The Cutting Room Floor
The Cutting Room Floor is een site gewijd aan het ontdekken en onderzoeken van ongebruikte en verwijderde content uit video games. Van debug menu's, tot ongebruikte muziek, vijanden, of levels, veel games hebben content waarvan het nooit is bedoeld om te worden gezien door spelers, of content die niet is toegevoegd door budget- en tijdredenen.
Voel je vrij om onze lijst van games te bekijken en te beginnen met lezen. Wil je bijdragen? Probeer eens te kijken naar een paar beginnetjes en zie of je ons kan helpen. Heb je een vage herinnering van een ongebruikt menu of level maar je weet niet meer hoe je erbij komt? Voel je vrij om een pagina erover te beginnen en we zullen het onderzoeken, feel free to donate.
Uitgelicht Artikel
Developer: Manley & Associates
Publisher: Enix
Released: 1994, Super Nintendo
Much like how Squaresoft created Square USA to develop Secret of Evermore completely in America, Enix had a game of their own made in the states by developer Manley & Associates, then located in Seattle, Washington. A game based on King Arthur would make sense, since Americans are very familiar with the legend, but Enix took it one step further and based the game on a cartoon about football players who travel back in time to Camelot called King Arthur & the Knights of Justice.
The cartoon only lasted two seasons, and the game was met with much criticism. Not all of it was undeserved, though: it's notoriously glitchy, has an awkward password-based saving system, and uses some rather shallow and repetitive design, all of which suggest it was released in an unfinished state.
However, because so much was cut from the game for whatever reasons (budget and time constraints being most likely), it has turned out to be a real treasure trove of unused graphics, dialogue, items, and other content. Some elements (such as an unused cutscene) reveal how much more ambitious the project originally was, while others (mainly unused "fetch quest" items) were most likely removed to make the game less tedious than it already is.
While nobody (probably not even the developers) would argue that King Arthur & the Knights of Justice is a great game, it is an undeniably interesting little page in SNES history.
All Featured BlurbsDid You Know...
- ...that The Elder Scrolls II: Daggerfall has a quest that goes unused due to a simple naming mistake?
- ...that Lethal Enforcers I & II has its own entire source code hidden inside?
- ...that Samurai Shodown Anthology has movelists for the unplayable characters - but got all but one of Yumeji's moves wrong?
- ...that the enemy troop leader in the arcade Alien vs. Predator actually has a name? And it may have been possible to fight him?
- ...that Amiga developers really, really, really, really, really, REALLY didn't like pirates?
- ...that Maya the Bee & Her Friends was supposed to be a South Park game?
- ...that at least 37 games released on today's date have articles?
Bijdragen
Wil je bijdragen? Onzeker waar je moet beginnen? Bezoek de Hulp pagina voor alles wat je nodig hebt om te beginnen, inclusief...
- Instructies voor het maken en bewerken van artikelen
- Gidsen om je te helpen met het vinden van debug modes, ongebruikte plaatjes, verborgen levels, en meer
- Een lijst van wat gedaan moet worden
Common things die in honderden verschillende spellen te vinden zijn
We hebben ook een grote lijst van games die geen pagina's hebben of pagina's die in nood zijn van uitbreiding. Bekijk het eens!