Kirby: Nightmare in Dream Land
|Kirby: Nightmare in Dream Land|
Also known as: Hoshi no Kirby: Yume no Izumi Deluxe (JP)
This game has a prerelease article
Kirby: Nightmare in Dream Land is a portable remake of Kirby's Adventure, with the obvious updates (including the graphics, now matching the more recent games) and several new changes.
The HAL easter egg from Kirby's Adventure in 1-2-1 (room 09) is still present, but because the game works very differently internally, the method to access it from the original game won't work.
To access the HAL zone, Kirby has to go to the right of the Warp Star, then the player has to turn on and turn off the two codes:
|All Versions||33002670 0099
The Warp Star will then take off and crash ahead of the screen, allowing Kirby to move forward to the HAL zone.
It remains unchanged from Kirby's Adventure, the only difference being the lack of a Broom Hatter on the L. Kirby will also not be able to run after the Warp Star crashes.
Get GameShark / Code Breaker / whatever codes
Many debug rooms remain in the ROM, all with a specific purpose.
The main debug hub. Eight doors are present, but only five of them work. The ones that work lead to, from left to right: Room 14A, Room 14B, Room 14C, Room 150, Room 151.
Seems to be a general test of level building and tiles. Both doors lead back to the main hub.
A test room for various slope types. Both doors lead back to the main hub.
Test room for breakable blocks as well as the Fire Lion. The text on the blocks of the top level, which can be broken with any attack, translate as "Directly/Easily". The text on the strong blocks by the Fire Lion means "Hammer", and the text on the bomb blocks is, predictably, "bomb". Both doors lead back to the main hub.
Inaccessible from the debug hub, this room tests air and water currents. Both doors lead to Room 14E, though the underwater door is nearly impossible to access.
A debugging room for icy surfaces and spikes. The door leads back to Room 14D.
Cannon test room, both for testing the general functionality of cannons and the vertical scrolling of Kirby after he has been fired from one. There is no way in or out of this room without cheating.
A debug room possibly used to test Kirby's interactions with various surfaces when near the bottom of the screen. The door leads back to the debug hub.
Obviously a miniboss test room. The door leads back to, unsurprisingly, the debug hub.
A general test room for the most common of tile types. No way in or out of this room.
A test room for, presumably, testing Kirby's interactions with various surfaces while near the top of the screen. Note that tiles with the red background cannot be accessed, as the screen borders cut them off.
A placeholder icon found among the rest of the HUD graphics, the finalized icon is included for comparison. The text translates as "fire", but it's spelled in a different way than the actual Fire ability's icon (closer to "fiyah").
Unused Pause Screen
Ability 1B, which comes after 19 (Star Rod) and 1A (Wait, used in multiplayer), is not used in the game but has a pause screen graphic showing Kirby falling, along with a message that one should be careful lest they be injured for life. This pause screen could have been intended to be used if you paused after dying, but because you can't actually pause when you get killed, this turns unused. A similar unused screen is also present in the Kirby & The Amazing Mirror prototype (only that in that version, it is too late...).
The message has been translated in the European release as well, but still bears the same meaning.
|Vorsicht ist die Mutter
Mit Leichtsinn kommst
du nicht weit...
|Etre prudent ne prend
les suites d'un accident durent
beaucoup plus longtemps...
|Se necesita un minuto
para ser precavido,
y toda una vida para
recuperarse de las heridas...
|Basta un momento |
per fare attenzione.
Un incidente può avere
Unused Level Tiles
Even the debug tileset has unused tiles. These tiles might have been used in earlier versions of debugging rooms.
A variety of tile types go unused.
Interestingly, most of the unused tiles are lifted directly from Kirby's Dream Land 3! For whatever reason, Nightmare in Dream Land borrows heavily from that game's debug tileset.
In addition to the above tiles, there are more unused tiles with Japanese text. They translate as, from left to right: Fire, Stone, Ice, Needle, Broom, Umbrella, Electricity, Cutter. These were the abilities from Kirby's Dream Land 3.
|The Kirby series|
|Game Boy (Color)||Kirby's Dream Land • Kirby's Pinball Land • Kirby's Dream Land 2 • Kirby's Block Ball • Kirby's Star Stacker • Kirby Tilt 'n' Tumble|
|SNES||Kirby's Dream Land 3 • Kirby's Dream Course • Kirby's Avalanche • Kirby Super Star|
|Satellaview||Kirby no Omochabako Baseball • Kirby no Omochabako Pinball|
|Nintendo 64||Kirby 64: The Crystal Shards|
|GameCube||Kirby Air Ride|
|Game Boy Advance||Kirby: Nightmare in Dream Land • Kirby and the Amazing Mirror (Prototype)|
|Nintendo DS||Kirby: Canvas Curse • Kirby Squeak Squad (Prototype) • Kirby Super Star Ultra • Kirby Mass Attack|
|Wii||Kirby's Epic Yarn • Kirby's Return to Dream Land • Kirby TV Channel • Kirby's Dream Collection: Special Edition|
|Nintendo 3DS||Kirby: Triple Deluxe • 3D Classics: Kirby's Adventure • Kirby Battle Royale|
|Wii U||Kirby and the Rainbow Curse|
|Nintendo Switch||Kirby: Star Allies|