Spot Goes to Hollywood (Genesis)
|Spot Goes to Hollywood|
This game has a notes page
Spot Goes to Hollywood, the sequel to Cool Spot, is an isometric platforming game.
- 1 Sub-Page
- 2 Button Cheats
- 3 Debug Text
- 4 Checksums
During gameplay, press Start to pause and enter one of the following cheat codes.
LURBLURBLUR - Cycle Colors
Left, Up, Right, B, Left, Up, Right, B, Left, Up, Right
Memory address $FFE622 is set to #$FF. You will lose the ability to pause the game.
BBACLUB - Houses
B, B, A, C, Left, Up, B
This displays a screen with drawings of houses that spin around.
ARDBLUBBA - FRUITMEISTER II Mini-Game
A, Right, Down, B, Left, Up, B, B, A
Enter the password PROGRESS before using this cheat. This loads a slot machine mini-game using portraits of the programmers. Press Start to play, or press C to exit. No, nothing special happens if you win. Maybe the prequel exists in one of their earlier games?
UBBABALL - Developer Messages
Up, B, B, A, B, A, Left, Left
Enter one of the passwords listed below before using this cheat for developer messages.
BLADDURACUD - Mine Cart Changes
B, Left, A, Down, Down, Up, Right, A, C, Up, Down
Memory address $FFE625 is set to #$FF.
The mine cart accelerates on flat terrain and has a higher top speed. The mine cart top speed is located at memory address $FFF7D8. The original value is #$340, and this cheat sets it to #$360.
ADBADCRAB - 99 Lives
A, Down, B, A, Down, C, Right, A, B
Memory address $FFE2F1 is set to #$63.
RABLARDBALL - Finish Stage
Right, A, B, Left, A, Right, Down, B, A, Left, Left
Memory address $FFE60E is set to #$FF.
This doesn't seem to work while riding the mine cart.
Text printing for a debug menu begins at $2CD7E4, but the programming for the menu is missing, unfortunately.
DEBUG MENU V2.02 SLO-MO MODE RASTER CHECK JUMP HIGH TEST OBJECTS INVULNERABLE DEBUG PANEL MAP VIEW RESET GAME OFF ON
Assuming the debug menu uses the same font and palette as the checksum screen (as is the case with The Jungle Book (Genesis)), it would look something like this:
Action Replay codes 2B2512:0001 + 2C378C:D7E4 were used to produce this screenshot at bootup.
The game contains two checksum checks similar to the ones in The Jungle Book, another game by the same developer.
If the word at $2B2512 is non-zero in the North American version (e.g., Action Replay code 2B2512:0001), the game runs a checksum and displays the result on this screen at bootup. The checksum calculation ignores the words at $2B2512 and $2B2514. The checksum for the North American version is 284C, which matches the stored value at $00018E.
If the word at $2B2514 is non-zero in the North American version, the game runs a checksum (ignoring the words at $2B2512 and $2B2514) and compares it to the stored value at $00018E. The result of the comparison doesn't matter, however, as the code path for a failed checksum is a single NOP command, and the next operation is the same destination as a good checksum.
The Spot series
|NES||Spot: The Video Game|
|SNES||Cool Spot • Spot Goes to Hollywood (Earlier Prototype)|
|Game Boy||Spot: The Video Game • Cool Spot • Spot: The Cool Adventure|
|Sega Master System||Cool Spot|
|Genesis||Cool Spot • Spot Goes to Hollywood|
|Game Gear||Cool Spot|
|32X||Spot Goes to Hollywood|
|PlayStation||Spot Goes to Hollywood|
|Sega Saturn||Spot Goes to Hollywood|