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Kirby's Avalanche

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Title Screen

Kirby's Avalanche

Also known as: Kirby's Ghost Trap (EU)
Based on: Super Puyo Puyo
Developers: Compile, HAL Laboratory
Publisher: Nintendo
Platform: SNES
Released in US: April 25, 1995
Released in EU: February 1, 1995


MusicIcon.png This game has unused music.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.
RegionIcon.png This game has regional differences.


Take the popular Japanese game Super Puyo Puyo and put Kirby into it. Presto! It's also the only game where Kirby talks, and that's... probably for the better.

View Credits

Hold L + Right on controller 1 and R + Left on controller 2 while powering on or resetting the game to view the end credits.

Extra Options

Hmmm...
To do:
Finish describing the options.

Normally, if you hold down A+B+X+Y on Controller 2 on power-up or reset, you will get the expanded "Custom" and the additional "Special Custom" menu, but only with the first four options.

Ka-custom.pngKa-special-normal.pngKa-special.png

Use the code 80FFF002 to expand the additional "Special Custom" menu to include even more options, and also make it instantly accessible without requiring the button code. Many of these options are identical to their counterparts in Super Puyo Puyo.

  • Fall Blob — how fast the blobs/puyos fall
  • Mode
  • Stage — You must choose the Learning Stage after choosing a character to get this to work. Starts the game from any stage.
  • CPU Player — doesn't seem to work? probably related to 2P mode
  • Time Disp — displays CPU usage by dimming the top of the screen
  • Link Volm — number of blobs/puyos required to make a link
  • Hard — Normal or Special
  • Sousai — the offset rule from Puyo Puyo Tsuu, or at least a prototype version of it
  • Price — something to do with how fast puyos fall
  • Ojama Score
  • Hi Speed
(Source: Original TCRF research)

Freeze Frame Mode

The code 80FFF101 lets you temporarily freeze the game by pressing Select on either controller.

(Source: Original TCRF research)

Unused Song

Selecting SOUND 02 plays an unused drum loop song in all versions.

Regional Differences

Title Screen

Hmmm...
To do:
Add the US controller screens and voice samples for comparison purposes.
North America Europe
Kirby's Avalanche Titlescreen.png Kirby's Ghost Trap E Title Screen.png

For unknown reasons, the European version was released as Kirby's Ghost Trap. Maybe the Puyo Puyo pieces resemble trapped spirits?

Controller Buttons

Kirby's Ghost Trap E PAL Controller.png

The controller buttons were recolored to match the European controller.

Voice Samples

All exclusive Kirby's Avalanche voice samples were replaced with Kirby's Ghost Trap ones. Both voice actors are the same people who did the voice samples used in the SNES version of Wario's Woods.

Kirby's Ghost Trap
Played at the title screen. Voice number 0E
Trapped! 1
In-game combo 1. Voice number 21
Trapped! 2
In-game combo 2. Voice number 23

Text Overflow

Kirby's Ghost Trap (E) mistake.png

The change from "Avalanche" to "Ghost Trap" caused a minor text overflow in Squishy's stage, as the dialogue box was not widened and/or the text not rearranged to accommodate the longer name.