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Kirby Mass Attack
|Kirby Mass Attack|
Also known as: Atsumete! Kirby (JP)
|This page or section needs more images. |
There's a whole lotta words here, but not enough pictures. Please fix this.
Kirby Mass Attack can best be described as Kirby meets Lemmings. Kirby gets split up into 10 smaller (and somehow more adorable) Kirbys that have to work together to destroy enemies, open paths, and get food. It is also the successor of Kirby: Canvas Curse in some ways, and contains unlockable subgames in a variety of genres (including a vertical shoot-'em-up and what's pretty much a remake of Kirby's Pinball Land).
There's more sprites to add and other graphics, including graphics intended for remakes of the minigames from Kirby's Adventure; you can find them here.
Unused Palette Swap Feature
It seems you could originally modify Kirby's color, like in Kirby Squeak Squad, but this feature was scrapped fairly early. The graphics for the menu can still be found in the game, though they were never translated from the original Japanese. Available colors would be indigo, cyan, grey, light pink, pink, red, orange, yellow, blue-green, green, purple, dark grey, and beige.
UFO, Shuffler, Hammer Knight, and Block Dragon have unfinished shading.
Only Toroppon's cart is fully detailed.
Only the igloo-shaped Pytago sprites are complete. All three have red guidelines on each side.
Spiky, Rocketon, Carryon, Giga Clanksprout and Tortletummy all seem to be finished.
Unused Subgame Elements
There are even some unused elements in the subgames, particularly Strato Patrol EOS, which was to have Plasma Wisp as an enemy and King Dedede as a playable character.
An unused screen, in Japanese, with a hint about grabbing:
Can't grab on...
While hanging on to a star,
you cannot grab on to other things.
Removed Enemy Credits
The Japanese version has an enemy credits sequence with 35 pictures and Kirby having a picnic that was, for whatever reason, dummied out from all subsequent versions. The untranslated graphics are still in the game files.
Puppon (Beanbon) Derappon (Big Beanbon)
UtoUto (Snoozroot) UtoSand (Sand Snoozroot) UtoPuku (Puffy Snoozroot) UtoFire (Fire Snoozroot)
Uhho (Oohroo) Gaburin (Gobchomplin) Tappi (Twisty) Sutappi (Grand Twisty)
Spaidio (Spideroo) MosoMoso (Mossy) Posura (Slugoo) Mogi (Moggy)
Dokurodaioh (Skullord) Dokuron (Skully) Dokuroshogun (Skullseer) Dokurosu (Skullion) Buufuu (Skullig)
The US version of the Strato Patrol EOS minigame's game over screen, instead of localizing "Holy NightMare" to "NightMare Enterprises", simply removes the text entirely and replaces it with a geneic purple cloudy background.
The following pieces of development text can be found in the ARM9 binary.
The "map" folder in the game's filesystem contains the levels.
Internal Project Name
The project's internal name is "wadogo", according to the above development text and the filename of the SDAT file, "WADO_SND_new.sdat". The name also appears in the filenames of some press materials released by Nintendo.
Having more detail is always a good thing.
Specifically: How does the game detect that it's a copy?
Describe the blank screen
After loading the game, it will freeze with a blank screen if it detects that it is a copy.
|The Kirby series|
|Game Boy (Color)||Kirby's Dream Land • Kirby's Pinball Land • Kirby's Dream Land 2 • Kirby's Block Ball • Kirby's Star Stacker • Kirby Tilt 'n' Tumble|
|SNES||Kirby's Dream Land 3 • Kirby's Dream Course • Kirby's Avalanche • Kirby Super Star|
|Satellaview||Kirby no Omocha Hako Baseball • Kirby no Omocha Hako Pinball|
|Nintendo 64||Kirby 64: The Crystal Shards|
|GameCube||Kirby Air Ride|
|Game Boy Advance||Kirby: Nightmare in Dream Land • Kirby and the Amazing Mirror (Prototype)|
|Nintendo DS||Kirby: Canvas Curse • Kirby Squeak Squad (Prototype) • Kirby Super Star Ultra • Kirby Mass Attack|
|Wii||Kirby's Epic Yarn • Kirby's Return to Dream Land • Kirby TV Channel • Kirby's Dream Collection: Special Edition|
|Nintendo 3DS||Kirby: Triple Deluxe • 3D Classics: Kirby's Adventure|
|Wii U||Kirby and the Rainbow Curse|