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Kirby: Planet Robobot

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Title Screen

Kirby: Planet Robobot

Also known as: Hoshi no Kirby: Robobo Planet (JP), Byeorui Kirby: Robobo Planet (KO)
Developer: HAL Laboratory
Publisher: Nintendo
Platform: Nintendo 3DS
Released in JP: April 28, 2016
Released in US: June 10, 2016
Released in EU: June 10, 2016
Released in AU: June 11, 2016
Released in KR: June 10, 2016

AnimationsIcon.png This game has unused animations.
ItemsIcon.png This game has unused items.
MusicIcon.png This game has unused music.

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
To do:
Regional differences

In Kirby: Planet Robobot, our intrepid pink puffball fights industrial robots to keep his world in the stone age.

Unused Animations

To do:
Provide direct rips of the animations as opposed to these screenshots.

Kirby has two unused poses for his Mirror ability's Illusion Ring attack. For clarity, these are also shown without the Mirror Kirby's. Interestingly, the second of these strongly resembles one of the alternate poses for the Circus ability's Ball Balance attack. Perhaps the pose data was copied?

Full Attack Pose
KPR Pose1 Full.png KPR Pose1 Simple.png
KPR Pose2 Full.png KPR Pose2 Simple.png
(Source: reserved-kirby)

Unused Behavior

The Cappy enemy has an unused attack where he throws his cap between the foreground and background. It's possible it was disabled due to not being a very good attack and would have no purpose in the game proper.

Kirby PR Cappy Attack.gif
(Source: reserved-kirby)

Unused Items

The Timed Dynamite and 3D Helmet Cannon items are leftovers from Kirby: Triple Deluxe and are fully functional if hacked into the game. Their presence suggests they were initially planned to be used somewhere before being cut.

(Source: reserved-kirby)

Unused Music

To do:
Verify that these tracks are unused - perhaps the higher quality versions are unused instead?

For some reason, several tracks in the games have lower quality versions that are never used in game nor in the game's jukebox. They are identified by their suffix of MONO1 after the names of their respective used tracks:

  • BGM_NOLP_GCKFANFARE1MONO1.dspadpcm.bcstm
  • b_dedede01MONO1.dspadpcm.bcstm
  • fanf_bonus_perfect1MONO1.dspadpcm.bcstm
  • fanf_bonus_seiko1MONO1.dspadpcm.bcstm
  • fanf_bonus_sippai1MONO1.dspadpcm.bcstm
  • ItemGet_MMONO1.dspadpcm.bcstm
  • IUK_NOLP_FANF9MONO1.dspadpcm.bcstm
  • ST_IUK_KAZAN1MONO1.dspadpcm.bcstm
  • TRT_LP_TTHISTORY1MOMO1.dspadpcm.bcstm (Seems to be misspelled here)
  • TRT_LP_TTMLTITLE1MONO1.dspadpcm.bcstm
  • TRT_NOLP_TTMLSTOP1MONO1.dspadpcm.bcstm
  • TTSUBCITY2MONO1.dspadpcm.bcstm
  • unlock_fanfMONO1.dspadpcm.bcstm
  • x_dance2_normalMONO1.dspadpcm.bcstm

Kirby: Triple Deluxe Leftover


Please elaborate.
Having more detail is always a good thing.

The dialogues of Taranza and Queen Sectonia, and the ending of Kirby: Triple Deluxe can be found on this file.

Entries Text Entries Text Entries Text
TextSkip SKIP Lvl6Start_00 To think that you've made it this far.

Aren't you a persistent little thing?

Lvl6Start_01 But even you will kneel before us.
Lvl6Start_02 I, Taranza, cannot allow you to

interfere with Queen Sectonia's plans.

Lvl6Start_03 Let me guess: you're here to save the

hero of the lower world.

Lvl6Start_04 The people of this land thought they

were clever.

Lvl6Start_05 They thought they could use the

Dreamstalk to save their world.

Lvl6Start_06 But I saw right through their plan. Lvl6Start_07 Well, since you're already here...
Lvl6Start_08 I'll give you your precious hero back. Lvl6Start_09 But he may be a little more...hostile

than you remember him!

