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The Cutting Room Floor

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This page is a translated version of the page The Cutting Room Floor and the translation is 100% complete.
Benvigut/da a The Cutting Room Floor. 17.627 articles i pujant!

The Cutting Room Floor és un lloc dedicat a descobrir i investigar contingut de videojocs sense ús. Des de menús de debug, a música, gràfics, enemics o nivells sense utilitzar, molts jocs tenen contingut que esperaven que ningú excepte els desenvolupadors pogueren veure; o que s'anaven a publicar, però es van haver de retirar per limitacions de temps o pressupost.

Siguis lliure de consultar la nostra col·lecció de jocs i comença a llegir. T'abelleix investigar? Comprova alguns esborranys i mira d'ajudar-nos. Només necessites algun record d'algun menú/nivell que vas veure fa anys però que no recordes com accedir-hi? Crea una pàgina amb el que vas veure i ho mirarem. Si vols ajudar a mantenir el funcionament d'aquest web i ajudar a investigar més els jocs, ens pots donar diners.

Article destacat

I'm Duke Nukem, and I'm coming to document the rest of you unused bastards!

Duke Nukem 3D

Developer: 3D Realms
Publisher: GT Interactive
Released: 1996, DOS

Duke Nukem 3D is a first person shooter and the third game in the Duke Nukem series. With its realistic (for the time) city environments, heavy amount of interaction in levels (inlcuding the ability to blow up a building and levels that let the player blow big holes in them), and unique weapons, Duke Nukem 3D forever changed the world of first person shooters.

The game's files contain a whole lotta unused content. Mini-versions of the other bosses that have one health for some reason, an unused flame trap, an unused earlier design for the Pig Cop Tank, a scrapped eating animation for the Enforcer, and more lurk in the files, awaiting someone to tip them...er, find them. And don't even get started on the version differences the game went through...

There are also several prototypes, one of which contains a lot of material that never appeared in any other prototypes nor pre-release media.

Read more...


Did You Know...

  • ...there are over 30 item icons, over 50 unused voice clips, and sprites for several unused moves for Richter in Castlevania: Symphony of the Night?
  • ...that there are 9 unused items in Lunar: Eternal Blue including the famous Dark Scimitar weapon?
  • ...that RoboCop on the Game Boy and Alien vs. Predator on the SNES were both planned to have password screens, but ended up scrapped?
  • ...that RoboCop vs. The Terminator thought that was a weird error, man?
  • ...that there are models for Mario and a Goomba hidden in Pikmin?
  • ...that inside the Mario Kart Arcade GP ROM, there exists a picture of the Beslan school hostage crisis, a major terrorist attack?

Contribueix

Hi vols contribuir? No saps per on començar? Visiteu la pàgina d'ajuda per a tot el que necessites per a començar, incloent-hi...

  • Instruccions per a crear i editar articles
  • Guies que t'ajudaran a trobar modes de debug, gràfics sense utilitzar, nivells amagats, i més
  • Una llista del que cal fer
  • Coses normals que poden trobar-se en centenars de jocs diferents.

També tenim una bona llista de jocs que encara no tenen pàgina, o que les seues pàgines necessiten ampliar-se amb urgència. Vés-hi!

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