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Kirby's Dream Land 2
Kirby's Dream Land 2 |
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Also known as: Hoshi no Kirby 2 (JP) This game has unused music. |
Kirby's biggest adventure yet!*
*Assuming "yet" means 1995
Unused Music
One rather frantic track is unused. It can be accessed from within the game as FGM #94 in the Sound Test.
Regional Differences
Title Screen
Japanese | International |
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In addition to a different, more colorful Super Game Boy palette, the international versions add a dancing Kirby to the screen.
Chao
Japanese | International |
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Occasionally, when a friend bag is opened, a different character appears instead of Gooey; collecting this character gives you both an extra life and 1% toward your completion percentage. In the Japanese version, this special character is Chao, a character from the 1989 Famicom Disk System adventure game Yūyūki. Since that game was never released overseas, the international versions replace her with a female version of Gooey (named "Girl blob" in an issue of Nintendo Power). Interestingly, ChuChu from Kirby's Dream Land 3 slightly resembles her.
Chao, along with her companion Goku, would later appear in all versions of Dream Land 3, as the character who gives you the Heart Star in Stage 4 of Grass Land.
Japanese | International | The original scene from Yūyūki |
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The sound test (another reference to Yūyūki) was changed as well. Besides the aforementioned character replacement, Gooey was added to the international version.
Japanese | International |
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The screens that appear upon completing the Boss Endurance and Bonus sub-games also have Chao replaced with the "Girl blob".
SGB Border
Japanese | International |
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In the Japanese version, the game's title appears at the top of the Super Game Boy border. Rather than replacing it with the international one, it was completely removed from the international border for some reason.
Oddities
In the second part of Stage 6, Dark Castle, the screen moves to the left. At the end of the long hall, it is possible to see a strange little narrow room with a chain, spikes and a chick emerging from an egg. Neither the chain nor the spikes have any effect.
Stage 3 has a similar place, which is almost the same, but in reverse and it does not close this room off. Why did the level designers add this?
- Pages missing developer references
- Games developed by HAL Laboratory
- Pages missing publisher references
- Games published by Nintendo
- Game Boy games
- Super Game Boy games
- Pages missing date references
- Games released in 1995
- Games released in March
- Games released on March 21
- Games released in May
- Games released on May 1
- Games released in July
- Games released on July 31
- Games with unused music
- Games with regional differences
- Kirby series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused music
Games > Games by developer > Games developed by HAL Laboratory
Games > Games by platform
Games > Games by platform
Games > Games by platform > SNES games > Super Game Boy games
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 1995
Games > Games by release date > Games released in July
Games > Games by release date > Games released in July > Games released on July 31
Games > Games by release date > Games released in March
Games > Games by release date > Games released in March > Games released on March 21
Games > Games by release date > Games released in May
Games > Games by release date > Games released in May > Games released on May 1
Games > Games by series > Kirby series
The Cutting Room Floor > Unimportant Awards > Game Boy games
The Cutting Room Floor > Unimportant Awards > Game Boy games