The Cutting Room Floor
The Cutting Room Floor 是一个专注于发掘和研究电子游戏中未使用或删减内容的网站。许多游戏有着除开发者外不为大众所知的内容,包括调试菜单、未使用的音乐、图像、敌人和关卡 — 它们也有可能本应公开,但由于时间或资金不足而被删减。
我们欢迎您浏览游戏列表并开始阅读。若您也正在研究,那么您可以浏览一些小作品并试试动笔帮我们补充补充。若您只是对多年前见到的菜单/关卡微微留有印象,却不记得如何开启,那么您可以创建一个新页面,写下您的记忆。我们也会帮助您的。要是您想支持本网站,并帮助我们不断深入研究游戏,欢迎您捐赠我们。
特色条目
Developer: Square
Publisher: Square
Released: 1995, Super Nintendo
Chrono Trigger...does it really need a description? If you're even remotely interested in RPGs, you've probably played Chrono Trigger or know someone who absolutely raves over it. While rather basic in terms of gameplay, its audiovisuals and various concepts (not the least of which is time travel) put it among the SNES RPG elite.
And of course, a game this big has its share of unused content: unused enemies (including robo-racer Johnny!), unused items, loads of unused graphics, and even (rather famously) songs that were present on the official soundtrack but weren't used in the game itself!
On top of that, a prototype build features a ton of differences from the released game, revealing that some aspects were very different earlier in development.
All in all, a very fascinating game.
Did You Know...
- ...that Mickey Mania on the Genesis has a special message that can only be seen by changing the region of the console after the game has loaded?
- ...that LEGOLAND once had a difficulty system based on age?
- ...that the Atari version of Donkey Kong had an easter egg that took 26 years to discover?
- ...that Persona 5 Royal has over two hours worth of unused cutscenes?
- ...that Side Arms Hyper Dyne uses "Twinkle Twinkle Little Star" to test the game's sound engine?
- ...that there's space in the NES Metroid cart for a save battery?
Featured File
A Boy and His Blob is the patriarch of the puzzle/platform genre, which is impressive given the very limited development time. It's also one of the most bizarre and unique NES games.
Pictured here is one of the unused screens, which contains a limerick. Judging from the slightly suggestive ending, it was likely used to test the screen drawing code and not actually intended to appear in the final game.
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