Lvl6End_00 Wh-what is the meaning of this?!
Lvl6End_01 I did just as Her Majesty commanded. Lvl6End_02 The lower world should fall to its

knees before me!

Lvl6End_03 Could... Could you be the true hero

of the lower world?

Lvl6End_04 Curses! If that's true... Lvl6End_05 Majesty! Your Majesty Sectonia! Lvl6End_06 Oh, glorious Sectonia!

Please come to my resc--

Lvl6End_07 Glaaaugh! Lvl6End_08 Wh-why...? Lvl6End_09 Pitiful, Taranza...
Lvl6End_10 I have no use for a fool who cannot

follow orders.

Lvl6End_11 Now then, hero of the lower world. Lvl6End_12 You would risk your life for

this land?

Lvl6End_13 You would stand against me,

the ruler of the heavens?

Lvl6End_14 Very well... Lvl6End_15 You will bow before the

great Queen Sectonia!

Lvl6End_16 My beauty rivals the divine... Lvl6End_17 And my power will crush

all that you hold dear!

Lvl7Start_00 Bah... Aha...
Lvl7Start_01 I...see. Lvl7Start_02 I expected as much from the hero

chosen by the Dreamstalk.

Lvl7Start_03 But I wonder... How will you

handle this?

Lvl7Start_04 You see, true beauty...is control. Lvl7Start_05 The Dreamstalk has guided you

thus far.

Lvl7Start_06 But its bloom will be your doom!
Lvl7Start_07 Floralia, Dream Land, and this

entire planet!

Lvl7Start_08 You should all feel honored. Lvl7Start_09 You will serve as my sustenance...

for eternity!

Ending_00 And so Floralia was saved, thanks

to Kirby's heroic efforts.

Ending_01 The People of the Sky had long lived

under the cruelties of the evil queen.

Ending_02 In a last-ditch effort to

save themselves,

Ending_03 they put their hopes and dreams into

a seed and sent it to the surface...

Ending_04 in order to bring Kirby, the hero of

Dream Land, to their rescue.

Ending_05 King Dedede was mistaken for Kirby

and was kidnapped by Taranza.

Ending_06 But Floralia would be in ruins

had he not played his part.

Ending_07 Indeed, the Dreamstalk works in

mysterious ways.

Ending_08 When it was over, Kirby

looked up at the sky...

Ending_09 and saw that the Dreamstalk

was in full bloom.

Ending_10 It serves as a reminder of Floralia

and a new landmark in Dream Land.

ActorName_0 Taranza:
ActorName_1 Queen Sectonia:

This file can be found on all languages.


To do:
The topic on who composed what might be off topic - consider moving to a notes page.
  • The file name for the song playing when confirming to delete a file, Pause.dspadpcm.bcstm suggests it was originally the music for the pause menu. It was likely changed due to sounding rather ominous, as the used pause menu theme, Pause_Ver2_2015_0513.dspadpcm.bcstm, is more serene. Interestingly, Planet Robobot was the first Kirby game to even have music for the pause menu.
  • Similarly, the themes for the final boss' phases were likely shuffled around at one point:
    • The first phase's theme is named Last2.dspadpcm.bcstm.
    • The second phase's theme is name TRT_LP_TTSPACE1.dspadpcm.bcstm.
    • The third phase's theme is named Last1.dspadpcm.bcstm
  • It's worth noting that the music track names in this game are due to the game's having two composers (Jun Ishikawa and Hirokazu Ando). It seems Ishikawa names his tracks with capitalized letters and underscores (he composed the Floral Fields from Triple Deluxe, which is PLF_HEITI1.dspadpcm), whereas Ando... does not, to say the least.
  • You can tell the author of each in-game track by playing them in the sound test checking the color of the musical note graphics - if they are red, Ishikawa composed the track; if they are blue, Ando composed it. The same applies to Kirby: Triple Deluxe.
  • The robots spawned by Haltmann during his boss battle were never given any official name. However, they are internally refered to as Yesman in the files, which follows the company theming set by Haltmann.

Internal Project Name

The game's internal project name is "TorteCity" or simply just "Torte", according to the game's sound archive and various other files. Torte is a dessert, specifically a cake. This follows the trend of Kirby games being named after foods.