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The Cutting Room Floor
The Cutting Room Floor er et nettsted dedikert til å oppdage og dokumentere skjult innhold i videospill. Fra feilsøkingsmenyer til ubrukt musikk, grafikk, fiender eller nivåer, mange videospill har innhold aldri ment å bli sett av noen andre enn utviklerne — eller til og med ment for alle, men kutt på grunn av tids-/budsjettbegrensninger.
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games, feel free to donate.
Featured Article
Developer: Nintendo EAD
Publisher: Nintendo
Released: 1995, Super Nintendo
Super Mario World 2: Yoshi's Island is a dramatically different game from Super Mario World. Rather than controlling Mario, the player controls Yoshi and has to guide baby Mario to safety. As with its antecedent, it has quite a bit of unused content.
Among the more notable content hidden in the game, there are sprites for baby Mario crawling, some scrapped transformations, and even a dragon coin.
There is even a little bit of art from when the game had a different art style.
All Featured BlurbsDid You Know...
- ...that the Atari 7800 port of Karateka wants to plant subliminal messages in your brain?
- ...that ClayFighter 63⅓ has a character name graphic for a "HoboCop"?
- ...that The Legend of Zelda: A Link Between Worlds contains recreations of areas from A Link to the Past?
- ...that the NES port of Donkey Kong has unused graphics for a bonus item that doesn't appear in any other version?
- ...that the Game Boy Color version of Dragon Warrior III has Dragon Warrior IV-related content in it?
- ...that the instructions for reaching the final stage of the NES X-Men were hidden in the in-game text?
Contributing
Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- A list of what needs to be done
- Common things that can be found in hundreds of different games
We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!
Featured Image
Mickey Mania is a platform game where you control Mickey Mouse through over 20 levels, based on seven Mickey cartoons from 1928-90, while throwing marbles at enemies and stuff.
The Japanese version of the game contains a sly easter egg at the region lock screen. Normally, the game would lock on this screen telling the user the cartridge is for a different region if it's not on a Japanese Mega Drive console. If one uses a switch to bypass this while the screen is displayed, it will display the message shown and the game proceeds as normal.
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