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Super Nazo Puyo

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Title Screen

Super Nazo Puyo:
Rulue no Roux

Developer: Compile
Publisher: Banpresto
Platform: SNES
Released in JP: May 26, 1995


CopyrightIcon.png This game has hidden developer credits.
DevTextIcon.png This game has hidden development-related text.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
DebugIcon.png This game has debugging material.


ProtoIcon.png This game has a prototype article

Super Nazo Puyo: Rulue no Roux is a remake of Nazo Puyo: Arle no Roux featuring upgraded graphics and the addition of a scenario for Rulue.

Sub-Page

Read about prototype versions of this game that have been released or dumped.
Prototype Info

Extra Options

Hmmm...
To do:
Explain any of this.

In the ใŠใทใ—ใ‚‡ใ‚“(option menu), select a "KEY ASSIGNMENT" and push and hold the D-Pad Left for about 13 seconds. After that, exit and then re-enter the option mode.

The Pro Action Replay (PAR) code 80FFF002 will add "Custom" and "Special Custom" menus to the option mode too.

CUSTOM

Snp-custom.png

EXIT CUSTOM

Original Translated
ใตใคใ†ใฎใ‚ชใƒ—ใ‚ทใƒงใƒณใซใ‚‚ใฉใ‚‹ใ€‚
Reset to standard options.

Exit CUSTOM menu.

ZUSIN

Original Translated
็”ป้ขใŒใ‚†ใ‚Œใ‚‹ใ€‚
Screen shakes.

Turn on to shake screen on placing puyo.

FRAME SELECT

Original Translated
ใ‚ใใฎใ‚ฟใ‚คใƒ—ใ‚’ใ“ใฆใ„ใ™ใ‚‹ใ€‚
Fixate frame types.

Select a frame in-game.

BACK SELECT

Original Translated
ใฏใ„ใ‘ใ„ใ‚’ใ“ใฆใ„ใ™ใ‚‹ใ€‚
Fixate background.

Select a background in-game.

PLAYER SELECT

Original Translated
้€ฃ้Ž–ใธใฎ้“ใจใ€ใจใ“ใจใ‚“ใงใ‚ขใƒซใƒซใ‹ใƒซใƒซใƒผใ‹ใใ‚ใ‚‹ใ€‚
Select character Arle or Rulue in "Rensa eno michi" and "Tokoton".

ใจใ“ใจใ‚“(Tokoton) is ใจใ“ใทใ‚ˆ(Tokopuyo) in this game.

NUMBER DISP

Original Translated
ๅ•้กŒใฎใ‚ทใƒชใ‚ขใƒซใƒŠใƒณใƒใƒผใ‚’็”ป้ขใซใฒใ‚‡ใ†ใ˜ใ™ใ‚‹ใ€‚
Display serial number of puzzles.
Off On
Super Nazo Puyo SN 1.PNG Super Nazo Puyo SN 0.PNG

Display serial number on right of "NEXT ใฎใ“ใ‚Š 0".

BACK UP KILL

Original Translated
ใƒใƒƒใ‚ฏใ‚ขใƒƒใƒ—ใ‚’ใ™ในใฆๆถˆใ—ใฆใ—ใพใ†ใ€‚ใใ‘ใ‚“ใ€‚
Delete backups saved in SRAM. Dangerous!

SPECIAL CUSTOM

Original Translated
ใชใ„ใ—ใ‚‡ใฎใชใ„ใ—ใ‚‡ใ€‚
Secret of a secret.

SPECIAL CUSTOM

Snp-special.png

EXIT SPECIAL MENU

Original Translated
ใ‚ซใ‚นใ‚ฟใƒ ใซใ‚‚ใฉใ‚‹ใ€‚
Return to CUSTOM.

Exit SPECIAL MENU.

TEST MODE

Original Translated
ใ€Œใจใ“ใจใ‚“ใ€ใŒๅ•้กŒใƒ†ใ‚นใƒˆใซใชใ‚‹ใ€‚
Change "Tokoton" to puzzle test.

MONDAI KEITOU

Original Translated
ๅ•้กŒใƒ†ใ‚นใƒˆๆ™‚ใฎใ‘ใ„ใ‚Œใคใ€‚
Order of puzzle tests

This menu is "TEST MODE" parameter. Change using puzzles.

