorites list in Arcade Mode.
  • Specific Makes: Allows the game to be set to only feature a certain manufacturer. When this is the case, you cannot enter Gran Turismo Mode, and the title screen's background movie is changed to a generic one with the chosen manufacturer on top of the game logo on the title screen. Selecting none, the default option, reverts to normal gameplay. An example can be seen on the MX-5 Edition's title screen.

Monitor (Detail Monitor Settings)

This portion of the menu allows you to adjust the camera and the display of the screen during races.

  • Flag: Four flags can be chosen (FLAG_NONE, FLAG_ROTY, FLAG ROTX, and FLAG_ROTX|FLAG_ROTY). These appear to deal with settings on each horizontal/vertical axis, but it does not appear to affect anything.
  • Zoom: Adjust the field of view, in range of 0.00 to 3.00.
  • Distance: Adjusts the distance from the viewpoint of the player's camera between 200 to 1200 millimeters; the default setting is 276 mm.
  • Width: Adjusts the width of the display area, between 200 to 600 millimeters.
  • Height: Adjusts the height of the display area, between 200 to 400 millimeters.
  • Aspect: Adjusts the pixel aspect ratio, between 0.00 to 2.00.
  • Overscan Factor: Obvious what it adjusts, the value is 0.00 to 2.00.
  • Border Width (Left, Right, Top, Bottom): Adjusts the width of each side of the screen border in millimeters. The range of each is 0 (default) to 300 millimeters.

The default settings depends on the selected aspect ratio mode:

Setting 4:3 16:9
Zoom 1.00 1.00
Distance 238 276
Width 275 425
Height 205 240
Aspect 0.96 0.97
Overscan Factor 1 1
Border Width (all) 0 0
(Discovery: TheAdmiester, Dezent, Nenkai, SenaUW (2nd controller requirement))

Unused Manufacturers


GT4 tuner logo daimler.png

Daimler (not to be confused with Daimler-Benz; the Daimler here is a Jaguar-owned marque) has an unused logo asset. The brand is not featured in the game. It is unknown as to what car(s) this would have belonged to if the brand were to have been used.

GM Design

GT4 tuner logo gm design.png

There is an unused logo asset for GM Design. This logo is never seen in the game, either as a make/manufacturer, or as a tuner. In Gran Turismo Concept, the Pontiac Solstice Coupe Concept '02 and Cadillac CIEN Concept '02 were branded as GM Design before being changed to Pontiac and Cadillac respectively for this game, so the purpose as to what this would have been used for is unknown, or it could be an unused carryover from the aforementioned title.

An updated GM Design logo asset would later appear in Gran Turismo 6 for their planned Vision Gran Turismo car, but as of Gran Turismo Sport, no Vision GT car had been released under the GM Design banner, although they were involved on the Chevrolet Chaparral 2X Vision Gran Turismo project, which is branded as a Chaparral in aforementioned games.


GT4 tuner logo rover.png

An unused logo asset for Rover still exists in the game's files. This was perhaps meant to be used for the MINI COOPER 1.3i '98 (which can only be found in the Japanese/Asian versions of the game) before it was placed into the Mini brand in the game. As the Rover Group manufactured the aforementioned vehicle themselves, this logo would have been used for only this car, but seeing as how BMW bought out the Mini brand name of the Rover Group to manufacture their own lineup of cars, this car was moved into the Mini brand, starting from this game onwards; this technically includes Gran Turismo 3 as well, which would contradict the previous statement, but the aforementioned car was the only car under the Mini brand name in that installment at the time, presuming licensing of the car was already taken care of before the game's release.


Due to changes in Ford Australia's performance division (the company being bought out by Prodrive resulting in Ford Australia replacing them with the in-house FPV brand), the 2000 Ford Falcon XR8 (entered by Ford Tickford Racing in Australian V8 Supercars in real life) was moved from Tickford to Ford Australia dealership. As a result, the Tickford dealership is left unused in this game, although it is still listed as a valid manufacturer/tuner having description text:

US English text:

Tickford: In 1991, Australian performance engineering firm Tickford was tasked by Ford Australia to design high-performance automobiles. It showed the world its considerable engineering capabilities with cars like the XR6 and XR8. In 2001, Tickford's parent was bought by British motor sports constructor Prodrive, which combined Tickford with its other Australian operations to create Ford Performance Vehicles. Today Tickford's know-how and passion for automobiles lives on in FPV.

