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Proto:Kirby & the Amazing Mirror/Graphical Differences

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This is a sub-page of Proto:Kirby & the Amazing Mirror.

This Demo has quite a lot of graphical differences. Since most of the graphics found on the final game are hidden in this Demo, it's to be expected to find a bit of everything.

Graphics Used in the Demo

This section documents graphics that are used during regular gameplay in the Demo.

Title Screen

Prototype Final
KirbyAmazingMirrorTitle-Proto.png KirbyAmazingMirror-TitleOfficial.png

The title logo was completely redone. Furigana was also added below the game title's kanji.

Gray Dimensional Mirror

Prototype Final
KirbyAmazingMirror-MirrorGateProto.png KirbyAmazingMirror-MirrorGateOfficial.png

The lines surrounding the star have been removed from the final version. It's otherwise identical.

Rainbow Route's Background

Prototype Final
KatamProto RR-Background.png KatamRelease RR-Background.png

The background in Rainbow Route has been given some slight refinements. The differences are more apparent on the flowers on the left part of the background and on the branches of most trees.

Rainbow Route's Mirror

Prototype Final
KirbyAmazingMirrorRainbowDoorProto.png KirbyAmazingMirrorRainbowDoorFinal.png

The mirror itself is one pixel lower in the Demo.

World Map

Prototype Final
KirbyAmazingMirrorWorldMapProto.png KirbyAmazingMirrorWorldMapFinal.png

Though only viewable when the one present switch is pressed, the colors of the world map are much more saturated in the Demo. As may be expected, the locations for other areas aren't present.

Cell Phone

Prototype Final
KirbyAmazingMirror-PhoneProto.png KirbyAmazingMirror-PhoneOfficial.png

The black button became red and the antenna was given an ouline. An extra dark pink pixel was added near the top of the phone.

Signal Waves

Prototype Final
KirbyAmazingMirror-CallingDemo.gif KirbyAmazingMirror-CallingFinal.gif

There are no waves emerging from the antenna in the Demo. Kirby's animation for this is also slightly slower than it is in the final game.

Unused in the Demo

This section documetns graphics that aren't used during regular gameplay in the Demo but can still be found in the game's data.

Dark Meta Knight

Prototype Final
KatamProto DarkMetaKnight.png KatamFinal DarkMetaKnight.png

Dark Meta Knight had golden shoulder plates, yellow eyes and had overall a more purplish palette in the Demo.

(Source: heynow)

Dark Mind

Prototype Final
Kirby & The Amazing Mirror Proto Dark Mind.png Kirby & The Amazing Mirror Final Dark Mind.png

Dark Mind's core has a different design in the Demo. His "corona" is messier, his body is less detailed, and certain parts of this body seem to be trasparent. Lastly, his eye is open by default, where in the final game, his eye is closed in his regular sprite.

(Source: Vyroz)

Dimensional Mirror

Prototype Final
Kirby & The Amazing Mirror Proto Full Closed Mirror.png Kirby & The Amazing Mirror Final Full Closed Mirror.png

Like with the gray version of the Dimensional Mirror, the fully restored Mirror had the lines surrounding the star while closed removed. Only 2 vertical lines remained in the final game.

(Source: heynow)

Peppermint Palace Mirror

Proto Final
Peppermint Palace
first gate
KatamProto PeppermintPalace FirstGate.png KatamFinal PeppermintPalace FirstGate.png
Peppermint Palace
second gate
Unknown if it exists. KatamFinal PeppermintPalace SecondGate.png

Although unused in the Demo, the other areas' mirrors are present in the Central Circle's tileset. It seems Peppermint Palace's mirror graphics were interchanged. The cave version was once supposed to be shown in the hub room, instead of the palace version. Additionally, the cave version has been mirrored for the final game.

(Source: Mugg1991)

Copy Essences

Prototype Final
Kirby & The Amazing Mirror Proto Copy Essence.png Kirby & The Amazing Mirror Final Copy Essence.png

Certain Copy Essences had their palettes and graphics altered. Phan Phan in particular was slightly redrawn, and the rest of the sprites had their outlines darkened, trait that extended to Wheelie's whole body due to using the same color as the outlines.

(Source: Vyroz)

Map Names

Prototype Final
Kirby & The Amazing Mirror Proto Mustard Mountein.png
Kirby & The Amazing Mirror Proto Mustard Mountain.png
Kirby & The Amazing Mirror Cabbage Caver.png
Kirby & The Amazing Mirror Cabbage Cavern JP.png
Kirby & The Amazing Mirror Carrot Ca tle.png
Kirby & The Amazing Mirror Carrot Castle JP.png

Mustard Mountain was called "Mustard Mountein" in the Demo. Cabbage Cavern and Carrot Castle's names had some letters missing. These graphics remain in the final game.

