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The Cutting Room Floor:Content to expand/Nintendo
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This is a sub-page of The Cutting Room Floor:Content to expand.
Contents
NES
Licensed
- Do any of the following have debug modes? This follows from my (andlabs') observation that early Now Production games (at least on the NES and Genesis) all have debug functionality left in:
- Armadillo has a special game mode (called "Stone Armadillo" mode, which apparently slightly adjusts physics, palettes, and other things) that can only be accessed when used with the rare "Famicom Battle Box" accessory. The extra menus that can be accessed with the accessory installed should also probably be mentioned on the wiki, as well.
- Athena has minor regional differences and possible unused graphics.
- Hello Kitty no Ohanabatake - unused demo recorder/player containing recorded demos for Levels 0, 3, and 12, which are totally incompatible with the final versions of the levels (or the level numbers themselves were changed).
- Jangou a lot of code duplicate from early revision, including graphics. Check if there is something different.
- Mississippi Satsujin Jiken has leftover text from the Commodore 64 version.
- Radac Tailor-Made - The ROM in the NES ROM archives included in the 2020-07-24 leak doesn't match what is on the cart (or at least doesn't match the dump of unknown origin that can be found on the web)
- Roger Clemens' MVP Baseball - The ROM in the NES ROM archives included in the 2020-07-24 leak doesn't match what is on the cart.
- Star Force has some regional differences, the US version upgraded everything, including harder difficulty.
Unlicensed
- Most of Hummer Team's fighting games have unused characters.
- Doraemon has some unused graphics, some of which are Somari leftovers.
- Pocket Monsters Red and Pokemon Gold have some weird unused text.
- Silver Eagle unused name "AMADEUS WANG" for the staff.
- Super Contra II:
- Unused menu leftover from a 17-in-1 cart by Super Technos.
- There is an unused level select, too.
Game Boy (Color)
Licensed
- Balloon Kid (or Balloon Fight GB) have unused actors, which are still being documented; along with the mechanics of how they work in general. Code 01XX00D1 alters the player character, and other codes such as 01XX00D2 modify other actors. A few unused actors have been found this way, such as an object resembling a paper plane/magic carpet which Alice can ride and partially control with the d-pad. Another good idea might be to document all of the tile blocks in the game and check for any unused ones. Random memory or ROM corruption might help for corrupting the layouts of blocks in the map, and identifying their structures.
- Cyraid has version differences. It was inexplicably retooled into an Oha Suta game when colorized for the GBC.
- Game Boy Wars 2 may have remnants of Transfer Pak support, the associated N64 game was never released.
- Does Grand Theft Auto have Printer-Enabled leftover in code? Because the box says the game is Printer-Enabled but no way how to activate this feature.
- A prototype ROM of the unreleased game Infinity has been released online, along with the source code, by developer Affinix.
- R-Type has a sort-of hidden dev credits in the attract mode and a special symbol that one of the developers put in "a lot of [his] earlier Spectrum games". See this interview.
- Tony Hawk's Pro Skater has an unreleased Japanese version.
- Woody Woodpecker Racing has regional differences. The Nintendo logo goes unused in the Japanese and European versions, and all of the Japanese characters from the name selection screen go unused in the American and European versions.
Unlicensed
- Harry Potter 3 has graphics for a...clown?
- Pokemon Jade crashes after the first level, leaving almost the entire game unused. There might be leftovers from Sonic Adventure 7.
- Pokémon: Mewtwo Strikes Back:
- Possible beta material that Makon Soft/Yong Yong would have probably left in with (although, this may not have much possible purpose in with the Li Cheng ROM, with them possibly taking out (unused) stuff, keeping from their programming fix to work).
- Intro differences between DMG and CGB/GBC. In the DMG intro, Makon Soft/Yong Yong (probably) stole several frames of the intro from Pocket Monster (SNES), however, in the GBC intro, like every Pokémon game of theirs except Pokémon Adventure, they use pictures from the anime. YouTube user XanverKun posted a video of the Li Cheng cart about the DMG intro. It's probably assumed that even probably the original Makon Soft / Yong Yong version has this too, with the intro. However, no proof. But most likely, it probably does, since Li Cheng barely probably would remove anything from the ROM, in their revision ROMs. I, Chowdit1, will probably remake the video in better quality.
- As a side note, Li Cheng translated the game's name (in Chinese Simplified), as "Digimon (Digital Baby) {Taiwanese name for Digimon} [Shu-Ma Bao-Bei]: Mewtwo (Super (or 'Surpassable') Mew Mew) [Chao Meng-Meng] Strikes Back [Fanji Zhan]. So, it's exceptionally correct except for the series name.
