The Cutting Room Floor 是一个专注于发掘和研究电子游戏中未使用或删减内容的网站。许多游戏有着除开发者外不为大众所知的内容，包括调试菜单、未使用的音乐、图像、敌人和关卡 — 它们也有可能本应公开，但由于时间或资金不足而被删减。
Developer: Square Product Development Division 1
Publisher: Square (JP), SCEA (US), SCEE (EU), SCE Australia (AUS)
Released: 1997, PlayStation
Final Fantasy VII was the first step into the PlayStation for the Final Fantasy series. It's been a rather divisive game in many ways, but what isn't is how much they left in the game, including some very detailed debug rooms.
Did You Know...
- ...that Mickey Mania on the Genesis has a special message that can only be seen by changing the region of the console after the game has loaded?
- ...that LEGOLAND once had a difficulty system based on age?
- ...that Homefront: The Revolution contains almost the entirety of TimeSplitters 2?
- ...that a Dreamcast port of Half-Life was finished but not released?
- ...that Side Arms Hyper Dyne uses "Twinkle Twinkle Little Star" to test the game's sound engine?
- ...that there's space in the NES Metroid cart for a save battery?
Before the release of the Mega Drive/Genesis, Sega wanted to make sure that their new console would sell as well as the NES. To do so, Sega held a competition throughout all of its branches to create a character that would end up replacing Alex Kidd as the mascot of the company.
Eventually, it came down to four designs created by Naoto Ōshima, who had previously worked on the Phantasy Star series.
It was decided that the hedgehog character was the best of the lot, and was redesigned into Sonic the Hedgehog. Some of the other designs were reused later: this fat, pajama-wearing man based on Theodore Roosevelt became the basis for Dr. Eggman/Robotnik's design.