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Kirby's Return to Dream Land

From The Cutting Room Floor
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Title Screen

Kirby's Return to Dream Land

Also known as: Hoshi no Kirby Wii (JP), Kirby’s Adventure Wii (EU)
Developer: HAL Laboratory
Publisher: Nintendo
Platform: Wii
Released in JP: October 27, 2011
Released in US: October 24, 2011
Released in EU: November 25, 2011
Released in AU: December 1, 2011
Released in KR: September 6, 2012


DevTextIcon.png This game has hidden development-related text.
EnemyIcon.png This game has unused enemies.
ObjectIcon.png This game has unused objects.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
MovieIcon.png This game has unused cinematics.
Sgf2-unusedicon1.png This game has unused abilities.
MusicIcon.png This game has unused music.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.


Kirby's Return to Dream Land is the Wii revival of the cancelled Kirby game for GameCube. Various concepts like a full 3D platformer were developed, but eventually the original 2.5D side-scroller concept was retained. The later-released Kirby 20th Anniversary compilation used the same engine for its challenge stages.

Hmmm...
To do:
Provide details, add more unused music and GCN texture graphics.

Debug Mode Remnants

Hmmm...
To do:
Get a screenshot or something up here. Also, instructions as to how to activate it.

Although most debugging options were taken out, a hit-box viewer mode remains.

Unused Movies

Trying to load any of these cutscenes in place of one with dialogue will cause the text of the latter to appear onscreen as the former plays.

Prototype_Movie_OP

This cutscene is almost identical to a part of the game's opening showing Magolor's spaceship, the Lor Starcutter, losing its parts, except there are a few effects missing as it exits the portal and it plays the Infinite Power theme. It cuts to a black screen as the mast floats away before the music fades out.

The name of this unused cutscene is at the bottom-right of the screen. "OP" might stand for "opening".

To view the movie in-game, select the cutscene "A Visitor from Afar" with this code in the Japanese version.

0476949C 4F70656E
047694A0 696E675F
047694A4 48512E6D

Prototype_Movie_ED

The File Select 2 music plays as the Lor Starcutter, missing several of its parts, floats in the middle of what seems to be a black void with faint white streaks in the background. The Lor's oars, left wing, right wing, emblem, and mast then appear one by one and attach themselves with a lightning effect. The star on the emblem glows and the cutscene fades to white before panning out to the Lor Starcutter resting on the ground and making various exterior shots. It then fades to black with plain white text stating "To Be Continued" before the music fades out as well. Oddly, there's a duplicate file of this movie under the filename "Ending_BitrateFixed.mo"

Much like Prototype_Movie_OP, the name of this cutscene is at the bottom-right corner of the screen. "ED" might stand for "ending".

To view the movie in-game, select the cutscene "Right Wing Restored!" with this code in the Japanese version.

047694B0 456E6469
047694B4 6E675F48
047694B8 512E6D6F
047694BC 00000000

To view the duplicate movie in-game, select the cutscene "Let Me Explain Everything" with this code in the Japanese version.

04769518 456E6469
0476951C 6E675F42
04769520 69747261
04769524 74654669
04769528 7865642E

Unnamed Cutscene

This cutscene starts with a countdown from 3 to 1 with white numbers on a black screen. It then plays out very similarly to Prototype_Movie_ED, except the black void now has a purple tone, the faint white streaks are much more visible pink and blue streaks, and it fades to black after the star on the emblem glows.

Unlike the other two unused cutscenes, this one has a logo in the top-left corner reading "HAL LABORATORY, INC." in a different font than the other two cutscenes' titles.

To view the movie in-game, select the cutscene "Left Wing Restored!" with this code in the Japanese version.

047694C4 4D6F7669
047694C8 65303830
047694CC 322E6D6F
047694D0 00000000

Unused objects

Unused switch

An unused but fully functional switch that functions similarly to switches that hang from ceilings.

(Source: Reserved)

Unused enemy

A fully animated, pink plant enemy named Hearbell.

(Source: Nulog - #星のカービィWii 没敵「ヒアーベル」)

Alternate Enemy Design

Early Final
KRTDWalfUnused.png KRTDWalfUsed.png

The files for the turtle-like enemy Walf include textures for an alternate design. Compared to the final design, the early one is missing the blue cap on its head, has a lighter shell, and a simpler eye. There are no alternate facial expression textures to go with it. The early texture is named EmWalf00, while the final texture is named EmWalf.00.

