The Cutting Room Floor er et nettsted dedikert til å oppdage og dokumentere skjult innhold i videospill. Fra feilsøkingsmenyer til ubrukt musikk, grafikk, fiender eller nivåer, mange videospill har innhold aldri ment å bli sett av noen andre enn utviklerne — eller til og med ment for alle, men kutt på grunn av tids-/budsjettbegrensninger.
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games, feel free to donate.
Developers: Sonic Team, Sega Technical Institute
Publishers: Sega (JP/US/EU), Tec Toy (BR)
Released: 1992, Genesis
Sonic the Hedgehog 2 is widely considered to be a superior successor to Sonic the Hedgehog. The final version has plenty of oddities lying within its data, including a whole Zone that was scrapped. Over the years, all sorts of information about the game and its cut content has been brought into light, including the big rush to get the game out before Black Friday and/or by the end of 1992.
More notable are the prototypes of the game, especially the Nick Arcade and Simon Wai prototypes, which show how the game progressed through development. The latter prototype is also known for being one of the first prototypes dissected in detail and it kickstarted interest in prototypes for not only the Sonic fanbase, but also the gaming community at large.
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Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- A list of what needs to be done
- Common things that can be found in hundreds of different games
We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!
The Elder Scrolls II: Daggerfall is the second entry in the Elder Scrolls series, and quite possibly one of the most ambitious RPGs of the era. Unfortunately, "ambitious" doesn't mean "not broken" and the game was almost comedically buggy.
While Skakmat is referenced in the game, it's never seen at any point. Skakmat is notable for being one of the few unused characters without a sprite specified in its political factions entry. Instead, a model would have been used. Skakamat does have a portrait as well as textures for what would presumably be his model. However, the corresponding model doesn't seem to exist in the game's data. According to his website, Mark Jones was the one that modeled the dragon and he claims that it was long since lost because of a server change at Bethesda. The only thing that remains are the textures and the Daedra Seducer's wing flapping animation (as said animation was recycled for said enemy).