European English text:

Tickford: This is a technical development company that took on the role of the high performance division of Ford Australia in 1991. Although the XR6 and XR8 clearly demonstrate the high engineering capabilities of Tickford, the company merged with the English motor sports constructor Prodrive in 2001, and so the know-how and passion was transferred to the new Ford Performance Vehicle company.

Toyota Modellista

There is an entry for Toyota Modellista as a valid make in the game's database, under the internal ID of "toyotamodellista". While the car name of Toyota Modellista Celica TRD Sports M (ZZT231) '00 implies Toyota Modellista is the assigned tuner, the car is treated as a TRD car by the game, right down from being sold from the Full Model section of Toyota's tuning shop. The tuner also has a description text:

US English text:

Toyota Modellista: Toyota established this customized-car company in 1997 to keep up with diversifying consumer tastes. The company makes its own original parts and offers car buyers "customized cars not listed in any catalog." These offerings include everything from custom seats and exterior add-ons to completely made-to-order cars.

European English text:

Toyota Modellista: This is a customisation brand that Toyota established in 1997 to handle the diverse preferences of customers. From development of custom parts, changing seat materials, and body tuning, to full order-made customisation, Toyota Modellista offers parts and technology aimed at customers' desires for "a car that is not in the catalogue".

Unlike most of the other unused manufacturers, forcibly loading the Toyota Modellista dealership will make the player able to buy the aforementioned Celica. Advertisements for the brand can also be seen in some original tracks, most notably Motorland and Seoul Central.


GT4 tuner logo vemac.png

A logo asset for Vemac can be found, alongside being registered as a valid make/tuner in the game's databases. There is leftover description text for the manufacturer to supplement its possible inclusion:

US English text:

Vemac: Tokyo R&D, a company that traditionally built racecars and electronic vehicles, established Vemac in 1998 to achieve its long-cherished dream of building road-going sports cars. Vemac is developing the RD series, which combine original Vemac bodies with Honda engines, and their release is much anticipated. Vemac has already entered prototypes in the Japan GT Championship. Despite regulatory concerns, these prototypes have demonstrated the cars' considerable potential.

European English text:

Vemac: The Vemac brand was established in 1998 in order to realise the long-held dream by R & D Sports of creating a road-going sports car. Up to this point their work had been concerned with mainly race cars and electric cars. The RD series was developed as a combination of a unique chassis mated with a Honda engine, and its release is highly anticipated. Before the release of the road car, the advanced development car will enter the All Japan Grand Touring Championship (JGTC). Although it will be constrained by race regulations, the vehicle has amazing potential and will undoubtedly show the way forward for the company.

It might have been possible that the Vemac RD320R would have featured in the game as its inclusion was a common topic of speculation around 2003. However, the logo asset appears to be a simple placeholder created with one of the game's default white sans-serif fonts, hinting that the inclusion of the manufacturer didn't make it very far during development.

Unused Manufacturer Description Text

Some of the used manufacturers/tuners also have unused description text. As these texts are available in every language featured, only English text will be featured on this page.


As a tuner selling its own complete cars from Honda's tuning shop, Mugen has an unused manufacturer description text, as if it is accessed from the Tuner Village menu:

US English European English
Mugen: Mugen is a tuner that specializes in Hondas and also competes heavily in motor sports. The company was started in 1973 by Hirotoshi Honda, eldest son of Honda founder Soichiro Honda. Although Mugen is known for competing in a wide range of motor sports events, with a special emphasis on Formula 1, its tuning parts also have a strong following among non-professional car enthusiasts. Mugen: This was a special brand of Honda formed in 1973 based on the two pillars of motor sports and tuning. The founder of Mugen was Hirotoshi Honda, the eldest son of the founder of Honda, Soichiro Honda. Although Mugen is famous for success across a broad range of motor sports, with F1 at the peak, the variety of tuning parts that are developed and fabricated within the company also attract a lot of support.


