Monster Rancher has a rather unique mechanic where the player must use other CDs to get new monsters. Then, these monsters are used for raising, breeding, and battling.
Hidden CD Track
Track 2 of the CD contains this crazy techno music. This is likely a filler track borrowed from another game.
Contained on the game's disc is a PS executable named ANM3DCHK.EXE, which would have allowed developers to see 3D animations. To boot this program, you need to change the BOOT parameter in SYSTEM.CNF to load this executable instead.
This is the first screen upon booting the executable. This menu can be controlled with the D-Pad, and pressing Circle switches the next page.
|MAIN||Select 3D model.||When selecting "BORNFIRE", "CANDOL", "ICE", or "ICE DUMMY" on this menu, the viewer freezes.|
|SUB||Select the texture for the 3D model.|
|MON GLOW||Changes the monster growth parameter.|
|MON FAT||Changes the monster fat parameter.|
|STAGE||Select the background.|
|WAPPEN||Select a patch.|
|TYPE||Select the model type; IKUSEI (育成; Growth) or BATTLE.|
3D Check Screen
Displays the 3D check screen after the load screen. It can do as follows:
- D-Pad to move camera around the screen.
- Square/Circle to rotate the camera.
- L1/L2 to zoom in/out.
- Triangle/Cross to increase/decrease ANIME NO.
- Start to switch to STILL MODE/AUTO PLAY. STILL MODE stops the animation.
- Select to switch to CONFIG MODE.
CONFIG MODE can change the background used for the viewer. Press Select to switch the first screen.
|GROUND||Enable/Disable show background.|
|COL RED||Background color.|
|COL GREEN||Background color.|
|COL BLUE||Background color.|
The background art in the title screen is zoomed in and focused on with a flare, removing the emblem on the right. The resolution is slightly higher in the US version. The copyright statement also has a different font.
|The Monster Rancher series|
|PlayStation||Monster Rancher • Monster Rancher 2|
|PlayStation 2||Monster Rancher 3 • Monster Rancher 4|
|Game Boy (Color)||Monster Rancher Battle Card GB|