- Shui Hu Shen Shou has menu icons leftover from Pokemon Gold and Silver.
- Thunder Blast Man has a few sprites left over from Rocman X Gold.
SNES
Licensed
- The SNES PPUs have a partially-working unused testing mode that outputs an RGB signal.
- Energy Breaker contains developer jokes as text according to the fan translation.
- HammerLock Wrestling has regional differences, lacking the Japanese version's celebrity license.
- Hokuto no Ken 6: Gekitou Denshou Ken Haou e no Michi has unused character portraits.
- Super Ninja-kun has a localization prototype called Maru's Quest, and was later re-translated as Super Ninja Kid.
- Super James Pond apparently has regional differences: [1] [2]
- The recently dumped Nintendo Gateway System (Super Nintendo Entertainment System) exclusive game Noughts & Crosses (Tic Tac Toe) has a coming soon notice for Hangman in the code. There is also an alternative version of the UI which uses the tic-tac-toe (American English) name rather than noughts & crosses (Commonwealth English) (Nintendo Gateway System is a service for playing Nintendo games at officially authorised airlines or hotels).
- According to Nintendo documentation, these games have additional anti-piracy checks. What are they?
English games |
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Japanese games |
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Unlicensed
- There are several unlicensed SNES games with interesting anti-piracy features.
Nintendo 64
- The 64DD Mario Artist games have debug features, or at least debug leftovers.
- There's partial source code for a Mortal Kombat game in the 2020-07-25 Nintendo leak.
- All-Star Baseball '99 has debug text and a bunch of bin/data file paths scattered in the ROM, but mostly near the beginning, as well as a file/reference to CODE.BIN. (I'm not 100% sure if the latter part would qualify for the wiki but I thought I'd note it anyway.)
Game Boy Advance
- Britney's Dance Beat has developer text.
- Cabela's Big Game Hunter (Game Boy Advance) has a debug menu.
- Drome Racers has several interesting cheat codes.
- James Pond: Codename Robocod has regional differences.
- The King of Fighters EX2: Howling Blood seems to have unused win quotes.
- The Game Boy Advance (and possibly the DS) Legendary Starfy games may have more debug modes, and unused text suggests conversation tests which may be still in the games.
- Power Pro-kun Pocket 4 has a debug mode (apparently by entering "デバッグ"). Video here.
- Puyo Pop Fever has minor script differences between the Japanese and European releases. For instance, "Hallo" is corrected to "Hello" in the English introduction of the WakuWaku Course. The Japanese text option was also dropped in Europe.
- Rayman Raving Rabbids has been reported to have a severe bug that may only occur in the USA release.
- Yu-Gi-Oh! Destiny Board Traveler has version differences, like the European version making the dialogue text more readable. The double pack re-release brought this change to the US, as well as the additional language options.
GameCube
- Ralf of GSCentral has found so much stuff in GameCube games. Pretty much any PAL GC game he's gone through has something wiki-worthy.
- Unused content in Japanese multi-demo discs..
- GiFTPiA contains a debug menu and an unreleased English translation of the game.
- NHL 2004 might contain an unused player called Gabe Metal.
- Shrek Extra Large has an easter egg where you get transported into the insides of a GameCube console.
- Tube Slider has references to a debug menu and sound test. There's also various text in other languages (the game wasn't released in Europe).
- WWE WrestleMania X8 might have leftovers for removed WWF logos in "fist" SmackDown and Raw (is War) arenas? (The game was developed before "Get the F Out" kicked in on May 5, 2002, but released afterwards.)
Wii
- Hidden DS connectivity in some titles?
- Art of Balance (WiiWare) has a few files/folders with "test" and "debug" in the name.
- Barbie Horse Adventures: Riding Camp - There are several islands just offshore that are too far for Barbie's horse to swim to. Using hacks we can get over to them. On the biggest one, the interior of the Roberts stables can be found here, but there's also a solid white untextured building here that can't normally be seen. It looks like a house interior of some sort. Appears to be completely unused. (source: Rhythm#6928)
- Castlevania Judgment
- Initialization test text.
- Leftover menu/HUD graphics from Naruto: Clash of the Ninja - Revolution.
- Early-stage copies.
- Placeholder graphics.