Like Mugen above, Nismo sells complete cars from Nissan's tuning shop and thus have an unused manufacturer description text:

US English European English
Nismo: Nismo (short for Nissan Motorsports) is Nissan's works division, created in 1984 by merging two Nissan departments: an advertising department that worked for Nissan's motor sports customers, and a department that developed special experimental vehicles. Since then, Nismo has made its name in numerous events, including the Le Mans 24 Hours Race, the All-Japan Touring Car Championship, and the Japan GT Championship. Using this motor sports experience, Nismo also makes tuning parts for street cars and even builds complete cars; both have firmly established reputations for quality. Nismo: Nismo is a works brand of Nissan that formed in 1984 from the merger of the number 3 publicity division that had been promoting motor sports to end customers, and the special vehicles testing division that had been developing race cars. The Nismo name has made an impression with successful performances at a number of venues, include the Le Mans 24 Hour race, the All Japan Touring Car Championship and the All Japan Grand Touring Car Championship. Nismo tuning parts and complete cars for street use that utilise the know-how gained from the circuit are also highly valued.

Polyphony Digital

There is only one car registered under the game's own developer, Formula Gran Turismo '04. While making the Polyphony Digital manufacturer hidden keeps the car under secrecy, it also makes the aforementioned car only able to use Racing: Medium tires outside of Arcade Mode.

US English European English
Polyphony Digital: This single model is a crystallization of all the automotive passion and aspirations in Gran Turismo. Although it does not exist in the real world, this "dream" car represents the same love of cars and the same craftsmanship as any "real world" machine. Polyphony Digital: The spirit of Gran Turismo is the portrayal of an intimate appreciation of, and passion for, the world of cars. This car is an original, dream model designed by the development team, to encapsulate these emotions.

Note that the Formula Gran Turismo cannot be purchased this way, nor any tuning parts (including tires) for the car, except for Increase Rigidity and Rigidity Refresher Plan.


As with the Mugen and Nismo examples above, TRD sells complete cars from Toyota's tuning shop and inevitably has its own manufacturer description text:

US English European English
TRD: Toyota Racing Development (TRD) began as the motor sports and tuning department of Toyota Technocraft, established in 1954. Using know-how gained by competing in the Japan GT Championship and other motor sports events, TRD has over the years developed a wide array of functional and reliable sports parts. Today TRD products can be found in competitive Toyota cars all over the world. TRD: This is the Toyota Technocraft motor sports and tuning division that was formed in 1954. TRD provides feedback on knowledge and skills gained through motor sports operations such as the All Japan Grand Touring Championship, and produces many parts that are overflowing with functionality and reliability. These operations are not limited to Japan, with TRD fixed as an essential sports brand for Toyota cars around the world.

Unused Driving Missions

There are 34 Driving Missions in this game, divided into four mission genres (The Pass, Three Lap Battle, Slipstream Battle, and One Lap Magic, which is divided into two parts for purposes of reception of prize cars). However, it seems that there were plans for a fifth type of Driving Missions called Chase Battle, each with six challenges, all of them seemingly themed after touge (mountain pass) racing, and are set on "rally" city courses, which typically is designed for two cars on the grid.

# Event Name Course Description Text (US English)
35 Chase Battle: Lancia Rally Machine Showdown! Citta di Aria This is a chase battle where you start with a fixed time difference between you and your opponent. If you can reduce this time difference within one lap you will win, but if this increases you will lose. The first round is a rally car contest on the Italian street course.
36 Chase Battle: Lancer Evo Showdown! Costa di Amalfi Chase the next level of super rally prototypes in a rally version of the Lancer Evo VIII. Make up for the massive difference between the competing cars with your driving skills.
37 Chase Battle: Peugeot Rally Machine Showdown! George V Paris This is a night-time French Rally car showdown, taking place in the street stage that passes through the Arc de Triomphe in Paris. You are at the controls of the monster 205T16, racing against the latest generation of 206 rally cars.
38 Chase Battle: Prototype Showdown! Citta di Aria Reverse Two monster cars with a total of 1600 horsepower catapult through the distinctively narrow streets of an old Italian town. Only Gran Turismo brings to life this dream battle in this dream situation.
39 Chase Battle: BMW 12-cylinder Showdown! Costa di Amalfi Reverse This is a serious race between the 2 Le Mans winners boasted by BMW along the Amalfi Coast on the Tyrrhenian Sea. The only thing that can catch the higher level V12LMR is the driver's technique.
40 Chase Battle: Mercedes Showdown! George V Paris Reverse This is a course setup that runs from Champs d'Elysees through George V Avenue and under the Arc de Triomphe in the quiet residential streets. This is an evenly matched battle on the street between 2 racing Mercedes.

