Kirby Tilt 'n' Tumble
|Kirby Tilt 'n' Tumble|
Kirby gets lazy, so he relies on you to move him by tilting your Game Boy Color instead of just walking, because of course he does.
Two unused sprites of Kirby meant to be uncovered in the position test in the options, but they don't show up.
The name of a C header file used for a script, OBJ.H, probably a remnant of the source code.
Graphics reading "yes" and "no" in Japanese. While "yes" (hai) is fully spelled out, "no" (iie) is spelled simply as "ie". This was probably done to save space in the ROM, with the developers planning to duplicate the first half of the tile in RAM.
The title screens are different, along with the animations: whereas Kirby falls on a cloud in the Japanese version, he clunks his head against the ground and bounces in the US release. Ouch.
The minigame Kirby's Balloon was renamed to Kirby's Burst-a-Balloon, better explaining the objective. The whole screen was also moved up a little.
Dance the Kirby was renamed to Do the Kirby.
Kirby's Furifuri Chicken Race dropped the "furifuri" ("shivering") part, obviously because it wouldn't make sense in English.
Kirby's Multi Ball was renamed Kirby's Roll-O-Rama. The Kirby on the bottom-right was also moved slightly, and the blue Kirby's shadow was extended a little.