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The Cutting Room Floor:Content to expand/Nintendo

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This is a sub-page of The Cutting Room Floor:Content to expand.

NES

  • Do any of the following have debug modes? This follows from my (andlabs') observation that early Now Production games (at least on the NES and Genesis) all have debug functionality left in:
  • Athena has minor regional differences and possible unused graphics.
  • Armadillo has a special game mode (called "Stone Armadillo" mode, which apparently slightly adjusts physics, palettes, and other things) that can only be accessed when used with the rare "Famicom Battle Box" accessory. The extra menus that can be accessed with the accessory installed should also probably be mentioned on the wiki, as well.
  • Mississippi Satsujin Jiken has leftover text from the Commodore 64 version.
  • Hello Kitty no Ohanabatake - unused demo recorder/player containing recorded demos for levels 0, 3, and 12, which are totally incompatible with the final versions of the levels (or the level numbers themselves were changed).
  • Jangou a lot of code duplicate from early revision, including graphics, check if there is something different.
  • Radac Tailor-Made - The ROM in the NES ROM archives included in the 2020-07-24 doesn't match what is on the cart (or at least doesn't match the dump of unknown origin that can be found on the web)
  • Roger Clemens' MVP Baseball - The ROM in the NES ROM archives included in the 2020-07-24 doesn't match what is on the cart

NES (Unlicensed)

Game Boy (Color)

Game Boy (Color) (Unlicensed)

  • Harry Potter 3 has graphics for a...clown?
  • Pokemon Jade crashes after the first level, leaving almost the entire game unused. There might be leftovers from Sonic Adventure 7.
  • Pokemon: Mewtwo Strikes Back Post about possible beta material that Makon Soft / Yong Yong would have probably left in with (Although, this may not have much possible purpose in with the Li Cheng ROM, with them possibly taking out (unused) stuff, keeping from their programming fix to work.) Also, post about the intro differences, between DMG and CGB/GBC. In the DMG intro, Makon Soft / Yong Yong (probably) stole several frames of the intro, from Pocket Monster (SNES), however, in the GBC intro, like every Pokemon game of theirs, except Pokemon Adventure, they, of course, use pictures from the anime. The user, XanverKun, posts a YouTube video of the Li Cheng cart about the DMG intro. It's probably assumed that even probably the original Makon Soft / Yong Yong version has this too, with the intro. However, no proof. But most likely, it probably does, since Li Cheng barely probably would remove anything from the ROM, in their revision ROMs. I, Chowdit1, will probably remake the video in better quality. Also, as a side note, Li Cheng translated the game's name (in Chinese Simplified), as "Digimon (Digital Baby) {Taiwanese name for Digimon} [Shu-Ma Bao-Bei]: Mewtwo (Super (or 'Surpassable') Mew Mew) [Chao Meng-Meng] Strikes Back [Fanji Zhan]. So, it's exceptionally correct, but except for the series name.
  • Shui Hu Shen Shou has menu icons leftover from Pokemon Gold and Silver
  • Terrifying 9.11 apparently includes an unused Metal Slug logo (the game is an unlicensed, 9/11 themed port of Metal Slug for Neo Geo).
  • Thunder Blast Man has a few sprites leftover from Rocman X Gold