These missions also have description text for the pre-race screen, although in the US version of the game, Mission 36's and 38's pre-race text are duplicates of Mission 35's and 37's, respectively; as such, the text dumps for Mission 36 and 38 are from the European version of the game.

# Pre-Race Text
35 Here your rival is a Lancia Delta S4. As this is one of the cars from the period of inception of 4WD, the understeer is so severe it is difficult to turn, yet it has intense speed on the straights. You will give chase in a finely-balanced HF Integrale.
36 Although your rival has better performance across the board, from horsepower and weight to cornering ability, it seems that the tuning settings are imbalanced. Take full advantage of the resulting hesitancy in the rival car's driving to snatch a victory.
37 This is the 205 T16 monster rally car, fitted with a 350 horsepower mid-mounted engine. Although this offers overwhelming speed on the straights, it may not do so well on tight turns. Try to prevent your rivals from closing the gap on corners and breaking away from you.
38 Open and closed canopy - although with a difference in style, both are among the world's fastest prototype machines. For cars with downforce, the key to winning is your recovery technique when a car has closed the gap.
39 The key to the Amalfi Circuit is making small turns to the inside of the numerous stop-and-start hairpins without overrunning the corners. Drive through the few high-speed corners without error, and pray for more power....
40 On this course it is hard make a difference in position using corners as the course layout is too narrow. The timing of when you hit the accelerator when you come out of a small corner is everything in this challenge. Don't forget precision in handling, and avoiding collisions with the walls.
(Discovery: YakumoyukariRZ, Dezent (pre-race text dumps))

Hidden Courses

License Tracks

The license-specific tracks in this game consists of the variations of the Driving Park Gymkhana (the normally accessible version is named gymkhana_free) track and the slalom variant of Fuji Speedway (before the 2005 redesign).

  • fisco_slalom: Used in IB-6 and IB-7 License tests.
  • gymkhana: Used in the B License Coffee Break test.
  • gymkhana_maze: Used in the S License Coffee Break test.
  • gymkhana_spiral_r: Used in the International B License Coffee Break test.
  • gymkhana_spiral: Used in the A License Coffee Break test.
  • gymkhana_super: Used in the International A License Coffee Break test, although the name suggests that it was originally planned to be S License's Coffee Break challenge.

Drivable Photo Travel Tracks

To do:
Test further the remaining tracks, or at least describe what xTimelessGaming did on the video below.

As it turns out, you can drive on some of the places used in Photo Travel mode by cheat methods as they are treated as tracks by the game. However, you can only go so far, as it's very limited on what you can actually drive on.

The following locations has been tested:

  • Beacon Hills: Only some of the roads can be driven before the player hits the invisible walls.
  • Brooklyn: A very short map; the player can only drive on the dock you're on, as there are barriers surrounding it.
  • Grand Canyon: Like the Brooklyn map, by the size of the map here, it really shows how far you can go, which isn't much. You can drive on and off the cliffside though, so that's cool. The course map for this track is taken from the namesake rally course.
  • Times Square: It is possible to go down most of the main strip here. The map is actually placed to the right of the New York course, as its logo is shown before you start and the map is displayed while driving.
  • Tsumago: Short and cramped is the best way to describe this one, and you can only drive on some of the village's roads, not all.

Grand Canyon Short Track

GT4-Grand Canyon Short Track.png

A track icon for Grand Canyon Short Track can be found in the game's track logo folder (GT4.VOL/piece/crs_logo). This rally track was used only in a Driving School test in Gran Turismo 4 Prologue and did not return for the game.

Regional Differences

Starting out, we have the usual region changes as found in other games.

Intro Movie

The game's intro is different in every region. Every version starts with the orchestral version of "Moon Over The Castle". The Asian version, including Korean release, uses "Moon Over The Castle" for all of its duration, meanwhile the North American version starts to play "Panama" by Van Halen once the Ford GT LM Race Car Spec II '04 finishes the pit stop. The same thing is done with the European intro, but the song used here is "Reason Is Reason" by Kasabian. All 3 intros also use different clips and different ordering, most likely to better fit the songs that were used for each region.

