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Gran Turismo 3: A-Spec

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Title Screen

Gran Turismo 3: A-Spec

Developer: Polyphony Digital
Publisher: Sony Computer Entertainment
Platform: PlayStation 2
Released in JP: April 28, 2001
Released in US: July 10, 2001
Released in EU: July 20, 2001


RegionIcon.png This game has regional differences.


ProtoIcon.png This game has a prototype article

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Known as Gran Turismo 2000 during development, Gran Turismo 3: A-Spec has less tracks and cars compared to its predecessor, but it went on to become an instant hit.

Hmmm...
To do:
  • Check if unused tracks exist.
  • Any differences inbetween US 1.00 and 1.10? (1.10 is the GT3 Racing Pack release)
  • Any differences inbetween PAL 1.00 and 2.00?
  • Document CLASS_PREVIEW further?
  • This page could stand to use a rewrite, more specifically in the Regional Differences section.

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info
GraphicsIcon.png
Unused Graphics
Leftovers from earlier points of development that give some insight on this game's strange development cycle.

Hidden Car Classes

As well as the selectable car classes of C, B, A, S, and Dirt, the Arcade mode features two hidden car classes. CLASS_COMPULSARY contains the specific cars used for the Time Trial mode, whereas CLASS_PREVIEW (video shown on the right) contains almost every car in the game, including unused and test cars. This was presumably used as a debugging tool.

Unused Cars

Hmmm...
To do:
  • Document the MX-5s. Yes, there are other unused Roadsters.

Hidden cars

Multiple unused cars exist on the game disc, in varying levels of completeness. Those listed below have complete enough parts and physics data to be purchasable and drivable:

Car and Notes Image
Porsche 911 GT3 (996)

The only Porsche to appear in the series (albeit informally) until PS4's Gran Turismo Sport, where this very car was added later in an update. The car was likely made unplayable (and later removed) due to Porsche's now-expired exclusivity deal with Electronic Arts. The model for the 911 was removed entirely in the PAL version of the game, along with all other unused models. This car cannot be purchased using memory card trade, and is grouped with the RUFs in CLASS_PREVIEW.

At the time of the game's release (and still today), Kazunori Yamauchi (creator of Gran Turismo) owned a 911 GT3, so the original intention may have been for players to be able to drive Kaz's own personal car (likely in Complex String Time Attack; a RUF RGT, based on the Porsche 996, was substituted for it instead).

GT3- 996 gt3.png
Lancia Stratos

Available in road and rally flavors. The model for both variants was removed entirely in the PAL version of the game, along with all other unused models. Neither version can be purchased through memory card trade, and they are also for unknown reasons absent from CLASS_PREVIEW.

Screenshots of this car exist from when the game was being developed under the name of Gran Turismo 2000.

GT3-stratos 00.png
GT3-stratos wrc 00.png
Nissan Skyline GT-R M-Spec (R34)

A new model of Skyline GT-R that did not officially appear until Gran Turismo Concept.

GT3-r34 gtr m 01.png
Extra Mazda Roadsters/Miatas/MX-5s

Three modified Eunos Roadster variants exist in the game. The first one is based on the 1989 model and includes a uniquely placed Japanese license plate. The second is based on the 1997 S-Special model and has a roll cage and a Gran Turismo license plate. Finally, the last version is based on the 1996 S-Special model and features both a roll cage and a Japanese license plate.

These cars were probably owned by staff at Polyphony Digital, potentially Kazunori Yamauchi or some of the art team.

GT3-roadster 89 opt.png
GT3-roadster sr lmt 97 opt.png
GT3-roadster sspl 96.png
Lancer Evolution VI Rally Car Special

A duplicate Evolution VI Rally Car, with no visual differences. However, it has several unique physics settings such as steering, stability control and traction control, possibly as an experiment. The car value is also higher than the original at 1,200,000Cr instead of 300,000, however neither can be purchased normally. In the garage, the car is listed simply as LANCER instead of LANCER Evolution VI Rally Car.