I see...

Also included in the files is this eye texture. It appears to be an even earlier design for Walf's eye. The model is set up to use a single texture, so this eye cannot even be applied to it properly. The eye texture is named EmWalfEye.00

Unused Abilities

Super Spark

‎Super Spark Copy Ability

The only remnant of this lost ability is its copy-ability texture. Unfortunately, the rest of this ability's data was completely overwritten with files for the Ultra Sword. It is possible one of Magolor Soul's electrical attacks is related, as his attacks are variations of Kirby's super copy abilities.

Super Cutter

‎Super Cutter Copy Ability

Several files related to the unused Super Cutter ability remain on the disc: the ability's icon, the HUD hat graphic, and the models for the hat and cutter weapon. It may have been scrapped because of its extreme similarity to the Ultra Sword ability.

(Source: Nulog - 星のカービィWii 没になったスーパー能力)

Unused Music & Audio

Cut Songs

Hmmm...
To do:
Rip the other unused fanfare
  • fanfare_GCK

A leftover from the game's GameCube incarnation(s), it has an extremely noticeable Super Smash Bros. Melee and Kirby's Air Ride feel to it. This gives credence to the theory that Sakurai's team at HAL Labs was at one point in charge of this project. This theme was built upon and, as a result, other variations of the theme are used within the final. Notably, this version of the theme would be reused in all of the 3DS Kirby games.

  • IUK_LP_DEDEDE3

This song is actually from the Japanese Super Famicom version of Kirby no Kirakira Kizzu, better known on the Game Boy as Kirby's Star Stacker. It was likely a candidate theme for the Dedede robot battle in Scope Shot.

  • KbyW_HEITI1

An extremely upbeat remix of Cactus1, this song is never played in-game.

  • miniloop1

A beautiful remix of the game's main theme. It sounds very similar to the music that plays on the results screen of a challenge stage, so it may have been an earlier version of that theme or an alternate version.
Intriguingly, while only 2 songs exist in-game with the "miniloop" suffix (one of which, this theme, going unused), the sound archive indicates that 4 versions of them were included at one stage.

  • SuperCcopy_Break

A very ominous, foreboding fanfare. The filename implies it may have been an early fanfare for entering a hidden dimension portal, but it's much louder and has a far more foreboding composition than the theme used in-game... almost too dark for merely entering a portal, which may've been why it was scrapped.

  • SuperCcopy_Break3

Grouped next to the above fanfare, this much more cheerful variant was likely intended for the same situation, and sounds very similar to the variant used in-game, only with similar instrumentation to "fanfare_GCK" above.

Early Song Versions

Also present are earlier copies of songs that sound as if they are using a lower-quality soundfont, but offer a much more retro feel.

  • KbyW_CACTUS1
  • KbyW_CANYON1
  • KbyW_CAVE1
  • KbyW_COLD1_forstrm
  • KbyW_COLD2
  • KbyW_CONGA1
  • KbyW_FUNK1
  • KbyW_HEN1
  • KbyW_MINE1
  • KbyW_RAIN1
  • KbyW_REGG1
  • KbyW_ROCK1
  • KbyW_SAMBA1
  • KbyW_TECH1
  • KbyW_TOUT1
  • st_castle2

Alternate Super Ability Themes

  • SuperCopyBoss01
  • SuperCopyBoss02
  • SuperCopyBoss06

3 variations of the theme which plays when you use a Super Ability against the Grand Doomer. The former of the 3 uses an older, plunkier soundfont, while all 3 variations include more distinctive string instruments, which aren't included in the variation used in-game ("SuperCopyBoss07").

Other Notables:

  • Menu02 which is simply a quieter version of the menu theme with a tad bit more reverb.
  • Harukandora05 and harukandora07 are versions of the cutscene song used when Kirby and the gang leave for Halcandra. 05 is quieter while 07 is much louder and both lack the slight fade-in the final stream uses.
  • The ending Cutscene has an unused, quiter version, ending4.
  • The level cleared dance movie theme has a quiter version, cdance03.
  • The Chef Kawasaki robot theme has an alternate version, sub_kawasaki1, with a slightly different reverb.
  • The unlocked jingle has a quiter theme, unlock_fanf.
  • Staffroll_0614 and Staffroll_0616 are both unused versions of the credits theme. Much like harukandora, 0614 is quieter and 0616 is louder.
  • The theme that plays in in the cutscene where Magolor reveals his true intentions has a quieter version, mahoroayabou3.
Hmmm...
To do:
Investigate M1, M2, and M4 boss SFX, Funegatai Themes, and Deceisive and Super Theme differences.