- The Conduit has a test room only accessible through private online multiplayer and cheat devices, as well as an early version of Sanctum, and a debug mode. Also, leftovers from the scrapped LAN multiplayer exist and can be undummied out.
- Doc Louis's Punch-Out!! has music for when Doc is knocked down, which goes unused since he instantly gets knocked out after losing all of his health.
- Final Fantasy Fables: Chocobo's Dungeon has an early version of Shirma, complete with a load of animations.
- Jett Rocket has early/testing levels and a crash screen.
- Line Attack Heroes (WiiWare) has unused config files referencing the scrapped US release and the E3 demo (which wasn't WiiWare), internal names, and a symbol map.
- Madden NFL 12 (or possibly a different Madden game) displays invisible text on top of its intro video (and maybe in other places); see File:Madden NFL 12 Transparent Text.png.
- Metal Slug Anthology has regional differences. The Japanese version adds support for the Classic Controller.
- Monster Hunter Tri has many unused icons.
- The Penguins of Madagascar: Dr. Blowhole Returns has many test levels.
- Tales of Graces has dummied-out artes: Sophie's Final Fury and Blast Heart, and Cheria's Innocent Shine and Meteor Storm. Either playable or sound-only, there is a huge amount of them. There also seems to have traces of a certain "DEVD", thought to be a missing character (much like PAT in Vesperia). It has also revisional differences.
- Tokyo Friend Park II Ketteiban: Minna de Chousen! Taikan Attraction supposedly has source code on the disc
- Tony Hawk's Proving Ground has files for a test level and a test video and various remnants from the Xbox 360/PS3 versions.
- Wreck-It Ralph has some test rooms. Check if they work.
DS(i)
- This page has more stuff that I (eientei95) found. Stuff needs article-ised.
- Here is a list extracted from the entries in the leaked DS lotcheck sheet that are marked as using the "DSプロテクト" (DS Protect) anti-piracy library. Here is the same for DSi Enhanced (DSi Exclusive and DSiWare apparently don't use it).
- The DSi System Menu contains a file called "bandbrothers_arm7flx_patch.sbin". Presembly this is some sort of fix for one of the DS/i Daigasso! Band Brothers games.
- 7th Dragon has text for a debug room, according to the fan translator. He even translated the text for it too! It also has some unused/debug items.
- Alex Rider: Stormbreaker has various leftover graphics from Finding Nemo: Escape to the Big Blue.
- Beyblade: Metal Fusion has a debug menu containing sound test and other functions based on text in the game data.
- Beyblade: Metal Masters has a debug menu containing sound test and other functions based on text in the game data.
- Cabela's Dangerous Hunts 2011 has leftovers for a debug menu (accessed via the main menu) and a Windows-based level editor.
- Chibi-Robo! Park Patrol has development text strewn about all over, as well as text for what appears to be a debugging menu.
- Cid to Chocobo no Fushigi na Dungeon: Toki Wasure no Meikyuu DS+ according to some sites has a debug mode, but others refer it as an enemy encounter cheat.
- Defendin' DePenguin has data for two test enemies, Turtle_TEST1 and Turtle_TEST2. There are also a few leftovers from its Wii counterpart.
- Dragon Quest Monsters: Joker has unused monsters, PlatinaKing.
- Dragon Quest Monsters: Joker 2 Professional has an unused monster, PlatinaKing.
- Elebits: The Adventures of Kai and Zero also has a test map (map_test00.pac) and an archive called test.pac.
- Final Fantasy Tactics A2: Grimoire of the Rift has unused Grenades-type weapons from the unused Transmuter Nu Mou Job, which was to combine items for abilities, but with 19 usable items there were over 300 combinations and therefore was scrapped at the last minute. The job might be in the game, but the Grenades are present and semi-usable.
- Final Fantasy XII: Revenant Wings has debug menu text but it's no longer readable in non-Japanese versions since it's all replaced with "????". It seems to have options for HP/MP. Also, find a way to re-enable it.
- GameCenter CX: Arino no Chousenjou 2 has the same debug folder/room files as its predecessor.
- Garfield: A Tail of Two Kitties has a model viewer and a realtime FPS counter.
- George of the Jungle and the Search for the Secret has data for two test levels, test_character and test_ClimbSink.
- The Hardy Boys: Treasure on the Tracks has graphics for three separate test menus: ex_test, mg_test, and d_test. It appears to have its own flag in scripts/states.lua, but setting it seems to do nothing.
- Harvest Moon: The Tale of Two Towns has unused items (mostly items like "dummy 86", etc.).
