If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
Prerelease:Kirby: Nightmare in Dream Land
This page details pre-release information and/or media for Kirby: Nightmare in Dream Land.
The game had a rather quiet development; its earliest appearance dates back to the release of some screenshots and a trailer during E3 2002. E3 2002 took place May 22-24, about five months before the game's release in Japan, which was also without much announcement, you may also find these screenshots on the Nintendo of Japan Archive webpage.
Contents
E3 2002
Screenshots
These seem to depict the same version as the trailer does.
Early Hammer Ability
The Hammer ability, like all the other abilities introduced in Kirby's Adventure (which this game is a remake of), has no copy ability hat. Even though the other abilities were updated with their respective copy ability hats from Kirby Super Star, Hammer didn't get anything, although this might be because it never had a copy ability hat in that game, either. In the final game, Kirby was given a blue-and-white headband.
Early Throw Ability
Enemies thrown by the Throw ability at this point take on the shape of stars like the ones Kirby exhales, which is how the ability behaves in Kirby's Adventure. In the final, thrown enemies stay in their normal form.
Early Spark Ability
The Spark ability here has a simple headband; the final version has a more detailed headpiece.
Early Waddle Dee
The Waddle Dees in what appears to be a level from Ice Cream Island use a different sprite with slightly larger eyes and have a dark red-orange palette compared to the bright orange one used in the final game.
Trailer
Early gameplay footage from E3 2002 contains some exclusive and very different content not seen in the final game.
Miscellaneous
- Most, if not all areas shown in the trailer do not appear in the final game. These areas feature an unusually high number of enemies, so it's likely that they were created entirely for the trailer.
- The Waddle Dees use an earlier design.
- Kirby's slide mechanic behaves differently. In the prerelease version, Kirby is shown sliding through multiple enemies. (0:20) In the final version, sliding into an enemy destroys that enemy and sends Kirby back in recoil, so this isn't possible.
- The fight with Meta Knight takes place in a room with an unused green checkerboard tileset and a background resembling puzzle pieces. Moreover, not only is Meta Knight's sword thinner, the cry Kirby makes when he takes damage is noticeably louder than in the final game (where his cries are drowned out by music and sound effects).
- Some of the doors are blue for unknown reasons.
- An early version of the Vegetable Valley theme is heard throughout the trailer. Compared to the final game, it is closer melody-wise to the NES theme, but has a more "hollow" instrumentation.
HUD
- The ability icon in the bottom left-hand corner is absent.
- Throughout the entire trailer, Kirby's score is set to 12345678.
Abilities
- When Kirby gets a copy ability, the "ability get" sound effect is missing.
- Kirby is seen using the Fire and Burning copy abilities with the Fire hat, as well as the Ice and Freeze abilities with the Ice hat. According to an interview from Nintendo Dream in November 2002, both Fire and Ice copy abilities also included the moves for Burning and Freeze respectively, with these being split late in the game's development by designer Teruhiko Suzuki.
- The spikes on Needle Kirby's hat are considerably shorter.
- Wheel Kirby is a darker shade of red and makes a different noise in wheel form.
- The Hi-Jump ability not only makes a different noise when Kirby jumps, it's missing a hat entirely!
- Strangely enough, Backdrop's attacks were given to the Throw ability, distinguished by the blue headband Kirby wears. It's possible both abilities were also condensed, similar to Fire/Burning and Ice/Freeze.
- Aside from using a simpler design, Spark ability doesn't make any noise when used.
- Stone does not change Kirby's color scheme, keeping him pink, whereas the final version gives Kirby a brown-like tone. Interestingly, Nightmare in Dream Land's official art for the Stone ability still depicts Kirby with a pink color scheme.
- The Laser ability works a lot like it did in the NES version, with Kirby firing lasers from his hands and lacking a copy ability hat. The laser shots themselves also seem to take slightly longer to charge up.
- The beam whip Kirby uses with the Beam ability is much plainer, also resembling its NES appearance.
- The animation for Light Kirby has different effects.
- The Mike ability uses a similar sound effect to the NES version. In the final game, this sound was replaced with a voice clip.
Japanese Minisite
Screenshots
Early Poppy Bros. Sr.
A screenshot from the Japanese minisite depicts a very different design for the Poppy Bros. Sr. midboss that uses an overall darker palette. The most notable differences are the smaller and simpler eyes, a slightly smaller hat, and a black outline on the collar (the final game uses a gray outline instead).