Gran Turismo (PlayStation Portable)
Get as much info on GT4 Mobile and E3/Gamescom 2009 versions to the prerelease section.
Gran Turismo for the PlayStation Portable (not to be confused with the original) is Polyphony Digital's attempt to bring the series to a portable device. Originally announced as Gran Turismo 4 Mobile at E3 2004, it was considered vaporware for around 4-5 years before finally releasing in October 2009. Unfortunately, this game lacks a real career mode and here began the terrible tradition of having regional duplicates of many cars - most of them because they were on previous games' discs on every region.
A lot of car-related stuff is missing from the game.
Many tracks that were planned for the game went unused.
GTPSP has a cheat codes that, like that of GT4's/Tourist Trophy's, went undiscovered for nearly 15 years (however, unlike those, there is no in-game day requirement). Enter the following codes in the main menu:
- 99,000,000 Cr: Hold Start + Select + L, then press Down, Square, Down, Left, Right, Triangle, Right, Square, Up, Down, Up, Down
- All cars unlocked: Hold Start + Select + R, then press Up, Right, Left, Left, Square, Up, Right, Right, Up, Triangle, Right, Up
Note that all cars unlocked code will grant the player each car in respective car's first color only.
Normally, the game has 4 different cameras: bumper (value 0), cockpit (value 26), roof (value 6) and chase (value 1). Starting from these values, it is possible to access a number of unused cameras; moreover, most of them have their own name. If the camera itself is missing, the game will show up a superzoomed internal cam.
Here's the command list of the customizable cams:
Left Stick : Rotate camera.
D-Pad Up/Down : Move camera forward/backward.
R + D-Pad Up/Down : Zoom camera in/out.
R + D-Pad Left/Right : Tilt camera left/right.
L + D-Pad : Move camera up/down/left/right.
L + Left Stick : Move camera faster up/down/left/right.
Several early Japanese copies came with a different opening movie, which included "Moon Over the Castle" as the theme song.
|Early Japan||Later versions|
Find the early video in question, and compare further the game's VOL format (and what's inside it, such as how tracks are internally named) to that of GT5's.
Although the game is largely based on assets from Gran Turismo 4 (as it was originally planned as a mobile version of that game), it is internally referred as "gt5m", which (likely) stands for Gran Turismo 5 Mobile. Evidence of this can be found in an early video, where the game displays the string course_gt5m_spec in the bottom part of the track selection screen. Additionally, the game was developed in tandem with Gran Turismo 5, as many of cars and tracks that ended up appearing there (or had appeared in Gran Turismo 5 Prologue) are also listed in the PSP game's files, and the similarity of the internal structure between GT5 and GTPSP. Additionally, a teaser for GT5 is included in the game's ending sequence.
Additionally, several files and folders in the game's GT.VOL file use the "gt5m" codename, such as:
advertise/gt5m-us/XX/ image/piece_gt5m/ piece_gt5m/ projects/gt5m/ scripts/gt5m/ textdata/gt5m/
In addition to that, "gt5m" strings can also be found near VersionApplication strings in the console's RAM.
The Gran Turismo series
|PlayStation||Gran Turismo (Prototype) • Gran Turismo 2 (Prototype)|
|PlayStation 2||Gran Turismo 3: A-Spec (Prototype) • Gran Turismo Concept • Gran Turismo 4 Prologue • Gran Turismo 4 (Prototype) • Tourist Trophy|
|PlayStation Portable||Gran Turismo|
|PlayStation 3||Gran Turismo HD Concept • Gran Turismo 5 Prologue (Prototype) • Gran Turismo 5 (Prototype) • Gran Turismo 6 (Prototype)|
|PlayStation 4||Gran Turismo Sport • Gran Turismo 7|
|PlayStation 5||Gran Turismo 7|