- Henry Hatsworth has strings for a sound test and some unused levels.
- The Japanese version of Inazuma Eleven has the same debug mode as its European counterpart, as well as different debug and build date files.
- All three entries of Inazuma Eleven 3: Sekai e no Chousen!! (Bomber, Spark, and The Ogre) have debug modes and unused test/build date files like the previous two entries, Firestorm and Blizzard.
- James Pond: Codename Robocod has regional differences.
- Kenkou Ouen Recipe 1000: DS Kondate Zenshuu was composed by Kazumi Totaka, but no Totaka's Song seems to have ever been documented in this game(?). "トタケ" (totake from his nickname totakeke?) however is a keyword on a password menu. Could there be a hidden method involving this for activating the song?
- KORG DS-10 Synthesizer and KORG DS-10 Synthesizer PLUS have lots of unused graphics, especially in the dummy folder. They also have two save files in the filesystem (ds10backup_080425.bin and work).
- Last Window: The Secret of Cape West, the sequel to Hotel Dusk: Room 215, has a big archive called Main_Debug. Maybe it has a debug menu like its predecessor?
- LEGO Battles and LEGO Battles: Ninjago have an unused level and some unused graphics.
- LifeSigns: Surgical Unit has a file named debug, probably an image, plus the Japanese Win graphic. Figure out how to open them.
- LovePlus has anti-piracy methods just like its updated re-release, LovePlus+.
- Lupin Sansei: Shijou Saidai no Zunousen has two lots of test sprites of Lupin in the Debug folder.
- Medarot DS has a few interesting things, like alternate parts.
- Moon has a decent amount of unused things.
- My French Coach: Learn A New Language has NitroFS/text/debug.dat.
- Nanashi no Game: Me seems to lack some stuff from its prequel, but it does have a debug menu.
- Nintendojo has unused text in the msbt files and a version.txt file.
- Onsei Kanjou Sokuteiki Kokoro Scan has quite a lot of unused sounds and a few unseen/unused graphics.
- Pac 'n Roll has unused level models.
- PictoChat has some different versions: Ones included in different DS firmware versions (though PictoChat may be the same across all of them), the DSi one (PictoChat (World)), and the one included with Kanji Sonomama Rakubiki Jiten DS, a piece of Japan-only DS software. For example, the rainbow pen is in the DSi version, but not in the DS version. Kanji and character vocalization is in the Kanji Sonomama version, but not in other versions.
- Rayman: Raving Rabbids has a lot of leftover data from its original incarnation, before the Rabbids were put in place. Detailed videos can be found here and here.
- Rhapsody: A Musical Adventure (Nintendo DS) had an entire bonus chapter removed at the last minute before it was released in America. The music from that chapter is still in the American ROM data, but who knows what else was left in?
- Scurge: Hive - For the Prerelease namespace: This and the following pages have plenty of Scurge: Hive sprites from one of the makers. There's lot of stuff I don't remember having seen in-game, except during a rare glitch I never managed to reproduce, can someone help me sort it out? Also, some files have a name implying they contain sprites from one of the scrapped enemies, but I can't get them to display properly. Also, graphics in trailers are visibly different; HUD, title screen, etc. See discussion on the old talk page.
- Sonic Colors probably an unseen tileset for the boss maps, like Sonic Rush.
- Suikoden Tierkreis has unused items and unused/placeholder characters. I put it on this page here. I'm putting it on here in case I don't get to make a page for this.
- Super Robot Taisen W - could anyone re-enable the debug menu? The patch link was on Megaupload, I think.
- Tamagotchi Connection: Corner Shop has a character that was removed from international releases.
- The Oregon Trail has development-related text in arm9.bin.
- Wheel of Fortune has the "bonus category" post-puzzle chimes (previously used as the "rolling doubles" sound on the 1987-88 High Rollers), along with some Pat Sajak lines that are used in the console versions.
- Yu-Gi-Oh! GX Spirit Caller contains a lot of unused characters from the anime, as well as some unused deck names. The European version fixes a notorious bug and has a couple of other changes.
- Yu-Gi-Oh! World Championship 2008 has some bug fixes and changed names between the North American and European versions.
- Yu-Gi-Oh! 5D's World Championship 2010: Reverse of Arcadia has debug menu text.
(New) 3DS
- The following (no-intro datted as of 2018-11-10) physical 3DS games have the "DebugPrint" SDK component listed in their "plain regions" sections. This means that they may try to print stuff to an external log: https://pastebin.com/raw/vp9B0H6C
- Zel's CIS-004 unit hard drive dump contains lots of Japanese kiosk demos. Some may be pre-final or contain other interesting differences.
