Talk:Kirby 64: The Crystal Shards
I do believe that someone has posted the code before like these ones:
810F6226 0000 810C0002 00XX
But, the person did say in this one topic to use CB or Lower/Higher on the two X's. But for some unknown reasons, they don't seem to work for me. Whenever I tryed to use the codes on the Japanese version. (Since these codes only work for that version) Unless if someone has managed to figure out what the two Letters or Numbers are for the two X's and got it to work. :/
- The X's are supposed to be a internal level number (Ex.First level=CB, so the X's would be CB). I heard it only works for one level though, so you'll have to keep searching. --Vectrex (talk) 20:58, 3 December 2013 (EST)
The unused tune features in this article is present in the sound test of the final retail game. Does it still qualify as unused? --GuyPerfect 19:09, 3 February 2012 (EST)
- Maybe it should be under an "Oddities" section --Hiccup 12:00, 12 September 2012 (EDT)
- Soundtest does not count as being used "in-game." Its fine as is. Tanks 14:55, 12 September 2012 (EDT)
"Ribbon" and "Crystal Shard" Abilities
When fighting O2, Kirby uses a combination of Ribbon's flight and the Crystal Shards' power, noted by a ribbon icon and a crystal icon in the Ability slots. Has anyone tried to make these pseudo-Abilities "work" ("work" used in quotes because you technically wouldn't be able to actually use the Abilities' actual powers even if you tried, by "work" I mean filling the Ability slots with them) outside of the final battle? It would be interesting to note things such as their effects or their Ability Star colors. AquaBat 21:58, 17 February 2013 (EST)
If you change the current ability through hex editing, you can set it to either just the ribbon or the ribbon and crystal, and the symbols will actually show up in the slots, however if you then try to use the ability, it freezes the game. (fyi: in hex, where ability values are 00 for nothing, 01 for fire, etc. Ribbon is 24 and and Ribbon+Crystal is 25) --Sup3rSloth 15:10 23 January 2016 (ACDT)
In the beta, Adeleine, Waddle Dee and King Dedede were supposed to be playable characters on Story Mode (by this screenshot: https://web-beta.archive.org/web/20150115215149/http://64dd.net/content/multimedia/screenshots/protos/k4_beta_3.jpg)... but on the finished game... these concepts were removed. Someone whould search for the coding or well... the rest of the coding... SimisageJittens 21:32, 27 November 2013
There are a total of three revisions for the Japanese version (v1.1, v1.2, v1.3). Someone will have to sift through the Japanese version to see what glitches were fixed, what was changed, and/or what was added.--Chpexo 19:47, 27 November 2013 (EST)
- I only have V1.0 in my possession. I would like to leave the investigation of other Revisions to others.-LxRabbit (talk) 07:19, 25 March 2021 (UTC)
Kobosuke pointed out that the early Kirby portrait shown in the article on the page can be seen in action in this early screenshot. Worth adding, I think! --GlitterBerri (talk) 04:13, 27 December 2013 (EST)
I've found a strange sound that whould have intended to fit Adeleine (the Painter Girl) as a playable character. In the final, she is voiceless. Note this is slow down since the original sound it's incorrectly speeded up on the game sound test. --SimisageJittens (talk) 15:21, 12 April 2014 (EST)
- Unusual, but I doubt it is meant to be her voice. Despite the fact that there are very few vocal sounds in the game at all, they wouldn't use a highly-repetitive sounds like that for a character. A sound like that would belong to a background element, such as a TV or radio. There are some working TVs in the third stage of Shiver Star, but they only show static. The way the sound gets choppy at the end could have been meant for the TV channel breaking up and going to static. I imagine this would have been very distracting to playtesters, which would have lead to its removal. I'm speculating, of course, but that's really the only place in the game where it would fit in. It doesn't match any of Adeleine's actions, even when she's angrily swiping around her brush during the boss battle. I'm also doubtful that the sound is "incorrectly" sped up. Some games do store sounds at higher speeds to save on space, but the games' sound engine would take care of slowing it down properly. In summary, no, that's probably not meant for Adeleine. --Peardian (talk) 15:08, 12 April 2014 (EDT)
Unused Dark Matter Model?
The Models Resource just uploaded, what it claims to be, an early model of Dark Matter. Can anyone confirm this? If true, it would show that Dark Matter was apparently going to have a more traditional appearance in the game rather than the redesign the final version ended up going with.
Can someone look into this?
Even though I'm pretty sure these are completely fabricated and fake, I would like some more concrete information on these possible finds:
– I just look up at his channel descriptions, and it's says that it is a "parody account". So, i am assuming everything (or at least 90% of the stuff he's speaking about) is completely made up from scratch. Foulowe59 (talk) 13:32, 15 August 2020 (UTC+1)