Take the popular Japanese game Super Puyo Puyo and put Kirby into it. Presto! It's also the only game where Kirby talks, and that's... probably for the better, given his attitude.
Hold L + Right on controller 1 and R + Left on controller 2 while powering on or resetting the game to view the end credits.
Finish describing the options.
Normally, if you hold down A+B+X+Y on Controller 2 on power-up or reset, you will get the expanded "Custom" and the additional "Special Custom" menu, but only with the first four options.
Use the code 80FFF002 to expand the additional "Special Custom" menu to include even more options, and also make it instantly accessible without requiring the button code. Many of these options are identical to their counterparts in Super Puyo Puyo.
- Fall Blob — How fast the blobs/puyos fall.
- Stage — You must choose the Learning Stage after choosing a character to get this to work. Starts the game from any stage.
- CPU Player — Doesn't seem to work? Probably related to 2P mode.
- Time Disp — Displays CPU usage by dimming the top of the screen.
- Link Volm — Number of blobs/puyos required to make a link.
- Hard — Normal or Special.
- Sousai — The offset rule from Puyo Puyo Tsuu, or at least a prototype version of it, as you can remove garbage, but it doesn't go to the other player.
- Price — Something to do with how fast puyos fall.
- Ojama Score — If you delete garbage puyo, then it adds to your score.
- Hi Speed — Doesn't seem to work.
Freeze Frame Mode
The code 80FFF101 lets you temporarily freeze the game by pressing Select on either controller.
Selecting SOUND 02 plays an unused drum loop song in all versions.
Add the US controller screens and voice samples for comparison purposes.
For unknown reasons, the European version was released as Kirby's Ghost Trap. Maybe the Puyos resemble trapped spirits?
The controller buttons were recolored to match the European controller.
All exclusive Kirby's Avalanche voice samples were replaced with Kirby's Ghost Trap ones. Both voice actors are the same people who did the voice samples used in the SNES version of Wario's Woods.
|Kirby's Ghost Trap||Played at the title screen. Voice number 0E|
|Trapped! 1||In-game combo 1. Voice number 21|
|Trapped! 2||In-game combo 2. Voice number 23|
The change from "Avalanche" to "Ghost Trap" caused a minor text overflow in Squishy's stage, as the dialogue box was not widened and/or the text not rearranged to accommodate the longer name.
|The Kirby series|
|Game Boy (Color)||Kirby's Dream Land • Kirby's Pinball Land • Kirby's Dream Land 2 • Kirby's Block Ball • Kirby's Star Stacker • Kirby Tilt 'n' Tumble|
|SNES||Kirby's Dream Land 3 • Kirby's Dream Course • Kirby's Avalanche • Kirby Super Star|
|Satellaview||Kirby no Omochabako Baseball • Kirby no Omochabako Pinball|
|Nintendo 64||Kirby 64: The Crystal Shards|
|GameCube||Kirby Air Ride|
|Game Boy Advance||Kirby: Nightmare in Dream Land • Kirby & the Amazing Mirror (Prototype)|
|Nintendo DS||Kirby: Canvas Curse • Kirby Squeak Squad (Prototype) • Kirby Super Star Ultra • Kirby Mass Attack|
|Wii||Kirby's Epic Yarn • Kirby's Return to Dream Land • Kirby TV Channel • Kirby's Dream Collection: Special Edition|
|Nintendo 3DS||Kirby: Triple Deluxe • 3D Classics: Kirby's Adventure • Kirby Battle Royale|
|Wii U||Kirby and the Rainbow Curse|
|Nintendo Switch||Kirby Star Allies • Super Kirby Clash|