Kirby & the Amazing Mirror
|Kirby & the Amazing Mirror|
Also known as: Hoshi no Kirby: Kagami no Daimeikyuu (JP)
This game has unused areas.
This game has a prototype article
This game has a prerelease article
Kirby & the Amazing Mirror is Kirby's second and final GBA adventure, taking on a Metroidvania type of gameplay similar to Kirby Super Star 's "Great Cave Offensive" mode and featuring three Kirby partners who aren't very helpful. Oh, did we mention Kirby has to save Meta Knight this time around? Aw YEAH!
It was released for the 3DS Virtual Console in December 2011 as part of the 3DS Ambassador Program and Wii U Virtual Console in April 2014 with no differences aside from a lack of multiplayer functionality. How boring.
- 1 Sub-Pages
- 2 Unused Rooms
- 3 Unused Audio
- 4 Unused Graphics
- 5 Development Text
- 6 Version Differences
- 7 Oddities
One small room is hidden in the game. Use code 02020FE6:03C9 and you'll be transported there after you lose a life.
This room uses a similar tileset to Kirby: Nightmare in Dream Land's debug rooms. This was probably used as a debug room earlier in development, but it's empty now.
The header data for this room is completely missing from the final game, but all the other data (tile map, solidity map and objects) is still there.
The only tileset that fits is the one used in Radish Ruins. The room contains four Maxim Tomatoes and two 1UPs.
This theme is never heard in the game. It can be selected as the 41st theme in the Sound Test.
Alternate Speed Eaters
Selectable as track 40 in the Sound Test, this theme is a slightly different version of the regular Speed Eaters theme. It features more marimba and more reverb on various instruments.
Placeholder Ability Icon
Add pictures of the unused sprites
Kirby & the Amazing Mirror was planned to be localized in Europe since its development, therefore the Japanese and possibly the US versions contain several placeholder graphics where the right ones in the European versions would be, some partially translated.
Starting with the German ability icons, most are either the same from Nightmare in Dream Land, or copies of the Japanese ones. First at 00309634, there are also graphics for the Star Rod taken from Nightmare in Dream Land. Then at 003099F4, there's a completely unused "Kirby" icon.
These are repeated along the different language placeholder graphics, in place where the different hurt icons should be.
The "Kirby" icon.
These are placeholder tiles used by the designer to fill into. The second one (the X) is only present in the prototype and has been replaced with empty spaces in the final game.
translate, and re-rip the tiles, like in this image:
[] (Credit goes to Teawater aka. charleysdrpepper)
These are tiles from the debug room's tileset. They also appear in the tileset during Dark Mind's fifth phase.
Present only in the debug room's tileset is also this numbered field, which might have been used as a template.
A placeholder background representing some mountains. You can see it in-game by replacing the background of the main hub room. To do so, change the byte at offset 0093AEF2 in the US version of the game from 1A to 16.
Strings relating to the development process.
Located at 0xD60864:
MultiSio4Sio32Load020820 Sio32MultiLoad010214 NINTENDOSRAM_V113
Located at F87AF0 in the Japanese version, F32D94 in the US version, F4026C in the European version and A2BF78 in the prototype. The Japan Revision 1 version, the Japan Virtual Console version and the USA Virtual Console version do not differ from their "parent" versions.
0.21 Mon Dec 29 19:37:23 2003
1.01 Mon Apr 19 20:21:54 2004
1.03 Mon Apr 12 19:58:05 2004
1.08 Tue Mar 2 02:08:54 2004
The Missile ability deals different amounts of damage depending on the game version. It deals 6 (direct hit) and 2 (explosion) on the Japanese version, versus 4 (direct hit) and 1 (explosion) on the English version.
Screen Freeze Glitch
In the Japanese version, if you use the mobile phone right before dying from falling into a pit or by touching dangerous surfaces (such as spikes or fire), the game will lock up. Instead of using the mobile phone, getting an ability roulette (when one of the other Kirbys uses Magic and the outcome is that everyone gets an ability roulette) will work the same way. This glitch was fixed in the English version.
The text on the victory screen in Boss Endurance differs between the Japanese and English versions.
|You are Champion.||You're the Champion!|
- The Virtual Console release reduced the flashing lights that appears when defeating a boss, as part of Nintendo's newer policies in order to avoid causing epileptic seizures.
- As stated above, the Virtual Console release removed the multiplayer functionality.
- Despite what the lives counter would have us believe, the game actually caps lives at 255 instead of 99.
- For some reason, there's a duplicate of the Crackity Hack theme selectable as the 39th track in the Sound Test. For reference, the used version is track 27.