The Cutting Room Floor
The Cutting Room Floor 是一个专注于发掘和研究电子游戏中未使用或删减内容的网站。许多游戏有着除开发者外不为大众所知的内容,包括调试菜单、未使用的音乐、图像、敌人和关卡 — 它们也有可能本应公开,但由于时间或资金不足而被删减。
我们欢迎您浏览游戏列表并开始阅读。若您也正在研究,那么您可以浏览一些小作品并试试动笔帮我们补充补充。若您只是对多年前见到的菜单/关卡微微留有印象,却不记得如何开启,那么您可以创建一个新页面,写下您的记忆。我们也会帮助您的。要是您想支持本网站,并帮助我们不断深入研究游戏,欢迎您捐赠我们。
特色条目
Developer: Monolith Soft
Publisher: Nintendo
Released: 2010, Wii
Xenoblade Chronicles was a spiritual successor to Monolith's earlier Xenosaga. In an attempt to reimagine the vision they had for the original Xenosaga after gaining some development experience, Monolith set out to make a game players would truly enjoy. This notion came from the poor critical and commercial reception of Xenosaga.
Due to the team's grand vision for what Xenoblade Chronicles should have been, and the sheer scope of the game, tons of ideas and concepts either didn't make it into the final product or go unused among the game's files - music, sound effects, weapons, armor, character models, and even an entire region.
Did You Know...
- ...that the original arcade version of Donkey Kong has a congratulatory message to those who could decompile the game?
- ...that both Hidden Agenda and The Transnium Challenge summon Satan if a graphic is missing?
- ...that the Teenage Mutant Ninja Turtles arcade game has an unused laser gun power-up?
- ...that Rugrats: Time Travelers has an unused graphic of a CD labeled "Microsoft World Domination 99"?
- ...that due to the video game crash of 1983, Midnight Magic was released three years after it was completed?
- ...that Lakitu's behavior in Super Mario Bros. is the result of a bug?
Featured File
Doom is a 1993 first-person shooter and likely the most influential FPS game of all time.
On December 10, 2014 (Doom's 21st birthday), developer John Romero released a large number of in-development and unused art assets for both Doom games on Twitter.
This image shows how real life models were used as a template for enemies, with a dinosaur toy being used as the reference model for the pinky demon enemy.
Archive