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The Cutting Room Floor é um site dedicado à descobertas e pesquisa de conteúdo não usado e removido de jogos eletrônicos. De menus de debug, à musica não usada, gráficos, inimigos, ou níveis, alguns jogos tem conteúdos nunca supostos para serem vistos por alguém exceto os desenvolvedores — ou até mesmo para todos, mas removidos por causa de restrições econômicas/de tempo.

Sinta-se livre para explorar nossa coleção de jogos e começar a ler. Preparado para pesquisar? Observe alguns rascunhos e tente nos ajudar. Você possui alguma memória velha de um menu/nível não usado que você viu a anos atrás? Sinta-se livre para começar uma página com oque você viu e nós vere-mos como ajuda-lo.

Artigo Destacado

Axel, we cannot predict how long the system can operate at this level, nor how long your opening will exist. Please work as quickly as you can.

Half-Life 2 prototype

Developer: Valve
Publisher: Valve
Released: N/A (Unreleased prototype), Windows

The Half-Life 2 prototype is a prototype of Half-Life 2 that was leaked during autumn 2003, less than a year before Half-Life 2 was released (but a few days after it missed its initial release date!). Thanks to poor security on Valve's end, a hacker was able to remotely enter their hard drives and steal development data. While Valve eventually cut the connection, someone who knew the hacker quickly got a hold of the prototype from this hacker released what he could before the hacker was arrested. With the prototype's release, Half-Life fans learned that Valve was nowhere close to being done, despite it being leaked a few days after the game was supposed to be released. Uh oh!

The prototype not only contains resources of what would become the final game, it also contains a many resources from earlier revisions of the game, such as scrapped weapons, level textures that are different in style from the ones used in the final game, removed props, characters that never appeared in the final game, and early textures for characters that did appear. It's not just a prototype; it's also something of an archive of the game's development.

Read more...

Todos Artigos Destacados

Were You Aware...

  • ...that there's a cheat that gives Bond a paired rocket launcher and sniper rifle in the Japanese version of GoldenEye?
  • ...that Team Fortress 2 has a real-time music track leftover in its files?
  • ...that the Bionic Commando could originally shoot his arm in a downwards direction?
  • ...that the stage select in the Genesis version of Sonic 3D Blast doubles as an exception handler?
  • ...that Sonic Chaos has an unused song that was later used in Sonic Triple Trouble?
  • ...that Insaniquarium has unused demo recording functionality?

Contribuindo

Deseja contribuir? Não sabe onde começar? Visite a página de ajuda para tudo que você precisa para começar, incluindo...

  • Instruções para criar e editar artigos;
  • Guias que o ajudarão a encontrar modos de debug, graficos não usados, níveis escondidos e mais;
  • Uma lista de que precisa ser feito.

Nós também temos uma grande lista de jogos que não tem artigos ainda, ou artigos que estão em uma séria necessidade de expansão. Experimente dar uma olhada!

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Other languages:
čeština • ‎Deutsch • ‎English • ‎español • ‎français • ‎italiano • ‎日本語 • ‎한국어 • ‎Nederlands • ‎polski • ‎português • ‎português do Brasil • ‎русский • ‎svenska • ‎Tagalog • ‎中文(中国大陆)‎