The Cutting Room Floor
The Cutting Room Floor — сайт, посвящённый поиску и исследованию контента, удалённого из видеоигр. Начиная отладочными меню и заканчивая неиспользованной музыкой, графикой, врагами или уровнями, во многих играх остался контент, который не должен был увидеть никто, кроме разработчиков — или же вырезанный из-за временных или бюджетных ограничений.
Взгляните на нашу коллекцию игр и начните чтение. Готовы что-либо изучить? Попробуйте ознакомится со списком неоконченных статей и узнать, чем вы можете помочь нам. Подводит память о каком-либо неиспользованном меню или уровне который вы видели несколько лет назад, но не помните как вы получили доступ к нему? Не стесняйтесь создать страницу с тем что вы увидели и мы это рассмотрим. Если вы хотите помочь нам сохранить данный сайт рабочим, а также и дальше изучать игры, то можете поддержать нас материально.
Избранная статья
Developer: Square
Publisher: Square
Released: 1994, Super Nintendo
Final Fantasy VI is the sixth game in the long-running Final Fantasy series, and is considered by many to be among the best. It's earned quite a reputation online, as well, for being extremely prone to glitches, some of which actually render things unused that otherwise should be accessible.
But not even glitches can account for everything that went unused in this game: Enemies, spells, key items, dialogue aplenty, Esper effects, and even bits of code to modify the prices in shops all got left out. Did you know that it's actually possible to add the main villain, Kefka, to the team? This game is loaded with mysteries.
Все избранные объявленияDid You Know...
- ...that Erika to Satoru no Yume Bouken has a hidden message that can only be accessed by waiting 91 minutes at the ending screen?
- ...that the Koopalings were set to reappear in Super Princess Peach?
- ...that the battle courses from Super Mario Kart were planned to be included in Mario Kart: Super Circuit?
- ...that an Asteroids Easter egg was planned for the automap in Doom?
- ...that the A-Type song in the Game Boy version of Tetris was completely different in the earliest released copies?
- ...that Game & Watch Gallery originally had a Very Hard version of Classic Mode?
- ...that at least 13 games released on today's date have articles?
Внесение вклада
Хотите внести свой вклад? Не знаете с какого места начать? Тогда посетите справочную страницу, где есть всё необходимое для того, чтобы начать работу, в том числе...
- Инструкции по созданию и редактированию статей
- Справочники, которые помогут вам в поиске отладочных меню, неиспользованной графики, скрытых уровней и многих других вещей
- Список того, что нужно сделать
- Основные вещи, которые могут быть найдены в сотнях различных играх
У нас также есть большой список игр, которые либо еще не имеют своих статей, либо нуждаются в значительном расширении. Посмотрите!
Избранное изображение
1998's Half-Life introduced the Black Mesa physicist Gordan Freeman, however his design was not always what was released in the final game.
Gordon Freeman's model is completely different in the September 1997 prototype. The prototype has a much bulkier HEV design with a dark yellow color instead of the final's, large gloves, and the word "Research" on his back. Gordon himself has a large beard and a flat top haircut. He has a Pistol glued to his right hand.
This version of Gordon Freeman was given the name "Ivan the Space Biker" by Valve.
Inside the prototype's model folder are models for a blue Gordon, a green Gordon, and a red Gordon. These models are possibly for multiplayer team modes. If so, the prototype does not have a yellow model for Gordon (game modes with four teams would usually have red, blue, green, and yellow teams, as seen in popular Quake mods). However, considering the dark yellow color the regular Gordon model has, it could be that the regular model would've been used for players on the yellow team. These colored models use an older model version than the version the majority of the prototype's models use.
This design appears in several early pre-release images, including one of the first images ever released by Valve.
Interestingly, this model was added to the model files in the Steam version of Half-Life for some reason. This model appears to be using the same model version the rest of the prototype's models use instead of the model format the final's models use, which made it impossible to view in a model viewer for a very long time. It also appears in Half-Life: Source's files, this time compiled for the same model version the rest of Source's models use.
Архив