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The Smurfs Dance Party

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Title Screen

The Smurfs Dance Party

Developer: Land Ho!
Publisher: Ubisoft
Platform: Wii
Released in US: July 19, 2011
Released in EU: July 29, 2011
Released in AU: September 8, 2011


GraphicsIcon.png This game has unused graphics.
MovieIcon.png This game has unused cinematics.
MusicIcon.png This game has unused music.
TextIcon.png This game has unused text.
PiracyIcon.png This game has anti-piracy features.


In The Smurfs Dance Party, you dance. With Smurfs.

Unused Video

In the movies folder is a strange, unused video called tutorial_movie.bik. It features a man gesturing towards an office whiteboard along with a (poorly-done) voice-over, saying "Hello, boys and girls. Let me tell you how to play the game.", followed by the camera zooming in on the whiteboard as a makeshift transition into what'd presumably be the actual tutorial. Given the visible camera watermark and overall sloppy nature of it, it's most likely a placeholder.

Unused Text

Present in the system folder is dummy.bin, which contains the following:

karikarikarikarikarikarikarikari

"Kari" is Japanese for "temporary", which makes sense as this is a simple dummy file.

Unused Graphics

Unused Warning Screen

warning_bg.tpl in the system folder is a rather basic warning screen without any information.

Smurfsdanceparty warning.png

Unused Loading Screen Images

2dui/common/loading_ge.arc contains 3 unused images of some guy:

man_glass.tpl: Man glass.png

man_grada.tpl: Man grada.png

man_mask.tpl: Man mask.png

Unused Menu Background

menu.arc in 2dui contains an unused menu background called 2dbg0.tpl:

2dbg0.png

Unused Artist Names

The file eng.brres in the music_name_text folder contains 26 images that were most likely used to display the artist name of a song. artist_name_00.tpl to artist_name_24.tpl are blank images, artist_name_25.tpl and artist_name_26.tpl both contain a text that says "Wiggles".

Artist name 25.png

Unused Music Icons

Also located in eng.brres are the following 2 unused music icons:

music_base_20.tpl:
Music base 20.png

music_base_26.tpl:
Music base 26.png

Other Images

nexticon.arc in 2dui/dance has a unused image called dance00_0.tpl:
Dance00 0.png

common_window.arc in the test folder contains a image of some stars called common_window_M.tpl:
Common window M.png

parents_dancerecord.arc, which is also located in the test folder contains the following unused images:

arrow_base_bg.tpl:
Arrow base pg.png

arrow_top_pg.tpl:
Arrow top pg.png

btn_icon_exit.tpl:
Btn icon exit.png

btn_ss_size0.tpl:
Btn ss size0.png

btn_ss_size1.tpl:
Btn ss size1.png

ico_base.tpl:
Ico base.png

mess_common_0012.tpl:
Mess common 0012.png

music_pict_01.tpl to music_pict_42.tpl are badly cutout images of another dancing game.

Here's 4 of them:

music_pict_01.tpl:
Music pict 01.png

music_pict_02.tpl:
Music pict 02.png

music_pict_03.tpl:
Music pict 03.png

music_pict_04.tpl:
Music pict 04.png

In parents_dancerecord.arc is also a file called title_dancerecord.tpl:
Title dancerecord.png

icon_selection.arc in test/test_mikata has data for an unused song which seems to be "Old MacDonald Had A Farm":

A_B_btn.tpl:
A B btn.png

artist_title01.tpl:
Artist title01.png

btn_icon_exit.tpl:
Btn icon exit.png

btn_is_off.tpl:
Btn is off.png

btn_is_on.tpl:
Btn is on.png

btn_ss_size0.tpl:
Btn ss size0.png

btn_ss_size1.tpl:
Btn ss size1.png

D_pad.tpl:
D pad.png

icon_00.tpl:
Icon 00.png

mess_common_0001.tpl:
Mess common 0001.png

mess_common_0097.tpl:
Mess common 0097.png

music_title01.tpl:
Artist title01.png

tree.tpl:
TheSmurfsDanceParty-Tree.png

wii_light.tpl:
Wii light.png

win_player.tpl:
Win player.png

Unused Music

The game contains only one unused music track, which is a snippet of the theme song but with lyrics:

lala_sample.brstm in sound/stream:

Anti-Piracy

As documented by the developers of the GameCube/Wii emulator Dolphin, if the game is loaded on a modded Wii console running an illegitimate copy of the game, the game appears to freeze on a black screen after the initial opening logos. On further inspection, however, the game actually displays a message "MetaFortress RESPONSE!" in an external framebuffer.

The game is able to catch on to this due to exploiting a complacency regarding how homebrew game launchers work: Because of the faster transfer speeds, launchers use IOS58 to allow USB 2.0 support and grant the launcher access to vastly improved transfer rates for dumped disc-based games. However, IOS58 disables the ability to use USB 1.1. If the protection sees that access to the older USB standard is impossible, then it triggers the protection.

The protection was created by a company called Metaforic, which made security software for games such as Kirby's Return to Dream Land and to combat and stop the flashcard piracy for the DS.

SmurfsDanceParty-Metaforceresponse.png