Proto:Special Tee Shot
From The Cutting Room Floor
|This page is rather stubbly and could use some expansion.|
Are you a bad enough dude to
Put in unused content like Super Balls, functional 2 Player Match, disabled manual curve shot (including graphics), inaccessible extra classes, etc. SNES Central's article has more information.
This page details one or more prototype versions of Special Tee Shot.
A prototype of Special Tee Shot from 1992. Compared to the finished game, the differences are huge, from a game design perspective to overall content.
Similar to the final version, the beginning of the ROM starts with debug flags of varying uses:
- Offset 0x00: This is a replay feature. If it's 00, then it stores inputs to address 400000-40FFFF, otherwise it replays from the same address and you cannot interact with the game normally.
- Offset 0x02: This byte contains the amount of extra balls you start with.
- Offset 0x03: Likewise, this byte is for the amount of special shots you start with.