GT3-evo6 wrc 99 special.png

"Sample" cars

"Sample" cars were intended for debugging and testing purposes, and as above have enough parts and physics data to be drivable. There are 10 "sample" cars in total:

Car and Notes Image
Sample 001

Appears as a Mazda RX-7 LM Race Car with extremely tall suspension. This was a popular engine choice for hybridding because of the car's high horsepower Formula One engine, which can be combined with power multipliers.

GT3-sample001.png
Sample 002

A yellow TVR Cerbera Speed 6 (not available normally in this game) for testing Honda colors. Uses Honda NSX Type S' wheels and Goodyear Eagle tire stickers. It should be noted that none of the Cerberas have complete rear lights.

GT3-sample002.png
Sample 003

An Acura RSX with a reflection ball hanging over the car and the plate that reads "NISSAN COLOR" on the front and side (the latter is not shown) of the car. As the "NISSAN COLOR" plate implies, it was most likely used to test Nissan colors. Uses Mazda 787B's wheel.

GT3-sample003.png
Sample 004

Like Sample 002, but for Toyota colors. Uses wheels from Mitsubishi Lancer Evolution VI Rally Car, based on the Ralliart logos on the wheel.

GT3-sample004.png
Sample 005

Like Sample 003, but for different Nissan colors and has a hollow rim with shadow issues (appears as an odd rim in Arcade Mode and races). The plate simply reads "NISSAN" for this one.

GT3-sample005.png
Sample 006

Appears as a grey box in Arcade Mode and a pair of reflection balls in races. Used to test reflections. If viewed in Simulation Mode, the game will no longer load other car models. Perhaps for this reason, this car is not included in CLASS_PREVIEW.

GT3-Sample006.png
GT3-Sample006InRace.png
Sample 007

Another Acura RSX with a reflection ball over it used to test Mitsubishi colors. Has a five-spoke racing (centerlock?) wheels with the same shadow issues as 005, too.

GT3-sample007.png
Sample 008

No plates or reflection balls here, used for testing Honda and Acura colors.

GT3-sample008.png
Sample 009

Another color-tester Cerbera for different Honda/Acura colors, with mismatching wheels; it uses NSX Type S wheel on the rear and a generic five-spoke on the front.

GT3-sample009.png
Sample 010

A F090/S that looks like it has misaligned wheels, plus front-wheel drivetrain (all other Sample cars except this one are FR, with the 001 having MR instead). Purpose unknown. The F090/S body was completely removed in the PAL version in order to prevent restoration of said car.

GT3-sample010.png

Unused car models

Several car models with no associated names, parts, or physics settings were also left on the game disc. Note that these models have been swapped onto other cars for the purpose of illustration.

Car and Notes Image
McLaren MP4/13

A 1998 McLaren MP4/13, as driven by Mika Hakkinen to clinch his first Formula One title. This car has "Test" in place of "West" in the sidepods, but references to West cigarettes remained elsewhere throughout the car. Possibly used to try out modelling a F1 car before going ahead with the final F1 cars.

This car does not have a far LOD; it will change to Spoon S2000 Race Car if the car is too far from the camera.

GT3-Sample001Arcade.png
Alfa Romeo 156 Touring Car

An lower-spec race car that would have competed with low-power race cars such as the rally and GT300 cars. This particular race car was raced in 2000 European Super Touring Cup, driven by Romana Bernardoni.

GT3-AlfaTouringCar.png
"ho0097" Honda S2000

This particular S2000, based on the Special Color variant, has "ho0097" printed as the car's license plate, referring to the model's filename, and default rims as used in Sample 006. Probably meant for testing.

GT3-Ho0097S2K.png

Non-existent cars

clubsport_r8_00
db7_vantage_coupe_01
delta_hf_integrale_00
eb110_00
eb18_4_veyron_00
r50_00
rx_evolv_00

The game menus include the filenames for several blank and unused car logos. This list includes a Bugatti EB110 (shown in an interview), HSV Clubsport R8, Mazda RX-EVOLV (mentioned in the Mazda RX-8's car description), and a duplicate Lancia Delta HF Integrale (possibly the road car; re-added in GT4). R50 may refer to the 2000 model first generation Mini Cooper that was launched by BMW after the original Mini brand was retired, however this car didn't appear until Gran Turismo Concept, and even then that was the 2002 model. No other remnants of these cars exist.

