Gran Turismo 7
|Gran Turismo 7|
Developer: Polyphony Digital
This game has unused playable characters.
|This page is rather stubbly and could use some expansion.|
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|This game is still under active development.|
Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary!
Document the debug features.
The first numbered entry in the Real Driving Simulator in nearly a decade, Gran Turismo 7 is a return to the classic Gran Turismo experience. With new RPG-style elements, the return of three legendary tracks and a passive-aggressive instructor, the game includes elements from the past, present and future of the series. According to Kaz, at least. Notably, it was also the first game in the series to be released on two consoles: the PlayStation 4 and PlayStation 5.
Paint Sample Cars
The paint sample versions of Toyota GR Supra RZ '20, Lancia Delta HF Integrale '92, and Volkswagen 1200 '66 are coded as proper, unique cars (separate from the regularly drivable versions), just like the wheel and car color samplers from Gran Turismo 5. The cars can be seen on the Esteban Ocon vs Julien Fébreau event stream, where the stream's organizers were given access to all cars for the stream.
- All of these cars use brakes from Toyota FT-1 (the original concept car) and drivetrain, engine (S65B40A-M3) and gearbox from BMW M3 Coupé '07, as well as a standard 1.5-way rear LSD as used on the M3. Each cars' chassis are taken from the source cars; as such, the weight reflect that of respective cars.
- All of these cars are equipped with Sports Hard tires by default and include a fully customizable suspension pre-equipped, but with stock values applied. No other tuning parts are available for them.
- All of these cars are listed under the Gran Turismo manufacturer.
- Only the Delta can actually be driven by the player if it is forcibly added to the player's garage; even then, it lacks an engine sound. The other two cars cause a softlock when used in a race.
|car_color_sample_01||Toyota GR Supra RZ '20|
|car_color_sample_02||Lancia Delta HF Integrale '92|
|car_color_sample_03||Volkswagen 1200 '66|
Lots to document, including the infamous 1.07/1.08 payout changes and other things that can be found on GTPlanet's Undocumented Changes thread.
|Version 1.02 and earlier||Version 1.03 and newer|
In versions 1.02 and earlier (only accessible for players who received their physical copies early), the message the player receives when they fail a license test, mission challenge, or a Circuit Experience is "FAILED". This was replaced with "TRY AGAIN!" in later versions.
This change applies to both British and American English languages.
Several misplaced paint colors (as purchasable from GT Auto) were moved in version 1.06, with one more change in version 1.11.
|Paint Name||Old Manufacturer||New Manufacturer||Version|
|Gran Turismo Silver||Mercedes-Benz||Gran Turismo||1.06|
Additionally, the WRX Gr.3 FIA GTC Blue color (belonging to the variation livery of the Subaru WRX Gr.3) was renamed to WRX Gr.3 GTC Blue in version 1.15, likely due to the suspension of the FIA partnership for the Gran Turismo World Series esports championship.
Performance Points Calculation
Starting from version 1.15, calculation of Performance Points now disregards the current gear ratio being used (a behavior previously used in Gran Turismo 5 Prologue), instead using the car's default settings depending on the transmission part being used. This was intended to stop PP manipulation exploits involving gear ratios, mostly for purposes of entering the SRT Tomahawk X Vision Gran Turismo to high-paying, PP-restricted events.
Version 1.23 expanded further on this, as suspension setup and limited-slip differential settings were also ignored in PP calculation, primarily targeting an AFK Remote Play script, as well PP manipulations involving the Alpine A220 Race Car '68 and the Tomahawk X using Comfort Hard tires.
Another PP recalculation occurred in version 1.31, as part of physics-related changes in that version.
Duplicate Opponent in Gr.1 Prototype Series
Version 1.21 fixed an issue in the Gr.1 Prototype Series events where Angel Inostroza (one of the series' esports players turned an AI opponent) could appear twice in a grid, driving both the Toyota GR010 HYBRID '21 and the Hyundai N 2025 Vision Gran Turismo Gr.1. This was done by renaming the latter driver to T. Hoshino.
BMW M2 Competition '18
Version 1.26 added the BMW M2 Competition '18 as one of the new cars. The car originally came with wipers placed on the right-hand drive position, despite the car being a left-hand drive car; this was quietly fixed in version 1.29.
AMG Mercedes CLK-LM '98
Version 1.31 changed the manufacturer of the AMG Mercedes CLK-LM '98 from AMG to Mercedes-Benz; the car was also renamed to Mercedes-Benz CLK-LM '98 in the process. Curiously enough, the car was listed as a Mercedes-Benz car in some of the Behind The Scenes pre-release videos.
Fuji International Speedway
Version 1.32 updated some of the track's surroundings, including addition of the Fuji Speedway Hotel near the final turn.
The Gran Turismo series
|PlayStation||Gran Turismo (Prototype) • Gran Turismo 2 (Prototype)|
|PlayStation 2||Gran Turismo 3: A-Spec (Prototype) • Gran Turismo Concept • Gran Turismo 4 Prologue • Gran Turismo 4 (Prototype) • Tourist Trophy|
|PlayStation Portable||Gran Turismo|
|PlayStation 3||Gran Turismo HD Concept • Gran Turismo 5 Prologue (Prototype) • Gran Turismo 5 (Prototype) • Gran Turismo 6 (Prototype)|
|PlayStation 4||Gran Turismo Sport • Gran Turismo 7|
|PlayStation 5||Gran Turismo 7|
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