(Source: Vyroz)

Collection Room

Several graphics found in the Collection Room have different designs between the Demo and the finalized game.

Prototype Final
Kirby & The Amazing Mirror Proto Kirby Icon.png Kirby & The Amazing Mirror Final Kirby Icon.png

The default Kirby icon has a different palette. In the Demo, the pink highlights around the black outline were darker, the lights in his eyes were pure white instead of the yellowish tone they have in the final game, and his mouth was darker.

Prototype Final
Kirby & The Amazing Mirror Proto Spray Paints.png Kirby & The Amazing Mirror Final Spray Paints.png

The Spray Paints had a much simpler design in the Demo, as the cans had no shading, making the colors appear more "flat".

Prototype Final
Kirby & The Amazing Mirror Proto Notes.png Kirby & The Amazing Mirror Final Notes.png

The Notes that resemble sheet music had their staffs altered for the final release. In the Demo, most of them had different palettes.

Prototype Final
Kirby & The Amazing Mirror Proto Maps.png Kirby & The Amazing Mirror Final Maps.png

All the World and Area Maps, save for the pink one, received palette touch-ups in the final game.

(Source: Vyroz)

Speed Eaters

Prototype Final
Kirby & The Amazing Mirror Proto Speed Eaters idle.png Kirby & The Amazing Mirror Final Speed Eaters idle.png
Kirby & The Amazing Mirror Proto Speed Eaters win.png Kirby & The Amazing Mirror Final Speed Eaters win.png

Kirby's idle stances and win stances were altered for the final release. The idle stance had his face redrawn and his shading updated, while the win stance changed him from being happy to being visibly satisfied with the food. The early idle stance can actually be seen in pre-release material.

Prototype Final
Kirby & The Amazing Mirror Proto Winner.png Kirby & The Amazing Mirror Final Winner.png

The "Winner" graphic that pops up when a Kirby ends up in first place is smaller in the Demo, and seems to be unfinished, evidenced by the cut-off number 1 behind the letters.

(Source: Vyroz)

Crackity Hack

Prototype Final
Kirby & The Amazing Mirror Proto Pedestal.png Kirby & The Amazing Mirror Final Pedestal.png

The pedestal the Kirbys sit on when they earn 1st place has a simpler design with no gold nuggets in the Demo. Curiously, the early pedestal seems to have a few misplaced tiles. These tiles actually belong to an earlier version of the pedestal that can be seen in a promotional screenshot from the game's website.

(Source: Vyroz)

Boss Endurance

Prototype Final
Kirby & The Amazing Mirror Proto Combat des Boss.png Kirby & The Amazing Mirror Final Combat des Boss Logo.png
Kirby & The Amazing Mirror Proto Boss-Marathon.png Kirby & The Amazing Mirror Final Boss-Marathon logo.png
Kirby & The Amazing Mirror Proto ¡Son los jefes!.png Kirby & The Amazing Mirror Final ¡Son los jefes! Logo.png

The Demo has early versions of the French, German, and Spanish logos for Boss Endurance in lowercase. The Japanese, English, and Italian versions of the logos seem to already be finalized. Keep in mind, however, that while the palette, tiles, and positioning are correct, some minor touch-ups had to be done in order to arrange the logos due the layout data for them being inaccessible, making it incredibly difficult to determine what goes where by just looking at the raw graphics.

Prototype Final
Kirby & The Amazing Mirror Proto Kracko Portrait.png Kirby & The Amazing Mirror Final Kracko Portrait.png

Kracko's portrait is incorrectly colored in the Demo, as a yellow color seems to invade some dark blue areas it shouldn't.

(Source: Vyroz)

Early Enemy Names

The Demo has two lists of enemy names. The first list is a near-final list that's used throughout regular Demo gameplay, while the second one, located just a few blocks away from the first one at 00778804, is an earlier copy that contains a lot of early enemy, mid-boss, and boss names. All the differences between names are documented below in the order they're found in the game's data.

