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The Cutting Room Floor

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This page is a translated version of the page The Cutting Room Floor and the translation is 43% complete.
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The Cutting Room Floor és un lloc dedicat a descobrir i investigar contingut de videojocs sense ús. Des de menús de debug, a música, gràfics, enemics o nivells sense utilitzar, molts jocs tenen contingut que esperaven que ningú excepte els desenvolupadors pogueren veure; o que s'anaven a publicar, però es van haver de retirar per limitacions de temps o pressupost.

Siguis lliure de consultar la nostra col·lecció de jocs i comença a llegir. T'abelleix investigar? Comprova alguns esborranys i mira d'ajudar-nos. Només necessites algun record d'algun menú/nivell que vas veure fa anys però que no recordes com accedir-hi? Crea una pàgina amb el que vas veure i ho mirarem. Si vols ajudar a mantenir el funcionament d'aquest web i ajudar a investigar més els jocs, ens pots donar diners.

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SM64Debug2.png

Super Mario 64

Developer: Nintendo
Publisher: Nintendo
Released: 1996, Nintendo 64

Super Mario 64 had the titular mustachioed plumber step into the third dimension, resulting in a very revolutionary and influential title for the time. It was massively praised for its expansive worlds and hidden secrets, and it still has a following to this day.

The game went through a lot of different ideas during development, and it's no surprise that there's more lurking underneath the surface. Highlights include the unused object of a Yoshi Egg, unusually-placed objects, and even a handful of regional differences. A multiplayer mode was even considered for the game where Luigi would have been a second playable character, but the released game has neither - to the point that the only remnant of Luigi is his shadow...

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Did You Know...

  • ...that Gremlins: Unleashed and Kirikou have a variety of hidden images and messages from the developers, including rants about crappy Windows dev environments?
  • ...that the Amiga version of Dragon's Lair has a message to crackers, asking them to wait a while before cracking the game...and it worked?
  • ...that Shang Tsung was meant to have a fatality in the arcade version of Mortal Kombat?
  • ...that the enemy troop leader in the arcade Alien vs. Predator actually has a name? And it may have been possible to fight him?
  • ...that Digimon Rumble Arena 2 has a prototype of itself from over a year before release?
  • ...that Wayne Gretzky's 3D Hockey '98 has a song about violent fish?

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