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Kirby's Epic Yarn

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Title Screen

Kirby's Epic Yarn

Also known as: Keito no Kirby (JP), Kirby: Au Fil de l'Aventure (FR)
Developer: Good-Feel
Publisher: Nintendo
Platform: Wii
Released in JP: October 14, 2010
Released in US: October 17, 2010
Released in EU: February 25, 2011
Released in AU: February 24, 2011
Released in KR: September 1, 2011


GraphicsIcon.png This game has unused graphics.
RegionIcon.png This game has regional differences.


Kirby's Epic Yarn sees Kirby turned into a yarn version of himself by the evil sorcerer Yin-Yarn, who seeks to conquer Dream Land. Notable for removing Kirby's ability to inhale and any way to get copy abilities, as well as being the start of Nintendo IP-related arts and crafts video games.

It later received a rather sloppy 3DS port in 2019 as Kirby's Extra Epic Yarn.

Hmmm...
To do:
  • Check if there are differences in the English US text between the Japanese and US releases.
  • Unused levels for testing enemies, specifically stage998.gfa and stage999.gfa.

Subpages

NotesIcon.png
English Translation Differences
Yep, this again.

Unused Graphics

KirbyEpicYarn-Other21.png KirbyEpicYarn-Other22.png KirbyEpicYarn-Other23.png KirbyEpicYarn-Other24.png KirbyEpicYarn-Other25.png KirbyEpicYarn-Other26.png KirbyEpicYarn-Other27.png KirbyEpicYarn-Other28.png KirbyEpicYarn-Other29.png KirbyEpicYarn-Other30.png KirbyEpicYarn-Other31.png KirbyEpicYarn-Other32.png KirbyEpicYarn-Other33.png KirbyEpicYarn-Other34.png KirbyEpicYarn-Other35.png

In env/Common/E3.gfa, there's a file called E3.arc that has the unused graphics seen above. These were used for the E3 demo's title screen and are rather different compared to the graphics seen on the actual title screen.

KirbyEpicYarn-DummyDummyDummyDummy.png

A dummy texture.

KirbyEpicYarn-DummyButton.png

Another dummy texture with an outline for a button.

(Source: Larsenv)

Debug Parameters

The following parameters are mentioned in param/fluff_param.txt, but removed from the executable.

NO_SAVE
PLAYER_UNDEAD
PAD_CHECK
SAFE_AREA_DISP
PLAYER_CAM_RECT
BG_DISP
KD_TREE_DISP
DOF_ENABLE
HUD_DISP
GAMMA_PARAM_DMY
SCISSOR_BG_SPEED
FLUSH_BEAD
xKEY_ITEM_UNLIMITED
KEY_ITEM_SETTING
AREA_SETTING
STAGE_ALL_OPEN
PATTERN_SETTING
INTERIOR_SETTING
CHARACTER_SETTING
SOUND_SETTING
DEMO_SETTING
MEDAL_SETTING
EVENT_PROGRESS_LEVEL
GAME_PROGRESS_ALL_OPEN
MISSION_ALL_OPEN
DISP_DEBUG
DEBUG_EN_NO
VoiceDebug
DesignDebug
DEBUG_ON
CAM_DEBUG_ZOOM_OUT
CAM_DEBUG_ZOOM_RATIO
CAM_DEBUG_CHK_DRAW_CULL
CAM_DEBUG_PLAYER_CENTER
DEBUG_BACK_BLACK
DEBUG_PAD_ENABLE

Unused Text

The Japanese version contains full text for English, French, and Spanish. To see these, open the dol using a hex editor and replace the "Japanese" string at offset 007E08F0 with "EnglishUS", "FrenchUS", or "SpanishUS". The audio will still be in Japanese, but the text will be in the new language.

(Source: masterchan777)