Mail has been fixed; you should now be able to confirm your e-mail address, watch pages, and the like.
Please report any issues on Discord.

Kirby and the Rainbow Curse

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Kirby and the Rainbow Curse

Also known as: Touch! Kirby Super Rainbow (JP), Kirby and the Rainbow Paintbrush (EU/AU)
Developer: HAL Laboratory
Publisher: Nintendo
Platform: Wii U
Released in JP: January 22, 2015
Released in US: February 20, 2015
Released in EU: May 8, 2015
Released in AU: May 9, 2015


ModelsIcon.png This game has unused models.


Kirby and the Rainbow Curse sees the pink blob take on yet another art project, this time using clay. It's essentially a spiritual sequel to Kirby: Canvas Curse, but this time, rather than being transformed, Kirby chooses to roll like a ball. What a rebel.

Hmmm...
To do:
  • Compare the American, Japanese, and European versions of the game.
Hmmm...
To do:
Add pieces of information and a checking inside the USA and EUR kiosk demo of the game. for any unused and leftovers stuff. and also comparing them with the retail versions of the game for the differences (if any)

King Dedede and Meta Knight

KaRCdedede.png KaRCmetaknight.png

Of all the collectible figures that appear in the game, King Dedede and Meta Knight are different. Their models are located with the rest of the character models rather than in the directory for figure models, and they are T-posed and fully rigged. Both characters only have only one animation each, which puts the models in their respective figure poses. Evidently, both of these recurring Kirby characters were originally going to have some kind of role in the game rather than just appearing as figures.

Internal Project Name

Following the trend of unique internal names, Kirby and the Rainbow Curse's internal project name is Seven. Why exactly this name was chosen is unclear, but it could be related to the seven colors of the rainbow used for the game's seven worlds.