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Kirby's Dream Land 2

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Title Screen

Kirby's Dream Land 2

Also known as: Hoshi no Kirby 2 (JP)
Developer: HAL Laboratory
Publisher: Nintendo
Platforms: Game Boy, Super Game Boy
Released in JP: March 21, 1995
Released in US: May 1, 1995
Released in EU: July 31, 1995

MusicIcon.png This game has unused music.
RegionIcon.png This game has regional differences.

Kirby's biggest adventure yet!*

*Assuming "yet" means 1995

Unused Music

One rather frantic track is unused. It can be accessed from within the game as FGM #94 in the Sound Test. This theme would be remade and inserted into Kirby: Triple Deluxe 20 years later, used in the Cave section of Fine Field.

Regional Differences

Title Screen

Japan International
Not much motion here He loves to dance

In addition to a different SGB palette, the international version has a dancing Kirby that doesn't appear in the Japanese game.


Japan International
NOTE: Not an actual Chao. The bow means it's a girl.

Occasionally, when a friend bag is opened, a different character appears instead of Gooey. In the Japanese version, this is Chao, a character from the game Yūyūki. Since that game was never released overseas, she was replaced with a female version of Gooey. While Gooey restores a piece of your life bar, collecting either special character above gets both an extra life and 1% toward your completion percentage.

Japan International The original scene from Yūyūki
Kine, what are you doing? Gooey looks on in horror. KDL2 Yuuyuuki.png

The sound test (another reference to Yūyūki) was changed as well. Besides the aforementioned character replacement, Gooey was added to the international build.

Japan International
With copious use of blush stickers What a lazy blob.
KDL2 Bonus JP.png KDL2 Bonus INT.png

The screens that appear upon completing the Boss Endurance and Bonus sub-games also have Chao replaced with the female Gooey.

SGB Border

Japan International
Very informative Wait, what am I playing again?

In the Japanese version, the game's title appears at the top of the Super Game Boy border. The title was removed completely in the international version.


Someone's stuck, and it ain't Kirby Where's the Chomp?

In the second part of Stage 6, Dark Castle, the screen moves to the left. At the end of the long hall, it is possible to see a strange little narrow room with a chain, spikes and a chick emerging from an egg. Neither the chain nor the spikes have any effect.

Stage 3 has a similar place, which is almost the same, but in reverse and it does not close this room off. Did the programmers forget about this?