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The Cutting Room Floor:Content to expand/Nintendo

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This is a sub-page of The Cutting Room Floor:Content to expand.

NES

Licensed

  • Do any of the following have debug modes? This follows from my (andlabs') observation that early Now Production games (at least on the NES and Genesis) all have debug functionality left in:
  • Armadillo has a special game mode (called "Stone Armadillo" mode, which apparently slightly adjusts physics, palettes, and other things) that can only be accessed when used with the rare "Famicom Battle Box" accessory. The extra menus that can be accessed with the accessory installed should also probably be mentioned on the wiki, as well.
  • Athena has minor regional differences and possible unused graphics.
  • Hello Kitty no Ohanabatake - unused demo recorder/player containing recorded demos for Levels 0, 3, and 12, which are totally incompatible with the final versions of the levels (or the level numbers themselves were changed).
  • Jajamaru Gekimaden: Maboroshi no Kinmajou has received a localization as Ninja Jajamaru: The Legend Of The Golden Castle.
  • Jajamaru Ninpou Chou has an incomplete English prototype titled Taro's Quest, the game was later re-translated as Ninja Jajamaru: Ninja Skill Book.
  • Jangou a lot of code duplicate from early revision, including graphics. Check if there is something different.
  • Mississippi Satsujin Jiken has leftover text from the Commodore 64 version.
  • Radac Tailor-Made - The ROM in the NES ROM archives included in the 2020-07-24 leak doesn't match what is on the cart (or at least doesn't match the dump of unknown origin that can be found on the web)
  • Roger Clemens' MVP Baseball - The ROM in the NES ROM archives included in the 2020-07-24 leak doesn't match what is on the cart.
  • Star Force has some regional differences, the US version upgraded everything, including harder difficulty.

Unlicensed

Game Boy (Color)

Licensed

  • Balloon Kid (or Balloon Fight GB) have unused actors, which are still being documented; along with the mechanics of how they work in general. Code 01XX00D1 alters the player character, and other codes such as 01XX00D2 modify other actors. A few unused actors have been found this way, such as an object resembling a paper plane/magic carpet which Alice can ride and partially control with the d-pad. Another good idea might be to document all of the tile blocks in the game and check for any unused ones. Random memory or ROM corruption might help for corrupting the layouts of blocks in the map, and identifying their structures.
  • Cyraid has version differences. It was inexplicably retooled into an Oha Suta game when colorized for the GBC.
  • Game Boy Wars 2 may have remnants of Transfer Pak support, the associated N64 game was never released.
  • Does Grand Theft Auto have Printer-Enabled leftover in code? Because the box says the game is Printer-Enabled but no way how to activate this feature.
  • A prototype ROM of the unreleased game Infinity has been released online, along with the source code, by developer Affinix.
  • R-Type has a sort-of hidden dev credits in the attract mode and a special symbol that one of the developers put in "a lot of [his] earlier Spectrum games". See this interview.
  • Tony Hawk's Pro Skater has an unreleased Japanese version.
  • Woody Woodpecker Racing has regional differences. The Nintendo logo goes unused in the Japanese and European versions, and all of the Japanese characters from the name selection screen go unused in the American and European versions.

Unlicensed

  • Harry Potter 3 has graphics for a...clown?
  • Pokemon Jade crashes after the first level, leaving almost the entire game unused. There might be leftovers from Sonic Adventure 7.
  • Pokemon: Mewtwo Strikes Back:
    • Possible beta material that Makon Soft/Yong Yong would have probably left in with (although, this may not have much possible purpose in with the Li Cheng ROM, with them possibly taking out (unused) stuff, keeping from their programming fix to work).
    • Intro differences between DMG and CGB/GBC. In the DMG intro, Makon Soft/Yong Yong (probably) stole several frames of the intro from Pocket Monster (SNES), however, in the GBC intro, like every Pokémon game of theirs except Pokémon Adventure, they use pictures from the anime. YouTube user XanverKun posted a video of the Li Cheng cart about the DMG intro. It's probably assumed that even probably the original Makon Soft / Yong Yong version has this too, with the intro. However, no proof. But most likely, it probably does, since Li Cheng barely probably would remove anything from the ROM, in their revision ROMs. I, Chowdit1, will probably remake the video in better quality.
    • As a side note, Li Cheng translated the game's name (in Chinese Simplified), as "Digimon (Digital Baby) {Taiwanese name for Digimon} [Shu-Ma Bao-Bei]: Mewtwo (Super (or 'Surpassable') Mew Mew) [Chao Meng-Meng] Strikes Back [Fanji Zhan]. So, it's exceptionally correct except for the series name.
  • Shui Hu Shen Shou has menu icons leftover from Pokemon Gold and Silver.
  • Thunder Blast Man has a few sprites left over from Rocman X Gold.