SNES

English games
  1. Bust-A-Move (SNES)
  2. Final Fight 3
  3. Final Fight Guy
  4. Lufia II: Rise of the Sinistrals
  5. Marvel Super Heroes in War of the Gems
  6. Mega Man 7
  7. Mega Man's Soccer
  8. Operation Thunderbolt (SNES)
  9. Prehistorik Man (SNES)
  10. Space Invaders (SNES)
  11. Sterling Sharpe: End 2 End
  12. Super Bases Loaded 3: License to Steal
  13. Tetris 2 (SNES)
  14. The Great Circus Mystery Starring Mickey & Minnie (SNES)
  15. The Ignition Factor
  16. X-Men: Mutant Apocalypse
Japanese games
  1. ALBERT ODYSSEY 2 Evil God's fetal movement
  2. Bastard BLUES Showdown! Shitenno, Tokyo
  3. Battle Tycoon
  4. Big Lol Life Theater Zukoke Salaryman
  5. CHAOS SEED Feng Shui Corridor
  6. Daruma Dojo
  7. Deadly Pachinko Collection
  8. Dee-sama Appare best
  9. Demon's Blazon Makaimura Coat of Arms
  10. Dezaemon
  11. Energy Breaker
  12. Estpolis Ⅱ
  13. Final Fight TOUGH
  14. Goofy and Max's Great Adventure on Pirate Island
  15. Great LOL Life Theater Oedo Diary
  16. Haberei
  17. HAT TRICK HERO 2
  18. Honke SANKYO FEVER 2 real machine simulation
  19. Honke SANKYO FEVER real machine simulation
  20. Honke SANKYO FEVER real machine simulation 3
  21. Keiji Hana-Beyond the Cloud-
  22. Kirby Bowl
  23. Kirby's glitter
  24. LADY STALKER THE APOCALYPSE ENGINE
  25. Mario Super Picross
  26. MARVEL SUPER HEROES WAR OF THE GEMS
  27. Mickey and Donald Magical Adventure 3
  28. Mickey and Minnie Magical Adventure 2
  29. MOTHER 2 Gig's Counterattack
  30. New Japan Pro-Wrestling Official '94 BATTLEFIELD Fighting Dream
  31. Ochan's drawing logic
  32. Orthodox Go Gosei
  33. Panel ACTION PUZZLE GAME
  34. P-Man
  35. Popoitte
  36. PUZZLE BOBBLE
  37. Rie Saibara This Well
  38. ROCKMAN 7 Destined Showdown!
  39. ROCKMAN'S SOCCER
  40. RUIN ARM
  41. SAMURAI SPIRITS
  42. Seijumaden BEASTS & BLADES
  43. Shanghai Ⅲ
  44. Shanghai Great Wall The Great Wall
  45. Shonen Ninja Sasuke
  46. STARDUST SUPLEX
  47. SUPER BOMBLISS
  48. Super Magic Continent WOZZ
  49. Super Ninja-kun
  50. Super Rugby
  51. SUPER TETRIS 2 + BOMBLISS Limited Edition
  52. SUPER TETRIS 3
  53. SUPER Ultimate Harikiri Stadium 2
  54. SUPER, burn! !! Professional baseball
  55. Tactics Ogre
  56. Tame fortress
  57. TETRIS FLASH
  58. The Flintstones: The Treasure of Sierra Madrock
  59. WILD GUNS
  60. Would you like a delicious puzzle

SNES (Unlicensed)

  • There are several unlicensed SNES games with interesting anti-piracy features.

Nintendo 64

  • The 64DD Mario Artist games have debug features, or at least debug leftovers.
  • There's partial source code for a Mortal Kombat game in the 2020-07-25 Nintendo leak.
  • All-Star Baseball '99 has debug text and a bunch of bin/data file paths scattered in the ROM, but mostly near the beginning, as well as a file/reference to CODE.BIN. (I'm not 100% sure if the later part would qualify for the wiki but I thought I'd note it anyway)
  • Killer Instinct Gold has three USA revisions. Check for any revisional differences.
  • WCW vs. nWo: World Tour was later released in Japan as Virtual Pro Wrestling 64 and has differences from its American counterpart.

Game Boy Advance

GameCube

Wii

DS(i)

(New) 3DS

Wii U

  • A way to disable sleep mode is on the external hard drive.
  • Miiverse had debug features. The way to access them may have been removed by updating the HTML or by a system update. But there are leftovers (scroll to post #79) of some sort. Not sure if this should go on "Wii U" page or "Miiverse (Wii U)" page.
  • GBA Virtual Console Games have code leftover from other projects and Adobe Photoshop. (source: ajd4096)
  • Some games have internal names (source: Random Talking Bush)
  • To be discussed: updates for download-only games.
  • Jeopardy! and Wheel of Fortune very likely have a plethora of unused images and such for the online gameplay features they trumpeted in promos and even on the boxes but never actually delivered. Also, given that these were THQ's last games before filing for bankruptcy a few days later (probably why they suggested the consumer pay $20 more for inferior products), they might have some other unused stuff that may overlap with those of the Xbox 360 and PS3 versions.
  • NES Remix and its sequel have Famicom-related regional differences and unused graphics. And the emulations are likely to have differences as Virtual Console games do.

Nintendo Switch