If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
Kirby: Squeak Squad
Kirby: Squeak Squad |
---|
Also known as: Kirby: Mouse Attack (EU), Hoshi no Kirby: Sanjou! Dorocche-dan (JP) This game has unused areas. |
Kirby: Squeak Squad is Kirby chasing oversized rodents not to get back the treasure they've been stealing (although that's nice too), but because they stole his strawberry shortcake. Only with Kirby, people.
This game is also notable for being Flagship's last project before them being fully dissolved into Capcom in mid 2007.
Contents
Sub-Pages
Debug Rooms |
USA Kiosk Demo |
Block Ability
To do: Find a cheat code to stabilize Block. |
There is one unused ability in the game, named Block. It seems to be an alternate/earlier version of Triple Star.
The only difference between Block and Triple Star is that Kirby wears a recolor of Beam's hat, with very similar colors to Mirror in Kirby Super Star. It appears to have been manually disabled, and Kirby will lose the ability as soon as he gets it. Why it was disabled is unknown, and its very existence alongside Triple Star evokes questions.
It does not seem to have the same entries in the game's main code files (arm9.bin and overlays) as all other abilities. The stats, parameters and sprite files for this ability are expected to be similar to those of Triple Star, but they are indeed very different and result in an entirely broken Triple Star if replaced. If the ability could be used at all, it was not with the final version of the code.
Placeholder Pause Screen
This pause screen is associated with the Block ability. The kanji 仮 translates to "temporary" or "tentative".
Unused Graphics
Food items that weren't used. Probably had the same effect as minor food items.
E3 2006 Demo Leftovers
The placeholder logo that was used in the title screen (see here at 0:03.)
The screen of the demo's ending, which is a rough drawing featuring Kirby sitting on grasses all alone just wondering... forever. Was later used also for the Japanese and USA kiosks versions (example) of this demo, but with different texts as those versions were meant to be only played when the game would be already out.
Debug/Other Rooms
There are about 300 unused rooms (many duplicates). Most of them are for testing enemies and have a similar tileset to that of Nightmare in Dreamland and Amazing Mirrors' debug tileset. Those for testing environments typically have a normal tileset.
A few of those rooms are alternate/scrapped versions of regular rooms, and some are entirely separate rooms that weren't used for whatever reason. These are usually found at the end of shorter stages (such as 2-4).
A debug room, with the previously used tileset.
An array of doors leading to various testing rooms.
Alternate version of a room in level 3-4. The area in the lower left is completely new, also most items and enemies are different, and the background is changing color.
Debug Text
Present in the ARM9 binary at 0x161C5C is this text:
Original | Translated |
---|---|
リザルト
タイトル 1
タイトル 2
タイトル 3
プロローグ
サブゲーム
デンゲンON
エクストラ コア
ゴールゲーム
メインゲームコア
ステージ
エクストラ クリア
ゲームオーバー
ボスバトル コア
ステージ
センタク
プレイデモ゙ 1
プレイデモ゙ 2
エクストラ
ボスバトル クリア
エクストラ リザルト
ステージ
シュウリョウ
ボスバトル
シングルモード
プレイデモ゙ 1カイシ
エクストラ
シュウリョウ
エクストラ ゴールゲーム
エクストラ GameOver
シャメイ
ロゴ + タイトル
メインゲーム
シュウリョウ
プレイデモ゙ 2 カイシ
ボスバトル GameOver
プレイデモ゙ 1シュウリョウ
エクストラ ステージ
センタク
メインゲーム
クリアシュウリョウ
プレイデモ゙ 2 シュウリョウ
ボスバトル ステージ
センタク
|
Results Title 1 Title 2 Title 3 Prologue Sub Game POWER ON Extra Core Goal Game Main Game Core Stage Extra Clear Game Over Boss Battle Core Stage Selection Play Demo 1 Play Demo 2 Extra Boss Battle Clear Extra Results Stage End Boss Battle Single Mode Play Demo 1 Start Extra End Extra Goal Game Extra GameOver Company Names Logo + Title Main Game End Play Demo 2 Start Boss Battle GameOver Play Demo 1 End Extra Stage Selection Main Game Clear End Play Demo 2 End Boss Battle Stage Selection |
Debug Prim
This page or section has one or more broken YouTube links. Please find an archived version of the video(s) or a suitable replacement. |
To do: What is a debug prim? What does it do? |
A Debug Prim is in the files of the game.
Unused Enemy
Normally, there are 3 types of Squeakers, Yellow, Green, and Blue ones. However, a red one exists in the game completely unseen, complete with its own unique AI! The Squeaker's behaviour is similar to that of the green one, throwing small bombs, but moves over greater distances and can double jump. Via hacking, it can still be seen.
Unused Copy Palettes
Aside from the six copy palettes that can be obtained throughout the game, there exist four other copy palettes in the game's files featuring some of the game's bosses.
The palettes below can be accessed in the game by using the cheat code 22259D1E 0000000X in the European version. Replace the X by the palette ID, from 6 to 9 following the pictures order.