Prize Car Changes

A number of prize cars were changed between the Japanese/early Asian version and other releases:

Event Japan/Asia International
Formula GT World Championship Formula Gran Turismo '04 (black) Mercedes-Benz Sauber Mercedes C9 Race Car '89
Grand Valley 300km Mercedes-Benz Sauber Mercedes C9 Race Car '89 Audi Auto Union V16 Type C Streamline '37
Nurburgring 4 Hours Endurance Audi Abt Audi TT-R Touring Car '02 Chaparral 2D Race Car '70
NR-A Roadster Cup Mazda Eunos Roadster J-Limited (NA) '91 Mazda MX-Crossport Concept '05
Audi A3 Cup Audi quattro '82 Audi Pikes Peak quattro '03

Because of this change, the black Formula GT was instead made available for completing 100% completion of the game in international versions of the game.

Additionally, the Korean version replaces Chrysler Prowler '02 with the Hyundai Tuscani CCS '03 as the prize car for the Spider & Roadsters event.

Dealership Changes

  • Chaparral, Lexus, HPA Motorsports and Proto Motors are completely absent from the Japanese and Asian versions, although manufacturer description text are available in Japanese and Chinese for them.
  • The Audi Abt Audi TT-R Touring Car '02 is not in the Audi dealership in the Japanese and Asian versions, as it is a prize car.
  • Acura is an American manufacturer in the Japanese/Asian release and Japanese in the international versions. (Previous and later games treats Acura as an American brand.)
  • Scion appears only in the NTSC-U release.
  • Vauxhall appears only in the PAL version. For the first time in the series history, both Opel and Vauxhall are available at the same time.
  • The Chrysler Prowler '02 is purchasable with the price of Cr. 47,430 in the Korean version, due to the prize car change as described above.

Car Changes

To do:
Describe the JDM/USDM/EUDM Honda S2000 changes.

The Toyota ESSO ULTRAFLO Supra (JGTC) '01 is absent in the NTSC-U version. This is due to Esso not existing in America, as the Exxon name is used instead. Although Polyphony Digital could have created an Exxon version, they chose not to and the car never appeared again as other games use only Exxon versions of cars that have Esso/Exxon branding issues.

Another regional change that is to be expected are the different names for some of the cars used. An obvious one is how the Opel Speedster in the American version is also known as the Vauxhall VX220 elsewhere; however the PAL version of the game features the car under both names. Another name change is the JDM Toyota VITZ, which is known as the Toyota Yaris in the PAL version. In the American version meanwhile, the Toyota bB 1.5Z X Version '00 and the Toyota ist 1.5S '02 are replaced with Scion xB '03 and Scion xA '03, which causes problems for the Japanese Compact Cup event as the Scion versions are flagged as American cars, preventing the player from using these cars even though the AI uses them.

Additionally, the Mini Cooper 1.3i '98 only appears in the Japanese and early Asian releases for some reason. In reverse, thirteen cars were not included in the original Japanese (and Asian) release:

  • Alfa Romeo GT 3.2 V6 24V '04
  • Audi Auto Union V16 Type C Streamline '37
  • Audi Nuvolari quattro '03
  • Audi Pikes Peak quattro '03
  • Chaparral 2D Race Car '67
  • Chaparral 2J Race Car '70
  • Chrysler 300C '05
  • HPA Motorsports Stage II R32 '04
  • Jaguar XJR-9 Race Car '88
  • Mazda MX-Crossport '05
  • Mitsubishi Eclipse GT '06
  • Peugeot 905 Race Car '92
  • Proto Motors SPIRRA 4.6 V8 '04

Lastly, the Korean version adds four exclusive cars:

  • Lexus IS 200 GT-1 Race Car '04
  • Hyundai Tiburon Turbulence '99
  • Hyundai Tuscani CCS '03
  • Hyundai Click Type-R '04

All of the Korea-only cars would make their worldwide debut in the PSP game, except for the Click Type-R, which have to wait until Gran Turismo 6. Its price is Cr. 10,000, meaning if the car is purchased as the player's first car, the player is left with literally no money, a rare situation.

Like in previous games, all regional variations of the cars, including the Mini, but not the Korea-exclusive cars, are included in all copies of the game for ease of localization. However, the body for the Esso version of Peugeot 905 Race Car '92 and Vauxhall Astra Super Touring Car '00 are missing or not yet coded in the US version of the game, possibly as neither were in the Japanese version of the game.