First List
Prototype Final Transcription/Romaji Notes
Kirby & The Amazing Mirror Proto Big Waddle Dee Name.png Kirby & The Amazing Mirror Final Big Waddle Dee Name.png ビッグワドルディ/Biggu Wadoru Di Big Waddle Dee's name. The ド (do) kana was slightly altered to include a gray pixel. It's unknown why this was done, considering every other ド and ト in names look identical to the Demo's version of the graphic in the final game and the Demo.
Kirby & The Amazing Mirror Proto UFO Name.png Kirby & The Amazing Mirror Final UFO Name.png ユーフォー/Yūfō UFO's name. The ユ (yu) and ー characters had some missing pixels in the Demo. This was corrected in the final game.
Kirby & The Amazing Mirror Proto Tokkon Name.png Kirby & The Amazing Mirror Final Bang Bang Name.png トッコーン/Tokkōn
ドッコーン/Dokkōn
Bang-Bang's name. Derived from "ドッカン" (dokkan), the Japanese onomatopoeia for an explosion. The early name didn't have a tenten on the ト (to). This was corrected in the final game.
Kirby & The Amazing Mirror Proto Batty Name.png Kirby & The Amazing Mirror Final Batty Name.png バーッティー/Bātī Batty's name. The バ (ba) kana was altered to be consistent with the appearance of it in other enemy names.
Kirby & The Amazing Mirror Proto Final Hand Name.png Kirby & The Amazing Mirror Final Master Hand Name.png ファイナルハンド/Fainaru Hando
マスターハンド/Masutā Hando
Master Hand's boss name. In the Demo, he was known as "Final Hand" when fought as a boss. In the final game, he's known as Master Hand in his mid-boss form and his boss form.
Kirby & The Amazing Mirror Proto Dark Mind1 Name.png
Kirby & The Amazing Mirror Proto Dark Mind2 Name.png
Kirby & The Amazing Mirror Proto Dark Mind3 Name.png
Kirby & The Amazing Mirror Final Dark Mind Name.png ダークマインド/Dāku Maindo Dark Mind's name. All of his forms were numbered from 1 to 3. This was dropped in the final game.
Second List
Prototype Final Transcription/Romaji Notes
Kirby & The Amazing Mirror Proto Squishy Name.png Kirby & The Amazing Mirror Final Squishy Name.png スクィッシー/Sukwisshī
スクイッシー/Sukuisshī
Squishy's name. The early name used the katakana combination クィ to form a "kwi" sound, whereas the final game simply uses "クイ" to form a "kui" sound.
Kirby & The Amazing Mirror Proto Rolling Name.png Kirby & The Amazing Mirror Final Roly-Poly Name.png ローリング/Rōringu
コロロン/Kororon
Roly-Poly's name. Early name is literally the English word "rolling" in katakana. The finalized name is derived from "コロコロ" (korokoro), the Japanese onomatopoeia for rolling.
Kirby & The Amazing Mirror Proto Anrock Name.png Kirby & The Amazing Mirror Final Cupie Name.png アンロック/Anrokku
アニー/Anī
Cupie's name. The early name would be something like "Anrock" or "Anlock". The final Japanese name is "Annie", derived from "angel".
Kirby & The Amazing Mirror Proto Wheelie Name.png Kirby & The Amazing Mirror Final Wheelie Name.png ウイリー/Uirī
ウィリー/Wirī
Wheelie's name. The final name uses the katakana combination ウィ to make a "wi" sound, as opposed to the Demo, where it simply uses "ウイ" to create a "ui" sound.
Kirby & The Amazing Mirror Proto Place Golem Name.png Kirby & The Amazing Mirror Final Golem Name.png プレスゴーレム/Puresu Gōremu
ガレブ/Garebu
Name of the regular Golem. In the Demo, they're known as "Press Golems", referencing how they attack by jumping and landing on top of Kirby. In the final game, it's simply known as "Galeb".
Kirby & The Amazing Mirror Proto Roll Golem Name.png ロールゴレム/Rōru Goremu
ガレブ/Garebu
Name of the rolling Golems. In the Demo, they're known as "Roll Golems", referencing how their main method of attack is rolling into Kirby. In the final game, it's simply known as "Galeb".
Kirby & The Amazing Mirror Proto Upper Golem Name.png アッパーゴレム/Appā Goremu
ガレブ/Garebu
Name of the punching Golems. In the Demo, they're known as "Upper Golems", referencing how their main method of attack is doing an uppercut into Kirby. In the final game, it's simply known as "Galeb".
Kirby & The Amazing Mirror Proto Misso Name.png Kirby & The Amazing Mirror Final Bang Bang Name.png ミッソー/Missō
ドッコーン/Dokkōn
Earlier take on Bang-Bang's name. Derived from "ミサイル" (misairu/missile).