Unused Graphics

Normal Copy-Ability Textures

Both of these textures represent the normal copy ability stars. These default stars are never used in-game, as it would be completely worthless to have a powerup that would return Kirby to normal.

(Source: Nulog - 星のカービィWii 没になったスーパー能力)

Unused Texture

Strangely, the texture of Dedede is included in HR-D3. Also, this texture is different from the texture of Dedede as a playable character.

GC Kirby Leftovers

Hmmm...
To do:
Put them here.

Several of the GameCube incarnation's textures have been repurposed for use in this game, but certain textures remain unused.

Removed Maps

The file fdg/Archive.dat contains, among other things, the paths to all of the game's map files, plus a whole 335 test and other maps which were completely removed before release:

map/step/test/bg/Aaa00.dat

map/step/test/bg/Airfort.dat
map/step/test/bg/Airisland.dat
map/step/test/bg/Airtemple.dat
map/step/test/bg/Airtemple2.dat
map/step/test/bg/Bridge.dat
map/step/test/bg/Cave.dat
map/step/test/bg/Cavenormal.dat
map/step/test/bg/Challenge.dat
map/step/test/bg/Challenge01.dat
map/step/test/bg/Challenge02.dat
map/step/test/bg/Challenge03.dat
map/step/test/bg/Challenge04.dat
map/step/test/bg/Challenge05.dat
map/step/test/bg/Challenge06.dat
map/step/test/bg/Challenge07.dat
map/step/test/bg/Desert.dat
map/step/test/bg/Factory.dat
map/step/test/bg/Final.dat
map/step/test/bg/Gckbeach.dat
map/step/test/bg/Gckcloud.dat
map/step/test/bg/Grass.dat
map/step/test/bg/Icebldg.dat
map/step/test/bg/Icecave.dat
map/step/test/bg/Landia.dat
map/step/test/bg/Lava.dat
map/step/test/bg/Levelmap1.dat
map/step/test/bg/Levelmap2.dat
map/step/test/bg/Levelmap3.dat
map/step/test/bg/Levelmap4.dat
map/step/test/bg/Levelmap5.dat
map/step/test/bg/Levelmap6.dat
map/step/test/bg/Levelmap7.dat
map/step/test/bg/Log.dat
map/step/test/bg/Lowper.dat
map/step/test/bg/Lowper2.dat
map/step/test/bg/Oasis.dat
map/step/test/bg/Pyrmid.dat
map/step/test/bg/Sea.dat
map/step/test/bg/Seatemple.dat
map/step/test/bg/Ship.dat
map/step/test/bg/Shooting.dat
map/step/test/bg/Snow.dat
map/step/test/bg/Subway.dat
map/step/test/bg/Sun.dat
map/step/test/bg/Volcano.dat
map/step/test/enemy/Ability01.dat
map/step/test/enemy/Ability02.dat
map/step/test/enemy/Ability03.dat
map/step/test/enemy/Ability04.dat
map/step/test/enemy/Ability05.dat
map/step/test/enemy/Ability06.dat
map/step/test/enemy/Ability07.dat
map/step/test/enemy/Ability08.dat
map/step/test/enemy/Ability09.dat
map/step/test/enemy/Ability10.dat
map/step/test/enemy/Ability11.dat
map/step/test/enemy/Ability12.dat
map/step/test/enemy/Ability13.dat
map/step/test/enemy/Ability14.dat
map/step/test/enemy/Ability15.dat
map/step/test/enemy/Ability16.dat
map/step/test/enemy/Ability17.dat
map/step/test/enemy/Ability18.dat
map/step/test/enemy/Ability19.dat
map/step/test/enemy/Ability20.dat
map/step/test/enemy/Ability21.dat
map/step/test/enemy/Ability22.dat
map/step/test/enemy/Ability23.dat
map/step/test/enemy/Ability24.dat
map/step/test/enemy/Ability25.dat
map/step/test/enemy/Ability26.dat
map/step/test/enemy/Ability27.dat
map/step/test/enemy/Ability28.dat
map/step/test/enemy/Ability29.dat
map/step/test/enemy/Ability30.dat
map/step/test/enemy/Ability31.dat
map/step/test/enemy/Ability32.dat
map/step/test/enemy/Ability33.dat
map/step/test/enemy/Ability34.dat
map/step/test/enemy/Ability35.dat
map/step/test/enemy/Ability36.dat
map/step/test/enemy/Ability37.dat
map/step/test/enemy/Ability38.dat
map/step/test/enemy/Boss01.dat
map/step/test/enemy/Boss02.dat
map/step/test/enemy/Boss03.dat
map/step/test/enemy/Boss04.dat
map/step/test/enemy/Boss05.dat
map/step/test/enemy/Boss06.dat
map/step/test/enemy/Boss07.dat
map/step/test/enemy/Boss08.dat
map/step/test/enemy/Boss09.dat
map/step/test/enemy/Boss10.dat
map/step/test/enemy/Capture01.dat
map/step/test/enemy/Capture02.dat
map/step/test/enemy/Capture03.dat
