The Cutting Room Floor
The Cutting Room Floor је сајт посвећен истраживанју некоришћеног и исећеног контента из игрица. Од дебуг менија, па до некоришћене музике, графика, непријателја, ичи нивоа, много игрица има ствари које нико не би смео да види осим девелопера — или чак наменјено за све али исечено због времена/пара ког је уложено у игрицу.
слободно гледајте наше странице и почните да читате. Желите да истражујете? Погледајте неке застоје и видите да ли нам можете помоћи. Имате неку меморију неког некоришћеног нивоа/менија које сте видели али не може те се сетити како сте приступили томе? Слободно направите страницу са тиме што сте видели и видечемо шта моземо. Ако желите да нам помогнете да овај сајт настави да ради и да у будућности настављамо и истраживанју игрица, донирајте нам.
истакнут чланак
Developer: Heavy Iron Studios
Publisher: THQ
Released: 2003, GameCube, PlayStation 2, Xbox
SpongeBob SquarePants: Battle for Bikini Bottom is one of the many SpongeBob SquarePants video games to come out during the franchise's initial breakout in the early 2000s. Ever since release, it became widely regarded as one of the best SpongeBob video games because of the addictive object-collecting mechanics, creative and expansive worlds, and overall capturing the look and feel of the show. Since then, it became an unexpected cult classic and even received a remake for newer consoles.
As ambitious and big as the game is, it was originally planned to be even bigger. There are several cut levels appearing in a drastically unfinished state, unused animations that would have added more detail to the characters, and several leftover objects from earlier points in development. And if that isn't enough, there's even concept art for locations that never made it into the game!
Were You Aware...
- ...that the programmer of Death Stalker put a message in the game's code after he was locked out of his car?
- ...that Nashi-jiru Busha! Funassyi VS Dragons has random Pokémon sprites hidden inside?
- ...that games included with Windows Vista and 7 have support for Xbox 360 controllers?
- ...that Kirby 64: The Crystal Shards has very early concept art in its graphics?
- ...that Alien Storm has a hidden cheat that can be activated by many different button combinations?
- ...that the Brazilian GameCube BIOS has a patch contained exclusively to fix a crash in NBA Courtside 2002?
Contributing
Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- A list of what needs to be done
- Common things that can be found in hundreds of different games
We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!
Featured File
The Elder Scrolls II: Daggerfall is the second entry in the Elder Scrolls series, and quite possibly one of the most ambitious RPGs of the era. Unfortunately, "ambitious" doesn't mean "not broken" and the game was almost comedically buggy.
While Skakmat is referenced in the game, it's never seen at any point. Skakmat is notable for being one of the few unused characters without a sprite specified in its political factions entry. Instead, a model would have been used. Skakamat does have a portrait as well as textures for what would presumably be his model. However, the corresponding model doesn't seem to exist in the game's data. According to his website, Mark Jones was the one that modeled the dragon and he claims that it was long since lost because of a server change at Bethesda. The only thing that remains are the textures and the Daedra Seducer's wing flapping animation (as said animation was recycled for said enemy).
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