The Cutting Room Floor
The Cutting Room Floor je stránka, která se snaží odkrýt tajemství nevyužitého obsahu ve videohrách. Mnoho her má nevyužitý obsah určený pouze pro vývojáře nebo dokonce obsah, který měl být pro všechny, ale byl zrušen z důvodu nedostatku času peněz
Feel free to browse our collection of games and start reading. Up for research? Try looking at some stubs and see if you can help us out. Just have some faint memory of some unused menu/level you saw years ago but can't remember how to access it? Feel free to start a page with what you saw and we'll take a look. If you want to help keep this site running and help further research into games, feel free to donate.
Featured Article
Developer: HAL Laboratory
Publisher: Nintendo
Released: 2001, Nintendo GameCube
Super Smash Bros. Melee was the anticipated follow-up to Nintendo's crossover beat-em-up sidescroller game for the Nintendo 64. It became an unexpected big hit thanks to its prominence in competitive gaming events, which is still used to this day.
The game was released rather early in the console's lifespan, resulting in a rather large chunk of unused and overlooked content such as an extensive debug menu, unused test stages and modes, graphics hidden in various places and even some regional changes!
All Featured BlurbsDid You Know...
- ...that Yujix Terada hid his name in Dirty Pair: Project Eden by placing it in the overscan area at the bottom of the screen?
- ...that there's text in Perfect Dark for Game Boy Camera support?
- ...that many of the special items in Landstalker were censored from the Japanese version?
- ...that Sonic the Hedgehog Mobile has graphics for the Marble Zone UFOs seen in a prototype of the Genesis original?
- ...that there are Easter eggs even older than the one in Adventure?
- ...that Kirby was supposed to have a Mini ability as early as Kirby's Adventure?
- ...that at least 70 games released on today's date have articles?
Contributing
Want to contribute? Not sure where to begin? Visit the Help page for everything you need to get started, including...
- Instructions for creating and editing articles
- Guides that will help you find debug modes, unused graphics, hidden levels, and more
- A list of what needs to be done
- Common things that can be found in hundreds of different games
We also have a sizable list of games that either don't have pages yet, or whose pages are in serious need of expansion. Check it out!
Featured File
Pokémon Red and Green is how it all began, with what started out as one man's passion project later becoming the incredibly loved and renowned franchise that Pokémon is today. As such, the development phase of these games has a certain mythical quality to it, with some of the fabled conceptual material still shrouded in mystery.
Various mock-ups were used to explain certain gameplay mechanics.
Here, a "Beast Tamer" (likely a precursor to the Tamer class, known in Japanese as "Wild Animal Tamer") with six "capsules" sends out "No. 23 Godzillante". Interestingly, the menu when facing the Tamer has the option はなす (talk) instead of the POKEMON menu option. The fight itself is then shown, depicting two creatures with strong likenesses to Godzilla and King Kong, even being known as Godzillante and Gorillaimo. These are but mere placeholder designs created solely to showcase the early battle mechanic, which is evidenced by their kaiju basis. Interestingly enough, Gorillaimo's hat could be a reference to Ninten, the main character of Ape Inc.'s Mother. The battle screen itself is rather rudimentary, with the Pokémon being seen from the side rather than being front and back, the PPs (here known as Tps, likely standing for "Technical Points", similar to TMs) being shown, and the total damage of the used move being stated (with here Gorillaimo receiving 300 damage after Gozillante "breathes fire" on it).
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