- An early version of the unreleased "3D Challenge" tech demo was dumped.
- Boulder Dash-XL 3D has differences between the cartridge version and download version, such as menu fonts.
- Dead or Alive: Dimensions has a test map and unused graphics from the E3 version. "menu_icon.bclim (e3 demo)" "menu_icon.bclim (final)"
- Dragon Ball Z: Extreme Butoden received a Japanese-only update to enable crossover battles with One Piece: Dai Kaizoku Colosseum.
- Dragon Quest VIII has regional differences.
- Fossil Fighters Frontier has placeholder Vivosaur(s). It also has unused Paleo Pals and attacks for Nibbles.
- Inazuma Eleven GO: Chrono Stones: Wildfire and Thunderflash has passwords that were never officially released, but recently datamined.
- Mario Tennis Open has the menu music from Mario Power Tennis in STRM_SONG_MENU_OLD.bcstm.
- Mario vs. Donkey Kong: Mini-Land Mayhem! has UserInterface_E3Strings.bmg.
- Monster Hunter 3 Ultimate and Monster Hunter 4 Ultimate have regional differences. Licensed DLC items and quests were altered or removed outside Japan.
- Nintendo Video also has some regional differences.
- Story of Seasons: Trio of Towns has regional differences. The localization removes Hamtaro.
Wii U
- Miiverse had debug features. The way to access them may have been removed by updating the HTML or by a system update. But there are leftovers (scroll to post #79) of some sort. Not sure if this should go on "Wii U" page or "Miiverse (Wii U)" page.
- GBA Virtual Console Games have code leftover from other projects and Adobe Photoshop. (source: ajd4096)
- Some games have internal names (source: Random Talking Bush)
- To be discussed: updates for download-only games.
- Jeopardy! and Wheel of Fortune very likely have a plethora of unused images and such for the online gameplay features they trumpeted in promos and even on the boxes but never actually delivered. Also, given that these were THQ's last games before filing for bankruptcy a few days later (probably why they suggested the consumer pay $20 more for inferior products), they might have some other unused stuff that may overlap with those of the Xbox 360 and PS3 versions.
- NES Remix and its sequel have Famicom-related regional differences and unused graphics. And the emulations are likely to have differences as Virtual Console games do.
- Rayman Legends' eShop demo from December 2012, and its later Challenges App from June 2013 have some differences from the final game. There are also many notable differences seen in prerelease footage worth covering, most prominently in E3 2012 coverage.
Nintendo Switch
- A Dark Room has an outdated ruby-interpreter than can be brought up by plugging in a USB keyboard and pressing the tilde key. It was added as an "Easter egg" by the developer and the game was later taken down. (initial discovery: @yourcompanionAI)
- Duck Game seemingly contains Windows exes and dlls.
- Everybody 1-2-Switch has evidence of removed minigames.
- The Legend of Zelda: Link's Awakening has unused level names.
- Mario Kart Live: Home Circuit has lots of debug strings.
- Mario vs. Donkey Kong (Nintendo Switch) has unused behaviour for falling off the stage, like the original game, although its more complete. (source: Rimea)
- Otogi Katsugeki Mameda no Bakeru: Oracle Saitarou no Sainan!! - Unused music
- Pokkén Tournament DX
- There are four Trainer Titles (all in Extra 1) that are listed as requiring a Special Code to unlock, but only one of said codes has ever been released.
- Since the game's release, just 12 Special Codes have been officially distributed, all within the last few months of 2017. Given the above, there's a good chance there's more unreleased Special Codes lurking around in the game's code.
- The Extra 2 section of Titles primarily (if not exclusively) contains ones awarded for playing in official tournaments. No official tournaments have been held since October 2018, rendering these unobtainable.
- Revisional differences.
- There are four Trainer Titles (all in Extra 1) that are listed as requiring a Special Code to unlock, but only one of said codes has ever been released.
- Puyo Puyo Tetris has a debug menu of sorts, though it's barely there. The exact key combo was later discovered: "right stick pressed down + X + B"
- The World Ends With You: Final Remix has an unused song. It is a different version of the Final Remix version of Make or Break, but the file name (re_B04E_R.ogg) suggests it was at one point a Final Remix of Twister Remix instead.
- Luigi's Mansion 2 HD has a functional map select (its non functional in the original) and the unused maps from the original (and one of them has been updated)