Unused Ghost Behavior
Although all of the mid-bosses, as well as Gordy, Shotzo, Spinni, and the Squeakers cannot normally be possessed by Ghost Kirby in-game, they are able to be possessed by Ghost Kirby when manually applying the possession effect.
Sounds Leftover from GC Kirby
To do: Put them here. |
Some of the sounds used in this game and Kirby: Canvas Curse are actually leftovers from the cancelled Kirby for Nintendo GameCube.
Regional Differences
To do:
|
There are at least four different game versions.
- The Japanese version - 星のカービィ 参上! ドロッチェ団 (Hoshi no Kābyi Sanjō! Dorotche-Dan)
- The US version - Kirby Squeak Squad
- The European version - Kirby Mouse Attack
- The Korean version - 별의 커비 도팡 일당의 습격 (Byeorui keobi dopang ildangui seupgyeok)
Title Screen
Japan | America/Australia | Europe |
---|---|---|
While Australia usually received name changes to match the European title, it was still called "Squeak Squad" on its initial release. This later changed when the game was released there on Wii U as "Mouse Attack" to match Europe.
Level Names
Some of the Level names were changed from the Japanese language to the international languages. The reason for this is unknown.
Japanese | Prism Plains | Nature Navel | Creamy Cloud | Jam Jungle | Voice Volcano | Island Ice | Secret Island | Gamble Galaxy |
---|---|---|---|---|---|---|---|---|
English | Prism Plains | Nature Notch | Cushy Cloud | Jam Jungle | Vocal Volcano | Ice Island | Secret Island | Gamble Galaxy |
French | Clairière Colorée | Nature Natale | Nuage Nonchalant | Jungle Jonglante | Volcan Vocal | Ile Iceberg | Mer Méconnue | Galaxie Go |
German | Spiegelsteppe | Naturgarten | Wirbelwolken | Rätselwald | Stimmvulkan | Eisinseln | Geheimnis-See | Finalgalaxie |
Italian | Vivaci Vallate | Cunicoli Curvosi | Nuvole Neve | Giungla Groviglio | Vulcano Vertigo | Algidi Atolli | Mare Mistero | Galassie Giocose |
Spanish | Prados Prisma | Nido Natural | Nube Nubosa | Jungla Junglar | Volcán Vocal | Glaciar Glasé | Mar Mareado | Universo Universal |
Korean | Prism Grassland | Nature Navel | Cream Cloud | Jam Jungle | Singing Volcano | Ice Island | Secret Island | Gamble Galaxy |
Slope Bug
On the Japanese version, it was possible that you could clip through a slope in the second room of Level 8-3, by walking up the slope while repeatedly crouching. This is possible because on the Japanese version, any out of bounds area (anything that you shouldn't be able to reach) can be interacted with as if it were part of the level.
The bug was fixed on the internatioal versions by making the out of bounds area in each level completely solid.
Animal Bug
On the Japanese version, if Animal Kirby touches water while performing a dash attack on an enemy, the attack gets canceled but the enemy will get stuck indefinitely and Kirby will not take any damage from other enemies in the same room. One possible way the bug could occur is if the player performs a dash attack on an underwater enemy from the side of a body of water, shown in the screenshots below. This was fixed on the international versions where Kirby continues the attack even underwater.
Level 8-3 Bad Wall Collision
On the Japanese version, there is a wall in the third room of level 8-3 that has improper collision. This was fixed in the international versions.
Cannon Bug
On the Japanese version, if you enter a spinning cannon while inhaling, if any object that can be inhaled comes near - such as an ability star or a bubble - then Kirby will inhale it but also fall out of the cannon and be invisible while the cannon keeps spinning. This was fixed in the international version where Kirby is prevented from inhaling anything while inside a cannon.
Miscellaneous
The debug room's tileset is present only in the Japanese version.
- Pages missing developer references
- Games developed by Flagship
- Games developed by Natsume
- Pages missing publisher references
- Games published by HAL Laboratory
- Games published by Nintendo
- Nintendo DS games
- Pages missing date references
- Games released in 2006
- Games released in November
- Games released on November 2
- Games released in December
- Games released on December 4
- Games with unused areas
- Games with hidden development-related text
- Games with unused enemies
- Games with unused graphics
- Games with unused abilities
- Games with regional differences
- Namespace subpages template used on pages with no such subpages
- To do
- Broken YouTube Links
- Kirby series
Cleanup > Broken YouTube Links
Cleanup > Namespace subpages template used on pages with no such subpages
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused abilities
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused enemies
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Capcom > Games developed by Flagship
Games > Games by developer > Games developed by Natsume
Games > Games by platform > Nintendo DS games
Games > Games by publisher > Games published by HAL Laboratory
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 2006
Games > Games by release date > Games released in December
Games > Games by release date > Games released in December > Games released on December 4
Games > Games by release date > Games released in November
Games > Games by release date > Games released in November > Games released on November 2
Games > Games by series > Kirby series