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Super Puyo Puyo

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Title Screen

Super Puyo Puyo

Developer: Compile
Publisher: Banpresto
Platform: SNES
Released in JP: December 10, 1993


DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Extra Options

Hmmm...
To do:
Explain any of this.

Hold A + B + X + Y on controller 2 when turning on the game to expand the options menu and unlock an additional Zusin option and "Special Custom" menu.

Spp-custom.pngSpp-special0.png

Using the Pro Action Replay (PAR) code 80FFF002 will unlock the above and add even more options to the Special Custom menu.

Spp-special.png

  • Fall Puyo: How many Puyo fall on delete Puyo.
  • Mode: Exit option menu with hold L, to go to selected game mode.
  • Stage: Level select.
  • CPU Player: Choose AI type for the demonstration and Mode menu.
  • Time Disp: Display CPU meter on-screen.
  • Link Volm: Number of connected Puyo needed to clear them from the board.
  • Hard: If set to Special, then instead of normal garbage Puyo, the game will drop a blue devil-shaped garbage puyo that requires two clears — like Rule Henka in Puyo Puyo Tsuu and the Hard Puyo of Sega's localized games.
  • Sousai: The offset rule, known to be introduced in Puyo Puyo Tsuu (released the following year)! Or at least an incomplete version of the rule: right now (in the revision 0 ROM) it only seems to take away garbage from your side but not transfer it to the other side.
  • Price: Same as Fall Puyo menu, but it has more details.
  • Ojama Score: When delete garbage Puyo, add score value.
  • Hi Speed: Not working?
(Source: Original TCRF research)

Freeze Frame Mode

The code 80FFF101 lets you temporarily freeze the game by pressing Select on either controller.

(Source: Original TCRF research)