We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!

ClayFighter 63⅓

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

ClayFighter 63⅓

Developer: Interplay
Publisher: Interplay
Platform: Nintendo 64
Released in US: October 21, 1997
Released in EU: November 1, 1997


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.


ProtoIcon.png This game has a prototype article

Hmmm...
To do:
Figure out if the debug mode inputs work on actual hardware. The next to impossible timing of it might possibly be an emulation error due to the faster loading times on emulators.

ClayFighter 63⅓ is the third installment in Interplay's series of fighting games. The game was planned to have much more content, but a lot was cut out due to time constraints.

Fortunately, Interplay released a "Sculptor's Cut" version containing most of the previously promised features (HoboCop still didn't make the cut). Unfortunately, it's very hard to find and very expensive.

Sub-Page

Read about prototype versions of this game that have been released or dumped.
Prototype Info


Unused Graphics

ClayFighter 63 13 removed char names.png

Using the character modifier code 811A2B2E 00?? (where "??" is one of the below) on the character select screen will trigger flashing between the selected character's name graphic and the removed character:

  • 06 - High Five
  • 07 - HoboCop
  • 0B - Lady Liberty
  • 0C - Lockjaw Pooch
  • 10 - Zappa Yow-Yow Boyz

Trying to play a match with any of these characters will result in playing as Bad Mr. Frosty in his alternate color.

Unused Palette

I'm blue, da ba dee da ba die...

GameShark code 801A2B39 0001 will let you use an unused outfit for Kung Pow, consisting of a blue gi and green pan.

Debug Mode

CF63-debugmode.png

To enable a secret debug mode you will need to hold Z while the game is starting up, then while holding Z still, press D-Pad Left, D-Pad Left, D-Pad Right, D-Pad Right, D-Pad Up, D-Pad Down, A, B extremely quickly before the logo appears on-screen. The timing for this is next to impossible to do, in fact it might no longer be possible without GameShark cheats.

  • Analog Stick: Select character.
  • C-Up: Next stage.
  • C-Down: Previous stage.
  • Start: Begin match.

To extend the time needed for each successful button input, apply the below code.

Extend time for each successful button input:

US EU
81000B9A 270F 81000BCA 270F
(Source: Punk7890)

Crash Debugger

CF63-crash.png CF63-crash2.png

If the game ever crashes, it'll print a single line at the top of the screen about the crash.

(Source: Ferrox)

Build Dates

Version ROM Address Build Date
U 0xF1A88
Aug 25 1997 08:26:33
E 0xF1C58
Aug 25 1997 08:26:33
Prototype 0xACBF4
Aug 21 1997 07:16:21
(Source: Ferrox)