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The Cutting Room Floor
The Cutting Room Floor és un lloc dedicat a descobrir i investigar contingut de videojocs sense ús. Des de menús de debug, a música, gràfics, enemics o nivells sense utilitzar, molts jocs tenen contingut que esperaven que ningú excepte els desenvolupadors pogueren veure; o que s'anaven a publicar, però es van haver de retirar per limitacions de temps o pressupost.
Siguis lliure de consultar la nostra col·lecció de jocs i comença a llegir. T'abelleix investigar? Comprova alguns esborranys i mira d'ajudar-nos. Només necessites algun record d'algun menú/nivell que vas veure fa anys però que no recordes com accedir-hi? Crea una pàgina amb el que vas veure i ho mirarem. Si vols ajudar a mantenir el funcionament d'aquest web i ajudar a investigar més els jocs, ens pots donar diners.
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Maniac Mansion: Day of the Tentacle
Developer: LucasArts
Publisher: LucasArts
Released: 1993, DOS, Mac OS Classic
Maniac Mansion: Day of the Tentacle is a graphical adventure game originally released in 1993, developed and published by LucasArts. Like other LucasArts adventure games of the time, it runs on the SCUMM engine. It was released simultaneously on floppy disk and CD-ROM.
The game, a loose sequel to Maniac Mansion, follows Bernard Bernoulli and his friends Hoagie and Laverne as they attempt to stop the evil Purple Tentacle—a sentient, disembodied tentacle—from taking over the world. The game utilizes time travel and the effects of changing history as part of the many puzzles to be solved in the game.
Despite seemingly having a relatively smooth development, the game is actually packed with a surprising amount of unused content including tons of dialogue, an unusually expansive debug mode (for LucasArts games of the time), many graphics and animations, remnants of several inventory items and much more.
Didst thou wot...
- ...there are over 30 item icons, over 50 unused voice clips, and sprites for several unused moves for Richter in Castlevania: Symphony of the Night?
- ...that there are 9 unused items in Lunar: Eternal Blue including the famous Dark Scimitar weapon?
- ...that the battle courses from Super Mario Kart were planned to be included in Mario Kart: Super Circuit?
- ...that Conker's Bad Fur Day has a model for a Pikachu tail, part of a cutscene that was cut at Nintendo's request?
- ...that Super Mario Advance 4 has a large amount of e-Reader content that was never used?
- ...that there's space in the NES Metroid cart for a save battery?
Contribueix
Hi vols contribuir? No saps per on començar? Visiteu la pàgina d'ajuda per a tot el que necessites per a començar, incloent-hi...
- Instruccions per a crear i editar articles
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- Una llista del que cal fer
- Coses normals que poden trobar-se en centenars de jocs diferents.