Other car-related regional changes:

  • The Ford GT '05 has an unlisted drivetrain in the Japanese version.
  • The FPV GT '04 has missing side stripes in the Japanese and Asian versions, although it was added in the Japanese Online Test Version.
  • The Dodge Viper GTS-R Team Oreca Race Car '00 uses the ALMS version (#91/Dodge windshield banner) in the American version and the Le Mans (#51/Chrysler windshield banner) in other versions, the same with the previous game. The same also applies to Esso/Exxon badged versions of Toyota GT-One Race Car '99, Peugeot 905 Race Car '92, and Peugeot 206 Rally Car '99.

Car Name Changes

To do:
Table them to look something like one here.

Several cars saw name/badge changes within each version:

Japanese/Asian American European Korean
Daihatsu MIRA TR-XX Avanzato R '97 Daihatsu CUORE TR-XX Avanzato R '97
Daihatsu STORIA CX 2WD '98 Daihatsu SIRION CX 2WD (J) '98
Daihatsu STORIA CX 4WD '98 Daihatsu SIRION CX 4WD (J) '98
Daihatsu STORIA X4 '98 Daihatsu SIRION X4 (J) '98
Honda ACCORD Coupe (US) '88 Honda ACCORD Coupe '88
Honda ACCORD Coupe EX V6 (US) '03 Honda ACCORD Coupe EX '03
Honda CIVIC TYPE R (EP) '01 Honda CIVIC TYPE R (EP, EU) '01
Honda DUALNOTE '01 Acura DN-X '02
Honda Fit W '01 Honda Jazz 1.4 dsi Se Sp '01
Honda HSC "The 37th Tokyo Motor Show Concept Car" '03 Acura HSC '04
Honda S2000 '01 Honda S2000 '01 (US) Honda HONDA S2000 '01
Honda S2000 '03 Honda S2000 '04 Honda HONDA S2000 '03
Honda S2000 '99 Honda S2000 '99 (US) Honda HONDA S2000 '99
Honda S2000 Type V '00 Honda S2000 Type V '00 (US) Honda HONDA S2000 Type V '00
Honda S2000 Type V '00 Honda S2000 Type V '00 (US) Honda HONDA S2000 Type V '00
Honda S2000 Type V '01 Honda S2000 Type V '01 (US) Honda HONDA S2000 Type V '01
Honda S2000 Type V '03 Honda HONDA S2000 Type V '03
Hyundai Accent Rally Car '01 Hyundai Verna Rally Car '01
Hyundai Coupe FX '01 Hyundai Tiburon GT '01 Hyundai Tuscani '01
Mazda Atenza Concept '01 Mazda Mazda6 Concept '01 Mazda Mazda6 Concept '01
Mazda Atenza Sports 23Z '03 Mazda Mazda6 5-door '03 Mazda Mazda6 5-door '03
Mazda Atenza Touring Car '02 Mazda Mazda6 Touring Car '02 Mazda Mazda6 Touring Car '02
Mazda Cosmo Sport (L10A) '67 Mazda 110S (L10A) '67 Mazda 110S (L10A) '67
Mazda Cosmo Sport (L10B) '68 Mazda 110S (L10B) '68 Mazda 110S (L10B) '68
Mazda DEMIO GL-X '99 Mazda DEMIO (J) '99 Mazda DEMIO (J) '99
Mazda DEMIO SPORT '03 Mazda Mazda2 '03
Mazda efini RX-7 '91-'96 models Mazda RX-7 '91-'96 Mazda RX-7 '91-'96
Mazda Eunos Roadster NA models Mazda MX-5 Miata Mazda MX-5
Mazda Familia Sedan Sport 20 '02 Mazda Protege '02
Mazda Lantis Coupe 2000 Type R '93 Mazda Mazda 323 F '93 Mazda Mazda 323 F '93
Mazda Mazdaspeed Atenza '05 Mazda Mazdaspeed 6 '05 Mazda Mazda6 MPS '05
Mazda ROADSTER NB models Mazda MX-5 Miata Mazda MX-5
Mazda SAVANNA RX-7 GT-Limited (FC) '85 Mazda RX-7 GT-Limited (FC, J) '85 Mazda RX-7 GT-Limited (FC, J) '85
Mazda SAVANNA RX-7 GT-X (FC) '90 Mazda RX-7 GT-X (FC, J) '90 Mazda RX-7 GT-X (FC, J) '90
Mazda SAVANNA RX-7 INFINI III (FC) '90 Mazda RX-7 INFINI III (FC, J) '90 Mazda RX-7 INFINI III (FC, J) '90
Mitsubishi GTO Mitsubishi 3000GT Mitsubishi 3000GT Mitsubishi 3000GT