  • 1: puzzles of ใƒซใƒซใƒผใฎใƒซใƒผ(Rulue no Ru).
  • 2: puzzles of ใ‚ขใƒซใƒซใฎใƒซใƒผ(Arle no Ru).
  • 3: puzzles of ้€ฃ้Ž–ใธใฎ้“(Rensa e no michi).
  • 4: puzzles of create on editor.

MONDAI NUMBER

Original Translated
ๅ•้กŒใƒ†ใ‚นใƒˆๆ™‚ใฎใƒŠใƒณใƒใƒผใ€‚
Number of puzzle tests

This menu is "TEST MODE" parameter. Change beginning serial number.

START FIELD

This menu is displayed by using a code.

Original Translated
ใ€Œใฏใ˜ใ‚ใ‹ใ‚‰ใ€ใฎๆ™‚ใฎใƒ•ใ‚ฃใƒผใƒซใƒ‰ใ‚’ใˆใ‚‰ใถใ€‚
Select field on game start.

Change field on ใ‚ขใƒซใƒซใฎใƒซใƒผ(Arle no Ru) or ใƒซใƒซใƒผใฎใƒซใƒผ(Rulue no Ru).

CPU PLAYER

This menu is displayed by using a code.

Original Translated
ใ„ใฟใชใ—ใ€‚
Not working.

This is left over from Super Puyo Puyo.

TIME DISP

This menu is displayed by using a code.

Original Translated
ใ—ใ‚‡ใ‚Šใใใฉใฒใ‚‡ใ†ใ˜ใ€‚
Display CPU meter.

LOAD FREE

This menu is displayed by using a code.

Original Translated
ใ‚จใƒ‡ใ‚ฃใƒƒใƒˆใจ้€ฃ้Ž–ใธใฎ้“ใฎใ›ใ„ใ’ใ‚“ใ‚’ใ‹ใ„ใ˜ใ‚‡ใ€‚
Remove limits on "edit" and "Rensa eno michi".

This menu will unlock all puzzles on ใ‚จใƒ‡ใ‚ฃใ‚ฟใƒผ(editor) and ้€ฃ้Ž–ใธใฎ้“(Rensa eno michi).

(Source: Original TCRF research)

Freeze Frame Mode

The code 80FFF101 lets you temporarily freeze the game by pressing Select on either controller.

(Source: Original TCRF research)

Unused Music

  • 02, it is used as the ending theme of the original Nazo Puyo: Arle no Roux.

Unused Sounds

  • 03, it is won the battle in Madou Monogatari.
  • 20, it is drop the big puyo in Super Puyo Puyo.
  • 2E/2F, it is drop ojama puyo in Super Puyo Puyo.

Development-Related Text

Throughout the game's ROM data are several dates alongside a credit. "TAKEUCHI" is Shouji Takeuchi, who is credited in the game's staff roll for Sub-Programming.

0x20000
TAKEUCHI 1995.03.01 (^^;)BR_DISP_SET
0x200D3
TAKEUCHI 1995.03.13 (^^;)TITLDISP_SET
0x20CC7
TAKEUCHI 1995.03.22 (^^;)SEL_DISP_SET
0x23651
TAKEUCHI 1995.03.13 (^^;)ROOM00_SET
0x24429
TAKEUCHI 1995.03.15 (^^;)ROOM01_SET
0x253D5
TAKEUCHI 1995.03.13 (^^;)MAP00_SET
0x25C5B
TAKEUCHI 1995.03.15 (^^;)MAP01_SET
0x2640C
TAKEUCHI 1995.03.13 (^^;)MAP02_SET
0x26BCA
TAKEUCHI 1995.03.17 (^^;)OVERDISP_SET
0x28000
TAKEUCHI 1995.03.22 (^^;)STAFF_SET
0x294F9
TAKEUCHI 1995.03.09 (^^;)SP_DAT
0x2BEA7
TAKEUCHI 1995.03.22 (^^;)MSG00
0x2DC64
TAKEUCHI 1995.03.08 (^^;)T_SUB
0x4E000
TAKEUCHI 1995.03.03 (^^;)TAKE_PROG(DRIVE)