Kirby & The Amazing Mirror Proto Gurumen Name.png Kirby & The Amazing Mirror Final Cookin Name.png グルメン/Gurumen
コックン/Cokkun
Cookin's name. The early name is derived from "グルメ" (gurume/gourmet). The final game's name is derived from "cook".
Kirby & The Amazing Mirror Proto Great Rock Name.png Kirby & The Amazing Mirror Final Giant Rocky Name.png グレートロック/Gurēto Rokku
ジャイアントロッキー/Jaianto Rokkī
Giant Rocky's name. The early name is literally "Great Rock" in katakana. The final name instead opts to say it's a giant version of the Rocky enemy.
Kirby & The Amazing Mirror Proto Patty Name.png Kirby & The Amazing Mirror Final Batty Name.png パーッティー/Pātī
バーッティー/Bātī
Earlier take on Batty's name. It was literally "Patty" due to the first kana being a パ (pa) instead of a バ (ba) like in the final game.
Kirby & The Amazing Mirror Proto Parasite Name.png Kirby & The Amazing Mirror Final Mirra Name.png パラサイト/Parasaito
ミラン/Miran
Mirra's name. The early name is literally the English word "parasite" in katakana, referencing its parasitic behavior on mirror doors. The final name is derived from "mirror".
Kirby & The Amazing Mirror Proto Fire Cat Name.png Kirby & The Amazing Mirror Final Batafire Name.png ファイアキャット/Faia Kyatto
バタファイア/Batafaia
Batafire's name. The early name is literally "Fire Cat" in katakana. The final name is instead derived from "bat" and "fire".
Kirby & The Amazing Mirror Proto Master Hand Name.png Kirby & The Amazing Mirror Final Master Hand Name.png マスターハンド/Masutā Hando Earlier take on Master Hand's name. Unlike the version seen above, this list uses Master Hand's regular name on both of his forms. The difference between these graphics lies in the "マ" (ma) and "ス" (su) characters, as they were pulled closer together in the final game.
Kirby & The Amazing Mirror Proto Metal Spear Name.png Kirby & The Amazing Mirror Final Bombar Name.png メタルスピア/Metaru Supia
エアロスター/Earosutā
Bombar's name. The early name is literally "Metal Spear" in katakana. The final name is instead "Aerostar". The nature of the early name suggests Bombar had a different design when this name was chosen, or that it was a completely different mid-boss altogether.
Kirby & The Amazing Mirror Proto Great Jaws Name.png Kirby & The Amazing Mirror Final Gobbler Name.png グレートジョーズ/Gurēto Jōzu
ガブリエル/Gaburieru
Gobbler's name. The early name is literally "Great Jaws" in katakana. The final name is the name "Gabriel", likely derived from "Gobble".
Kirby & The Amazing Mirror Proto Wiz Name.png Kirby & The Amazing Mirror Final Wiz Name.png ウイズ/Uizu
ウィズ/Wizu
Wiz' name. The final name uses the katakana combination ウィ to make a "wi" sound, as opposed to the Demo, where it simply uses "ウイ" to create a "ui" sound, similar to Wheelie's case.
Kirby & The Amazing Mirror Proto Final Guardian Name.png Kirby & The Amazing Mirror Final Mega Titan Name.png ファイナルガーディアン/Fainaru Gādian
メガタイタン/Mega Taitan
Mega Titan's name. The early name is literally "Final Guardian" in katakana. The final name is instead changed to "Mega Titan".
Kirby & The Amazing Mirror Proto Core Name.png Kirby & The Amazing Mirror Final Titan Head Name.png コア/Koa
タイタンヘッド/Taitan Heddo
Titan Head's name. The early name is literally the English word "core" in katakana. The final name is instead changed to "Titan Head".
(Source: Vyroz)

Entirely Unused Graphics

This Demo also has some unused graphics of its own, not found in any version of the final game.

Copy Abilities

Three Copy Abilities new to Amazing Mirror have sprites that depict them exiting the hub doors from Kirby: Nightmare in Dream Land: Cupid, Mini, and Missile. Only Cupid's stayed in the final game, albeit still unused.

(Source: Vyroz)

Graphics Exclusive to the Demo

Demo Completion Screen

Will be out in March 2004!! See you!!

After defeating the King Golem boss and watching the ensuing cutscene, this screen - advertising the game's release in March 2004 - is shown and the game returns to the title screen. The same also occurs if you get a game over. The game actually ended up releasing in April of 2004.