Gran Turismo Sport
|Gran Turismo Sport|
|This game is receiving new content, by way of Expansion Packs and/or Downloadable Content.|
Be aware that any unused content you find may become used in the future. If this does happen, please specify as such!
Document the (save-breaking) debug menu.
"Burn it to the ground", or at least, that's what the advertising campaign said at first! Now they're backpedaling by adding more production cars, more fictional circuits and l-
Gran Turismo Sport is Polyphony Digital's first endeavor onto the PlayStation 4, making the technological platform-debuting leap as an e-Sports focused title. A lot has changed from the norm with this title, with visions that the producer had from 2006 finally being realized in this title while some of the franchise's mainstay aspects being dropped in favor of "the next generation of Gran Turismo".
Unfortunately for us, one of those things that has changed is the amount of unused content...
- 1 Sub-Pages
- 2 Unused Graphics
- 2.1 "Test" folder
- 2.2 DLC placeholders
- 2.3 Brand Central
- 2.4 Weather Condition icons
- 2.5 GT League
- 3 Unused Audio
Cars in the game that are hidden, unused, or were cut during development.
Hidden and unused variants as well as some curiosities.
There's an unused icon that largely resembles Grand Valley East, a course not (yet) featured in this game.
In the game's folder structure exists a folder named "TEST", which is presumed to be one of the earlier closed Beta versions of the game. Inside the folder are various graphics that co-exist with one another to create a mockup of a UI system.
Early trophy award icons
Early versions of the award status icons that indicate the clear status of a challenge or test. These are simple and flat 2D graphics, compared to the 3D rendered models used in the final version.
Unveiling Event graphics
Graphics related to the unveiling event for the game. Why these are left over are unknown. Perhaps they date back to the unveiling event itself.
Some sample photos that would have been used for the player's avatar or account picture.
The default still image for a replay file that would have been used for any saved replays for the earlier builds.
Campaign sample image
An early image for what would become the single-player Campaign content.
The image that developers would use as their avatar or account picture when playing the game.
Vehicle render background
A blank template background that's used for displaying high resolution renders of cars, like the one below:
There are high resolution renders like the one above for the following cars in the folder:
- Alfa Romeo 4C Launch Edition '14
- Mazda Roadster S (ND) '15
- Mitsubishi Lancer Evolution Final Edition '15
- Subaru WRX STi Type S '14
- Toyota 86 GT '15
- Volkswagen Golf VII GTI '14
Vehicle selection images
There are four images of these four vehicles that would have been used for making a vehicle selection, including one for the missing Lotus Evora:
- Lexus RC F '14
- Lotus Evora '09
- Mazda Roadster S (ND) '15
- Volkswagen Golf VII GTI '14
Each of the renders depicts the vehicle like this, with the one below depicting one of the missing cars from the game's roster:
Currently, there is no commercial Downloadable Content available for purchase, and all additional content has been released for the game free-of-charge via software updates. Microtransactions were recently added that allow players to purchase cars immediately with real currency instead of having to acquire enough in-game Credits themselves. The developers have said that there are no future plans for commercial Downloadable Content, but in case any plans came to fruition, these graphics are still present in the game files. Each graphic is for a different category of Downloadable Content:
There are several logos of brands and manufacturers that are not visible in Brand Central. There are various other brands here; the only brand that is visible currently is TAG Heuer; the other four brands are unused. Three manufacturers are present here as well, including Lotus, who is currently not present in the game. Also, although the Red Bull X-series cars were added in later update, they use Gran Turismo brand, rather than Red Bull brand.
Weather Condition icons
Variable weather is not a feature in Gran Turismo Sport as compared to the previous two installments. There is no dynamically changing time-of-day, nor is there rain; the only instance of wet surface conditions is in the game's Campaign mode, specifically for a few Mission Challenges held at the "Infield" layout at Northern Isle Speedway. These icons indicate variable time-of-day as well as rainy conditions, yet neither of those two features are present in the game.
|Sunrise||Sunny - Noon||Sunny - Afternoon||Overcast|
Added in an updated version of the game and located in the same directory as all of the other graphics used for the GT League mode are placeholder graphics for banners and flyers used for the mode's events.
GT League Start Theme
This unused music track is supposed to play when starting any event in GT League. It is actually the Race Start theme from Gran Turismo 3: A-Spec! Seems like the developers were going all out on cashing in on nostalgia with this additional music track. Just like in the aforementioned title, this would have played during any Grid Start for any event in GT League, but since all events instead use a Rolling Start, this theme goes unused.
|The Gran Turismo series|
|PlayStation||Gran Turismo (Prototype) • Gran Turismo 2 (Prototype)|
|PlayStation 2||Gran Turismo 3: A-Spec (Prototype) • Gran Turismo Concept • Gran Turismo 4 Prologue • Gran Turismo 4|
|PlayStation Portable||Gran Turismo|
|PlayStation 3||Gran Turismo HD Concept • Gran Turismo 5 Prologue (Prototype) • Gran Turismo 5 • Gran Turismo 6 (Prototype)|
|PlayStation 4||Gran Turismo Sport|