Gran Turismo 2
Gran Turismo 2 |
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Developer: Polyphony Digital[1]
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Gran Turismo 2 is essentially just the first game with minor tweaks made and the amount of content cranked up about eight notches.
The game was notoriously rushed to meet the Christmas deadline, leading to a significant amount of content being cut. It’s also notable for its bugs, to the point where 100% completion was rendered outright impossible in early versions. Not that this stopped the game from being a monster hit anyway - the only games on the console that outsold it were the original and Final Fantasy VII.
As an aside, it’s also the first game to be supported by the "bleemcast!" emulator project.
Contents
Sub-Pages
Prototype Info |
Prerelease Info |
Bugs |
Arcade Mode Disc Unused stuff intended for or found on the Arcade Mode disc. |
Gran Turismo Mode Disc Unused stuff on the GT Mode disc. |
Unused Cars Cars that are in the game but only attainable by cheating. |
Unused Course Assets Unused assets pertaining to courses: the tracks themselves, skyboxes and minimaps. |
Regional Differences Licensing and marketing choices resulted in lots of changes between regions. |
Revisional Differences Polyphony rushed to fix issues caused by rushing. |
Unused Graphics
The following graphics are unused on both discs.
Demo Title Screens
Japan/Europe (arc_topmenu) | North America (arc_topmenu_usa) |
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Found in gzip archives in the arcade directory of GT2.VOL are two leftover title screens from demo versions of the game.
Early Communication/Data Transfer Panels
Unused | Used |
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Also in the arcade directory, early graphics for the Communication/Data Transfer menu options can be found in topmenu_panels.tim. The unused sheet features different art and dimensions compared to the final used version.
Unused Text
Platinum Prize
PLATINUM PRIZE! MEDAILLE DE PLATINE ! PLATIN! PLATINO! ¡PLATINO!
A text string present in data-race.txd shows that a fourth prize was planned to be earned in the license tests. It is even translated to other languages.
Check Grid
Check Grid
Another text string inside the game also shows that a feature to check the starting line-up in the post-race menu, much like the original Gran Turismo, was meant to be included at some point.
Unused Music
There are two unused short jingles within the game, which might be an unused alternate race start and finish jingles, respectively.
Unused Tuner IDs
"Tuners" are what the developers define manufacturers and brands in the games; in this game, it defines which car goes to which dealership for tuning (the game will throw a "Your car cannot be tuned here" error message if the car's current tuner and the dealership's tuning shop mismatches) as well as used car listing definitions. There are 36 tuners defined in the game, stored in alphabetical order; however, there are three tuner IDs that are not used by any car in the game:
- 0C - located between Honda (0B) and Jaguar (0D).A possible candidate is Infiniti, which has trackside advertisements despite they appearing only in the US version of the game as a name swap for the Nissan Primera sedan models.
- 0F - located between Lancia (0E) and Lister (10). A possible candidate is Lexus, whose cars are sold and tuned in the Toyota dealership in-game. Of note is that this ID was not documented in the source mentioned below, although the other two are documented.
- 14 - located between Mercedes-Benz (13) and Mini/MG (15). A possible candidate is Mercury, whose cars are sold and tuned in the Ford dealership in-game.
Hidden Texture Text
- Developer Credits
A few car textures are inscribed with the word 'polys' in out of the way or unused portions of the image. This refers to Polys Entertainment, the original name of developers Polyphony Digital. It should be noted that these texture tags appear too in the previous game, since these cars originate from there with no significant changes to GT2 except for updated wheels.
- Lancer Evolution ID Codes
Mitsubishi Lancer Evolutions are singled out for special treatment. Possibly owing to the fact that the various models differ only slightly, most of their textures forwent the Polys writing in favour of identification text. Some exceptions would be the Evo II, III and IV, whose textures are devoid of any text whatsoever (note the Lancer Evolutions that had those identification text are new to GT2, except for II since the texture sheet were based on the Evo III).
References
The Gran Turismo series
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PlayStation | Gran Turismo (Prototype) • Gran Turismo 2 (Prototype) |
PlayStation 2 | Gran Turismo 3: A-Spec (Prototype) • Gran Turismo Concept • Gran Turismo 4 Prologue • Gran Turismo 4 (Prototype) • Tourist Trophy |
PlayStation Portable | Gran Turismo |
PlayStation 3 | Gran Turismo HD Concept • Gran Turismo 5 Prologue (Prototype) • Gran Turismo 5 (Prototype) • Gran Turismo 6 (Prototype) |
PlayStation 4 | Gran Turismo Sport • Gran Turismo 7 |
PlayStation 5 | Gran Turismo 7 |
- Games developed by Polyphony Digital
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