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Puyo Puyo (Genesis)

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Title Screen

Puyo Puyo

Developers: Compile, Sega
Publisher: Sega
Platform: Genesis
Released in JP: December 18, 1992


GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
SoundtestIcon.png This game has a hidden sound test.


Chop most of the voice samples off the arcade version to get the Genesis Puyo Puyo. Hooray for nearly-compatible hardware!

Hmmm...
To do:
See if any sound effects are unused (very likely).

Unused Graphic

Man, if consoles of the 80s-90s required kids to insert coins to play, parents would be so happy...

"Insert Coin(s)" text in the sprite set for the title screen. Makes sense, given how easy this was to port.

Duplicate Harpy Sprites

Located at 0003FF60 in the ROM lies duplicate sprite data for Harpy that goes unused. The copy used in-game is located at 000634A8. Interestingly enough, in Dr. Robotnik's Mean Bean Machine, the unused duplicate copy got cut while the one that was used in-game got left in (located at 00077076 in there).

Sound Test

Yes, the Sound Test *is* pretty shocking.

A sound test can be accessed from the Options screen in one of two ways:

  • Beat the game once.
  • Press A, A, Left, B, B, Left, C, C at the title screen (a chime will played if entered correctly).

Although the game is region free, if the region is not Japanese then you will not get the sound test menu to show up in the options (おぷしょん, yes it says Opushon in hiragana) menu, although the chime will still play after the button presses above.

Not much is here; you can play up to three sound effects, although these are not on separate sound channels so they will stop other sound effects playing plus a song and one of the game's three voice samples.

The commands do the following

  • F1 - All Clear, F2 - Clear - Seem to do the same thing and stop everything that is playing.
  • F3 - Fades Out - Fades out sound effect or music, although the tune still plays.
  • F4 - Fade In - Fades in sound effect or music, if music or sound effect has been stopped it will fade in from the start.
  • F5 - Rebirth - If music has be stopped with Clear then nothing happens, else replays music or sound effect that has been faded out.
  • F6 - Pause On - Pauses music or sound effect, although other commands can be executed whilst paused. (i.e. F3, F6, F4, F7 will have already faded the music in).
  • F7 - Pause Off - Starts music or sound effect again.

Music 0E (Warning of Puyo Puyo) is programmed to play the tune a semitone higher after each pattern, it will play so high that only the drums are left before it loops around and plays out of key.

Unused Music

Interestingly, the Mega Drive version has one song that is both not in the arcade version and is unused in the port called Rejection of Puyopuyo. This song, like many of the others in the game, comes from Madou Monogatari 1-2-3 (specifically 3, in the intro when Arle runs away from Minotauros).

Checksum Error

MBM-ChecksumError.png

This simple warning screen is displayed for a few seconds at boot if the game's ROM checksum fails, and may be a holdover from the arcade version (most arcade games feature similar ROM/RAM checks to aid operators in troubleshooting).

Debug Flags

00FF1876: If set to zero, a CPU takes over the player.

00FF1877: If set to a nonzero value, Puyos only drop if you press C.

00FF1878: If set to a nonzero value, stages get skipped in Scenario Mode.

00FF1879: Does nothing, but is initialized alongside the other flags.