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The Cutting Room Floor/sr
The Cutting Room Floor је сајт посвећен истраживанју некоришћеног и исећеног контента из игрица. Од дебуг менија, па до некоришћене музике, графика, непријателја, ичи нивоа, много игрица има ствари које нико не би смео да види осим девелопера — или чак наменјено за све али исечено због времена/пара ког је уложено у игрицу.
слободно гледајте наше странице и почните да читате. Желите да истражујете? Погледајте неке застоје и видите да ли нам можете помоћи. Имате неку меморију неког некоришћеног нивоа/менија које сте видели али не може те се сетити како сте приступили томе? Слободно направите страницу са тиме што сте видели и видечемо шта моземо. Ако желите да нам помогнете да овај сајт настави да ради и да у будућности настављамо и истраживанју игрица, донирајте нам.
истакнут чланак
Developer: Square
Publisher: Square (JP, US), Sony Computer Entertainment (EU)
Released: 1991, SNES; 2002, PlayStation
Final Fantasy IV is the first SNES game in the Final Fantasy series. It has loads of differences not only between the original Japanese and American/Easy Type versions, but also between the SNES and PlayStation versions. There are some oddities here and there as well.
Did You Know...
- ...that there are over 30 item icons, over 50 unused voice clips, and sprites for several unused moves for Richter in Castlevania: Symphony of the Night?
- ...that ClayFighter 63⅓ has a character name graphic for a "HoboCop"?
- ...that The Legend of Zelda: A Link Between Worlds contains recreations of areas from A Link to the Past?
- ...that the NES port of Donkey Kong has unused graphics for a bonus item that doesn't appear in any other version?
- ...that Super Mario Sunshine had four areas and a railroad system that were cut from the final game?
- ...that Shinobi III supports a then-unreleased controller through a cheat code?
Contributing
Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- A list of what needs to be done
- Common things that can be found in hundreds of different games
We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!
Featured Image
Street Fighter III: New Generation is the first game in the fourth Street Fighter subseries, notable for taking 2D graphics to yet another level thanks to CPS-3, which made the game unportable to consoles at the time. It also made the controversial decision to throw out a large portion of the cast from previous games in favor of all-new characters and unfortunately released at a time of a saturated fighting games market with audiences mostly craving for the newly-trending 3D graphics.
Pictured is Hugo in his stage, which would make proper appearances in the following entry. While the stage is largely complete, Hugo himself is mostly sketches and has huge frame numbers stored along with his animation frames. The game can also freeze if he is hit in particular ways.
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