Sonic the Hedgehog (I-Mode, J2ME)
Sonic the Hedgehog |
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Also known as: Sonic the Hedgehog Part 1/Part 2 (US/EU), 音速小子(上)/音速小子(下)(CN) This game has unused code. |
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Sonic 1 on a mobile phone before the iPhone port. Originally released through the Japan-only Sonic Cafe service (for i-Mode devices) and later given an inferior port to J2ME, split into two parts (BREW gamers got the one singular game in all regions though).
It seems this version served as the basis for the Game Boy Advance port, Sonic the Hedgehog Genesis, which is generally considered to be the worst port of Sonic 1.
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Contents
Unused Graphics
This UFO frame is unused in the Genesis original's prototype build, but was removed in the final. So why is this even here in the first place...?
Jumping into a Big Ring in the J2ME versions awards you the Chaos Emerald immediately, leaving the "Special Stage" graphic unused.
Cheat Menu
At the title screen, press 2, 3, 0, 6, 9, 1 (23/06/91, the US/European release date of the original game) to unlock the cheat menu. The cheat code doesn't seem to function in the Chinese release or the demo versions.
- INVINCIBILITY - Makes you invincible.
- UNLOCK LEVELS (iFone releases of Part 1 only) - Allows you to play all of the levels from Part 1.
- AMPHIBIOUS (Glu Mobile releases) - Makes it impossible to drown.
- EMERALDS - Allows you to set the amount of Chaos Emeralds you have.
- FPS - Shows the current number of frames-per-second in the upper-left corner of the screen.
- COORDS - Shows Sonic's coordinates in the upper-right corner of the screen.
- CAMERA - Lets Sonic move in all directions without falling. Use # to toggle it mid-level.
- PLAY ENDING - Plays the good or bad ending depending on the numbers of Chaos Emeralds set. Some versions of the game do not have this option.
blkcol.blt
blkcol.blt is a piece of collision data, stored in its "raw" bitmap-like format, before it was converted to being stored in rows via an unused function.
Revisional Differences
- This version was originally released in Japan on i-Mode phones, at least some of these versions have sound effects and special stages. iFone ported this version to J2ME for the European release, and special stages and sound effects had to go likely due to phones' hardware/software limitations as well as the slightly rushed nature of the port. Of course, the J2ME release was also split into two parts.
- A singular version of the i-Mode release (the Panasonic P902i preloaded version) is dumped, however, it requires Labyrinth Zone's level data onward to be downloaded from a now-dead server.
- Originally, Part 1 was released with the iFone logo in the intro. Glu Mobile bought iFone somewhere around that time, and Part 2 as well as re-releases of Part 1 (or possibly some of the device versions in the release plan - hard to tell) were instead released with the Glu logo.
- For the most low-end phones, iFone wrote a simpler Sonic gameplay engine that has a closer resemblance to the 8-bit titles. It was later reused by Rockpool Games in the low-end versions of Sonic the Hedgehog 2: Dash and Crash, the direct follow-up to this port.
- It appears that Sega Mobile commissioned the Japanese company Brizo Interactive to develop altered versions of iFone's port for North America. A singular version (for 176x220 Motorola from 2006) of this release has been found, and differences can be seen in menu navigation and text.
- In addition, several versions of Part 1 from 2007 exist that only credit Sega Corporation and none of the porting companies.
- Additionally, it's worth mentioning that the full Part 1 game was preinstalled on some of the Nokia 5070, Nokia 6070 and Nokia 6080 phones.
Samsung Demo
Part 1 was also preinstalled on various Samsung phones released in Europe, with the company M-Biz Global being credited for programming the demo wrapper. This version starts out as a demo that takes you through a single act of Green Hill and a tiny bit of Marble before asking you to buy the game or go back. Buying the game writes a save file and unlocks the full version. These versions also feature an, uh, rather incomplete Russian language localization.
Wait, have we mentioned the absolutely genius activation procedure?
Okay, so, the game generates the unlocking code randomly on first launch (so there's not really a way to borrow it from someone else, sorry to disappoint). When you confirm to send the message to the premium number, it sends a message with the code, which is then followed by the number sending you back that same code, which you then enter into the window. If that's not inventive, we don't know what is. (Some later M-Biz demos for other games have internet activation instead)
Sony Ericsson Demo
A demo of Part 1 was also preinstalled on certain carrier distributions of Sony Ericsson phones (it has been seen on Sony Ericsson W910i from Orange France, for example). This one only has Green Hill Zone 1 as the playable act, and afterwards the game asks you to buy the full game with a screen featuring unique artwork of Sonic with a mobile phone. Only one language is present in these demos. The full version would've been able to be purchased and downloaded from the now-defunct "more games" section of Glu Mobile's website.
Strangely, the phone on the artwork displays the iFone logo even though the Glu logo is displayed when starting the game.
- Pages missing developer references
- Games developed by Sega
- Games developed by iFone
- Games developed by Brizo Interactive
- Pages missing publisher references
- Games published by Sega
- Games published by iFone
- Games published by Glu Mobile
- Games published by Sega Mobile
- Games published by China Mobile Games
- Games published by BMIT
- I-Mode games
- J2ME games
- Pages missing date references
- Games released in 2005
- Games released in December
- Games released on December 5
- Games released on December 20
- Games with unused code
- Games with unused graphics
- Games with debugging functions
- Games with hidden level selects
- Games with regional differences
- Games with revisional differences
- Stubs
- To do
- Sonic the Hedgehog series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > Stubs
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden level selects
Games > Games by content > Games with regional differences
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused code
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Brizo Interactive
Games > Games by developer > Games developed by Sega
Games > Games by developer > Games developed by iFone
Games > Games by platform > I-Mode games
Games > Games by platform > J2ME games
Games > Games by publisher > Games published by BMIT
Games > Games by publisher > Games published by China Mobile Games
Games > Games by publisher > Games published by Glu Mobile
Games > Games by publisher > Games published by Sega
Games > Games by publisher > Games published by Sega > Games published by Sega Mobile
Games > Games by publisher > Games published by iFone
Games > Games by release date > Games released in 2005
Games > Games by release date > Games released in December
Games > Games by release date > Games released in December > Games released on December 20
Games > Games by release date > Games released in December > Games released on December 5
Games > Games by series > Sonic the Hedgehog series