map/step/test/enemy/Capture04.dat
map/step/test/enemy/Capture05.dat
map/step/test/enemy/Capture06.dat
map/step/test/enemy/Food01.dat
map/step/test/enemy/Mboss01.dat
map/step/test/enemy/Mboss02.dat
map/step/test/enemy/Mboss03.dat
map/step/test/enemy/Mboss04.dat
map/step/test/enemy/Mboss05.dat
map/step/test/enemy/Mboss06.dat
map/step/test/enemy/Mboss07.dat
map/step/test/enemy/Mboss08.dat
map/step/test/enemy/Muteki01.dat
map/step/test/enemy/Muteki02.dat
map/step/test/enemy/Muteki03.dat
map/step/test/enemy/Muteki04.dat
map/step/test/enemy/Muteki05.dat
map/step/test/enemy/Muteki06.dat
map/step/test/enemy/Shooting01.dat
map/step/test/enemy/Shooting02.dat
map/step/test/enemy/Shooting03.dat
map/step/test/enemy/Shooting04.dat
map/step/test/enemy/Super01.dat
map/step/test/enemy/Super02.dat
map/step/test/enemy/Super03.dat
map/step/test/enemy/Super04.dat
map/step/test/enemy/Super05.dat
map/step/test/enemy/Zako01.dat
map/step/test/enemy/Zako02.dat
map/step/test/enemy/Zako03.dat
map/step/test/enemy/Zako04.dat
map/step/test/enemy/Zako05.dat
map/step/test/enemy/Zako06.dat
map/step/test/enemy/Zako07.dat
map/step/test/enemy/Zako08.dat
map/step/test/enemy/Zako09.dat
map/step/test/enemy/Zako10.dat
map/step/test/enemy/Zako11.dat
map/step/test/enemy/Zako12.dat
map/step/test/enemy/Zako13.dat
map/step/test/enemy/Zako14.dat
map/step/test/enemy/Zako15.dat
map/step/test/enemy/Zako16.dat
map/step/test/enemy/Zako17.dat
map/step/test/enemy/Zako18.dat
map/step/test/enemy/Zako19.dat
map/step/test/enemy/Zako20.dat
map/step/test/enemy/Zako21.dat
map/step/test/enemy/Zako22.dat
map/step/test/enemy/Zako23.dat
map/step/test/enemy/Zako24.dat
map/step/test/enemy/Zako25.dat
map/step/test/enemy/Zako26.dat
map/step/test/enemy/Zako27.dat
map/step/test/enemy/Zako28.dat
map/step/test/enemy/Zako29.dat
map/step/test/enemy/Zako30.dat
map/step/test/enemy/Zako31.dat
map/step/test/enemy/Zako32.dat
map/step/test/enemy/Zako33.dat
map/step/test/enemy/Zako34.dat
map/step/test/enemy/Zako35.dat
map/step/test/enemy/Zako36.dat
map/step/test/enemy/Zako37.dat
map/step/test/enemy/Zako38.dat
map/step/test/gimmick/Block01.dat
map/step/test/gimmick/Block02.dat
map/step/test/gimmick/Block03.dat
map/step/test/gimmick/Block04.dat
map/step/test/gimmick/Field01.dat
map/step/test/gimmick/Field02.dat
map/step/test/gimmick/Field03.dat
map/step/test/gimmick/Field04.dat
map/step/test/gimmick/Field05.dat
map/step/test/gimmick/Field06.dat
map/step/test/gimmick/Field07.dat
map/step/test/gimmick/Field08.dat
map/step/test/gimmick/Field09.dat
map/step/test/gimmick/Field10.dat
map/step/test/gimmick/Field11.dat
map/step/test/gimmick/Field12.dat
map/step/test/gimmick/Field13.dat
map/step/test/gimmick/Field14.dat
map/step/test/gimmick/Field15.dat
map/step/test/gimmick/Field16.dat
map/step/test/gimmick/Field17.dat
map/step/test/gimmick/Field18.dat
map/step/test/gimmick/Field19.dat
map/step/test/gimmick/Field20.dat
map/step/test/gimmick/Field21.dat
map/step/test/gimmick/Other01.dat
map/step/test/gimmick/Other02.dat
map/step/test/gimmick/Other03.dat
map/step/test/gimmick/Other04.dat
map/step/test/gimmick/Other05.dat
map/step/test/gimmick/Other06.dat
map/step/test/gimmick/Other07.dat
map/step/test/gimmick/Other08.dat
map/step/test/gimmick/Other09.dat
map/step/test/gimmick/Other10.dat
map/step/test/gimmick/Other11.dat
map/step/test/gimmick/Other12.dat
map/step/test/gimmick/Other13.dat
map/step/test/gimmick/Other14.dat
map/step/test/gimmick/Other15.dat
map/step/test/gimmick/Other16.dat
map/step/test/gimmick/Other17.dat
map/step/test/gimmick/Other18.dat
map/step/test/gimmick/Other19.dat
map/step/test/gimmick/Other20.dat
map/step/test/gimmick/Other21.dat
map/step/test/gimmick/Other22.dat
map/step/test/gimmick/Other23.dat
map/step/test/gimmick/Other24.dat
map/step/test/gimmick/Other25.dat
map/step/test/gimmick/Other26.dat
map/step/test/gimmick/Other30.dat
map/step/test/hero/Ability00.dat
map/step/test/item/Ability01.dat
