Kirby Mass Attack
|Kirby Mass Attack|
Also known as: Atsumete! Kirby (JP)
|This page or section needs more images. |
There's a whole lotta words here, but not enough pictures. Please fix this.
Kirby Mass Attack can best be described as Kirby meets Lemmings. Kirby gets split up into 10 smaller (and somehow more adorable) Kirbys that have to work together to destroy enemies, open paths, and get food. It is also the successor of Kirby: Canvas Curse in some ways, and contains unlockable subgames in a variety of genres (including a vertical shoot-'em-up and what's pretty much a remake of Kirby's Pinball Land).
- 1 Unused Graphics
- 2 Unused Music
- 3 Regional Differences
- 4 Development Text
- 5 Internal Project Name
- 6 Anti-Piracy
Unused Palette Swap Feature
Why is the bottom screen the wrong resolution?
It seems you could originally modify Kirby's color, like in Kirby Squeak Squad, but this feature was scrapped fairly early. The graphics for the menu can still be found in the game, though they were never translated from the original Japanese. Available colors would be indigo, cyan, grey, light pink, pink, red, orange, yellow, blue-green, green, purple, dark grey, and beige.
Unused Subgame Elements
There are even some unused elements in the subgames, particularly Strato Patrol EOS, which was to have Plasma Wisp as an enemy and King Dedede as a playable character.
An unused screen, in Japanese, with a hint about grabbing:
Can't grab on...
While hanging on to a star,
you cannot grab on to other things.
In the game Kirbys can grab things even if they are hanging on to the star, but this hint indicates that might not have always been the case.
World Splash Screens
There are 4 unused splash screens for every world in the game, including an unused one called "Frozen Field". Several differences can be seen here:
- Green Grounds was called 'Green Ground'
- Dedede Land was changed to Dedede Resort, likely because it didn't sound very fitting. The letters are also yellow instead of light blue.
- An unused world called Frozen Field can be seen here. There is no splash screen for Volcano Valley, suggesting that Frozen Field was supposed to replace Volcano Valley.
Placeholder Stage Select Image
A placeholder stage select screen featuring a 3D render of Galatic NOVA, which is kinda odd since this game is in 2D, the text translates to "Image does not exist".
Find audio tracks and upload them here.
A track that sounds like it might have fit into Strato Patrol EOS.
A seemingly celebratory theme, using part of the main theme motif.
Upload more of the Japanese enemy credits. source for upper screen. source for lower screen.
Removed Enemy Credits
The Japanese version has an enemy credits sequence with 35 pictures and Kirby having a picnic that was, for whatever reason, dummied out from all subsequent versions. The untranslated graphics are still in the game's files. It's worth noting that the sprites used to represent the enemies Stickle and Ill Gate in the enemy credits are not the sprites used in the final version of the game but are actually unused sprites. English localizations are in parenthesis where applicable, as only Necrodeus and Kirby are effectively the same.
Puppon (Beanbon) Derappon
Utouto (Snoozroot) Uto Sand Uto Puku Uto Fire
Uhho (Oohroo) Gaburin (Gobchomplin) Toppy Sutoppy
Spydio (Spideroo) Mosomoso Posura Moggy
Dokuro Daioh (Skullord) Dokuron (Skully) Dokuro Shogun (Skullseer) Dokurosu (Skullion) Buufuu
The localized versions of the Strato Patrol EOS minigame's game over screen, instead of localizing "Holy NightMare" to "Night Mare Enterprises", simply removes the text entirely and replaces it with a background featuring blue clouds in the likeness of Nightmare himself (or eNeMeE, as he is known in the 4Kids English dub of Kirby: Right Back at Ya!).
The following pieces of development text can be found in the ARM9 binary.
The "map" folder in the game's filesystem contains the levels.
Internal Project Name
The project's internal name is "wadogo", according to the above development text and the filename of the SDAT file, "WADO_SND_new.sdat". The name also appears in the filenames of some press materials released by Nintendo.
Having more detail is always a good thing.
Specifically: How does the game detect that it's a copy?
After loading the game, it will freeze with a blank screen if it detects that it is a copy.