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Kirby no Omochabako Hoshi Kuzushi

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Title Screen

Kirby no Omochabako Hoshi Kuzushi

Developer: HAL Laboratory
Publisher: Nintendo
Platform: Satellaview
Released in JP: 1996


DevTextIcon.png This game has hidden development-related text.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Kirby's Toy Box: Star Break is a Breakout-style game with six levels. The overseas players weren't missing much.

Dev Tool Leftover

Starting at 0x3250 is text from an internal tool from HAL to make games directly on the SNES:

GmkSystemBank
ProjectBank.EXEC
ProjectBank
INTSYS
CHRMK_DATA
ChrmkData
OBJMK_DATA
ANIMK_DATA
SFXMK_DATA
GmkFileBank
GmkCopyBank
GMK File Check Bank-00
GMK File Check Bank-%2.2X
CRC File Error Bank-%2.2X
FileNameError
File Init  Error
File Read  Error
MakeTableError
FileDelError0
FileDelError1
FileCloseError
MemoryOver
File Check Error Bank-%2.2X
ERROR FileNotFound
ERROR MemoryOver
SortFile%d
FileSizeError
CG0,CG1,CG2,CG3,COL,BGD,POS,CHR,ANI,SFX,LIV,LIA,LIJ
$sSCGCAD  
$sCHRMK   
$sOBJMK   
$sANIMK   
$@---------
$sGroupSet
$sFileMan 
$sMemPress
$sMemSetUp
$sGroupIni
$sSysInit 
$sFileInit
$sABORT   
$@
InitFiler
$sOK$sCancel
***********
SystemInit
POI
SuperGameMaker
     %s
   Copyright 1986-1995
   HAL Laboratory,INC.
Technical Support
            TadashiMukai
      Phone 0424-76-4330
E-Mail
mukai_t@mkilabo.rim.or.jp
         $sClose
GmkFileGroup
$@XXX
%@$H$q%2.2X$@%r
$sClose
GmkFileGroupDelete
$@$S$q%@%2.2X$@%r
$@$C%2.2X
$sDelete $sClose
Group[%B2.2X]Delete?
Now Group[%B2.2X]Delete Wait!
CheckBank-%2.2X
GmkFileSetUp
$@|
$s%2.2X:
Non
FIL
SYS
PRJ
PRT
CPY
CAD
CHR
OBJ
ANI
SFX
NEW
NCY
Err
$l$r$@
File%2.2X:%L6.6X
  Copy%2.2X:%L6.6X
GmkFileBankView
$@Gr   Name  Type Size
FileNameError[%4.4X]
$@%2.2X:%8s.%3s|%4.4X
$u$d$@
File%2.2X Free%4.4X
MakeSortTable
%@[        ]
%@%s
--Empty--
%@$H%@
$q%s%r
$u
$d
$s
$sLoad$sDel$@
$sSave$sNext$@
$@Free%L6.6X
[%B2.2X:%s.%s]Delete
CG1
CG2
CG3
%Fs%1.1x
%Fs%2.2x
%Fs%3.3x
%Fs%4.4x
CG0
CG1
CG2
CG3
BG0
BG1
BG2
BG3
%s_CGE%d 
%s_CLB%d%s_CLO%d
%s_BGD%d
BGD
%s_CGE%d%s_CLB%d%s_CLO%d
%s_CLB%d
COL
%s_CLO%d
IsData->GmkFile Complte
POS
%s_CGE%d%s_CGE%d%s_CLB%d
%s_CGE%d%s_CGE%d%s_CLO%d
OldPose->GmkFile Complte
AnimeData Not Found
%s_ANIME 
OldAnime->GmkFile Complte
%s_CLB%d%s_CLO%d%s
OldCHR->GmkFile Complte
GMK File Manager
$@Source:$s%@%2.2X$s[%8s.%3s]
$@Target:$s%@%2.2X$s[%8s.%3s]
$sCopy$sMove$sDelete
$@$cCopy$cMove$cDelete
%@$HALL%@$HCG*%@$HCOL%@$HBGD%@$HPOS%@$HCHR
%@$HANI%@$HSFX%@$HLIV%@$HLIA%@$HLIJ$@
$l$r$s$s$s$s$s$s$@
$@  $sALL
%@$H$q%F8s.%F3s%r
$@  F[%L6.6X]C[%L6.6X]
CG0,CG1,CG2,CG3
LIV
LIA
LIJ
        
********
FileNameError
%2.2X:%s.%s>%2.2X OverWrite
%2.2X:%s.%s>%2.2X:%s.%s
Group%2.2X=Group%B2.2X FileCopyError
Group%2.2X->Group%B2.2X FileCopy
%2.2X:%s.%s->%2.2X
%2.2X:%s.%s->%2.2X OverWrite?
Group7F Can Not Move!
Group%2.2X=Group%B2.2X FileMoveError
Group%2.2X->Group%B2.2X FileMove
%2.2X:%s.%s Delete?
Group%2.2X FileDelete
%2.2X:%s.%s
[%B2.2X:%Fs.%Fs]Load?
[%B2.2X:%Fs.%Fs]OverWrite?
[%B2.2X:%�s.%Fs]Save?SuperGameMaker95 
   Version1.24   
 Tue Oct 3  1995 
NewSystemGameMK
ExecSystemGMK!!
GMK     
DAT
Welcome To GMK
%s
 Wait a minute
MemoryOver
FileSystemOK! PowerOff
$hCgMk  
$hBgMk  
$hObjMk 
$hChrMk 
$hAniMk 
$hLiveMk
$hSfxMk 
$hScreen
$hFiler 
$@-------
$hExit  
$hProjec
SYSTEM ERROR
StackMemoryOver
FrameMemoryOver
JobAdd |Top |Size
%2.2X:%4.4X|%4.4X|%4.4X
-PushResetButton-
SEQ Data Compile?
SEQ Data Compiler
LiveMK JumpSeq Check
LIJ
Bank[%2.2X]JumpSeq Compile
LIA,LIJ
[%2.2X]
%8s:
ERROR!-%d
LiveJumpSeq Error!
OK!
LiveMK JumpSeq Not Found!
---------------------------
LiveMK AnimeSeq Check
LIA
Bank[%2.2X]AnimeSeq Compile
LIA,LIV
LiveAnimeSeq Error!
CompileError! ExecProject?
Exec Project
MakeTableError
LIV
OBJMK   
DAT
POSEFILE
POSECGED
POSECOLD
POSEREAL
********
PoseData
POS
POS,COL,CG0,CG1,CG2,CG3,CHR
MemoryOver
[%B2.2X:%Fs.%s]FileNotOpen!
[%B2.2X:%Fs.%s]FileOpen
[%B2.2X:%Fs.%s]FileBroken!
ChrData  
PoseView 
PoseList 
MakeColor
GmkFiler