Mitsubishi GTO SR Mitsubishi 3000GT SL Mitsubishi 3000GT SR Mitsubishi 3000GT SL
Nissan 180SX Type X '96 Nissan 240SX '96 Nissan 200SX '96 Nissan 240SX '96
Nissan Fairlady 240ZG (HS30) '71 Nissan 240ZG (HS30) '71 Nissan 240ZG (HS30) '71 Nissan 240ZG (HS30) '71
Nissan Fairlady Z 300ZX Twin Turbo 2seater (Z32) '89 Nissan 300ZX 2seater (Z32) '89 Nissan 300ZX 2seater (Z32) '89 Nissan 300ZX 2seater (Z32) '89
Nissan Fairlady Z 300ZX Version R Twin Turbo 2seater (Z32) '98 Nissan 300ZX 2seater (Z32) '98 Nissan 300ZX 2seater (Z32) '98 Nissan 300ZX 2seater (Z32) '98
Nissan Fairlady Z 300ZX Version S Twin Turbo 2by2 (Z32) '98 Nissan 300ZX 2by2 (Z32) '98 Nissan 300ZX 2by2 (Z32) '98 Nissan 300ZX 2by2 (Z32) '98
Nissan Fairlady Z Concept LM Race Car '02 Nissan 350Z Concept LM Race Car '02 Nissan 350Z Concept LM Race Car '02
Nissan Fairlady Z Roadster (Z33) '03 Nissan 350Z Roadster (Z33) '03 (US) Nissan 350Z Roadster (Z33) '03 (EU) Nissan 350Z Roadster (Z33) '03 (US)
Nissan Fairlady Z Version S '03 Nissan 350Z (Z33) '03 (US) Nissan 350Z (Z33) '03 (EU) Nissan 350Z (Z33) '03 (US)
Nissan March 12c 5door '03 Nissan MICRA '03 Nissan MICRA '03 Nissan MICRA '03
Nissan Primera 2.0Te '90 Infiniti G20 '90 Nissan Primera 2.0Te '90 (J)
Nissan PRIMERA 20V '01 Nissan PRIMERA 20V '01 (US) Nissan PRIMERA 20V '01 (EU) Nissan PRIMERA 20V '01 (US)
Nissan SILVIA K's AERO (S14) '96 Nissan 240SX (S14) '96 Nissan 200SX (S14) '96 Nissan 240SX (S14) '96
Nissan SKYLINE COUPE 350GT '03 Infiniti G35 Coupe '03
Renault Lutecia Renault Clio Renault Clio Renault Clio
Toyota ALTEZZA AS200 '98 Lexus IS200 '98 Lexus IS200 '98 Lexus IS200 '98
Toyota ALTEZZA Gita AS300 '01 Lexus IS300 Sport Cross '01 Lexus IS300 Sport Cross '01 Lexus IS300 Sport Cross '01
Toyota ALTEZZA RS200 '98 Lexus IS200 (J) '98 Lexus IS200 (J) '98 Lexus IS200 (J) '98
Toyota ARISTO 3.0V '91 Lexus GS300 '91 Lexus GS300 '91 Lexus GS300 '91
Toyota ARISTO V300 '00 Lexus GS300 '00 Lexus GS300 '00 Lexus GS300 '00
Toyota ARISTO V300 Vertex Edition '00 Lexus GS300 Vertex Edition (J) '00 Lexus GS300 Vertex Edition (J) '00 Lexus GS300 Vertex Edition (J) '00
Toyota bB 1.5Z X Version '00 Scion xB '03
Toyota ist 1.5S '02 Scion xA '03
Toyota MR-S S Edition '99 Toyota MR2 Spyder '99 Toyota MR2 S Edition (J) '99
Toyota MR-S V Edition (6MT) '99 Toyota MR2 Spyder (6-speed sequential manual transmission) '02 Toyota MR2 V Edition (J) '99
Toyota SOARER 2.5GT-T '97 Lexus SC300 '97 Lexus SC300 '97 Lexus SC300 '97
Toyota SOARER 430SCV '01 Lexus SC430 '01 (US) Lexus SC430 '01 (EU) Lexus SC430 '01 (US)
Toyota VITZ Toyota Yaris

License Test Changes

The Japanese version of the game had the player drive the Pescarolo Sport Pescarolo-Courage - Judd GV5 Race Car '04 in License Test S-11 and Mercedes-Benz Sauber Mercedes C9 Race Car '89 in License Test S-16, each a one-lap trial around Opera Paris and Nürburgring Nordschleife respectively. Outside Japan, the use of Le Mans racers in such tight courses were deemed overkill, so both cars were replaced by Clio Renault Sport V6 Phase 2 '03 and Mercedes-Benz 190 E 2.5 - 16 Evolution II Touring Car '92, respectively. The required times were also adjusted accordingly.

