The Cutting Room Floor er et nettsted dedikert til å oppdage og dokumentere skjult innhold i videospill. Fra feilsøkingsmenyer til ubrukt musikk, grafikk, fiender eller nivåer, mange videospill har innhold aldri ment å bli sett av noen andre enn utviklerne — eller til og med ment for alle, men kutt på grunn av tids-/budsjettbegrensninger.
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games, feel free to donate.
Developer: Manley & Associates
Released: 1994, Super Nintendo
Much like how Squaresoft created Square USA to develop Secret of Evermore completely in America, Enix had a game of their own made in the states by developer Manley & Associates, then located in Seattle, Washington. A game based on King Arthur would make sense, since Americans are very familiar with the legend, but Enix took it one step further and based the game on a cartoon about football players who travel back in time to Camelot called King Arthur & the Knights of Justice.
The cartoon only lasted two seasons, and the game was met with much criticism. Not all of it was undeserved, though: it's notoriously glitchy, has an awkward password-based saving system, and uses some rather shallow and repetitive design, all of which suggest it was released in an unfinished state.
However, because so much was cut from the game for whatever reasons (budget and time constraints being most likely), it has turned out to be a real treasure trove of unused graphics, dialogue, items, and other content. Some elements (such as an unused cutscene) reveal how much more ambitious the project originally was, while others (mainly unused "fetch quest" items) were most likely removed to make the game less tedious than it already is.
While nobody (probably not even the developers) would argue that King Arthur & the Knights of Justice is a great game, it is an undeniably interesting little page in SNES history.
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Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- A list of what needs to be done
- Common things that can be found in hundreds of different games
We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!
While GoldenEye 007 was beloved for its gameplay and multiplayer, it also hid a surprising secret.
Deep within the ROM, coding remains for a ZX Spectrum emulator. It seems that Rare programmer Steve Ellis wanted to test out whether the ZX Spectrum could be emulated on the Nintendo 64, and added it to his current project at that time. While the methods to access the emulator were removed before release, the emulator itself is still fully functional and handles all 48k and smaller Spectrum titles, albeit with no sound.
Included with the emulator is a homebrew replacement for the Spectrum "monitor program" ROM, containing rewritten versions of the few ROM commands required by the games so as to avoid infringing on Amstrad's copyright.
According to an interview with producer and director Martin Hollis:
One fact that isn't well known, is that a ZX Spectrum emulator is hidden in the game code. At one time, we had the idea of including an arcade machine within the game to play old Rare games, including Ultimate Play the Game. Unfortunately we didn't have time and the idea was abandoned.
While no ZX Spectrum game ROMs are included in the final GoldenEye build, there is a list of Rare-developed games tucked away within its files. The listed games are Alien 8, Atic Atac, Cookie. Gun Fright, Jetpac, Knight Lore, Lunar Jetman, Pssst, Sabre Wulf, and Underwurlde. Notably, Jetpac later appeared embedded in Rare's Donkey Kong 64; not only was it legitimately accessible in that game, it was required!