The Cutting Room Floor
The Cutting Room Floor је сајт посвећен истраживанју некоришћеног и исећеног контента из игрица. Од дебуг менија, па до некоришћене музике, графика, непријателја, ичи нивоа, много игрица има ствари које нико не би смео да види осим девелопера — или чак наменјено за све али исечено због времена/пара ког је уложено у игрицу.
слободно гледајте наше странице и почните да читате. Желите да истражујете? Погледајте неке застоје и видите да ли нам можете помоћи. Имате неку меморију неког некоришћеног нивоа/менија које сте видели али не може те се сетити како сте приступили томе? Слободно направите страницу са тиме што сте видели и видечемо шта моземо. Ако желите да нам помогнете да овај сајт настави да ради и да у будућности настављамо и истраживанју игрица, донирајте нам.
истакнут чланак
Developer: HAL Laboratory
Publisher: Nintendo
Released: 2001, Nintendo GameCube
Super Smash Bros. Melee was the anticipated follow-up to Nintendo's crossover beat-em-up sidescroller game for the Nintendo 64. It became an unexpected big hit thanks to its prominence in competitive gaming events, which is still used to this day.
The game was released rather early in the console's lifespan, resulting in a rather large chunk of unused and overlooked content such as an extensive debug menu, unused test stages and modes, graphics hidden in various places and even some regional changes!
Did You Know...
- ...that Gremlins: Unleashed and Kirikou have a variety of hidden images and messages from the developers, including rants about crappy Windows dev environments?
- ...that the Amiga version of Dragon's Lair has a message to crackers, asking them to wait a while before cracking the game...and it worked?
- ...that many cameo appearances in Mario & Luigi: Superstar Saga were scrapped? And that each battlefield is larger than what can fit on the GBA screen?
- ...that Sonic the Hedgehog Mobile has graphics for the Marble Zone UFOs seen in a prototype of the Genesis original?
- ...that the arcade game of The Simpsons was made much easier (and given an actual scoring system) for the Japanese market?
- ...that Princess Peach and Bowser are shown getting drunk on champagne in the Japanese version of Super Mario Kart?
- ...that at least 26 games released on today's date have articles?
Contributing
Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- A list of what needs to be done
- Common things that can be found in hundreds of different games
We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!
Featured File
The 1991 Alpha is a very early build of Super Mario Kart that appears to be a general driving test.
The uncompiled code can be found in other.7z/NEWS.7z/テープリストア/NEWS_05/NEWS_05.tar/home/kimura/exp. The code files are dated from April 18 to July 25, 1991. Besides the code files, precompiled Intel-Hex files are also included in the same folder, called sfx-exp.hex and sfx-back.hex.
The earlier version (sfx-back.hex) dated June 10, 1991, is 15 days older than sfx-exp.hex, which is dated June 25. Besides a different main menu, there are also some small differences in-game:
• There is only one driver graphic loaded but with three different palettes.
• Characters (or actually the color palettes) cannot be selected. Player 1 will load the first driver palette and Player 2 the second one. Four of the other six "opponents" load the third palette, while two of them use the ones from the human players.
• Additional changes below:
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