map/step/test/item/Ability02.dat
map/step/test/item/Ability03.dat
map/step/test/item/Ability04.dat
map/step/test/item/Ability05.dat
map/step/test/item/Ability06.dat
map/step/test/item/Ability07.dat
map/step/test/item/Ability08.dat
map/step/test/item/Ability09.dat
map/step/test/item/Food01.dat
map/step/test/item/Food02.dat
map/step/test/item/Other01.dat
map/step/user/akaike/Test00.dat
map/step/user/akaike/Test01.dat
map/step/user/akaike/Test02.dat
map/step/user/akaike/Test03.dat
map/step/user/akaike/Test04.dat
map/step/user/akaike/Test05.dat
map/step/user/akaike/Test06.dat
map/step/user/akaike/Test07.dat
map/step/user/akaike/Test08.dat
map/step/user/akaike/Test09.dat
map/step/user/atono/Test00.dat
map/step/user/atono/Test01.dat
map/step/user/atono/Test02.dat
map/step/user/endo/Test00.dat
map/step/user/endo/Test01.dat
map/step/user/endo/Test02.dat
map/step/user/fujiura/Test00.dat
map/step/user/fujiura/Test01.dat
map/step/user/fujiura/Test02.dat
map/step/user/fukunaga/Test00.dat
map/step/user/fukunaga/Test01.dat
map/step/user/fukunaga/Test02.dat
map/step/user/h_itoh/Test00.dat
map/step/user/h_itoh/Test01.dat
map/step/user/h_itoh/Test02.dat
map/step/user/hasiguti/Test00.dat
map/step/user/hasiguti/Test01.dat
map/step/user/hasiguti/Test02.dat
map/step/user/hasikura/Test00.dat
map/step/user/hasikura/Test01.dat
map/step/user/hasikura/Test02.dat
map/step/user/hondayu/Test00.dat
map/step/user/hondayu/Test01.dat
map/step/user/hondayu/Test02.dat
map/step/user/ishiguro/Test00.dat
map/step/user/ishiguro/Test01.dat
map/step/user/ishiguro/Test02.dat
map/step/user/kamitake/Test00.dat
map/step/user/kamitake/Test01.dat
map/step/user/kamitake/Test02.dat
map/step/user/kamitake/Test03.dat
map/step/user/kamiyama/Test00.dat
map/step/user/kamiyama/Test01.dat
map/step/user/kamiyama/Test02.dat
map/step/user/kamiyama/Test03.dat
map/step/user/kamiyama/Test04.dat
map/step/user/kamiyama/Test05.dat
map/step/user/kamiyama/Test06.dat
map/step/user/kamiyama/Test07.dat
map/step/user/kamochi/Test00.dat
map/step/user/kamochi/Test01.dat
map/step/user/kamochi/Test02.dat
map/step/user/kawahara/Test00.dat
map/step/user/kawahara/Test01.dat
map/step/user/kawahara/Test02.dat
map/step/user/kikkawa/Test00.dat
map/step/user/kikkawa/Test01.dat
map/step/user/kikkawa/Test02.dat
map/step/user/minami/Test00.dat
map/step/user/minami/Test01.dat
map/step/user/minami/Test02.dat
map/step/user/morisita/Test00.dat
map/step/user/morisita/Test01.dat
map/step/user/morisita/Test02.dat
map/step/user/nagata/Test00.dat
map/step/user/nagata/Test01.dat
map/step/user/nagata/Test02.dat
map/step/user/nakano/Test00.dat
map/step/user/nakano/Test01.dat
map/step/user/nakano/Test02.dat
map/step/user/nakano/Test03.dat
map/step/user/nakano/Test04.dat
map/step/user/nakano/Test05.dat
map/step/user/nakano/Test06.dat
map/step/user/nakano/Test07.dat
map/step/user/nakano/Test08.dat
map/step/user/nakano/Test09.dat
map/step/user/noriko/Test00.dat
map/step/user/noriko/Test01.dat
map/step/user/noriko/Test02.dat
map/step/user/nozue/Test00.dat
map/step/user/nozue/Test01.dat
map/step/user/nozue/Test02.dat
map/step/user/otoguro/Test00.dat
map/step/user/otoguro/Test01.dat
map/step/user/otoguro/Test02.dat
map/step/user/sugano/Test00.dat
map/step/user/sugano/Test01.dat
map/step/user/sugano/Test02.dat
map/step/user/sumitomo/Test00.dat
map/step/user/sumitomo/Test01.dat
map/step/user/sumitomo/Test02.dat
map/step/user/sumitomo/Test03.dat
map/step/user/sumitomo/Test04.dat
map/step/user/sumitomo/Test05.dat
map/step/user/sumitomo/Test06.dat
map/step/user/tajima/Test00.dat
map/step/user/tajima/Test01.dat
map/step/user/tajima/Test02.dat
map/step/user/takahasi/Test00.dat
map/step/user/takahasi/Test01.dat
map/step/user/takahasi/Test02.dat
map/step/user/tanifuji/Test00.dat
map/step/user/tanifuji/Test01.dat
map/step/user/tanifuji/Test02.dat
map/step/user/uchida/Test00.dat
map/step/user/uchida/Test01.dat