Several of these filenames have a year suffix of '00', however this is frequently used in the game for cars with no set model year.

Unused Rims

There are three sets of rims that were unused in the retail version of the game:

  • enw010_s: An unused, completely functional silver Enkei wheel.
  • ozw001_k: An OZ rim that, when installed, will appear very small and slightly away from the car.
  • ozw001_w: Possibly meant as an alternate color variant of ozw001_k above; except it is more glitchier as it only appears as white boxes.
enw010_s ozw001_k ozw001_w
GT3 Unused Enkei.png GT3 Unused OZ.png GT3 Unused OZ2.png
GT3 Unused OZ Inrace.png GT3 Unused OZ2 Inrace.png
(Source: Sal_89 and Misuka ミスカ)

Regional Differences

Hmmm...
To do:
  • Compare the license tests time limits of each version (PAL version has stricter times compared to other regions)
  • NTSC-J has a different event logo for Italian Avant Garde event due to existence of the Diablo.

Intro Movie

As with every Gran Turismo game, regional differences exist. The introduction movie has the usual different background music: the Japanese version used a new Moon Over The Castle arranged by pentagon, the North American version used a specially-mixed version of Lenny Kravitz's Are You Gonna Go My Way (also appears in races), and the PAL versions use Feeder's Just A Day.


Car Listings and Appearance

The Diablo JGTC, hidden in the US version.

The Lamborghini Diablo JGTC was featured as a prize car and opponent car in the Japanese version of the game. The car was licensed via the Japanese Lamborghini Owners' Club (JLOC), which ran the car in JGTC, rather than Lamborghini itself. Due to the legal risks and uncertainty of using this loophole, the car was hidden in the US version before its model was removed in the PAL version. Lamborghinis officially appeared in Gran Turismo (PSP) but this particular car did not return until Gran Turismo 5.

The Japanese and North American versions had six unlicensed Formula One cars, while the PAL versions had only two. In addition, the cars are more identifiable in the US and Japanese version of the game, using the FCYY/D format (C stands for cylinder, YY stands for year, and D stands for driver). The cars in the US and Japanese version of the game are called the F686/M (Nigel Mansell's Williams FW11), the F687/S (Ayrton Senna's Lotus 99T), the F688/S (Senna's McLaren MP4/4), the F090/S (Senna's McLaren MP4/5B), the F094/S (Senna's Williams FW15), and the F094/H (Damon Hill's Williams FW15B). The PAL versions' F1 cars are the Polyphony001 (an F094/S with higher nose and slightly different rear wing) and the Polyphony002 (the F688/S with different rear wing and more color choices to compensate).

The PAL version has Vauxhall cars in it, but it requires the language set to (British) English. Also, the US version has Exxon instead of Esso, just like Gran Turismo 2.

An often overlooked difference exists in the Team Oreca Viper: the US version has the car number 91 on the doors and Dodge in the windshield. All other versions has the car number 51 and Chrysler (parent company of Dodge) in the windshield. PlayStation logos are also present in the Chrysler versions, while they are nowhere to be seen on the Dodge. The Dodge version sports a small American Le Mans Series logo on the doors and hood, while the Chrysler version has the 24 Hours of Le Mans logo instead. (These logos were replaced by the Gran Turismo logo from Gran Turismo 4 onwards.)

Note that, with exception for the F1 cars, all regional versions of the cars are stored on all regions' disc, likely to ease localization of cars. (This also occurred in GT2.) However, the regionalized versions of the cars are stored differently compared to in GT2.

Another change from the Japanese version occurs with the Integra Type-R '98's power band. It increased from 0-9,000rpm to 0-10,000rpm in the other regions. This change has the knock-on effect of increasing its acceleration while its HP and torque numbers remain the same. The power band change (but not the acceleration) also affects both the Subaru Impreza WRX '00 and its Sports Wagon STi counterpart.

Furthermore, the listed power of the Celica SS-II '97 in the Toyota dealership was modified from 180ps with a torque figure of 19.5kgm/4800rpm to 200ps (197hp) and 21.00kgm/6000rpm (151.89ft.lb/6000rpm). These changes are cosmetic only, the performance of the car remains the same.

