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Pocket Puyo Puyo Tsuu

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Title Screen

Pocket Puyo Puyo Tsuu

Developer: Compile
Publisher: Compile
Platforms: Game Boy, Super Game Boy
Released in JP: December 13, 1996


GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.


A much well-needed update after the disaster of the somewhat slow-paced and confusing Game Boy version of the first game, Pocket Puyo Puyo Tsuu uses actual colors/textures for the Puyos and gameplay speed that closely replicates those of the home console games.

Extra Options

Pocket Puyo Puyo Tsuu Expanded Custom Menu.pngPocket Puyo Puyo Tsuu Special Custom Menu.png

At the main menu, highlight Configuration (rightmost option) and press A+B to add a Rule Lock option and Special Custom menu to the Custom menu.

Cacti speak Japanese.
...But what does it mean?
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!

EXIT

Exit SPECIAL CUSTOM screen.

にんげん(Human)

Change control by manual or computer on all game modes.

  • 0: Computer/Computer
  • 1: Manual/Computer (default)
  • 2: Manual/Manual (Move same time player 1 and player 2.)

こんぴゅーたー:1(Computer 1)

Change thinking type on player 1.

こんぴゅーたー:2(Computer 2)

Change thinking type on player 2.

つうしんきのう(Connection)

Pocket Puyo Puyo Tsuu GB.png

This menu is not displaying on Super Game Boy. In Super Game Boy, we can battle using 2 SNES Controllers.

Change using cable on ふたりでぷよぷよ(2 Players mode).

  • ON : use cable.(default)
  • OFF: not use cable. even not connected cable, can enter to ふたりでぷよぷよ.

Unused SGB Palettes

Hmmm...
To do:
Document the two unused palettes.

There are two unused PAL_SET commands located at 0x16BDD, and 0x16BED.