map/step/user/uchida/Test02.dat

Regional Differences

Hmmm...
To do:
Get pictures of the signs in the first stage; when the indicated action is completed, a different mark is used between the US and Japanese releases (a green check mark and red circle respectively).

In the Japanese version of the game, during the tutorial, a red circle will appear whenever an action is properly completed. In the international versions, a green check mark will appear instead. This was most likely changed to avoid confusion. This change is also in Kirby Triple Deluxe.

In the Japanese version, when entering a level, English text would accompany the title card depicting that level's name; some of these level names are different from the American version.

Japanese American
White Wafer (ホワイト ウェハース) White Wafers
Nuts Noon (ナッツ ヌーン) Nutty Noon
Egger Engines (エッガー エンジンズ) Egg Engines
The Last Battle in Another Dimension (ザラストバトルインアナザーディメンション) Another Dimension

Three of the five Super Abilities' names were also changed.

Japanese American
Dragon Storm (ドラゴストーム) Monster Flame
Miracle Beam (ミラクルビーム) Flare Beam
Gigaton Hammer (ギガトンハンマー) Grand Hammer

Doomer names were changed as well.

Japanese American
Sphere Roper (スフィアローパー) Sphere Doomer
Grand Roper (グランドローパー) Grand Doomer

Oddities

  • ST_KBYW_CACTUS1.brstm is an upbeat Western-themed song that would fit right in with the desert-themed levels. Strangely, it is only ever used in the fourth stage of White Wafers, the ice world.
  • st_halberd.brstm is the theme used during the level in which you chase Magolor to the final battle. The famous Halberd is nowhere in the final game.
  • The files for the Halcandran version of the armored Waddle Dee enemy includes a bunch of random extra textures, such as a few ability stars, the HUD icon for Energy Spheres, and a few textures from inside the Lor Starcutter.