As the Lamborghini Diablo JGTC was removed from the international release, all instances of the Diablo were replaced instead with the Zonda Race Car, including its usage as a prize car in certain events that could grant you the Diablo.

In particular, the Italian Avant Garde event featured both the Zonda Race Car and the Diablo JGTC in its event image in the original Japanese release, alongside being an opponent car one could race against. This event originally allowed all Italian cars to be raced in the event, but was updated in its international releases to only allow Pagani Zonda variants to be raced.

Japan International
GT3 ItalianAvant JP.png GT3 ItalianAvant Int.png
GT3 ItalianAvant CarListJP.png GT3 ItalianAvant CarListInt.png

Prizes

In Gran Turismo/Simulation mode, some prize monies were adjusted between the Japanese and the other versions. Note that in the Japanese version, the prize values are mutiplied by 100. They're listed here in their base value for easier comparison. Positions not listed award the same prize.

The bug in which 4th place prize money in the Beginner Evolution Meeting is more than 3rd place remains in all versions.

Event Japanese Prizes US/PAL Prizes
Sunday Cup 1st - 600

2nd - 500
3rd - 400
4th - 300
5th - 200
6th - 100

1st - 1000

2nd - 900
3rd - 800
4th - 700
5th - 600
6th - 500

Clubman Cup 2nd - 500

3rd - 400
4th - 300
5th - 200
6th - 100

2nd - 900

3rd - 800
4th - 700
5th - 600
6th - 500

Beginner FF Challenge 1st - 1200

2nd - 600
3rd - 500
4th - 400
5th - 300
6th - 200

1st - 1500

2nd - 1000
3rd - 800
4th - 700
5th - 600
6th - 500

Beginner FR Challenge 2nd - 700

3rd - 400
4th - 300
5th - 200
6th - 100

2nd - 1000

3rd - 800
4th - 700
5th - 600
6th - 500

Beginner MR Challenge 1st - 1500

2nd - 700
3rd - 400
4th - 300
5th - 200
6th - 100

1st - 2000

2nd - 1500
3rd - 1000
4th - 500
5th - 400
6th - 300

Beginner Lightweight Kei Car 1st - 2000 1st - 2500
Beginner Stars & Stripes Cup 1st - 3000 1st - 3500
Beginner 80's Sports Car Cup 1st - 2000

2nd - 500
3rd - 400
4th - 300
5th - 200
6th - 100

1st - 2500

2nd - 1000
3rd - 500
4th - 400
5th - 300
6th - 200

Beginner 4WD Challenge 1st - 1500

2nd - 700
3rd - 400
4th - 300
5th - 200
6th - 100

1st - 2000

2nd - 1500
3rd - 1000
4th - 500
5th - 400
6th - 300

Beginner Spider & Roadster Trophy 1st - 2000

2nd - 500
3rd - 400
4th - 300
5th - 200
6th - 100

1st - 2500

2nd - 1000
3rd - 500
4th - 400
5th - 300
6th - 200

Beginner Race of Turbo Cars 2nd - 500

3rd - 400
4th - 300
5th - 200
6th - 100

2nd - 2500

3rd - 1500
4th - 1000
5th - 500
6th - 300

Beginner Race of NA Sports 2nd - 500

3rd - 400
4th - 300
5th - 200
6th - 100

2nd - 2500

3rd - 1500
4th - 1000
5th - 500
6th - 300

Beginner Legend of the Silver Arrows 2nd - 1000 2nd - 2500
Beginner Evolution Meeting 2nd - 2000 2nd - 2500
Beginner Type-R Meeting 2nd - 2000 2nd - 2500
Beginner Vitz/Yaris Race 1st - 2000

2nd - 500

1st - 5000

2nd - 1500

Beginner Beetle Trophy 2nd - 2000 2nd - 2500
Amateur Japanese Car Cup 1st - 5000 1st - 7500
Amateur European Championship 1st - 5000 1st - 7500
Amateur American Championship 1st - 5000 1st - 7500
Amateur Race of Turbo Cars
Races 2 & 3 Only
1st - 12000

