Kirby Air Ride
|Kirby Air Ride|
Also known as: Kirby's Air Ride (JP)
This game has unused areas.
The description of this video lists more differences between the Japanese and international versions: https://m.youtube.com/watch?v=SFQBeI6zd0M
Kirby Air Ride is a mascot racer along the lines of Super Mario Kart, except featuring Kirby and friends. It has several distinct modes of play, such as standard racing, a top-down mode reminiscent of RC Pro Am or Super Off-Road, and an odd "adventure mode" called City Trial, where you spend time gathering powerups then compete in a battle with other players. It... works better than it sounds.
- 1 Sub-Pages
- 2 Boot-Up Message Log
- 3 Unused Levels
- 4 Unused Top Ride Item
- 5 Unused & Early Graphics
- 6 Crash Debugger
- 7 Regional Differences
| Debug Mode|
Read about one of the largest debug modes in a GameCube game!
Boot-Up Message Log
This game sends a few debug logs to GameCube hardware during the startup process, but this is never seen by the player when using a retail GameCube. GameCube/Wii emulator Dolphin can receive and display these logs by enabling the logging feature (View->Show Log). Super Smash Bros. Melee, another game developed by HAL, has similar debug logs.
Note that "DbLevel" is reported as 3 if the debug mode code is used.
# --------------------------------------------- # Kirby's Airride # # DATE Aug 18 2003 TIME 16:53:51 # ROM 0308181653 Dist us DbLevel 0 # Language us # DbHideForceTurnOn 0 # Arena Size 18 MB # ARAM Free Size 3 MB(3848960) #
There are six unused level maps, all of which are accessible through the Debug Menu.
A seemingly empty room, presumably for testing driving at odd angles. Kirby drives upside-down the bottom of large collision plane (viewable by pressing X + D-pad Down). The plane does have edges, and if Kirby drives off, he will flip to his usual upright position, and begin falling endlessly.
This ice-themed race track features a short lap, some star-shaped marks on the ground that don't seem to function, and a small tunnel before the finish line.
Note that the game will normally crash when trying to load this track unless the ENEMY REQ setting is switched to OFF. However, with the use of codes, this track can be played with ENEMY REQ set to ON. Enemies (mostly Broom Hatters and Scarfies) will spawn near the finish line.
Appears to be a driving test environment, laid out in the manner of the Drag Race levels. To the left is a large square area containing Japanese characters that represent different types of terrain, like grass, water, etc. It can only be accessed by turning around at the start and driving across a piece of invisible ground.
Kirby can drive off the terrain test as the entire map has collision. He can go back to the Drag Race area at any point, but cannot go back out of it as a one-way wall of sorts is in place around the Drag Race. Driving off the map will eventually result in Kirby falling; after some time, the drop notice shows up for a split second and Kirby dies.
There is a finish line on the north end of the track and a peg at the beginning, but it is otherwise a feature-less plank.
Similar to TEST6, this level is laid out like a Drag Race. However, there are five steps where the level drops down with increasing grade. The first two drops aren't steep enough to cause Warpstar to fly, but the latter three are. By the time you get to the bottom of the fifth step, the drop notice activates.
Strangely, the notice also activates if Kirby turns around and goes behind the start, showing that the notice is not triggered by a set height.
There is a finish line at the end of the track, a non-solid, checkered wall to the left, and a simple mountainous skybox not used elsewhere in the game. The track itself is snowy.
This track freezes the game. The Crash Debugger reveals that the cause of the crash is "assertion "addr" failed in initialize.c on line 397". One interesting thing to note is that this track's model data (GrSimpleModel.dat) is the largest non-movie file in the whole game. The game runs out of RAM trying to load the model file (GrSimpleModel.dat) because of its sheer size, primarily caused by the uncompressed textures, and it would take up almost 80% of usable RAM alone (18MB is usable). This is a test map, with various slopes and rotating objects that have textures containing Japanese letters for surface types. In order to play this, the textures must be converted from RGBA8 to CMPR. The patch below automatically does this, drastically reducing the level's file size.
|Download GrSimpleModel.dat Patched
File: KirbyAirRide-GrSimpleModel.zip (1.97 MB) (info)
This comprehensive test environment contains every course feature in the game, marked with convenient labels should you happen to know how to read Japanese. Various terrain types, obstacles, moving surfaces, grind rails, and destructible objects can all be tested here.
This map is a big square world and has no finish line.
