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Special Tee Shot

From The Cutting Room Floor
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Title Screen

Special Tee Shot

Developer: HAL Laboratory
Publisher: Nintendo
Platform: Satellaview
Released in JP: January 1996


DebugIcon.png This game has debugging material.


ProtoIcon.png This game has a prototype article

Special Tee Shot is a neat little gem: it's what Kirby's Dream Course was originally going to be before it got retooled into a Kirby game, but it was eventually released in its original form on the Satellaview service later on.

While it lacks Kirby's trademark ability system, Special Tee Shot makes up for it with a whole new set of gimmicks and overall more challenging courses.

Sub-Page

Read about prototype versions of this game that have been released or dumped.
Prototype Info


Unlock All Courses

When starting a game, after the title screen fades out, the game checks how many save game slots are currently in use. If all five slots are taken up, then the game checks what buttons are being held as the member select screen fades in.

If all five save games exist and if L + R are being held on both controllers, then the first save will have all eight normal and Extra courses unlocked, with a gold ranking on every course except for Beginner. If any D-Pad direction is also being held on Controller 1, the Gold course will also be unlocked.

(Source: Original TCRF research)

Debug Flags

By setting some debug flags at the very beginning of the ROM, various development-related features can be used. Use any of the following Pro Action Replay (PAR) codes:

  • 808000FF: Causes both players in a 2P game to be controlled using Controller 1. Also allows you to hold Select to temporarily freeze the game.
  • 808002FF: Shortens the delay before the main menu automatically appears at the title screen.

A third debug flag exists at address 808004, but is not used.

(Source: Original TCRF research)