Puyo Puyo! 15th Anniversary (Nintendo DS)
|Puyo Puyo! 15th Anniversary|
Developer: Sonic Team
This game has hidden development-related text.
|This game's online features are no longer supported.|
While this game's online features were once accessible, they are (as of May 20, 2014) no longer officially supported and online-exclusive features may be documented as now-unseen content.
|This page is rather stubbly and could use some expansion.|
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It's the fifteenth anniversary of a game where you line up blobs in chains of four, now with more rulesets and some characters from the Compile-era games returning.
Puyo Puyo Sniper
There is an unused game mode in the "Special Price" version called "Puyo Puyo Sniper". Use this Action Replay code to unlock everything and beat the game. It is the third menu in options.
020ED7B0 FFFFFFFF 020ED7B4 FFFFFFFF 020ED7B8 FFFFFFFF 020ED7BC FFFFFFFF
The Rev 1 version fixes a bug present in the original revision, where the game would stop saving after 255 times. The "Special Price" version adds the aforementioned unused minigame.
This game is full of unused and leftover files, many of which contain leftover and test graphics in them.
Graphics that depict a slide puzzle. They're found in the staff roll folder, so this puzzle was going to be played during the credits, but was scrapped in the end.
A test graphic of some sorts.
Leftover graphics from the DS version of Puyo Puyo Fever.
A screenshot of a battle using a placeholder background field.
Various test textures.
Placeholder background for a multiplayer menu.
Screenshots of a prototype character select screen. Carbuncle was selectable here, and Amitie oddly has Baldanders' dropset and power type.
Placheholder field backgrounds. The former is seen in the previous battle screenshot and the graphic for it is present in the other versions of 15th as well.
A screenshot from the Xbox 360 game Dead or Alive Xtreme 2.
Photo of Yuji Naka.
objcse/testcse.narc/testcse_0, testcse_1, testcse_2, testcse_3
Unused and unique artwork for Ms. Accord during drills and lessons. She seemed to be able to swing her arm. The final game opts to use her cutscene sprites and animations instead.
Title screen of "Puyo Puyo ABC". This seems to be the original concept of this game.
Some character selection screens of Puyo Puyo ABC. In the textbox is the name of the character's ability.
Dongurigaeru's ability description, "Great Spinner", it has the same name as the 15th's mode Spinner, and the description shows that this ability was supposed to work the same way.
Raffina's ability description, "Treasure Hunt", which is supposed to work like 15th's Excavation, just that instead of a star, it says to dig for the treasure.
(This graphic has a broken tilemap. Its tiles were assembled manually)
Gogotte's ability description, "Time Bomb", unlike 15th's Bombs mode, it seems to have worked differently than the final mode. Here's its translation:
"Gogotte's Time Bomb"
"Lower the timer by the amount of your chain while clearing the bombs on the field with your Puyo. That will pass it to the next person! If you take too much time, it will explode on your field. Any chain higher than two can lower the timer on a held bomb!"
(credit to Nenilein)
Puyo Puyo ABC textboxes with wireless play-related texts.
(The latter two graphics have broken tilemaps as well. Their tiles were assembled manually)
Puyo Puyo ABC descriptions for Single Puyo, Multi Puyo and a description about selecting the number of players for a match. The game here refers to the mode as Battle Royale.
Possible Puyo Puyo ABC pause menu graphics.
All palettes for this font.
Leftovers from the DS versions of Puyo Puyo Fever or Fever 2.
A placeholder background for the Endless modes selection. It says "Tokoton" (endless).
Placeholder buttons for Endless modes, oddly in different colors. They say, respectively: Endless Battle, Endless Puyo, Endless Fever and Endless Mission.
Across the files, several .bat files that were used to build the .narc archives can be found. Some source code related files can also be found, such as strings or text files of repositories.
<?xml version="1.0" encoding="utf-8"?> <wc-entries xmlns="svn:"> <entry committed-rev="1312" name="" committed-date="2006-07-31T01:31:39.115267Z" url="http://web4/SVN/Puyo15/trunk/Prg/DS/src/tool/tanak_test/roulette/arc_dir" last-author="tanaka_hitoshi" kind="dir" revision="2533"/> <entry committed-rev="1312" name="arc.bat" text-time="2006-06-28T12:34:41.359375Z" committed-date="2006-07-31T01:31:39.115267Z" checksum="fad7fd988ce57b631ee4f5ba6466cf9b" last-author="tanaka_hitoshi" kind="file"/> <entry committed-rev="1312" name="arc2.bat" text-time="2006-06-28T12:40:02.015625Z" committed-date="2006-07-31T01:31:39.115267Z" checksum="ca7e7a3b7918d8344f85f1cb7db835c4" last-author="tanaka_hitoshi" kind="file"/> <entry committed-rev="1312" name="arc3.bat" text-time="2006-06-28T16:09:22.187500Z" committed-date="2006-07-31T01:31:39.115267Z" checksum="17bcb20478373a30a03a4b30ea011c40" last-author="tanaka_hitoshi" kind="file"/> </wc-entries>
This XML file seems to have information of a developer who uploaded some files to a repository, in this case some .bat files.
- Pages missing developer references
- Games developed by Sonic Team
- Pages missing publisher references
- Games published by Sega
- Nintendo DS games
- Pages missing date references
- Games released in 2006
- Games with hidden development-related text
- Games with unused game types
- Games with unused graphics
- Games with revisional differences
- Defunct online content
- Puyo Puyo series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > Stubs
Games > Defunct online content
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused game types
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Sega > Games developed by Sonic Team
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Games > Games by series > Puyo Puyo series