2nd - 6500
3rd - 5000
4th - 4000
5th - 1500
6th - 800

1st - 15000

2nd - 3000
3rd - 2000
4th - 1000
5th - 500
6th - 0

Amateur Race of NA Sports
Races 2 & 3 Only
1st - 12000

2nd - 6500
3rd - 5000
4th - 4000
5th - 1500
6th - 800

1st - 15000

2nd - 3000
3rd - 2000
4th - 1000
5th - 500
6th - 0

Amateur GT All Stars
Races 2 and on
3rd - 7000

4th - 5500
5th - 2500
6th - 1000

3rd - 4000

4th - 0
5th - 0
6th - 0

Arcade Difficulty

As well as selecting the number of laps, the difficulty levels also nerfs the opposition cars performance to varying degrees. These degrees are also different between regions. Professional level involves no nerfs in any version.

Class/Level Japanese US/PAL
S Easy Power: 85%, Cornering speed: 75%
S Normal Power: 95%, Cornering speed: 90% Power: 90%, Cornering speed: 85%
S Hard Power: 100%, Cornering speed: 100% Power: 95%, Cornering speed: 95%
A Easy Power: 75%, Cornering speed: 70%
A Normal Power: 90%, Cornering speed: 85% Power: 85%, Cornering speed: 80%
A Hard Power: 100%, Cornering speed: 100% Power: 95%, Cornering speed: 95%
B Easy Power: 80%, Cornering speed: 70%
B Normal Power: 90%, Cornering speed: 90% Power: 85%, Cornering speed: 85%
B Hard Power: 100%, Cornering speed: 100% Power: 95%, Cornering speed: 95%
Upper C Easy Power: 90%, Cornering speed: 75% Power: 90%, Cornering speed: 70%
Upper C Normal Power: 95%, Cornering speed: 90% Power: 90%, Cornering speed: 85%
Upper C Hard Power: 100%, Cornering speed: 100% Power: 95%, Cornering speed: 95%
Lower C Easy Power: 90%, Cornering speed: 80%
Lower C Normal Power: 95%, Cornering speed: 90% Power: 90%, Cornering speed: 85%
Lower C Hard Power: 100%, Cornering speed: 100% Power: 95%, Cornering speed: 95%
R Easy Power: 75%, Cornering speed: 75%
R Normal Power: 85%, Cornering speed: 85% Power: 85%, Cornering speed: 80%
R Hard Power: 100%, Cornering speed: 100% Power: 95%, Cornering speed: 95%

Soundtrack

The in-race music also differs between the PAL and NTSC-U versions. All three regions use music composed by Daiki Kasho, and the menu music remains the same in all three regions. However, the rest of the music is not the same in all three versions.

Here's some in-race music that wasn't featured in every version:

NTSC-U/C PAL
Lenny Kravitz - "Are You Gonna Go My Way? (Gran Turismo Remix)" Ash - "Shark"
8stops7 - "Satisfied" Death In Vegas - "Aisha"
Apollo 440 - "Stop the Rock (Mint Royale Mix)" Feeder - "Seven Days in the Sun"
BT - "Mad Skills - Mic Chekka" Feeder - "Buck Rogers"
CiRRUS - "Break In" Feeder - "Just a Day (Alan Moulder Mix)"
Dave Audé - "Go Gran Turismo" Grand Theft Audio - "Avarice"
Elite Force - "Call it Brisco (And Why Not?)" Grand Theft Audio - "Dead Man Leaving"
Goldfinger - "99 Red Balloons" Grand Theft Audio - "Wake Up in Your Own Mind"
Grand Theft Audio - "As Good as it Gets" Muse - "Sober (Saint US Mix)"
Grinspoon - "Champion" Overseer - "Screw Up"
Jimi Hendrix - "Stone Free" Overseer - "Stompbox"
Junkie XL - "Def Beat" Overseer - "Supermoves"
Methods of Mayhem - "Crash"
Mötley Crüe - "Kickstart My Heart"
Papa Roach - "Never Enough"
Powerman 5000 - "Supernova Goes Pop"
Raekwon - "Determination"
Snoop Dogg - "Dogg's Turismo 3"
The Cult - "She Sells Sanctuary"
Judas Priest - "Turbo Lover"