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Kirby 64: The Crystal Shards
|Kirby 64: The Crystal Shards|
This game has a prerelease article
Eating enemies, floating around, fighting disembodied eyeballs... a Kirby game, except this one is in 3D and you can combine powers.
Present at 0x9D8CC0 in the US version is some very, very early art.
|Image in Game||Prerelease Picture|
A similar set of portraits can be seen in use in early prerelease shots. Most notably, Kirby's animal friends were apparently meant to be in the game. In the final game, they only appear in a small cameo with the Stone Friends ability.
The numbers under "Kirby 64" may be a date. If so, it would be October 30, 1998, nearly a year and a half before the game's Japanese release.
Among the graphics of the different HUD displays is this strange HUD of some sort that might be related to debugging.
Enter the GameShark code 810D1F9A ????, where "????" is one of the below. This will replace Pop Star's first level.
|Value||Internal Name||Room Description|
|1E30||ABE200||A plain green room with Adeleine. That's it.|
|1E54||ABE100|| A wide open area for testing different kinds of terrain. Each colored square uses a different material, and is labeled in Japanese. There are some occasional blocks.|
The materials are, from left to right: Ice (コオリ), Snow (ユキ), Sand (スナ), Wood (キ), Cloud (クモ), Grass (クサ), Iron (テツ), Mud (ドロ), Slippery (スベリ).
|1EE4||ENETEST1||Completely empty, so Kirby falls forever in a grey void. The name indicates that it may have been used to test enemy behavior.|
|1F08||ENETEST2||A large room with a high ceiling and a painfully colorful grid on the back wall. The name indicates that it may have been used to test enemy behavior.|
|1F2C||ITEM01||A very wide room that contains a lot of food and some Invincibility Candies, Yellow Stars, and Blue Stars. There are blocks and pools of water, but they have no collision.|
|1F50||BREAKTEST1||A basic room with some blocks to jump on. Some kind of broken background effect is used here, causing a white wavy texture to be overlaid in front of everything.|
On a side note, 1E9C (EXERCISE0) contains the How to Play demo. Interestingly, all the demos are in one room!
A remix of the first animal friends theme in Kirby's Dream Land 3! It can be accessed as Music 002 on the Sound Check, available after beating the game.
The classic victory dance theme of the series.
A shorter victory dance.
いろはにほへと ちりぬるを (Iro ha nihoheto Chirinuru wo)
This is present in the Sound Test. It's the first two phrases of the Traditional Japanese poem Iroha, the Japanese equivalent to the ABC song, repeated over and over in a sped-up voice. Due to how it ends, it was likely intended for the TVs in Stage 3 of Shiver Star.
This game has a crash debugger. To open it, crash the game in some way, then enter this button code:
- Z + R + L
- D-Up + C-Up
- A + D-Left
- B + D-Right
- D-Down + C-Down
The crash debugger consists of three pages. Press Z + R + L to scroll through them. The first page displays the type of crash and the registers, the second page displays a stack trace, and the third page displays different contents depending on the type of crash.
Early Dark Matter
In the cutscene after Waddle Doo is defeated, the Dark Matter ball that flies up is a different model from the typical Dark Matter used in other cutscenes. The design resembles Dark Matter's appearance in earlier games, though this exact design is new. The eye is modeled out and protrudes from the body. The whole model uses 512 polygons, which is relatively high-quality for a Nintendo 64 game, though other characters in the game use more.
Early Popstar Forest Bush
Hidden outside the skybox in Adeleine's introductory cutscenes are several bushes, one of which uses a different texture from the others. The normal bushes are given color through the use of shaders, but the unique bush has a colored texture. This is likely what all of the bushes in Pop Star stage 2 looked like earlier in development.
Along with a necessary title change, the two copyrights were merged into a single line in the International version.
The fourth HUD option in the Japanese version of the game has an appearance similar to Japanese calligraphy, while the International version changes it to a crayon-drawn theme.
One of the food items is a rice ball in the Japanese version and a sandwich in the international versions, continuing a running theme of removing Japanese foodstuffs. Oddly, Waddle Dee eats an onigiri during the stage-ending picnic sequences in both versions.
|The Kirby series|
|Game Boy (Color)||Kirby's Dream Land • Kirby's Pinball Land • Kirby's Dream Land 2 • Kirby's Block Ball • Kirby's Star Stacker • Kirby Tilt 'n' Tumble|
|SNES||Kirby's Dream Land 3 • Kirby's Dream Course • Kirby's Avalanche • Kirby Super Star|
|Satellaview||Kirby no Omocha Hako Baseball • Kirby no Omocha Hako Pinball|
|Nintendo 64||Kirby 64: The Crystal Shards|
|GameCube||Kirby Air Ride|
|Game Boy Advance||Kirby: Nightmare in Dream Land • Kirby and the Amazing Mirror (Prototype)|
|Nintendo DS||Kirby: Canvas Curse • Kirby Squeak Squad (Prototype) • Kirby Super Star Ultra • Kirby Mass Attack|
|Wii||Kirby's Epic Yarn • Kirby's Return to Dream Land • Kirby TV Channel • Kirby's Dream Collection: Special Edition|
|Nintendo 3DS||Kirby: Triple Deluxe • 3D Classics: Kirby's Adventure • Kirby Battle Royale|
|Wii U||Kirby and the Rainbow Curse|