Test Japan International
S-11 Pescarolo Sport Pescarolo-Courage - Judd GV5 Race Car '04 Clio Renault Sport V6 Phase 2 '03
1:36.620 (US); 1:37.200 (EU)
1:38.500 (US); 1:39.000 (EU)
1:44.230 (US); 1:45.000 (EU)
S-16 Mercedes-Benz Sauber Mercedes C9 Race Car '89 Mercedes-Benz 190 E 2.5 - 16 Evolution II Touring Car '92

In a total coincidence, the Japanese version of the S-16 license test would resurface in Gran Turismo Sport as part of the Lewis Hamilton Time Trial Challenges DLC, as Nürburgring Nordschleife is one of the featured tracks and players drive the Sauber C9 in it.

Music Playlist

The Japanese and Asian versions feature 100 songs. The European version replaces Masahiro Andoh-composed songs with "Can't Get Enough" by The Infidels, "I Predict A Riot" by Kaiser Chiefs, "Michael" by Franz Ferdinand and "Swollen Summer" by The Bravery are added. In total are 97 songs. The North American playlist is the shortest, featuring just 65 songs, most of them exclusive to that version. The Korean version is based on the North American soundtrack, but re-adds Masahiro Andoh's songs to the playlist.

Other Changes

  • The Japanese (except the Online Test Version) and Asian versions by default has 16:9 option enabled.
  • Both the 480p and 1080i output option was removed in the European version of the game.
  • The Japanese and Korean versions includes car descriptions in the garage and in the dealerships (for new cars, after the color has been chosen; for used cars, when the car is being displayed). On other regions, the space is left blank due to the lack of description text files for any of the remaining languages.
  • In Japanese (including the Online Test Version), Asian and oddly even the North American Public Online Beta versions, weight is also displayed on the car settings screen from Garage; in other versions, only power is displayed.
  • It is not possible to switch between A-spec and B-spec in the pit menu in the Japanese/Asian version.
  • In Japanese and Asian versions, it is not yet possible to jump to the next license test from a current license test's overview menu.


Mazda RX-8 Concept (Type-II) '01

Although the car is available in multiple colors in Arcade Mode, when the Mazda RX-8 Concept (Type-II) '01 is obtained from earning all silver times in the International B License, the color the player receives is always in RX-8 Yellow color, leaving all other six colors seemingly unused in GT Mode. All other license prize cars available in multiple colors, such as the Volkswagen Lupo 1.4 '02 (from finishing the National B License) and Jensen Interceptor MkIII '74 (from getting all gold in International B License), are given to the player in any of each cars' color choices.

Because of this oddity, the car's other colors were left seemingly forgotten in the later games, they became hidden and unused in the PSP game and completely absent from the PlayStation 3-era games of the series.

Toyota 7 Race Car '70

In Arcade Mode, it is possible to drive the Toyota 7 Race Car '70 on dirt or snow tracks, even without using the car switch glitch. However, doing so results in the car's wheels appearing to be hollow, with the car being difficult to drive as a result; additionally, when the replay is played back, the tire information is shown as "-/-".

If this is done in 2 Player Battle with Player 2 choosing the car in question, the tires will appear properly (although not fully fitting the car in size), with proper drivability.

Mazda RX-8 Concept Purchase Prices

Please elaborate.
Having more detail is always a good thing.
Specifically: Is this the case with other not-for-sale cars?

If the Mazda RX-8 Concept (Type-I) '01 and the Mazda RX-8 Concept (Type-II) '01 is forcibly purchased from a dealership by changing a car into either of these, the car prices would appear as "Cr.--", meaning the cars in question could be purchased for free.

Citta di Aria in Arcade Mode

For some reason, Citta di Aria is the only track that cannot be used in Arcade Mode's Single Race mode. However it can be selected in Time Trial and 2 Player Battle modes.