Unused Top Ride Item
Get actual rips of the audio
A strange unused item named "UsiroYurerun" (translating to "Waver Behind") can be found in the game's Top Ride mode. Only accessible via the Debug Menu, picking up the item will trigger an unusually loud sound effect (that is also unused otherwise) and will create a large image distortion behind the player's vehicle. The exact purpose of this item is unknown, but it can be assumed it was used to confuse your enemies in some way.
The reason for its removal is also a mystery, but it was most likely because of its buggy nature. This item can cause random flickering of the HUD.
The item plays two sound effects, one overlapping the other. These go unused as well but can be played in the Debug Menu's Sound Test.
They are located at the very end of the "2D_ITEM" SFX Group.
Unused & Early Graphics
There's a curious alert that triggers if Kirby falls near a death plane. This can happen in cases where you can use a glitch to get beneath the game world, but the easiest way to see it is to have your machine destroyed over one of the holes in Destruction Derby 1 and have Kirby fall into the hole (if he is killed on his vehicle, he will respawn before the notice appears). While it activates near death planes, the cutscene showing Kirby falling and respawning usually plays before this alert has time to trigger. It blinks faster the closer Kirby is to the actual death plane.
The icon is accompanied by the following sound:
Early IfAllTMP.dat Graphics
These files are all found in IfAllTMP.dat.
This screenshot has an early version of Top Ride/2D Air Ride results screen. What's weird is that all players share the same stats, most likely for debugging.
The translations are as follows:
|エアライド２Ｄ||Air Ride 2D|
|３周/(cut off)有り／スピード差あり／地形変化あり||3 laps/with (cut off)/with speed difference/with terrain changes|
|最高時速 ２０５Ｋｍ／ｈ||Fastest Speed: 205 Km/h|
|平均時速 １２２ｋｍ／ｈ||Average Speed: 122 Km/h|
|移動距離 ２５３４ｍ||Travelled Distance: 2534m|
|攻撃 ２１回||Attacked: 21 times|
|スピン ４回||Spin: 4 times|
|アイテム取得 ３２回||Items Obtained: 32 times|
|アイテム使用 １８回||Items Used: 18 times|
|アイテムつなげ ２４回||Item Connected: 24 times|
|他パラメータ ４４４個||Other Parameters: 444|
A crash debugger can be seen upon a game crash while using the debug mode. The cause of the crash can also be seen when scrolling the debugger and the game's logs can also be found.
Check other versions.
The Japanese version is known as "Kirby's Airride". "PRESS START" is changed to the more accurate "PRESS START/PAUSE".
The default option of Records screen is switched. "Best Records" is the default in Japanese version, but "Checklist" is the default in the US one. Also "Records" is known as "Data" in the European version.
The US version added the number of completed challenges and total challenges to the Checklist screen.
- While all versions have the same vehicles, in the Japanese version all of the vehicles are lighter which makes them faster to race with.
- The previews from the Main Menu are different in the European version.
- Just like in Super Smash Bros., the graphic that appears at the end of a timed game (such as City Trial) reads "Time Up" in Japan and "Time!" everywhere else.
- Distances are measured in meters in the Japanese and European versions and feet in the US version. Likewise, the speedometer measures kilometers per hour in the Japanese and European versions and miles per hour in the US version.
- The file structure of the North American version contains an empty "US" folder under within the audio folder, with all audio put in the "JP" folder. The game has no voice acting, so why such a folder would exist is unclear.
|The Kirby series|
|Game Boy (Color)||Kirby's Dream Land • Kirby's Pinball Land • Kirby's Dream Land 2 • Kirby's Block Ball • Kirby's Star Stacker • Kirby Tilt 'n' Tumble|
|SNES||Kirby's Dream Land 3 • Kirby's Dream Course • Kirby's Avalanche • Kirby Super Star|
|Satellaview||Kirby no Omochabako Baseball • Kirby no Omochabako Pinball|
|Nintendo 64||Kirby 64: The Crystal Shards|
|GameCube||Kirby Air Ride|
|Game Boy Advance||Kirby: Nightmare in Dream Land • Kirby and the Amazing Mirror (Prototype)|
|Nintendo DS||Kirby: Canvas Curse • Kirby Squeak Squad (Prototype) • Kirby Super Star Ultra • Kirby Mass Attack|
|Wii||Kirby's Epic Yarn • Kirby's Return to Dream Land • Kirby TV Channel • Kirby's Dream Collection: Special Edition|
|Nintendo 3DS||Kirby: Triple Deluxe • 3D Classics: Kirby's Adventure • Kirby Battle Royale|
|Wii U||Kirby and the Rainbow Curse|
|Nintendo Switch||Kirby: Star Allies|