The Cutting Room Floor
The Cutting Room Floor je stránka, která se snaží odkrýt tajemství nevyužitého obsahu ve videohrách. Mnoho her má nevyužitý obsah určený pouze pro vývojáře nebo dokonce obsah, který měl být pro všechny, ale byl zrušen z důvodu nedostatku času peněz
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games, feel free to donate.
Featured Article
Developer: Nintendo
Publisher: Nintendo
Released: Unknown (disk image dumped in 2010), Famicom Disk System
A prototype of The Legend of Zelda was dumped and released on December 25th, 2010. It's a late build of the game: the game can be completed, but the Second Quest has just barely been started. Nevertheless, there are a great amount of room alterations, both on the overworld and in the nine dungeons. Some of the game's iconic enemies have different designs, shops have different items in stock, and a significant amount of music hasn't been composed yet. Overall, the prototype is a lot more forgiving than the final version: it's much easier to get rupees, and enemy placement and difficulty isn't quite as evil. It's worth checking out for anyone interested in learning about the game's development.
All Featured BlurbsDid You Know...
- ...that there are over 30 item icons, over 50 unused voice clips, and sprites for several unused moves for Richter in Castlevania: Symphony of the Night?
- ...that there are 9 unused items in Lunar: Eternal Blue, including the famous Dark Scimitar weapon?
- ...that Donkey Kong Jr. was meant to appear in Donkey Kong 3?
- ...that in Serious Sam 3: BFE, a giant invincible scorpion will spawn if the game detects that it's a pirate copy?
- ...that Mortal Kombat II and Mortal Kombat 3 have fake character names that were deliberately put in to fool people poking around in the code?
- ...that Kowloon Youma Gakuenki has an image of Michael Jackson on a tricycle?
- ...that at least 29 games released on today's date have articles?
Contributing
Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- A list of what needs to be done
- Common things that can be found in hundreds of different games
We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!
Featured File
Eating enemies, floating around, fighting disembodied eyeballs... Kirby 64: The Crystal Shards is a 3D Nintendo 64 Kirby game.
Present in the US version is some very, very early art.
A similar set of portraits can be seen in use in early pre-release shots. Most notably, Kirby's animal friends were apparently meant to be in the game. In the final game, they only appear in a small cameo with the Stone and Cutter combination.
The numbers under "Kirby 64" could be a date. If so, it would be October 30, 1998, nearly a year and a half before the game's Japanese release. This would also align with the developers stating that they started work on the game shortly before Kirby's Dream Land 3 released in 1997.
Archive