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Gran Turismo 2

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Title Screen

Gran Turismo 2

Developer: Polyphony Digital[1]
Publisher: Sony Computer Entertainment[1]
Platform: PlayStation
Released in JP: December 11, 1999[2]
Released in US: December 23, 1999[2]
Released in EU: January 28, 2000[2]


AreasIcon.png This game has unused areas.
CharacterIcon.png This game has unused playable characters.
CopyrightIcon.png This game has hidden developer credits.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
TextIcon.png This game has unused text.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article
BugsIcon.png This game has a bugs page

Gran Turismo 2 is essentially just the first game with minor tweaks made and the amount of content cranked up about eight notches.

The game was notoriously rushed to meet the Christmas deadline, leading to a significant amount of content being cut. It’s also notable for its bugs, to the point where 100% completion was rendered outright impossible in early versions. Not that this stopped the game from being a monster hit anyway - the only games on the console that outsold it were the original and Final Fantasy VII.

As an aside, it’s also the first game to be supported by the "bleemcast!" emulator project.

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info
Read about notable bugs and errors in this game.
Bugs
GT2-Bonus Cars.png
Arcade Mode Disc
Unused stuff intended for or found on the Arcade Mode disc.
GT2-Platinum Trophy.png
Gran Turismo Mode Disc
Unused stuff on the GT Mode disc.
Gt2bonuscar.png
Unused Cars
Cars that are in the game but only attainable by cheating.
GT2-test cb-minimap.png
Unused Course Assets
Unused assets pertaining to courses: the tracks themselves, skyboxes and minimaps.
GT2-Globe.png
Regional Differences
Licensing and marketing choices resulted in lots of changes between regions.
GT2-Nomal.png
Revisional Differences
Polyphony rushed to fix issues caused by rushing.

Unused Graphics

The following graphics are unused on both discs.

Demo Title Screens

Japan/Europe (arc_topmenu) North America (arc_topmenu_usa)
GT2-DemoJPEUTitleScreenLeftover.png GT2-DemoUSTitleScreenLeftover.png

Found in gzip archives in the arcade directory of GT2.VOL are two leftover title screens from demo versions of the game.

Early Communication/Data Transfer Panels

Unused Used
GT2-EarlyCommunicationPanels.png GT2-FinalCommunicationPanels.png

Also in the arcade directory, early graphics for the Communication/Data Transfer menu options can be found in topmenu_panels.tim. The unused sheet features different art and dimensions compared to the final used version.

Unused Text

Platinum Prize

PLATINUM PRIZE!
MEDAILLE DE PLATINE !
PLATIN!
PLATINO!
¡PLATINO!

A text string present in data-race.txd shows that a fourth prize was planned to be earned in the license tests. It is even translated to other languages.

Check Grid

Check Grid

Another text string inside the game also shows that a feature to check the starting line-up in the post-race menu, much like the original Gran Turismo, was meant to be included at some point.

Unused Music

There are two unused short jingles within the game, which might be an unused alternate race start and finish jingles, respectively.

Unused Tuner IDs

"Tuners" are what the developers define manufacturers and brands in the games; in this game, it defines which car goes to which dealership for tuning (the game will throw a "Your car cannot be tuned here" error message if the car's current tuner and the dealership's tuning shop mismatches) as well as used car listing definitions. There are 36 tuners defined in the game, stored in alphabetical order; however, there are three tuner IDs that are not used by any car in the game:

  • 0C - located between Honda (0B) and Jaguar (0D).A possible candidate is Infiniti, which has trackside advertisements despite they appearing only in the US version of the game as a name swap for the Nissan Primera sedan models.
  • 0F - located between Lancia (0E) and Lister (10). A possible candidate is Lexus, whose cars are sold and tuned in the Toyota dealership in-game. Of note is that this ID was not documented in the source mentioned below, although the other two are documented.
  • 14 - located between Mercedes-Benz (13) and Mini/MG (15). A possible candidate is Mercury, whose cars are sold and tuned in the Ford dealership in-game.
(Source: James McDaniel, RogsR34UK)

Hidden Texture Text

A few car textures are inscribed with the word 'polys' in out of the way or unused portions of the image. This refers to Polys Entertainment, the original name of developers Polyphony Digital. It should be noted that these texture tags appear too in the previous game, since these cars originate from there with no significant changes to GT2 except for updated wheels.

Mitsubishi Lancer Evolutions are singled out for special treatment. Possibly owing to the fact that the various models differ only slightly, most of their textures forwent the Polys writing in favour of identification text. Some exceptions would be the Evo II, III and IV, whose textures are devoid of any text whatsoever (note the Lancer Evolutions that had those identification text are new to GT2, except for II since the texture sheet were based on the Evo III).

References