We just released a prototype of the cancelled SNES port of Puggsy! Take a look!
As always, thank you for supporting The Cutting Room Floor on Patreon!

Proto:Kirby Battle Royale

From The Cutting Room Floor
Jump to navigation Jump to search

This page details one or more prototype versions of Kirby Battle Royale.

In order to promote the game, HAL Laboratory Inc. and Nintendo released a Demo of Kirby Battle Royale in a physical cartridge and as a downloadable program in the Nintendo eShop. This article documents the North American Demo, which was released on January 4th, 2018, 15 days before the final game's North American release.

Differences

Title Screen

The Demo's title screen sports a huge "DEMO" graphic at the bottom of the logo. That's pretty much it.

Demo Final
Kirby Battle Royale Demo title screen.png KirbyBattleRoyaleTitle.PNG

Main Menu

The Training, Online, and Options icons are grayed out, as these modes are not available in the Demo at all. Tapping on their icons brings the player to a screen with the message "Available only in the full version of the game". Additionally, three extra buttons exist in the Demo; The one that has a money bag icon is used to transfer Battle Coins to the full version of the game, while the button that displays a Meta Knight icon is used to transfer Meta Knight to the full game. The Nintendo eShop button fittingly directs the player to the Nintendo eShop.

Demo Final
Kirby Battle Royale Demo menu.png Kirby Battle Royale Final menu.png

Graphics

  • The HOME Menu icon was significantly altered for the final release. Aside from the very obvious "DEMO" graphic at the bottom, the main differences are that the Demo's icon has a completely different piece of promotional artwork and the background uses lighter colors.
Early Final
Kirby Battle Royale Demo Icon.png Kirby Battle Royale Final Icon.png
  • The lock icon hat appears in the shop's menu was redrawn for the final release of the game. The final build chooses a blockier padlock, while the Demo uses a rounder shackle.
Early Final
Kirby Battle Royale Lock Icon Demo.png Kirby Battle Royale Lock Icon Final.png

Text

While inaccessible in the Demo, the medal menu's text can still be found inside the game's files. Some of the requirements and unlock text were slightly modified for the final 1.0.0 release for all supported American languages. The text, however, got reverted in the 2.1.0 Update to its Demo iterations.

English

Requirement (Early) Requirement (Final) Unlocked (Early) Unlocked (Final)
Learn more about previous games on the Options Menu. Learn more about this game on the Options Menu. (unchanged)
Knock loose at least 20 fuel blocks during Rocket Rumble. Load at least 20 fuel blocks during battle in Rocket Rumble. Knocked loose at least 20 fuel blocks during Rocket Rumble! Loaded at least 20 fuel blocks during battle in Rocket Rumble!
Win "all 10" series in single-player mode vs. all CPU Lv. 5 foes. Win 10 battles in a row vs. all CPU Lv. 5 foes in a single-player battle. Won "all 10" series in single-player mode vs. all CPU Lv. 5 foes. Won 10 battles in a row vs. all CPU Lv. 5 foes in a single-player battle!

French

Requirement (Early) Requirement (Final) Unlocked (Early) Unlocked (Final)
Placez au moins 20 unités de carburant dans votre fusée dans Décollage imminent! Faites perdre au moins 20 unités de carburant aux fusées rivales dans Décollage imminent! Votre fusée a reçu au moins 20 unités de carburant dans Décollage imminent Les fusées rivales ont perdu au moins 20 unités de carburant dans Décollage imminent!
Gagnez 10 fois à la suite en solo contre des ORDI de niveau 5. Remportez la victoire en solo dans le mode 10 batailles contre des ORDI de niveau 5. Vous avez gagné 10 fois à la suite en solo contre des ORDI de niveau 5! Vous avez remporté la victoire en solo dans le mode 10 batailles contre des ORDI de niveau 5.

Spanish

Requirement (Early) Requirement (Final) Unlocked (Early) Unlocked (Final)
Descubre más cosas sobre otros juegos de Kirby en el menú de opciones. Descubre más cosas sobre este juego en el menú de opciones. (unchanged)
Derriba al menos 20 unidades de combustible en Carrera de cohetes. Carga al menos 20 unidades de combustible en Carrera de cohetes. ¡Derribaste al menos 20 unidades de combustible en Carrera de cohetes! ¡Has cargado al menos 20 unidades de combustible en Carrera de cohetes!
En el modo individual, gana en 10 combates contra rivales de nivel 5 controlados por el CPU. Gana 10 combates seguidos contra rivales de nivel 5 controlados por el CPU en el modo individual. (unchanged)

Fonts

  • The font file "CommonStd.bffnt.cmp" was altered to remove a "充" kanji that was present in the Demo as the 13th character in the 11th row.
Early Final
Kirby Battle Royale CommonStd.bffnt Demo.png
Kirby Battle Royale CommonStd.bffnt Final.png
  • Similarly the font file "NTLG.bffnt.cmp" also had a "充" kanji that got removed. In this case, it was the 37th character in the 16th row.
Early Final
Kirby Battle Royale NTLG.bffnt Demo.png
Kirby Battle Royale NTLG.bffnt Final.png

Miscellaneous

  • When tapping Story Mode's icon in the main menu, the only option available is to replay the game's intro.
  • The only options that you can choose after tapping "Collection Lists" in the Collection menu are "Battles" and "Abilities".
  • Beetle can be purchased for 100 Battle Coins. In the final game, Beetle is freely available from the start.
    • Additionally, Beetle is the only purchasable ability in the whole game. Every other ability (save Sword and Cutter) is unavailable.
  • The Demo uses an item called "Demo Ticket" to limit the player's playtime. Each day, the player starts with 5 Tickets for Single Player mode and 7 Tickets for Multiplayer mode. If the player uses all of their tickets, they cannot play in the Battle Mode until the next day. This item was, of course, removed entirely from the final game.

Kirby Battle Royale Demo tickets.png