SNES

Licensed

  • The SNES PPUs have a partially-working unused testing mode that outputs an RGB signal.
  • Energy Breaker contains developer jokes as text according to the fan translation.
  • HammerLock Wrestling has regional differences, lacking the Japanese version's celebrity license.
  • Hokuto no Ken 6: Gekitou Denshou Ken Haou e no Michi has unused character portraits.
  • Super Ninja-kun has a localization prototype called Maru's Quest, and was later re-translated as Super Ninja Kid.
  • Super James Pond apparently has regional differences: [1] [2]
  • The recently dumped Nintendo Gateway System (Super Nintendo Entertainment System) exclusive game Noughts & Crosses (Tic Tac Toe) has a coming soon notice for Hangman in the code. There is also an alternative version of the UI which uses the tic-tac-toe (American English) name rather than noughts & crosses (Commonwealth English) (Nintendo Gateway System is a service for playing Nintendo games at officially authorised airlines or hotels).
  • According to Nintendo documentation, these games have additional anti-piracy checks. What are they?
English games
  1. Operation Thunderbolt (SNES)
  2. The Ignition Factor
Japanese games
  1. ALBERT ODYSSEY 2 Evil God's fetal movement
  2. Bastard BLUES Showdown! Shitenno, Tokyo
  3. Battle Tycoon
  4. Big Lol Life Theater Zukoke Salaryman
  5. CHAOS SEED Feng Shui Corridor
  6. Daruma Dojo
  7. Deadly Pachinko Collection
  8. Dee-sama Appare best
  9. Demon's Blazon Makaimura Coat of Arms
  10. Dezaemon
  11. Energy Breaker
  12. Estpolis Ⅱ
  13. Great LOL Life Theater Oedo Diary
  14. Haberei
  15. HAT TRICK HERO 2
  16. Honke SANKYO FEVER 2 real machine simulation
  17. Honke SANKYO FEVER real machine simulation
  18. Honke SANKYO FEVER real machine simulation 3
  19. Keiji Hana-Beyond the Cloud-
  20. Kirby's glitter
  21. LADY STALKER THE APOCALYPSE ENGINE
  22. New Japan Pro-Wrestling Official '94 BATTLEFIELD Fighting Dream
  23. Ochan's drawing logic
  24. Orthodox Go Gosei
  25. Panel ACTION PUZZLE GAME
  26. Rie Saibara This Well
  27. RUIN ARM
  28. SAMURAI SPIRITS
  29. Seijumaden BEASTS & BLADES
  30. Shanghai Ⅲ
  31. Shanghai Great Wall The Great Wall
  32. Shonen Ninja Sasuke
  33. STARDUST SUPLEX
  34. Super Magic Continent WOZZ
  35. Super Ninja-kun
  36. Super Rugby
  37. SUPER TETRIS 2 + BOMBLISS Limited Edition
  38. SUPER TETRIS 3
  39. SUPER Ultimate Harikiri Stadium 2
  40. SUPER, burn! !! Professional baseball
  41. Tame fortress
  42. The Flintstones: The Treasure of Sierra Madrock
  43. Would you like a delicious puzzle

Unlicensed

  • There are several unlicensed SNES games with interesting anti-piracy features.

Nintendo 64

  • The 64DD Mario Artist games have debug features, or at least debug leftovers.
  • There's partial source code for a Mortal Kombat game in the 2020-07-25 Nintendo leak.
  • All-Star Baseball '99 has debug text and a bunch of bin/data file paths scattered in the ROM, but mostly near the beginning, as well as a file/reference to CODE.BIN. (I'm not 100% sure if the latter part would qualify for the wiki but I thought I'd note it anyway.)

Game Boy Advance

GameCube

Wii

DS(i)

(New) 3DS

Wii U

  • Miiverse had debug features. The way to access them may have been removed by updating the HTML or by a system update. But there are leftovers (scroll to post #79) of some sort. Not sure if this should go on "Wii U" page or "Miiverse (Wii U)" page.
  • GBA Virtual Console Games have code leftover from other projects and Adobe Photoshop. (source: ajd4096)
  • Some games have internal names (source: Random Talking Bush)
  • To be discussed: updates for download-only games.
  • Jeopardy! and Wheel of Fortune very likely have a plethora of unused images and such for the online gameplay features they trumpeted in promos and even on the boxes but never actually delivered. Also, given that these were THQ's last games before filing for bankruptcy a few days later (probably why they suggested the consumer pay $20 more for inferior products), they might have some other unused stuff that may overlap with those of the Xbox 360 and PS3 versions.
  • NES Remix and its sequel have Famicom-related regional differences and unused graphics. And the emulations are likely to have differences as Virtual Console games do.
  • Rayman Legends' eShop demo from December 2012, and its later Challenges App from June 2013 have some differences from the final game. There are also many notable differences seen in prerelease footage worth covering, most prominently in E3 2012 coverage.

Nintendo Switch